1. Field of the Invention
The present invention relates generally to board games and the like, and particularly to a religious game that tests or requires knowledge of the players pertaining to religious matters, history, theology, etc.
2. Description of the Related Art
Various games requiring general or specific knowledge of players have been known for a considerable time. Some of the better known games in this field require general knowledge, i.e., trivia, while others require more specialized knowledge in specific fields, e.g., various academic subjects, etc.
A subset of games requiring such specialized knowledge is the religious game, in which knowledge of religion is required to advance or to do well in the game. Generally, such games include an element of chance wherein dice or the like are used to determine the magnitude of each player's advance along the playing path of the board. This results in the possibility of a less knowledgeable player winning the game, if that player is sufficiently fortunate to gain a series of larger advances than other, more knowledgeable players.
Another problem with many such games is that the level of difficulty of the game remains relatively constant throughout. Thus, as players advance toward the end or final goal of the game, the questions involved do not require any greater level of knowledge than the questions received by the players at the beginning of the game. Such a game is certainly not realistic in comparison with most scenarios in life, wherein challenges become more difficult or demanding with greater advance in a given field.
Yet another problem with most such religious games is that they are limited to a specific broad or general religion, e.g., Christianity. Yet, a basic tenet or concept of virtually all religions is tolerance for the beliefs of others. This theme, i.e., broadening the concept of the religious game to include different religions at least in different game versions or variations, is generally not apparent at least in most conventional games having religious themes.
Thus, a religious game solving the aforementioned problems is desired.
The religious game includes a game board having a single playing path thereon. The path has a sequence of positions advancing from a start position to an end or goal position. The path is divided into two phases, with each phase having a corresponding set of question cards for use therewith. Each card includes a series of questions thereon, with corresponding answers on the back of the card. The questions correspond to the positions along the playing path, and generally increase in difficulty as players advance along the playing path.
The board also has a “Repent” box or area having a plurality of positions therein corresponding to the player positions of the first phase portion of the playing path. A plurality of repent cards, each card containing a question and corresponding answer, is provided for this portion of the game. A player position marker is moved to the corresponding position of the repent box when a player misses a question on a card corresponding to the player position upon which the marker resides.
Different penalties are applied to players who miss one or more questions, depending upon whether the player position marker is on the phase one or phase two portion of the playing path. In phase one, successive incorrect answers result in the player position marker being moved back one position in the repent box for each incorrect answer. When the player answers correctly, the position marker is moved back to the phase 1 portion of the playing path onto the position corresponding to the last position of the marker in the repent box.
The penalties for multiple consecutive incorrect responses in phase two are generally considerably higher than in phase one. In phase two, an initial incorrect answer merely results in the player losing a turn when the position marker is on the phase two portion of the playing path. However, a second successive incorrect answer results in that player's position marker being moved to an intermediate position on the phase one portion of the playing path. At this point, the phase one rules apply to that player. If the player misses another question consecutively, his or her position marker is moved to the position in the repent area corresponding to the previously occupied intermediate position along the phase one portion of the playing path. As the positions of the repent area correspond to the first portion of the playing path, i.e., phase one, this is a serious setback for the player who had previously advanced to phase two. A correct response by the player at this point only returns the position marker to the corresponding phase one playing position, just as if that player had missed a question and been moved to the repent box or area while earlier advancing along the phase one portion of the playing path.
Opportunity for forgiveness of such errors is provided by a plurality of blessing cards randomly placed with the phase one, phase two, and repent cards. A player drawing such a blessing card may retain the card until needed to neutralize the penalty otherwise incurred by an incorrect response.
The object of the game is to respond correctly to questions relating to religion and thereby advance one's position marker progressively along the playing path until reaching the end or goal position. The first player to advance to this end or goal position is the winner of the game. Alternative rules may provide for a shorter or quicker game when desired. For example, other players may be given the opportunity to answer a missed question by one player, thus giving those players a potential chance to advance out of turn to speed up play. Another alternative requires players missing questions on the phase two portion of the path to only miss a turn, regardless of the number of consecutive missed questions. In this manner, players are not sent back to repeat their previous progression along the earlier portion of the playing path.
