This invention relates in general to a projection display of multiple operation modes. This invention also relates to volumetric 3D (V3D) display, rear-projection 2D display, autostereoscopic 3D (as3D) display based on parallax barriers, and projector display.
One category of V3D display generates V3D images by rapidly moving a screen to repeatedly sweep a volume and projecting successive 2D image frames on the screen. V3D images form in the swept volume by after-image effect. One typical mode of motion is to place a screen on a slider-crank mechanism to make the screen move in reciprocation motion. Tsao U.S. Pat. No. 6,765,566 (
One major application area of V3D displays is electronic gaming. Popular electronic game systems includes handheld (or portable) gaming devices (such as Nintendo DS and Sony PSP), home-based video gaming systems (such as Nintendo Wii, Sony Play Station and Microsoft XBox), and various types of business-use (arcade) gaming systems. More recently, as3D displays are used in handheld gaming devices, such as Nintendo 3DS. Therefore, existing games include 2D display games and as3D display games. V3D displays provide a new type of gaming display that enables a new type of games and new game playing experience. It is desirable for a V3D display system to be able to display 2D images and as3D images as well. Therefore, existing 2D games and as3D games can still be played on the new system.
Some gaming devices include a touch pad for user-image interaction. Therefore, it is also desirable that a V3D display system includes the capability of using a touch pad for user-image interaction. The interaction should also include interaction in V3D and as3D modes.
Some gaming devices include a 2nd display screen. Therefore, it is also desirable that a V3D display system allows the addition of a 2nd projection screen.
This invention describes a projection display that can be used in the following 4 display modes:
A portable display system is used as an example in order to describe the current invention. However, the described features can also be applied to a home-based system or a business-use system.
a) illustrates this invention in its configuration for operations in V3D mode, 2D mode (rear projection) and as3D mode. The system includes a display unit 280 and a projector unit 260.
The display unit includes a screen 281 and a protective case 285. In V3D mode, the preferred motion of the screen is “Rotary Reciprocating motion”. By using this motion, the motion track 2811 of the screen is basically circular. The screen sweeps across a display volume 2812. Other mechanism such as a slider-crank mechanism can also be used. A small motor (not shown) can be applied to drive the motion. In 2D mode and as3D mode, the screen does not move. The surface of the screen always faces z-direction in any mode.
In order to reduce the size of the whole system, the projector unit is placed next to the display unit, as illustrated in
The protective cover 285 is basically transparent so that a V3D image can be viewed from almost all directions. To improve image contrast, a gray tint can be added to the transparent cover. In order not to reduce the brightness of the projection beam, the area 2851 where the projection beam passes through has no gray tint.
A “position-changing parallax barrier panel” 120 is placed on top of the cover and is parallel to the screen 281. In as3D mode, this parallax barrier panel works with projected images on the screen to provide autostereoscopic 3D images. In other modes, the parallax barrier panel is switched to off-state and is basically transparent, without affecting other performances. (See Part 2)
When desired, a transparent touch pad 283 is added to the top of the parallax barrier panel. (See Part 3)
When desired, the system of this invention allows a 2nd projection screen that can be used simultaneously with the main screen and uses the same projector as the image source. (See Part 4)
An SLM (spatial light modulator) is used as the image source in the projector unit 260. In order for illumination efficiency and display quality, the illumination and projection of the SLM is converted between a sub-panel mode and a full-panel mode. By using the sub-panel illumination/projection mode, the system can operate in V3D, 2D and as3D modes. By using the full-panel mode, the system can operate in 2D and projector modes. A mode selection switch (278) and 1 or 2 manual slide bars (277) make the conversion. The optical system design allows simple conversion mechanism and minimal number of optical component. The means of conversion includes (i) Opto-mechanical approaches and (ii) Quick (Solid-state) conversion (by a means of “Flexible Sub-panel Illumination”). (See Part 1)
This invention is described in details in the following chapters (parts):
a) illustrates a system of this invention with a configuration for V3D mode, 2D mode (rear projection) and as3D mode. (b) illustrates the system with a configuration for projector mode.
