The present invention relates generally to games in which engaging pieces may be placed together to form a picture, and more specifically where the game is a puzzle designed to permit alternative methods of forming the picture through challenges beyond the visual.
Historically, puzzles are wonderful vehicles for entertainment that are designed such that the resulting picture drives the challenge. In other words, the desire to build the picture piece by piece is based typically upon a copy provided with the puzzle and the visual challenge of fitting each piece appropriately in its respective position.
There may certainly be educational aspects to puzzles that entail physical and mental aspects. However, the mental aspects could be enhanced beyond mere visual challenges by not only creating a “positional” relationship between adjacent puzzle pieces that correspond to a properly completed image on the top surface, but also by creating a “problem-solution” relationship between either the puzzle piece and its corresponding position below, or between a puzzle piece and its adjacent piece or pieces.
One example of the latter puzzle is shown U.S. Pat. No. 4,076,253 to Eriksen. In that reference, a problem-solution relationship is disclosed among paired adjacent puzzle pieces. The puzzle may be completed by adjoining pieces whose sides correspond to a problem-solution pair. As described in the '253 patent to Eriksen, the complementary counterpart edges are of suitable shape whereby they are intended to be placed into coextensive engagement to form a predetermined figure or symbol. A more desirable and more challenging arrangement is contemplated by the present invention.
In one embodiment of the present invention, a puzzle comprises a plurality of pieces that when properly aligned complete a picture on one side of the puzzle. In this embodiment, the puzzle has a complementary base or board upon which the puzzle pieces can reside. Traditionally, the back of each puzzle piece would be blank. In this embodiment, however, the back of the puzzle has one of either a problem or solution provided thereon, with a corresponding solution or problem, respectively, at a corresponding place on the base where that particular puzzle piece is supposed to be positioned, or on the back of what should be adjacently-positioned pieces. In the former case, a single problem-solution pair can be created. In the latter case, multiple problem-solution pairs are provided, so that adjacent pieces may be appropriately oriented.
In the single problem-solution pair arrangement, either the problem or the solution can be provided on the back of a puzzle piece, and its corresponding solution or problem provided on the puzzle base. In the multiple problem-solution pair arrangement, it is envisioned that each piece would have multiple problems and/or solutions along each “side” of the puzzle piece back that would have a corresponding set of solutions and/or problems on the back of adjacent puzzle piece backs. As the problems and solutions are matched, i.e., when the “problem” piece is placed on the correct “solution” location on the puzzle board, a part of the picture puzzle is completed.
In some embodiments of this invention, some or all of the puzzle pieces are uniformly shaped and, therefore, could be interconnected anywhere within the puzzle with any other puzzle piece. They should be engaging in a way that stabilizes the puzzle as it develops, but the pieces need not interlock specifically. Curvilinear or rectilinear sides may be configured so that adjacent pieces fit nicely together, but do not necessarily interlock. In some cases, the puzzle pieces could comprise lock and key (or, e.g., tongue and groover) arrangements such as those found in many traditional puzzles.
In other embodiments, some of all of the puzzle pieces comprise a variety of shapes and configurations, but the picture is more complex such that it does not permit easy location of the proper position for a particular piece within the greater picture; e.g., a monotone feature spread over a plurality of pieces. In yet other embodiments, a combination of such shapes and configurations is contemplated, designed to address different challenge levels. As can be appreciated from the embodiments of the present invention, the method for determining the proper placement of the puzzle pieces is more difficult than with a traditional puzzle, enhancing the “challenge” to the puzzle.
The detailed description of some embodiments of the invention will be is made below with reference to the accompanying figures, wherein like numerals represent corresponding parts of the figures.