Authoritative citation for the answers on the backs of the cards may be provided by an appropriate source, e.g., the King James Bible (or other version, as desired) for a game directed to a Christian religious theme, or the Torah for a game having a Jewish theme or the Koran (or Quran) of the Muslim religion for such a game. The game may include the appropriate text or source, depending upon the specific religious denomination used for the game. The board configuration and player position markers may also be themed according to the specific religious denomination or branch to which the game theme is directed. The game may also be developed for electronic or computer play, if so desired.
These and other features of the present invention will become readily apparent upon further review of the following specification and drawings.
Similar reference characters denote corresponding features consistently throughout the attached drawings.
The present invention relates to a religious game, i.e., a competitive board game or the like having religion as its subject matter. The game tests or requires knowledge of religion of its players in order for those players to be successful at the game. While the present disclosure is directed primarily to a board game, it will be seen that the various aspects of the game may be provided in electronic format for computer play if so desired. A game directed toward a Christian religion serves as the example disclosed in the present embodiment, but it will be seen that the religious game may be constructed for any religion as desired, e.g., Muslim, Judaism, etc. Various aspects of two or more religions may be combined in a single game for the purposes of testing knowledge of comparative religion, if so desired.
The playing path 12 is divided into a phase one or first phase 16a comprising the initial six positions 14a through 14f, and a phase two or second phase 16b comprising the final six positions 14g through 14l. The rules of play differ between the two phases 16a and 16b, particularly for a player who makes an incorrect response to a question. This process is described in detail further below. The game board 10 further includes a repent area 18, which may be disposed generally centrally on the board 10 or otherwise positioned on the board, as desired. The repent area 18 is further divided into six repent positions 20a through 20f. These six repent positions correspond exactly to the initial six positions 14a through 14f of the playing path 12, i.e., the first phase 16a. The reason for this configuration is explained in detail further below.
The game is played by players responding in turn to various questions relating to religious subject matter during play. Correct answers permit the player to advance, while incorrect answers result in a setback or at least no advance for a player. The questions are provided on a large number of cards comprising three different series of cards, i.e., first phase, second phase, and repent. Additional cards allowing the holder to avoid a penalty otherwise incurred by an incorrect response, i.e., “Blessing Cards,” may also be provided, as explained further below.
As an example of the above, assume a player has reached the third or “Baptized” position 14c of the playing path 12, as shown in
Answers are provided on the reverse face 22b of the card 22 for verification purposes, as shown in
Further verification is provided by references 32a through 32f to the appropriate book, chapter, and verse of the Bible. In this example, the reference 32c is to the book of Matthew, chapter 10, verses 35 through 37, using conventional abbreviated terms to designate the appropriate book, chapter, and verse. The appropriate version of the Bible, e.g., King James, Revised Standard, etc., should be noted in the instructions for the game, and an appropriate edition of the Bible (or other religious reference, e.g., Koran or Quran for a Muslim religious game, Torah for a Jewish religious game, etc.) may be provided optionally with the game as an authoritative source.
Much the same procedure is followed for the playing positions 14g through 14l of the second phase 16b.
A number of different first phase cards 22, second phase cards 34, and repent cards 46 are preferably provided with the game. Preferably, at least two dozen cards for each phase and for the repent area are provided, with even more such cards, e.g., on the order of fifty, more or less, being further preferred. While a smaller number of cards may be used, the fewer cards available, the easier for players to memorize the correct answers from the cards after several game sessions. The large number of cards, along with the multiple questions and answers on each, result in a multitude of questions to keep the game fresh for players for a considerable time. Moreover, while each first phase and second phase card contains six questions and answers in the present example, it will be seen that this quantity corresponds to the six player positions in each of the two phases 16a and 16b of the game. If more (or fewer) positions are desired in each of the two phases, a correspondingly greater (or lesser) number of questions (and corresponding answers) are provided on the first and second phase cards, along with a corresponding number of positions in the repent area 18.
