1. Field of the Invention
The subject invention generally relates to a puzzle game, and more specifically to a puzzle game related to Latin Squares.
2. Description of the Related Art
A Latin Square is any n×n table filled with different symbols in such a way that each symbol occurs exactly once in each row and exactly once in each column. Many puzzle games utilize the concept of the Latin Square.
One such puzzle game that utilizes the Latin Square is commonly referred to as “Sudoku”. The Sudoku game is a puzzle game that once completed forms a special case of a Latin Square. The Sudoku game includes a plurality of sub-squares arranged in an n×n matrix. Each of the sub-squares comprises a plurality of blocks, with the blocks arranged in an n×n matrix. During setup of the Sudoku game, at least one of the blocks of each of the sub-squares is assigned a numerical value. The remainder of the blocks is left blank for a player to fill in.
To play the Sudoku game, a player assigns each of the remaining blank blocks a numerical value common to each sub-square, such that each of the numerical values occurs exactly once in each of the rows, exactly once in each of the columns and exactly once in each of the sub-squares of the table. Once properly completed, all of the blocks in all of the sub-squares are filled in with a numerical value, and each of the blocks in each of the sub-squares includes a different numerical value. There is exactly one solution to the Sudoku game.
U.S. Pat. No. 3,592,474 to O'Neil (the '474 patent) discloses another type of puzzle game. The puzzle game of the '474 patent includes four game pieces, with each game piece including sixteen (16) smaller squares arranged in a four by four (4×4) matrix. Two of the smaller squares within each of the game piece matrices include markings thereon. The remainder of the smaller squares within each of the game piece matrices are identical, and includes no markings thereon. The playing squares may be re-positioned relative to the other game pieces by swapping positions with other game pieces and/or by rotating individual game pieces. The object of the puzzle game is to place the four game pieces into a large square wherein there is not more than one marker in any row, not more than one marker in any column and not more than one marker in any diagonal.
Interest in various puzzle games, such as those described above, wanes after repetitive play. Accordingly, there continuously remains a need for new and interesting puzzle games that strengthen the brain, increase comprehension and increase cognitive skills.
The subject invention provides a puzzle game having a game board presenting a surface. A plurality of game pieces are disposed on the surface of the game board. The plurality of game pieces are moveable on the surface relative to each other. Each of the plurality of game pieces includes a plurality of polytopes, with the plurality of polytopes defining a matrix of polytopes. The plurality of game pieces are positioned on the game board relative to each other to define an arrangement. The arrangement of game pieces includes a pre-determined number of rows of polytopes and a pre-determined number of columns of polytopes. Each polytope of the matrix of polytopes includes one of a pre-determined number of individual indicia displayed thereon. The individual indicia displayed on each polytope of the matrix of polytopes on each of the game pieces is different from the individual indicia on all other of the polytopes within each of the matrix of polytopes.
The subject invention also provides a method of playing the puzzle game. The method comprises the step of positioning the plurality of game pieces relative to each other to define the arrangement, with the arrangement including the pre-determined number of rows of polytopes and the pre-determined number of columns of polytopes. The method further comprises the step of re-positioning at least one of the plurality of game pieces so that each of the individual indicia is displayed only once in each row of polytopes and is displayed only once in each column of polytopes.
Accordingly, the subject invention provides a new and unique puzzle game that may interest players who have become tired of previous puzzle games. The puzzle game of the subject invention requires thought and analysis of the position of the game pieces and the ways in which the game pieces may be re-positioned to win the game, which help to strengthen the brain, increase comprehension and increase cognitive skills.
Other advantages of the present invention will be readily appreciated, as the same becomes better understood by reference to the following detailed description when considered in connection with the accompanying drawings.
Referring to the Figures, wherein like numerals indicate corresponding parts throughout the several views, a puzzle game is shown generally at 20.
As shown in
Referring to
The puzzle game 20 includes a plurality of game pieces 26. The game pieces 26 are disposed on the playing surface 24 of the game board 22, and are described in detail below.