a)-(b) illustrates the use of light pipes to change the aspect ratio of LED sources.
a)-(b) illustrates the 8th design example of convertible optical layout.
a)-(b) illustrates the 9th design example of convertible illumination.
a)-(b) illustrates the 10th design example of convertible illumination.
a) illustrates the 11th design example of convertible illumination.
b) illustrates the 12th design example of convertible illumination.
a) illustrates a 3-state position changing parallax barrier panel of this invention. (b) illustrates image stripes organization for field frames in the 3-state approach.
a) and
b) illustrates the conceptual design of a “Z Stylus” capable of providing depth control.
In a V3D display, color 2D images need to be projected (or displayed) at high frame rate in order to form V3D images of high resolution. Because most high frame rate SLMs (such as DMD and FLCD (FLCOS display)) can only display binary (B&W) pixels, displaying color V3D images presents a challenge. Tsao U.S. Pat. No. 6,961,045 describes a “Pattern Projection” technique that allows the use of only one SLM (instead of 3) to create color image frames at high frame rate. The basic idea is to divide the SLM panel into 3 sub-panels and illuminate each sub-panel with R, G and B light respectively (called Pattern Illumination). At projection, the 3 sub-panels are superimposed to become one frame. As a result, each frame can have R, G and B 3 color components (3 sub-frames), which can mix to create colors.
There are two basic approaches in illumination design. Abbe illumination projects the light source onto the display panel. Kohler illumination projects the source into the pupil of the projection lens, rather than onto the display panel. (Ref. R. E. Fisher and B. Tadic-Galeb, Optical System Design, McGraw-Hill, NY, 2000, p. 291.)
Tsao U.S. Pat. No. 6,961,045
In this current invention,
When a regular projection lens is used, Kohler illumination has a better illumination efficiency than Abbe illumination.
When a single white LED is used as light source, the illumination optics design is basically the same as using a single white arc lamp as light source. When LEDs of different colors (usually R, G and B) are used, the main issue is how to project light from separate LED sources of different colors onto different sub-panels.
a)-(b) illustrates examples of LED arrangement when Abbe illumination is used. (All in unfolded layouts. For simplicity, layout illustrates only two colors.)
If the sizes of LEDs and SLM are comparatively small relative to the diameters of optics, then the design of
b) is similar to
In
Accordingly, in this invention, the term “LED light source” includes a light source formed by one or more LEDs devices or by one or more LED devices with a light pipe system. Conceptually, the term also include any other kind of light source with small emitting area with diverging emitting angle, not limiting to “light emitting diode”.
a) and (d) illustrates examples of LED arrangement when Kohler illumination is used.
a) combines the light of 3 LED sources (S-R, S-G, S-B) by using 3 collecting lens L1 and dichroic reflectors. The combined unit 580 is a white light source, which can replace the lamp and L1 of
d) uses separated optics for different primary colors and contains no dichroic reflectors. (For simplicity, only rays of two colors are shown in these depictions, all in unfolded layout.) Each path of different primary color uses only one lens C1 to project aperture AP image onto the SLM. C1 also projects the image of the light source 138 to the projection lens, by using a different set of conjugates (138 and 129).
In design
The use of lasers as light sources for Pattern Illumination is described later.
In general, sub-panel illumination and projection use 3 sub-panels for 3 primary colors. In some cases, using only 2 sub-panels can have certain advantages. For example, the 0.17″ HVGA DMD of Texas Instruments has 480×320 pixels. If the DMD is divided into 3 sub-panels, then each sub-panel has 160×320 pixels, which could be too small. For example, Nintendo DS has 192×256 pixels and 3DS has 240×400. Further, because the DMD is already very small (3.63×2.42 mm active area), small sub-panels presents additional challenges to illumination optics. If the 0.17″ HVGA DMD is divided into 2 sub-panels (
b) illustrates one example of 3 illumination patterns (R, G and B) illuminating 2 sub-panels. One of the 3 primary colors illuminates one sub-panel and the rest 2 primary colors illuminate the other sub-panel (simultaneously or selectively). For displaying V3D images, this arrangement has less color capability than using 3 sub-panels. However, it is quite enough for displaying computer generated V3D images, such as gaming images. For displaying 2D images, this arrangement can still provide full-color capacity at QVGA resolution.
