Claims
- 1. A game board, comprising:
a playing structure having a playing structure upper surface marked with at least one path representing a road, said road being made up of a series of discrete spaces, at least a number of said spaces being marked with representations of driving events, and at least a number of said spaces marked with said representations of driving events being coupled with specific player instructions concerning advancement along said road in view of the nature of the particular driving event; a plurality of player tokens for marking the positions of players as the players advance along said road.
- 2. The board game of claim 1, wherein said road is configured as a complete loop such that players can travel around said road repeatedly during a game.
- 3. The board game of claim 1, wherein said road has an outer perimeter and wherein said outer perimeter defines a recognizable shape of road vehicle for establishing a theme for the game.
- 4. The board game of claim 3, wherein the road vehicle is an automobile.
- 5. The board game of claim 1, wherein two said roads are provided, having a composite outer perimeter defining a recognizable road theme for establishing a theme for the game.
- 6. The board game of claim 5, wherein the theme is that of a road vehicle.
- 7. The board game of claim 1, wherein said instructions coupled with said spaces include further token movement information.
- 8. The board game of claim 1, wherein said instructions provide gains and losses in various types of game points, one said type of game points being beneficial to the player and another said type of said game points being detrimental to the player.
- 9. The board game of claim 1, wherein at least one of said spaces is marked with instructions to draw a card from a stack of cards.
- 10. The board game of claim 1, additionally comprising a card stack location marking on said upper surface for placement of a stack of game instruction cards.
- 11. A method of playing a game on a playing structure having a playing structure having a playing structure upper surface marked with at least one path representing a road, said road being made up of a series of discrete spaces, at least a number of said spaces being marked with representations of driving events, and at least a number of said spaces marked with said representations of driving events being coupled with specific player instructions concerning advancement along said road in view of the nature of the particular driving event; a plurality of player tokens for marking the positions of players as the players advance along said road, comprising the steps of:
providing each player with one of said tokens; issuing each player a quantity of play money; each player rolling the die; the player having the highest number of upturned dots on the upturned face of his rolled die receiving a player playing turn of first, the player having the second highest number of upturned dots on the upturned face his rolled die receiving a player playing turn of second, thereby establishing player playing order; each player selecting a road; each player rolling the die in the established player order and each in turn advancing his token along the road from the first road space a number of spaces corresponding to the number of dots on the upturned face of the die; each player observing any road event marked in the space on which his token lands and noting player instructions associated with this road event and then moving his token a further number of spaces as may be designated in said instructions; each player observing any card drawing instructions marked in the space on which his token lands and where such instructions are present the player taking a card from said card stack and taking action as the card instructs, at least some of said instructions causing player gains and losses in game money; deeming each playing losing all of his money as bankrupted and out of the game; and deeming the player remaining after all other players have become bankrupted as the game winner.
- 12. The method of claim 11, wherein said marked highway events and their consequential instructions comprise having a flat tire and going back three spaces or using a card giving amnesty, being ticketed for speeding at least ten miles over the speed limit and going back nine spaces, being ticketed for speeding ten miles or less over the speed limit and going back four spaces, landing on an icy road and going back two spaces, entering a construction zone and rolling with only on die for the next player turn, and entering a 65 miles per hour highway zone and advancing two spaces.
- 13. The method of claim 11, wherein said instructions marked on said cards comprise amnesty for speeding, release from jail, permission to buy an automobile from another player, a spare tire, and providing gasoline.
- 14. The method of claim 11, wherein at least two of said spaces are theme spaces containing game theme markings, and wherein a stack of theme cards bearing game them markings and white point award designations are provided, comprising the additional step of:
a player whose token lands on a theme space drawing a theme card which awards one white point and has a certain value in play money.
- 15. The method of claim 14, wherein a player landing on all of the theme spaces earns at least one white point, additionally comprising the steps of doubling the number of white points and selling these white points for a quantity of play money.
- 16. The method of claim 11, wherein certain of said instructions cause a player to receive at least one red point, additionally comprising the step of placing the player token on a board location marked as being jail and skipping a turn before returning the given space and resuming play.
- 17. The method of claim 11, wherein certain of said instructions cause a player to receive at least one license point, additionally comprising the step of the player retreating his token a certain number of spaces along the road.
- 18. The method of claim 14, comprising the additional steps of:
each player landing exclaiming a phrase associated with the game theme at the moment the player token lands on a theme space.
- 19. The method of claim 1, wherein said theme is that of a punch buggy vehicle and wherein each theme space and associated card is marked with an image of an automobile.
Parent Case Info
[0001] This application is a continuation-in-part of application serial No. 09/835,907, filed on Apr. 15, 2001
Continuation in Parts (1)
|
Number |
Date |
Country |
Parent |
09835907 |
Apr 2001 |
US |
Child |
10263570 |
Oct 2002 |
US |