As shown in
In order to facilitate use of the game board 22 on a vertical surface, the puzzle game 20 may include an attachment mechanism 30. The attachment mechanism 30 releasably attaches the plurality of game pieces 26 to the game board 22 when the game board 22 is supported either horizontally or vertically. The attachment mechanism 30 attaches the game pieces 26 such that each of the plurality of game pieces 26 is re-positionable on the game board 22. In other words, the attachment mechanism 30 permits each of the game pieces 26 to be repeatably removed from and replaced onto the game board 22, and secures the game pieces 26 to the game board 22 whether oriented vertically or horizontally.
The attachment mechanism 30 may include any suitable system incorporated into the game board 22 and/or the game pieces 26 respectively. More specifically, the attachment mechanism 30 may include, but is not limited to, one of a magnetic attachment mechanism, an adhesive attachment mechanism, a static attachment mechanism, and a hook and loop attachment mechanism. For example, if the attachment mechanism 30 includes the magnetic attachment mechanism, then the game board 22 may include a magnetic material and the game pieces 26 may include a magnet. It should be appreciated that the attachment mechanism 30 may include other devices capable of releasably attaching the game pieces 26 to the game board 22 that are not specifically shown or discussed herein.
Referring to
The computer 32 includes a processor 38, a memory 40 and other sub-components as is well known in the art. The computer 32 may include a standard desktop computer having an attached monitor and an attached data entry device 42, such as a keyboard or a mouse; a laptop computer; a mobile telephone; a stand alone game counsel; or some other similar device. It should be appreciated that the computer 32 may include some other device capable of displaying the game pieces 26 and controlling the position of the game pieces 26 that is not specifically described or shown herein.
The computer 32 may store the software 34 in the memory 40 of the computer 32. Alternatively, the computer 32 may access the software 34, i.e., the computer 32 may be in communication with the software 34, to operate the puzzle game 20 thereon from the internet, network or the like. The software 34 may be accessed via a network, a wireless network, a portable mobile telephone or some other suitable communication system.
Referring to
Each of the matrix of polytopes 50 of the plurality of game pieces 26 include a predetermined number of rows of polytopes 52 and a pre-determined number of columns of polytopes 54. As shown in
As shown in
The plurality of game pieces 26 is positioned on the game board 22 relative to each other to define an arrangement of game pieces 26. The arrangement of game pieces 26 includes a pre-determined number of rows of polytopes 43 and a pre-determined number of columns of polytopes 43. The number of rows of polytopes 43 in the arrangement of game pieces 26 is equal to the number of columns of polytopes 43 in the arrangement of game pieces 26. It should be appreciated that all of the game pieces 26 contribute to the pre-determined number of rows of polytopes 43 and the pre-determined number of columns of polytopes 43 within the arrangement of game pieces 26. It should also be appreciated that the number of rows of polytopes 43 within the arrangement of game pieces 26 is different than the number of rows of polytopes 52 within the matrix of polytopes 50. Likewise, the number of columns of polytopes 43 within the arrangement of game pieces 26 is different than the number of columns of polytopes 54 within the matrix of polytopes 50.