In order for a projector system to operate in multiple modes, the optical system needs to convert between sub-panel projection and full-panel projection.
(The 1st Design Example)
a) illustrates a convertible unit including 2 sets of reflectors in front of the projection lens. One set contains R/G/B dichroic reflectors (DRe) and the other set contains a single plain reflector (Re). The two sets of reflectors are mounted on a sliding plane 1610. When the sliding plane is pushed up, the plain reflector reflects the projection beam. This is for full-panel projection. In this configuration, the illumination is sequential color over the full-panel of the image source (SLM). Full-panel 2D images can be projected.
When the sliding plane is pushed down, the set of dichroic reflectors reflect projection beam. This is for sub-panel projection.
In this design, if the R, G and B light sources are separated (such as using LEDs), then the layout of illumination optics do not need to change. Only the timing of illumination changes (sequential or simultaneous). If the light source is a single white light and a sequential color device (such as a color wheel) is used in full-panel projection, then the color wheel needs to be pushed aside in the case of sub-panel projection.
The sliding plane 1610 slides between two positions.
In general, a convertible unit is an optical mechanical mechanism that can be moved between two positions.
One shortcoming of the system of
(The 2nd Design Example)
a) and (b) illustrate the 2nd design. The light source is a lamp. The illumination is Kohler.
In
c) illustrates the system in perspective view (using a DMD as the SLM). The system includes 3 convertible units, 1710, 1711 and 1712. Each unit can be a sliding plane of
If only two sub-panels are defined on the SLM, the design will be similar, except that only two dichroic reflectors are needed at DRs and DRe.
1.4.3 Abbe illumination, Opto-Mechanical Conversion
(The 3rd Design Example)
a) and (b) illustrate the 3rd design. The light source is a lamp. The illumination is Abbe.
(The 4th Design Example)
In this case, the preferred illumination solution is to use the layout of
(The 5th Design Example)
a)-11(b) illustrates this design in perspective view. S-R, S-G and S-B represent 3 LED sources. LED size is generally small compared to the diameters of collecting lens (C1 or C1a) and other optical components. The layout of light collecting and combining is similar to
a) is the case of sub-panel illumination. 3 lenses C1 are used as collecting lenses. The focal lengths of lenses C and C2 (f1 and f2 respectively) have the following relation:
f2/f1=Ma=magnification=size of sub-panel/size of LED source.
Thereby, the image of one LED source can cover one sub-panel. In addition, the position of LED source S-R is offset to the left relative to the centerline 873-R. Therefore, the red illumination pattern IP-R is projected to the opposite side of the centerline 873. In similar way, blue illumination pattern IP_B is offset to the other side. Source S-G is positioned on the axis of C1 (873-G)(centerline 873). As a result, the R, G, B illumination patterns can be aligned to the corresponding sub-panels.
b) illustrates the case of full-panel illumination. 3 lenses C1a replace C1. In this case, the focal length of C1a (f1a) is decided from the following relation:
f2/f1a=Mb=size of full-panel/size of LED source.
Thereby, the image of one LED source can cover the full-panel. The axes of C1a lens (875-R, 875-G, 875-B) are aligned to the corresponding LED sources (S-R, S-G, S-B). That is, the axes (875-R and 875-B) of lens C1a for R and B LEDs are offset relative to system centerline 873. This way, the illumination patterns of 3 colors are all projected to the center of the SLM. Homogenizing optics, such fly's eye lens, can be added into the path, usually before C2. Also, lens C1 may contain more than one lens in order to maximize light collecting efficiency. In such cases, the focal plane location after C2 or before C1 should be corrected accordingly. These corrections are known to optical system designers and can be simulated using a ray tracing software program.
