| Persistence of Vision Ray-Tracer Documentation, (Continuous Tone of Three-Dimensional Objects Illuminated by Sky Light).* |
| Glassner, Andrew S., “Principles of Digital Image Synthesis,” chapter 17, 1995.* |
| “Continious Tone Representation of Three-Dimensional Objects Illuminated by Sky Light”, T. Nishita and E. Nakamae, Computer Graphics—SIGGRAPH '86 Conference Proceedings, vol. 20, No. 4, Aug. 1986, pp. 125-132. |
| Glassner, Andrew S., “The Radiance Equation,” Principles of Digital Image Synthesis, vol. Two, Morgan Kaufmann Publishers, Inc. San Francisco, CA, (1995), pp. 871-882. |