As shown in
Preferably, the pre-determined number of rows of game pieces 46 in the matrix of game pieces 44 is equal to three (3) and the pre-determined number of columns of game pieces 48 in the matrix of game pieces 44 is equal to three (3). However, it should be appreciated that the pre-determined number of rows of game pieces 46 within the matrix of game pieces 44 and the pre-determined number of columns of game pieces 48 within the matrix of game pieces 44 may equal some other natural number greater than one (1), such as 2, 3, 4, etc. Accordingly, it should be appreciated that the number of rows of game pieces 46 and the number of columns of game pieces 48 within the matrix of game pieces 44 may differ from the three (3) shown and described herein in the embodiment shown in
Each polytope 43 of the matrix of polytopes 50 includes one of a pre-determined number of individual indicia 56 displayed thereon. The individual indicia 56 displayed on each polytope 43 of the matrix of polytopes 50 on each of the game pieces 26 are different from the individual indicia 56 on all other of the polytopes 43 within each of the matrix of polytopes 50. In other words, no two polytopes 43 within any single game piece 26 include the same individual indicia 56 thereon. The pattern of the individual indicia 56 on each of the game pieces 26 may be identical to the pattern of the individual indicia 56 on the other game pieces 26. Alternatively, the pattern of the individual indicia 56 on each of the game pieces 26 may be dissimilar, i.e., not identical, to the pattern of the individual indicia 56 on the other game pieces 26, such as is shown in the second embodiment of the puzzle game 20 shown in
The pre-determined number of individual indicia 56 is equal to the pre-determined number of rows of polytopes 52 in the arrangement of game pieces 26 and the pre-determined number of columns of polytopes 54 in the arrangement of game pieces 26. Accordingly, in the embodiment of the puzzle game 20 shown in
As shown in the first embodiment of the puzzle game 20 shown in
The individual indicia 56 of each of the polytopes 43 in the matrix of polytopes 50 of each of the game pieces 26 may include individual indicia 56 chosen from a group of indicia including, but not limited too: colors, letters, numbers, symbols and shapes. For illustrative purposes, many of the individual indicia 56 are shown having various line patterns. However, it should be appreciated that the individual indicia 56 may include other indicia not shown or described herein. As shown in
The subject invention also provides a method of playing the puzzle game 20. If the puzzle game 20 is being played on a game board 22, the method includes the step of providing the game board 22 having the game pieces 26 attached thereto. If the puzzle game 20 is being played on the computer 32, then the method includes the step of providing the computer 32 in communication with the software 34 for playing the puzzle game 20 on the computer 32.
The method further includes the step of mixing the plurality of game pieces 26 from the provided game board 22. In order to begin the puzzle game 20, the game pieces 26 are removed from the game board 22 and shuffled to mix the game pieces 26 relative to each other. If the puzzle game 20 is being played on the game board 22, such as shown in
Once the game pieces 26 are mixed, the method further comprises the step of positioning the plurality of game pieces 26 relative to each other to define the arrangement of game pieces 26. As described above, the arrangement of game pieces 26 includes the pre-determined number of rows of polytopes 43 and the pre-determined number of columns of polytopes 43. Accordingly, it should be appreciated that the step of positioning the game pieces 26 in the arrangement of game pieces 26 prepares the puzzle game 20 for play. As such, it should be appreciated that the step of mixing the game pieces 26 occurs prior to the step of positioning the plurality of game pieces 26 in the arrangement of game pieces 26.
The step of positioning the plurality of game pieces 26 relative to each other to define the arrangement of game pieces 26 may be further defined as positioning the plurality of game pieces 26 relative to each other to define the matrix of game pieces 44. As described above, the matrix of game pieces 44 includes the pre-determined number of rows of game pieces 46 and a pre-determined number of columns of game pieces 48. It should be appreciated that the arrangement of game pieces 26 may not be in a true matrix, such as in the third embodiment of the puzzle game 120 shown in
Once the plurality of game pieces 26 is positioned in the arrangement of game pieces 26, the puzzle game 20 is ready to begin play. It should be appreciated that at the beginning of play, all of the polytopes 43 in all of the game pieces 26 include individual indicia 56 displayed thereon, with the individual indicia 56 on each polytope 43 on each game piece 26 being different from the individual indicia 56 on all other polytopes 43 of their respective game pieces 26.
The method further includes the step of re-positioning at least one of the plurality of game pieces 26. The game is won when the game pieces 26 are re-positioned so that each of the individual indicia 56 is displayed only once in each row of polytopes 43 in the arrangement of game pieces 26 and is displayed only once in each column of polytopes 43 in the arrangement of game pieces 26. In other words, each individual indicia 56 may be displayed only once in each vertical column of the arrangement of game pieces 26 and only once in each horizontal row of the arrangement of game pieces 26.
There are multiple possible winning solutions to the puzzle game 20. The total possible number of winning solutions is equal to the number of rows of polytopes 43 in the arrangement of game pieces 26 and the number of columns of polytopes 43 in the arrangement of game pieces 26, e.g., there are nine (9) winning solutions for the embodiment of the puzzle game 20 shown in
It should be appreciated that it is the individual game pieces 26 that are re-positioned, and not the polytopes 43 within each of the game pieces 26. In other words, the pattern of polytopes 43 relative to each other on each of the game pieces 26 is fixed, and it is the game pieces 26 that are re-positioned.