(The 6th Design Example)
The system has two sliding planes. Sliding plane 1210 carries 6 condenser lenses (C1×3 and C1a×3). Sliding plane 1211 carries one red-dichroic reflector.
(The 7th Design Example)
See
In sub-panel illumination (
In full-panel illumination (
The sliding plane 1410 for layout conversion needs only to carry C1 (for sub-panels) and C1a and LP-F (for full panel). In general, the light sources are placed at lens C1's focal plane. LP-FO is placed at lens C1a's focal plane.
(The 8th Design Example)
Separated LED devices (LED-R, LED-G and LED-B) and a 1st-stage light pipe system (LP-R, LP-G and LP-B) is used to generate R, G and B light sources (S-R, S-G and S-B). The light sources (i.e. output ends of the 1st-stage light pipes) are arranged inside a rectangular plane (1590) as shown in
In sub-panel illumination, a 2nd-stage light pipe (LP-S) comprises two separate but closely placed light pipes (LP-S1 and LP-S2). LP-S1 corresponds to S-R (red). LP-S2 corresponds to S-G and S-B (green & blue). A 2 condenser lenses (C1 and C2) system project the new source images (LP-S1O and LP-S2O) directly upon the SLM. LP-S1O (from S-R) is projected onto sub-panel SP2 and LP-S2O (from S-G/S-B) onto SP1.
In full-panel illumination, the design is basically similar to
By using light pipes, the 7th and the 8th design examples have very simple configurations. They use only a few parts that can be made by molding.
The illumination system can be converted between two optical layouts, one optical layout for sub-panel illumination and one for full-panel illumination. The conversion between the two layouts is by mechanically moving at least one optical sub-assembly between two positions.
When an aperture plate is used to generate illumination patterns, the sub-panel illumination layout uses a set of dichroic reflectors to guide images of the aperture plate onto different sub-panels. In full-panel illumination layout, the aperture plate is removed and part of the collecting lens of the lamp is replaced. In the case of Kohler (or near Kohler) illumination, the new collecting lens has a shorter focal length so that the beam covers the full-panel. In the case of Abbe illumination, the new collecting lens gives a larger source spot size so that the spot size covers the full-panel.
When LED sources are used as illumination patterns, the image of LED sources are projected to cover different sub-panels (in the sub-panel illumination layout) or to cover the full-panel of the SLM (in the full-panel illumination layout). Dichroic reflectors or light pipes can be used for mixing colors.
The basic concept can be described as follows:
(a) One set of closely packed multiple LED sources is used for each primary color. 2 LED sources if the SLM is divided into 2 sub-panels. 3 LED sources if the SLM is divided into 3 sub-panels.
(b) In the illumination of each primary color, each LED source in a set corresponds to one different sub-panel. That is, each sub-panel can be illuminated by only one different LED source in the set.
(c) The illuminations from LED sources of different primary colors are merged onto the SLM. As a result, any sub-panel can be illuminated by any one of the 3 primary colors. Therefore, this approach can be called “Flexible Sub-panel Illumination”. In sub-panel illumination, only one LED source in a set is turned on and illuminates only one sub-panel. Each sub-panel is illuminated by a different primary color by one LED chip from a different set. In full-panel mode, all LED sources in each set are turned on to illuminate all sub-panels. In this way, the conversion is purely solid-state switching. Therefore, the conversion can be very fast. This also allows almost simultaneous display of 2D images on a 2nd screen side by side with any one of the 3 display modes.
