Claims
- 1. A method for providing game information to a user, comprising:
monitoring a position of a character in a game environment; providing visual information to the user based on the position of the character in the game environment, the visual information being presented as a modification of the character; and providing audio information to the user based on the position of the character in the game environment, the audio information being presented as statements from another character.
- 2. The method of claim 1, wherein the modification of the character includes modifying a direction of orientation of a head of the character within a range of motion appropriate to the character.
- 3. The method of claim 2, wherein the direction of orientation of the head of the character is modified to face in a direction towards an object of interest.
- 4. The method of claim 2, wherein the direction of orientation of the head of the character is modified to face in a direction towards an area of interest.
- 5. The method of claim 1, wherein the other character is a companion to the character that is present with the character throughout the game environment.
- 6. The method of claim 1, further comprising monitoring actions of the character in the game environment, and the audio information is further based on the actions of the character in the game environment.
- 7. The method of claim 6, wherein the audio information includes a suggestion to help the user to cause the character to complete an objective.
- 8. The method of claim 7, wherein the audio information includes a further suggestion to help the user to cause the character to complete the objective if the character fails to complete the objective after a predetermined number of attempts.
- 9. The method of claim 1, wherein the audio information includes a suggestion to the user to cause the character to enter a different part of the game environment.
- 10. The method of claim 1, wherein the audio information includes a reminder of a game deadline.
- 11. A method for providing game information to a user, comprising:
monitoring a position of a character in a game environment; and presenting game information to the user within the context of the game environment without using indicators extraneous to the game environment, the game information based on the position of the character in the game environment.
- 12. The method of claim 11, wherein the game information includes visual information presented via a game screen.
- 13. The method of claim 12, wherein the visual information is presented as a modification of a character in the game environment.
- 14. The method of claim 11, wherein the game information includes audio information that is presented to the user as statements by another character in the game environment.
- 15. A system for providing game information, comprising:
game software including:
a visual information module configured to visually provide information to a user by modifying a character in the game environment, and an audio information module configured to audibly provide information to the user by initiating playback of audio signals that represent statements by another character in the game environment.
- 16. The system of claim 15, wherein the visual information module is further configured to monitor a position of the character in the game environment and modify the character based on the position.
- 17. The system of claim 15, wherein the visual information module is further configured to modify a direction of orientation of a head of the character within a range of motion appropriate to the character.
- 18. The system of claim 17, wherein the direction of orientation of the head of the character is modified to face in a direction towards an object of interest.
- 19. The system of claim 17, wherein the direction of orientation of the head of the character is modified to face in a direction towards an area of interest.
- 20. The system of claim 15, wherein the visual information module is further configured to modify a component of the character not controllable by the user.
- 21. The system of claim 15, wherein the audio information module is further configured to monitor a position of the character in the game environment and to select an appropriate audio signal based on the position.
- 22. The system of claim 15, wherein the audio information module is further configured to monitor actions of the character in the game environment and to select an appropriate audio signal based on the actions of the character.
- 23. The system of claim 15, wherein the game software is configured to allow the user to disable the visual information module.
- 24. The system of claim 15, wherein the game software is configured to allow the user to disable the audio information module.
- 25. A computer-readable medium comprising instructions for providing game information to a user by performing:
monitoring a position of a character in a game environment; providing visual information to the user based on the position of the character in the game environment, the visual information being presented as a modification of the character; and providing audio information to the user based on the position of the character in the game environment, the audio information being presented as statements from another character.
- 26. A system for providing game information to a user, comprising:
means for monitoring a position of a character in a game environment; means for providing visual information to the user based on the position of the character in the game environment, the visual information being presented as a modification of the character; and means for providing audio information to the user based on the position of the character in the game environment, the audio information being presented as statements from another character.
CROSS REFERENCE TO RELATED APPLICATIONS
[0001] This application is related to, and claims the benefit of, U.S. Provisional Patent Application No. 60/328,458, entitled “System and Method for Providing Game Information via Main Character Actions,” filed on Oct. 10, 2001, and U.S. Provisional Patent Application No. 60/328,482, entitled “Companion Character Interaction with Main Character in a Game Environment,” filed on Oct. 10, 2001. The subject matter of the related applications is hereby incorporated by reference.
Provisional Applications (2)
|
Number |
Date |
Country |
|
60328458 |
Oct 2001 |
US |
|
60328482 |
Oct 2001 |
US |