Psychology game

Information

  • Patent Grant
  • 5112064
  • Patent Number
    5,112,064
  • Date Filed
    Wednesday, December 19, 1990
    33 years ago
  • Date Issued
    Tuesday, May 12, 1992
    32 years ago
  • Inventors
  • Examiners
    • Layno; Benjamin
    Agents
    • Woodard, Emhardt, Naughton Moriarty & McNett
Abstract
A psychology game particularly adapted for play through publication in a newspaper or other periodical. Players are provided with a hypothetical person having a plurality of disclosed character traits, a description of a circumstance with which the hypothetical person is confronted, a plurality of descriptions of possible reactions of the hypothetical person to the circumstance, and an answer list for determining the accuracy of the player's reaction selection. The game is played by selecting as most appropriate one of the plurality of descriptions of possible reactions and then determining the accuracy of the player's reaction selection. In one variation, the hypothetical person is also assigned an undisclosed character trait which the player tries to determine by comparing the player's reaction selection to the answer list.
Description
Claims
  • 1. A method of playing a psychology game, wherein said method comprising the steps of:
  • (1) providing to a player a description of a hypothetical person having a plurality of disclosed character traits;
  • (2) providing the player a description of a circumstance with which the hypothetical person is confronted;
  • (3) providing the player a plurality of descriptions of possible reactions of the hypothetical person to the circumstance:
  • (4) having the player select as most appropriate at least one of the plurality of descriptions of possible reactions to the selected circumstance; and
  • (5) determining the accuracy of the player's reaction selection in the reaction selection step by comparing the player's reaction selection to an answer list rating said plurality of descriptions of possible reactions based upon the likelihood of the particular response being made by the hypothetical person to the circumstance; wherein the answer list includes a listing of the most likely and the least likely possible reactions to the circumstance and step (4) includes having the player select as least appropriate at least one of the plurality of description of possible reactions to the selected circumstance.
  • 2. The method of claim 1 and further comprising the step of:
  • (6) rewarding the player with a performance rating which is a game benefit in proportion to the accuracy of the player's reaction selection determined in the determining step (5).
  • 3. A method of playing a psychology game, wherein said method comprising the steps of:
  • (1) providing to a player a description of a hypothetical person having a plurality of disclosed character traits:
  • (2) providing a player a description of a circumstance with which the hypothetical person is confronted;
  • (3) providing the player a plurality of descriptions of possible reactions of the hypothetical person to the circumstance;
  • (4) having the player select as most appropriate at least one of the plurality of descriptions of possible reactions to the selected circumstance; and
  • (5) determining the accuracy of the player's reaction selection in the reaction selection step by comparing the player's reaction selection to an answer list rating said plurality of descriptions of possible reactions based upon the likelihood of the particular response being made by the hypothetical person to the circumstance; wherein the answer list includes a listing of at least the two most likely possible reactions to the circumstance and step (4) includes having the player select as most appropriate at least two f the plurality of description of possible reactions to the selected circumstance.
  • 4. A method of playing a psychology game, wherein said method comprising the steps of:
  • (1) providing to a player a description of a hypothetical person having a plurality of disclosed character traits;
  • (2) providing the player a description of a circumstance with which the hypothetical person is confronted;
  • (3) providing the player a plurality of descriptions of possible reactions of the hypothetical person to the circumstance;
  • (4) having the player select as most appropriate at least one of the plurality of descriptions of possible reactions to the selected circumstance; and
  • (5) determining the accuracy of the player's reaction selection in the reaction selection step by comparing the player's reaction selection to an answer list rating said plurality of descriptions of possible reactions based upon the likelihood of the particular response being made by the hypothetical person to the circumstance; wherein the answer list includes a listing of at least the two most likely and the two least likely possible reactions to the circumstance and step (4) includes having the player select at least the two most likely and the two least likely possible reactions to the selected circumstance.
  • 5. A method of playing a psychology game, wherein said method comprising the steps of:
  • (1) providing to a player a description of a hypothetical person having a plurality of disclosed character traits;
  • (2) providing the player a description of a circumstance with which the hypothetical person is confronted;
  • (3) providing the player a plurality of descriptions of possible reactions of the hypothetical person to the circumstance;
  • (4) having the player select as most appropriate at least one of the plurality of descriptions of possible reactions to the selected circumstance; and
  • (5) determining the accuracy of the player's reaction selection in the reaction selection step by comparing the player's reaction selection to an answer list rating said plurality of descriptions of possible reactions based upon the likelihood of the particular response being made by the hypothetical person to the circumstance; wherein the answer list includes a listing of the plurality of possible reactions according to their relative order of likelihood and step (4) includes having the player determine the relative order of likelihood of the plurality of possible reactions.
  • 6. A method of playing a psychology game with one or more players wherein, said method comprising the steps of:
  • (1) providing to the player a hypothetical person having a plurality of disclosed character traits and at least one undisclosed character trait, a description of a circumstance with which the hypothetical person is confronted, and a plurality of descriptions of possible reactions of the hypothetical person to the circumstance;
  • (2) selecting as most appropriate one of the plurality of descriptions of possible reactions to the selected circumstance;
  • (3) determining the accuracy of the player's reaction selection in the reaction selection step;
  • (4) rewarding the one or more player's with a performance rating which is a game benefit in proportion to the accuracy of the player's reaction selection determined in the accuracy determining step; and
  • (5) determining the at least one undisclosed character trait by comparing the player's selected circumstances and reaction selection to the circumstances to the respective performance ratings awarded to the player,
  • whereby the determination of the at least one undisclosed character trait of the hypothetical person increases a player's ability to determine the most appropriate selection in the reaction selection step.
  • 7. The method of claim 6 wherein step (2) includes having the player select as least appropriate at least one of the plurality of descriptions of possible reactions to the selected circumstance.
  • 8. The method of claim 6 wherein step (2) includes having the player select as most appropriate at least two of the plurality of descriptions of possible reactions to the selected circumstance.
  • 9. The method of claim 6 wherein step (2) includes having the player select at least the two most likely and the two least likely possible reactions to the selected circumstance.
REFERENCE TO RELATED APPLICATIONS