(The 9th Design Example)
a) illustrates the idea with a 3-sub-panel example. This is similar to
(The 10th Design Example)
a) illustrates the basic optical layout with a 2 sub-panel example. LED sources of each primary color are projected onto the SLM's corresponding sub-panels. For example, the image of S-R1 covers sub-panel SP1, and S-R2 covers SP2. As a result, by selectively turning on or turning off different LED sources, different illumination scenarios of
(The 11th Design Example)
a) illustrates a system for 2 sub-panels cases. The system has two separate LED modules 1821, 1822. Each module has 3 closely packed LED devices of different primary colors (red, green and blue). A light pipe system (LP1 and LP2) guides the light from the two LED modules to two output ends (LP1O and LP2O) that are placed side-by-side and closely. The light pipes homogenize and mix light. The 2 condenser-lenses (C1 and C2) project the image of LP1O onto sub-panel SP2, and LP2O onto sub-panel SP1.
(The 12th Design Example)
b) illustrates a system for 2 sub-panel cases. It uses one module of closely packed 2×3 LED sources (2R, 2G and 2B) 2020. A single C1 lens and a single C2 lens form a 2-condenser lens configuration. A set of dichroic reflectors (DR) merges the images of the sources of 3 primary colors onto the SLM. Conceptually, this design is a compact form of
(The 13th Design Example)
In full-panel illumination (
In sub-panel illumination (
The conversion of DRs and E1 use an integrated sliding plane 2110 and can be performed in one action. (
(The 14th Design Example)
See
In full-panel illumination (
A sliding plane similar to that of
The above examples use Keplerian expander, which uses two positive lenses.
Existing as3D approaches use either directional blocking (parallax barriers or lenticular lens) or directional illumination (directional back lighting of LCD or beam converging optics (e.g. Fresnel lens) as projection screen). These approaches are difficult to apply to this invention.
Because a translucent and diffusive (Lambertian) screen is preferred for V3D mode, a Fresnel lens or a lenticular lens can not be used as the screen. In as3D LCD displays, parallax barriers mask can be placed at the back of a LCD panel for directional illumination. But this can not be applied to a diffusive rear projection screen. Parallax barriers placed over the screen can block significant area of the screen and can not provide diffusive image for V3D mode.
The solution is to use a “Position-Changing parallax barriers” panel in front of the screen and use sequential frames to display images.
A “Position-Changing” parallax barrier panel is capable of switching between a transparent state and an opaque state in selective areas of the panel. Therefore, the positions of array of viewing apertures and barriers can change on the panel. The parallax barrier panel presents a set of barrier-states in sequence repeatedly. In each barrier-state, the viewing apertures cover a different area of the panel. But in combination, all viewing apertures presented in all barrier-states cover full area of the panel.
A set of field frames is displayed on the screen in sequence corresponding to the sequence of the barrier-states presented by the parallax barrier panel. When viewed through the parallax barrier panel by left eye, these field frames appear as a full-frame left eye image that is visible only to left eye. When viewed by right eye, these field frames appear as a full-frame right eye image that is visible only to right eye. The left eye image and the right eye image form an autostereoscopic image.
This approach has the following unique features:
The barriers can be narrow or wide.
When wide barriers are used, the requirement on alignment precision is less strict than that of existing parallax barrier techniques.
When barriers change positions at a frequency above the critical fusion frequency of vision, they become invisible and do not block the view.
This approach can be used with all kinds of displays, including rear projection on a simple diffusive screen. It allows a wide range of distance between the barrier panel and the image display (from under 1 mm to several cm). Therefore, the barrier panel does not need to be closely attached to the screen. It is suitable for the multi-mode feature of this invention.
a) illustrates the components and the general layout of the system in perspective view. The viewer 20 observes the images on the 2D display 100 through the barrier panel 120. The barrier panel contains opaque parts (the barriers) 120B and transparent parts (the viewing apertures) 120P.
The barrier panel can change (or switch)(or move) the positions of the opaque parts and the transparent parts. As illustrated in
a) shows a top view of the system layout with the barrier panel 120 in “Barrier-state A”. The 2D display 100 is divided into vertically-oriented image stripes s0-s7, as depicted in
When the barrier panel switches to “Barrier-state B”, the left eye sees only the odd number stripes and the right eye sees only the even number stripes, as illustrated in
One image frame of an as3D image includes two successive “field frames”. The first field frame (field frame A) corresponds to
There are several ways to implement a position changing parallax barrier panel.