By way of example,
Referring to
In the example shown in
Referring to
If desired, the bottom panel 12 may have defined raised borders to locate the appropriate puzzle piece in a somewhat restrained (i.e., not-so-easily movable) position. The bottom panel may simply present a flat smooth surface as well. It is contemplated that in another embodiment, there is no corresponding pair halves on the base panel 12, but rather the pair halves are found on the bottom surface of adjacent puzzle pieces. In this case, the user does not need a bottom panel and may build the puzzle on any appropriately flat surface. The user simply tries to match puzzle pieces having corresponding halves of the problem-solution pair to determine which pieces are to be placed adjacent each other. The orientation of one puzzle piece to another may be determined by having multiple problem-solution pairs on the back of a single puzzle piece, with each half corresponding to a different adjacent puzzle piece. For example, for puzzles having a generally grid pattern arrangement of puzzle pieces, an interior puzzle piece would likely have four adjacent pieces (i.e., North, South, East, West). In that case, such interior piece might have a different problem-solution pair half along each of the four back side edges of the puzzle piece so that when the pairs are properly matched, the interior piece is appropriately oriented.
For example, one problem-solution pair may match a puzzle piece with a particular location on the base panel 12, but the viewable image is such that it could be placed in more than one orientation. Imagine a skyline image with a fair amount of blue sky. The puzzle pieces that make up the blue sky might be oriented in a number of positions and still present a blue partial image that fits within the overall puzzle. But the image could be sufficiently abstract in design that the orientation of the piece mattered, but it could still be difficult to assess the proper orientation by merely looking at the image face of puzzle piece. The further challenge is then to orient the puzzle piece using a second or even third set of problem-solution pairs presented. One half of the problem-solution pairs may be placed along one edge of the back of one puzzle piece, and the corresponding other half may be placed along one edge of the back of another puzzle piece so that the edges are placed adjacent to each other.
It should be noted that one advantageous feature of presenting problem-solution pairs where one-half of the pair is on a base or bottom panel and the corresponding other half is on the appropriate puzzle piece is that the bottom panel may be replaced with another panel that presents different problem-solution pair halves that still correspond. It can be appreciated that an “answer” can correspond with a variety of different questions. For example, if the answer in a problem-solution pair were a particular year, numerous events may have occurred in that year such that each event presents a different question half of the problem-solution pair that corresponds to that answer. The same is true of countries, or persons, or almost any answer that reflects multi-faceted aspects. Thus, some embodiments contemplated herein include a source of alternative base panels that can be interchanged to add a sense of novelty to the puzzle building experience, and enhances the educational aspect as well. Such a source might be a plurality of hard copy sheets that can serve as the base panel, or electronic storage media from which alternative base panel sheets can be printed out.
It is contemplated that the subject matter for the problem-solution pairs can comprise a variety of topics and grade levels, but could be related to standards-based test curriculum for different subjects by grade level (e.g.: forth grade U.S. history, second grade mathematics, third grade natural science). If desired, the picture created by the proper alignment of the pieces could be an image or multiple images related to the theme of the problem-solution pairs. Such challenging puzzles not only provide an entertaining past time, but can reinforce early learning and improve test taking skills by offering a multiple-choice answer field that can be narrowed by a process of elimination (e.g. dates, people, places, events) as well as other test taking skill methods.
In one embodiment of the present invention, the challenge can be further enhanced by adding a temporal aspect. For example, a time keeping device can be provided, whether integrated into the puzzle base or not, to determine elapsed time required to complete the puzzle and a signaling device to indicate when the time to complete the puzzle has expired.
Certain embodiments may also comprise a system employing a signaling feedback loop for indicating when the appropriate solution has been matched to a particular problem. Such feedback loop may comprise electronically-based sensors on the base that interface with a receiver on the corresponding puzzle piece designed to be placed on or adjacent the sensor.