The step of re-positioning at least one of the plurality of game pieces 26 may further be defined as swapping a position of at least one of the plurality of game pieces 26 with another of the plurality of game pieces 26. In other words, the game may be played by swapping the relative positions of two of the game pieces 26 within the arrangement of game pieces 26. The step of swapping the position of the game pieces 26 may be performed multiple times if required by the specific game play.
The step of re-positioning at least one of the plurality of game pieces 26 may further be defined as rotating at least one of the plurality of game pieces 26 about a center of the at least one of the plurality of game pieces 26. The step of rotating the at least one of the plurality of game pieces 26 is further defined as rotating the at least one of the plurality of game pieces 26 a multiple of ninety degrees (90°), e.g., 90°, 180°, 270°. The game pieces 26 may be rotated either clockwise or counterclockwise. Accordingly, the step of rotating the at least one of the plurality of game pieces 26 is further defined as rotating the at least one of the plurality of game pieces 26 in one of a clockwise direction and a counterclockwise direction. The step of rotating the position of the game pieces 26 may be performed multiple times if required by the specific game play.
If the puzzle game 20 is embodied to include a matrix of game pieces 44 as described above, then the step of re-positioning at least one of the plurality of game pieces 26 may further defined as repositioning at least one of the plurality of game pieces 26 within the matrix of game pieces 44.
If the puzzle game 20 is being played on the computer 32, then the method may further include the step of entering a command into the computer 32 to direct the computer 32 to perform at least one of the positioning step and the re-positioning step. The command may be entered into the computer 32 in any manner suitable for the specific type of computer 32, such as through a keyboard, a mouse, a touch screen, a telephone keypad, or some other device suitable for entering commands into the computer 32 that is not shown or described herein.
Referring to
Within the third embodiment of the puzzle game 120, the pre-determined number of rows of polytopes 152 in the matrix of polytopes 150 does not equal the pre-determined number of columns of polytopes 154 in the matrix of polytopes 150.
The pre-determined number of rows of polytopes 152 in the matrix of polytopes 150 is equal to one (1) and the pre-determined number of columns of polytopes 154 in the matrix of polytopes 150 is equal to three (3). Accordingly, the matrix of polytopes 150 of each game piece 126 in the third embodiment of the puzzle game 120 includes a one by three (1×3) matrix. Accordingly, the third embodiment of the puzzle game 120 combines three game pieces 126 together to define the Latin polytope.
Additionally, the third embodiment of the subject invention includes the plurality of game pieces 126 having a first portion 158 of game pieces 126 and a second portion 160 of game pieces 126. The first portion 158 of game pieces 126 and the second portion 160 of game pieces 126 are arranged on the surface 124 perpendicularly relative to each other. As shown in
The third embodiment of the puzzle game 120 is shown in
The third embodiment of the puzzle game 120 is played in the same manner as the first embodiment of the puzzle game 20, and requires the player to swap the position of game pieces 126 with other game pieces 126, and rotate the game pieces 126 within their respective groups of game pieces 126. The game is won when the game pieces 126 are re-positioned so that each of the individual indicia 156 is displayed only once in each row of polytopes 143 in the arrangement of game pieces 126 and is displayed only once in each column of polytopes 143 in the arrangement of game pieces 126.
The invention has been described in an illustrative manner, and it is to be understood that the terminology which has been used is intended to be in the nature of words of description rather than of limitation. As is now apparent to those skilled in the art, many modifications and variations of the present invention are possible in light of the above teachings. The use of the word “said” in the apparatus claims refers to an antecedent that is a positive recitation meant to be included in the coverage of the claims whereas the word “the” precedes a word not meant to be included in the coverage of the claims. In addition, any reference numerals in the claims are merely for convenience and are not to be read in any way as limiting. It is, therefore, to be understood that within the scope of the appended claims, the invention may be practiced otherwise than as specifically described.
This application claims the benefit of U.S. Provisional Patent Application Ser. No. 61/049,527 filed on May 1, 2008, the disclosure of which is hereby incorporated by reference.
Number | Date | Country | |
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61049527 | May 2008 | US |