An array of liquid crystal shutters can be used as a set of position-changing parallax barriers.
Different types of liquid crystal shutters can be used, including the following:
TN (Twist Nematic) cell: Off-state is similar to a half wave retarder (transparent when sandwiched between 2 crossed polarizers)
Pi-cell: Off-state (rest state) is non-transparent (when sandwiched between 2 crossed polarizers). A voltage switches the cell into a “Pi-state” (transparent).
FLC (ferroelectric liquid crystal): Function is similar to TN cell but is bistable.
PDLC (polymer dispersed liquid crystal): Off-state is non-transparent.
Except PDLC, other 3 types of shutter require the use of polarizers. TN LC cells are the most common and are the cheapest. In general, a TN LC cell can be switched at 90-100 Hz. The TN cell is used as an example to illustrate the principle of this invention.
In off-state (no voltage applied)(
In
One glass plate 521C of the cell has a single electrode (i.e. a transparent ITO (Indium Tin Oxide) coating)(called “common electrode” in the LC industry). The other glass plate 521S has two groups of “segment electrodes”.
This example is similar to
a) is basically adding an array half wave retarders 730 to
The retarder array can also be made as an integral plate with stripes of different thickness. A retarder array can also be attached to one of the polarizer, as shown in
Micro-mechanical shutters can also be used. Two types of “smart glass” can be used: (1) Micro-Blinds and (2) Suspended Particle devices. (Ref. http://en.wikipedia.org/wiki/Smart_glass, which is incorporated into this invention by reference.)
It will be nice if a system can display as3D images in both orientations (horizontally or vertically) (i.e. in landscape view or in portrait view).
2.4.1 Method 1: LC Cell with Matrix Electrode Configuration
When the system is to be viewed horizontally, VcA and VcB are brought to a same voltage (say Vc) at all time. This works basically the same as the system of
Alternatively, a system similar to
The principle of viewing is the same as before, except that the contents displayed in the 2D display 100 is different.
The LC shutters array in checker-board configuration can be constructed by patterning the electrode of the LC cell or the polarizer (or analyzer) into checker-board configuration.
The barrier units and image units can be rectangles as well.
2.5 Sequential Frame Image Arrangement when Pattern Projection is Applied
For DMD and FLCD (FLCOS), colors are generated by a field sequential technique using pulse width modulation. In these cases, “color field frames” of different duration and different primary colors are sequentially displayed (or projected). Therefore, it is important to distinguish these very short “color filed frames” from the “field frames” described in this invention.
(a) Full panel using field sequential color. This is similar to
(b) 3 sub-panels on a SLM using Pattern Illumination and sub-panel superimposition. Because 3 sub-panels are used, the effective frame rate is three times of case (a), i.e. 90 Hz.
(c) 2 sub-panels on a SLM applying Pattern Illumination and sub-panel superimposition (R, G/B). The effective frame rate is 3/2× of case (a), i.e. 45 Hz.
Referring to
p/d=D/L (1)
pb/2p=L/(L+d) (2)
where p is the pitch between adjacent L- and R-image stripes, pb is the spacing between two adjacent barrier stripes, d is the spacing between the barrier panel 120 and the display 100, D is the distance between L- and R-eyes and L is the viewing distance.
For D˜65 mm, L˜300 mm (typical):
For simplicity, the values of pb and p are fixed. Yet different users may have different L and D. In such cases, a user can adjust “d” to accommodate different “L/D” values to satisfy equation (1). In a system of
Regarding the requirement of equation (2), from equation (4):
pb=2p/(1+p/D).
The variation of optimal pb is about 0.08 mm, which is smaller than the size of one pixel (0.2 mm). Therefore, the resulted error is less than one pixel.
The above numbers also apply to the case of checker-board barrier panel.
Referring to
The simple solution provides a set of markers for the viewer. The viewer can easily realign the lines of sight using the markers as a reference.
