Quander 2.0: Fostering a QIS learning ecosystem for middle schoolers through informal educator professional development, an online game, and offline play

Information

  • NSF Award
  • 2415869
Owner
  • Award Id
    2415869
  • Award Effective Date
    10/1/2024 - 8 months ago
  • Award Expiration Date
    9/30/2028 - 3 years from now
  • Award Amount
    $ 1,987,547.00
  • Award Instrument
    Standard Grant

Quander 2.0: Fostering a QIS learning ecosystem for middle schoolers through informal educator professional development, an online game, and offline play

Quantum information science (QIS) is an area of discovery and technology, with implications for national security and overall competitiveness. Yet, there are few ways for future innovators to learn about QIS and consider career pathways prior to college. While there are ongoing efforts to solve this by bringing QIS into the formal classroom, developing the readiness among informal educators offers a parallel, scalable approach for connecting kids to this exciting area. This project builds on Quander, a multi-game online platform that introduces middle-school students to fundamental QIS concepts. It seeks to expand Quander into a full-scale learning ecosystem tailored to afterschool settings through (1) developing and delivering professional development (PD) to informal educators, (2) integrating a rich set of incentives and rewards within the online game, and (3) creating a suite of QIS offline activities. The project partners with the Boys & Girls Clubs of Chicago to engage historically underserved youth in quantum learning. Blending online and offline play will further enable students and mentors with diverse backgrounds and identities to learn about QIS, regardless of their geography or access to formal quantum coursework. The PD will serve over 60 informal educators locally and 1000 online, and the games and activities will serve hundreds of students locally and thousands nationally through integration with the QuanTime national event.<br/><br/>This project will advance understanding of (1) how to empower informal educators so they feel comfortable and confident in leading QIS activities, (2) what motivational incentives extend game play and deepen engagement with educative materials, and (3) how to develop offline activities that foster awareness and interest in QIS among middle grade youth. While there is emerging research on single, facilitated activities, research on multi-session informal QIS learning experiences is scant. With an existing suite of games with QIS-related learning objectives and accompanying initial studies on efficacy, the project will explore more deeply to what extent those learning objectives are age-appropriate for informal settings. In addition, the development of new offline games and activities will increase understanding of varied methods for introducing QIS to young audiences. These studies will be performed through in-person and on-line data collection of learner engagement with the activities. Engagement will be measured by the in-game behaviors in the online games, educator and researcher observations, and learner focus groups. Finally, not only is teaching pre-college students QIS concepts in its infancy, but there is no published research on QIS-related PD for informal educators, who may not have STEM degrees. To increase engagement with QIS, it is critical to better understand how to develop their confidence in teaching QIS. The study will perform pre- and post-assessments of facilitator knowledge and confidence. In addition, long-term participation will track facilitator deployments, analyzing the degree to which PD resulted in learning opportunities.<br/><br/>This Integrating Research and Practice project is funded by the Advancing Informal STEM Learning (AISL) program, which supports projects that: (a) contribute to research and practice that considers informal STEM learning's role in equity and belonging in STEM; (b) promote personal and educational success in STEM; (c) advance public engagement in scientific discovery; (d) foster interest in STEM careers; (e) create and enhance the theoretical and empirical foundations for effective informal STEM learning; (f) improve community vibrancy; and/or (g) enhance science communication and the public's engagement in and understanding of STEM and STEM processes.<br/><br/>This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.

  • Program Officer
    Wu Hewuhe@nsf.gov7032920000
  • Min Amd Letter Date
    8/6/2024 - 10 months ago
  • Max Amd Letter Date
    8/6/2024 - 10 months ago
  • ARRA Amount

Institutions

  • Name
    University of Chicago
  • City
    CHICAGO
  • State
    IL
  • Country
    United States
  • Address
    5801 S ELLIS AVE
  • Postal Code
    606375418
  • Phone Number
    7737028669

Investigators

  • First Name
    Diana
  • Last Name
    Franklin
  • Email Address
    dmfranklin@uchicago.edu
  • Start Date
    8/6/2024 12:00:00 AM
  • First Name
    Emily
  • Last Name
    Edwards
  • Email Address
    emily.edwards@duke.edu
  • Start Date
    8/6/2024 12:00:00 AM

Program Element

  • Text
    ITEST-Inov Tech Exp Stu & Teac
  • Code
    722700
  • Text
    AISL
  • Code
    725900

Program Reference

  • Text
    Broaden Particip STEM Resrch
  • Code
    8212
  • Text
    EHR CL Opportunities (NSF 14-302)
  • Code
    8244