Promoting Professional Behaviors among Students in Undergraduate Computing Courses

Information

  • NSF Award
  • 2216031
Owner
  • Award Id
    2216031
  • Award Effective Date
    7/1/2022 - a year ago
  • Award Expiration Date
    6/30/2024 - 15 days from now
  • Award Amount
    $ 59,992.00
  • Award Instrument
    Standard Grant

Promoting Professional Behaviors among Students in Undergraduate Computing Courses

This project aims to serve the national interest by promoting the development of professional behaviors among students in undergraduate computing courses. Traditional computing education imparts knowledge and skills, however professional behaviors such as persistence, self-directedness, and adaptability, are essential for success in the professional computing workforce. Employer surveys reveal that professional behaviors, or dispositions, are as important for success in the workplace as the knowledge and skills students develop in their academic programs of study. Although well-known evidence-based teaching and learning approaches for knowledge acquisition and skill development exist, no similar approaches have been developed to foster professional dispositions in computing education. In this project, faculty at four institutions plan to collaboratively study how to promote these behaviors among undergraduate computing students using exercises that ask students to explain how they have applied these behaviors in their coursework and how others have used these behaviors in real-life scenarios. The goal of this project is to develop, implement, and study the use of reflection exercises and vignettes to foster ten professional dispositions among undergraduate computing students. <br/><br/>The project team will build on its experiences and results from a previous study by: (1) developing and using vignettes; (2) targeting five additional dispositions such as meticulousness, inventiveness, and responsibility; (3) extending the study over four semesters; (4) incorporating a continuous cycle of improvement; and (5) given access to a larger data set, studying how dispositions affect groups underrepresented in computing. The use of vignettes will be evaluated in multiple contexts: public and private institutions, as well as liberal arts and professional studies. The study will use a mixed-methods quasi-experimental research design. During each semester of this two-year project, pre-survey, post-survey, reflection exercises, and vignettes will be administered online. The team will disseminate the evaluation results, reflection exercises, a suite of fifty vignettes, and guidelines for designing and using reflection exercises and vignettes among computing educators and researchers through peer-reviewed venues. The NSF IUSE: EHR Program supports research and development projects to improve the effectiveness of STEM education for all students. Through the Engaged Student Learning track, the program supports the creation, exploration, and implementation of promising practices and tools.<br/><br/>This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.

  • Program Officer
    Paul Tymannptymann@nsf.gov7032922832
  • Min Amd Letter Date
    6/6/2022 - 2 years ago
  • Max Amd Letter Date
    6/6/2022 - 2 years ago
  • ARRA Amount

Institutions

  • Name
    University of New Hampshire
  • City
    DURHAM
  • State
    NH
  • Country
    United States
  • Address
    51 COLLEGE RD SERVICE BLDG 107
  • Postal Code
    038242620
  • Phone Number
    6038622172

Investigators

  • First Name
    Mihaela
  • Last Name
    Sabin
  • Email Address
    mihaela.sabin@unh.edu
  • Start Date
    6/6/2022 12:00:00 AM

Program Element

  • Text
    IUSE
  • Code
    1998

Program Reference

  • Text
    Improv Undergrad STEM Ed(IUSE)
  • Code
    8209
  • Text
    EXP PROG TO STIM COMP RES
  • Code
    9150
  • Text
    UNDERGRADUATE EDUCATION
  • Code
    9178