When the alignment is not good, a portion of each white marker becomes visible 892. This happens in both field frames A and B (
When viewing markers for alignment, the viewer uses only one eye to see the markers.
In the current example, if R-eye is used, good alignment will show a full-white band and off-alignment will also show a broken band (a negative image of (h)).
The function of alignment markers can be programmed in the software or firmware the display and can be opened or closed by the viewer. Because the user holds the display system in hands, the user can become used to the coordination between hands and eyes without difficulty or discomfort.
This solution uses barrier stripes wider than viewing apertures. This allows increased tolerance for alignment of lines of sight.
a) is similar to
a) illustrates the method to generate a set of wide position changing barriers. The panel has an array of shutter stripes. Every three adjacent shutter stripes are grouped as one group. For example, position p0-0, p0-1 and p0-2 are group #0. At any time, in every group, only one shutter at the same relative position is open. For example, in Barrier-state 1, only shutters in position Pi-0 (i=0, 1, 2, 3, 4) are open. Therefore, every two adjacent closed shutters form one “wide barrier”. In order to change position of the barriers, the positions of open shutters move across the panel. For example, in Barrier-state 2, the open shutter positions move to positions Pi-1 (i=0, 1, 2, 3, 4). In Barrier-state 3, the open shutter positions move to positions Pi-2 (i=0, 1, 2, 3, 4). From Barrier-state 1 to 3, the barriers (and the viewing apertures) appear to move from left to right, one stripe position (pb/3) at a time. In other words, the barrier panel has 3 states, instead of 2. As a result, the panel has 2:1 barrier-to-aperture width ratio at all time. Any area on the barrier panel is open for ⅓ of the time.
The image stripes displayed on the 2D display have to move together with the movement of the barriers.
In
Similarly, corresponding to Barrier-state 3, the image stripes (IS3) move to the right by a distance of 4p/3 from edge 105. (
From above, a conceptual “image stripes mask” (ISM) can be defined and used to process image data in order to make field frames. The ISM is to be masked over the original stereoscopic image frame pairs in order to determine the division of image stripes.
b) illustrates field frame image stripes organization (FFISO) for the 3 successive field frames. These FFISOs represent the contents of the image stripes to be displayed in the 2D display for the 3 field frames. FFISO1-3 corresponds to Barrier-state 1-3 respectively. The labels of image stripes refer to the labels in
Table 3 summarizes the conversion procedure of a sequence of original stereoscopic frame-pairs into as3D frames.
2.8 Incorporation into the Multiple-Mode Display
The parallax barrier panel 120 can be built either on the inside or on the outside of the system cover 285. The barrier patterns are built in the electrodes of a TN LC cell. In off-state, the panel is transparent, which allows operation in 2D mode or V3D mode. A transparent touch pad (resistive or projected capacitance) can be attached to the top.
In this design, the barrier patterns are made on polarizer LP. The analyzer LPA is removable. In as3D mode, the analyzer is closed down. In 2D and V3D mode, the analyzer is removed to make the unit transparent. A touch pad can be attached over the LC cell. In as3D mode, because the polarizer covers over the touch pad, the touch pad should use the projected capacitance type.
This design uses a barrier panel of
This design uses a removable external barrier panel. Removing the barrier panel allows the system to operate in 2D and V3D mode.
Tsao U.S. Pat. No. 6,765,566 describes a system that allows a user to use a hand-held manipulating device to interact directly with V3D images. The devices has a “virtual end” displayed in the V3D volume as a direct extension of the physical end held by hand. A “position tracking system” tracks the 3D position and orientation of the hand-held device. Such a system is generally expensive.
On the other hand, low-cost touch pads are now widely used on mobile devices and portable gaming devices. However, touch pads are designed to track only 2D positions.
The issue is to devise a means to use a traditional touch pad to perform user-image interaction in V3D and as3D displays.
See Part 2 Section 2.8.1.