This application is a continuation-in-part of U.S. Pat. Application Ser. No. 537,915 filed June 13, 1990 entitled IMPROVED PSYCHOLOGY GAME now U.S. Pat. No. 5,020,804. This invention relates generally to a method of playing a psychology game. Games involving the use of psychological skills are known in the prior art. For example, my U.S. Pat. No. 3,124,358 discloses a psychology game in which players try to select the most appropriate reaction of a hypothetical person to a given circumstance from a plurality of different given reactions to the given circumstance and therefore acquire for that selection the most advantageous game value. The appropriateness of the various possible given reactions are predetermined on the basis of the friendliness of the hypothetical person. The above game assigns ratings to the various responses on the basis whether the hypothetical person is friendly or unfriendly. This feature of the above game is somewhat restrictive however in that there exists a wide variety of physical, mental, emotional, social and moral character traits that affect a person's psychological development and accordingly influence that person's reactions to various circumstances. Another aspect of the game disclosed in the above patent is that the character trait assigned to the hypothetical person is disclosed at the outset of the game so that such character trait may help the players determine the most appropriate reaction of the hypothetical person to the given circumstance. In my patent application Ser. No. 537,915, I described an improved version of the psychology game disclosed in the above patent wherein certain character traits of the hypothetical person are left unknown for the players to discover. This feature provides an additional challenge making the game more fun and exciting. However, while the improved version of my psychology game can be played by as few as one individual, it is perceived that the educational and learning benefits associated with the psychology game format could be provided to a much greater audience by creating a variation of the game which is particularly suitable for play such as through publication in a regularly run newspaper column. One embodiment of the present invention involves a method of playing a psychology game wherein the player or players are provided a description of a hypothetical person having a plurality of disclosed character traits, a description of a circumstance with which the hypothetical person is confronted, and a plurality of descriptions of possible reactions of the hypothetical person to the circumstance. The player selects as most appropriate at least one of the plurality of descriptions of possible reactions to the selected circumstance and determines the accuracy of the player's reaction selection by comparing the player's reaction selection to an answer list rating the plurality of descriptions of possible reactions based upon the likelihood of the particular response being made by the hypothetical person to the circumstance. One object of the present invention is to provide an improved psychology game. A further object of the present invention is to provide a psychology game which uses situation ethics as a tool to instill values into persons such as children and promote an exchange of ideas about values among adults. Another object of the present invention is to provide a psychology game which is particularly adapted for play through publication in a newspaper or other periodical. Other objects and benefits of the present invention can be discerned from the following written description.

US Referenced Citations (4)
Number Name Date Kind
3124358 Weedman Mar 1964
4682956 Krane Jul 1987
4872681 Martin Oct 1989
4893819 Wright Jan 1990
Foreign Referenced Citations (1)
Number Date Country
2126908 Apr 1984 GBX
Continuation in Parts (1)
Number Date Country
Parent 537915 Jun 1990