It should be appreciated that some embodiments, such as that shown in
Although not shown, it is contemplated that the puzzle base may comprise a geometric configuration in which the outside surface displays a plurality of one-half of the problem-solution pairs. For example, the base may be configured in a semi-spherical shape, although a variety of other possibilities in configuration are contemplated. The base may be further configured to permit corresponding pieces bearing the other half of the problem-solution pair to reside on the base in a manner so as not to fall off. The adjacent puzzle pieces may also be interlocking to further enhance structural integrity of the puzzle. It is contemplated that the bottom of the three-dimensional base have a surface sufficiently strong to withstand the weight of the completed puzzle on a table or floor or other supporting surface. It is also contemplated that the interlocking puzzle piece configuration serve to support the completed puzzle to some degree, if not completely, where, in one embodiment, it is required that the puzzle be built from the ground up so to speak, with the higher pieces supported by the lower pieces.
For embodiments having a three-dimensional configuration, arrangements and configurations are possible. For example, in another three-dimensional embodiment, the puzzle comprises a plurality of three-dimensional geometric components or modules that are configured to be placed adjacent to each other as defined by corresponding problem-solution pairs. As with the two-dimensional arrangement, one half of the problem-solution pairs can reside on a base panel upon which the modules can be placed to form an image, or one half of the problem-solution pairs can reside on a side of the geometric modules that face adjacent modules, or a combination of both, as referenced above in Paragraph [0020], and explained further below in the context of a three-dimensional embodiment.
In one example, the three-dimensional geometric components comprise discrete cubes, each having the normal six sides, although other geometric configurations would be acceptable as well. Referring to
Referring to
As is shown in
Of course, with such a three-dimensional concept, the individual members or modules of the three-dimensional puzzle may comprise other geometrical shapes that permit adjacent placement to form a coherent viewable image, even an image that is not in a single flat plane as in the embodiment of
Regardless of whether the puzzle is two-dimensional or three-dimensional, it can be appreciated that a problem-solution pair has almost infinite possibilities, not only in subject matter, but in format and presentation. For example, instead of questions and answers enabling the proper placement of the puzzle pieces on the puzzle board, at least some embodiments may comprise pieces that have pictures, symbols, numbers and the like, whereby such indicia can be matched to a corresponding picture, number or symbol on the puzzle board or adjacent piece. Such embodiments do not require the ability to read and can be used to teach and practice pre-school skills without parental participation. Ideal subject matter for this embodiment may include: alphabet, counting, colors, opposites, telling time, money and sequencing.
It should be noted that the desired puzzle need not require engagement of all of the provided plurality of puzzle pieces. It could be that there are duplicate pieces in size, shape and configuration where alternative solutions are provided to enhance the challenge so that each “solution” piece might fit within its corresponding “problem” location, but the resulting image is incorrect. Other variety of outcomes is also contemplated that enhance the mental challenge to the puzzle game.
Yet another set of embodiments of the present invention comprises a puzzle presented entirely in graphic form on a computer, accessible through the internet or from software usable on a computer. In other words, a virtual puzzle is contemplated whereby the individual pieces, their surfaces with either partial images and/or problem-solution pair halves and/or a base also with problem-solution pair halves are digitally rendered via software suitable for presentation on an electronic device, such as—but not limited to—a computer, a personal digital assistant, cellphone, XBox, DS, iPod, iPad, or any other electronic device capable of operating and/or storing software designed to display a puzzle as described herein, whereby the user may build the puzzle as described herein and enjoy the problem-solution aspects thereof, such that the surfaces, images and problem-solution pairs are presented visually for user interface and manipulation. Indeed, the puzzle games, as with many electronic games, may be accessible remotely from a publicly accessible storage media, e.g., server, so that an individual user might enjoy the game, or multiple remote users might do so together. Indeed, the variety of possible puzzle piece configurations and problem-solution pairs becomes almost unlimited, with the user having the capability to vary the puzzle between a two-dimensional and three-dimensional form, vary the problem-solution pairs, vary the image that is completed by assembling the puzzle pieces, and even varying the geometric form of the three-dimensional modules that are placed together to form the desired image.
Number | Date | Country | |
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61220535 | Jun 2009 | US |