This is the type used on iPhone, iPod Touch and iPad of Apple Inc. A Projected Capacitance (or Projective Capacitive) touch pad has a grid pattern of electrodes that can sense variation of capacitance at multiple grid points. A grounded conductor, such as a finger or a passive or active stylus, can cause capacitance variation by moving very close to or by touching the pad.
Using a touch pad that can detect dense multiple touch points, the total area of contact under one finger can be estimated by applying a software or firmware program to count the number of “touch” grids in the touch area 5601 (
The orientation of the finger can not be precisely sensed. However, the software program can give a estimation based on predetermined conditions selected by user. For example, if user selects to use right hand, or when the touch point is in the right portion of the screen, then the software program can assume that the “virtual end” points toward lower left direction. (
By using two fingers, the user can pick and drop objects (images) inside the V3D volume. (
In general, this approach includes using any kind of touch pad capable of estimating area of touch or pressure of touch.
This is the type used on Nintendo DS. In general, a resistive touch pad is good at sensing 2D position of a single touch point only.
b) shows the conceptual design of a “Z Stylus” capable of providing z positioning. The Z Stylus has two major portions, Body 6010 and Core 6020. The user holds the Body and touches the touch pad with the Core. When the user presses the Body downward 6001, the Core retracts. When the user moves the Body upward, a recoil spring 6021 pushes the core back to maintain contact with the touch pad. A potentiometer is built between the Body and the Core. A resistive stripe (resistor) 6022 is electrically insulated from the Body by an insulation layer 6024. One end 6025 of the resister is grounded (connected to Z− wire) and the other end is connected to Z+ wire. The Core has a contact point 6023 (Z1 wire) that slides along the resistive stripe when the Core moves. When a voltage is applied to wire Z+, (Z+, Z1 and Z−) becomes a voltage divider. Measuring voltage output at Z1 allows a computation of the position of the Core relative to the Body, which is the same measure of the distance between the Body and the touch point 6001. Therefore, we have a z position measurement. This is the same sensing mechanism used in a typical resistive touch pad. Combining a touch pad with the Z Stylus, we have a (x, y, z) 3D pointer. The Z Stylus can be used to control the insertion depth of a “virtual end” of the stylus into the V3D display volume or in the as3D virtual space, in ways similar to those described in
In order to make a “Virtual Manipulator”, a control button 6011 and an additional wire Z2 (6012) are added. The user can hold the Body and uses the index finger to control the pushbutton. The control button (Z2) can be a simple push button (2-state) or can have analog output. A (game) software can use this Z2 status to control features in addition to the depth of the virtual end. For example, a pair of virtual tweezers or claws 5714 can be designed. By controlling Z2 signal, the user can grab and drop objects or action figures in a game. (
Since resistive touch pads are frequently used with styluses, the “Z Stylus” can be easily incorporated into existing product designs. In general, the concept of the “Z Stylus” is not limited to the construction described in
The means for depth control and the concept of “virtual manipulator” described above can also be used in as3D mode or in 2D perspective presentation of 3D images. In these cases, the “virtual end” is displayed as an autostereoscopic image or a presentation in perspective view in 2D.
Part 4: System with Dual Screens
The system has a 2nd screen 6201, as shown in
This application claims the benefit of prior U.S. provisional application No. 61/392,595, filed Ser. No. 10/13/2010, the contents of which are incorporated herein by reference. This invention relates to the following US patents by Tsao: U.S. Pat. No. 5,954,414, U.S. Pat. No. 6,302,542 B1, U.S. Pat. No. 6,765,566 B1, U.S. Pat. No. 6,961,045 B2, U.S. Pat. No. 7,692,605 B2, U.S. Pat. No. 7,714,803 B2, U.S. Pat. No. 7,701,455 B2, U.S. Pat. No. 7,804,500 B2, and U.S. Pat. No. 7,933,056 B2. The above documents are therefore incorporated herein for this invention by reference.
| Number | Date | Country | |
|---|---|---|---|
| 61392595 | Oct 2010 | US |