In addition to the above first phase, second phase, and repent cards, a number of “Blessing” cards 54 may be provided with the game. An exemplary blessing card 54 is shown in
Before play is begun, players must determine the order of play and select their position markers, generally as indicated by the first step 100 of
Once the order of play has been determined and players have selected their position markers, play is begun with the first player drawing a card at random from the first phase cards 22 (example shown in
The acting player, i.e., the player taking his or her turn, reads the question on the first phase card appropriate to the board position of that player's position marker. In the case of a player beginning the game, that player would read the first question on the card, e.g., the first question 24a of the first phase card 22, “When Mary was pregnant, why did she and Joseph go to Bethlehem?” This question corresponds to the first or “Seeker” position 14a of the game board, as indicated by the “SEK” designator 26a adjacent to the question 24a. The player then answers the question, as indicated by the second step 102 of
When the player has answered, verification of the answer is provided on the second side 22b of the first phase card 22. The correct answer, i.e., “To pay taxes,” is shown as the first answer 28a on the second side 22b of the card. Correlation with the corresponding player position 14a and first question 26a is provided by the “SEK” designator 30a adjacent to the answer 28a, with further verification being provided if needed by the Biblical reference 32a. The correctly responding player is allowed to advance his or her position marker by one position on the playing path, i.e., from the first position 14a to the second or “Believer” position 14b in this example, generally as shown by the third and fourth steps 104 and 106 of
In the event the player does not answer correctly, that player's position marker is moved to the corresponding position in the repent area or box 18 of the game board 10, generally as shown by the fifth step 108 of
The above is assuming the player has not drawn a “Blessing” card 54 (
Much the same procedure is followed by a player whose position marker has been moved to the repent area or box 18. When that player's turn next comes up, the player must draw a “Repent” card 46 (example shown in
In the event that the player is unable to answer the “Repent” question correctly, that player's marker is set back one position in the repent area or box, as indicated by the eleventh step 120 in
Play continues as described above along the playing positions 14a through 14f of the first phase 16a. However, the penalty rules differ somewhat between the first phase 16a and second phase 16b portions of the playing path 12. When a player advances to the second phase portion 16b of the path 12, as indicated by the thirteenth and fourteenth steps 124 and 126 of
A player along the phase two portion of the path incurs penalties in the event of an incorrect response, as in the case of the phase one portion of the path. However, a single missed question at any one position along the path in the second phase only results the loss of a turn, as indicated by the nineteenth step 136 shown in
When the player's turn next comes up after missing one question, the player again randomly draws a phase two question card and answers the question, as indicated by the twentieth step 138 in
In the event that the player misses the question, i.e., the second consecutive incorrect answer, it is greatly advantageous for the player to have and use a blessing card, as indicated by the twenty-second step 142 of
At this point, the player is considered to be at the first phase level of play, and must abide by the rules of play for missing a question along this portion of the playing path. Thus, if the player misses yet another question, his or her marker is removed from the intermediate position along the first phase 16a portion of the path (e.g., the “Bible Class” position 14e) and moved to the corresponding position within the repent box or area 18 (e.g., the “Bible Class) position 20e). At this point, the player must draw a “Repent” card 46 (
Play continues in accordance with the above-described rules and generally as shown on the flow chart of
It will be seen that the game will likely require a reasonable amount of time to complete, as it is unlikely that any one player will be able to advance along all of the positions 14a through 14l of the game board 10 without at least a few incorrect answers and corresponding setbacks. Accordingly, the rules of play may be modified to provide for a faster game, if so desired. One alternative would be to allow subsequent players, i.e., those players following in turn behind the acting player, to attempt to answer any question missed by the acting player. The first subsequent player to answer the question correctly is allowed to advance his or her position marker in accordance with the rules for correctly responding to a question. However, a subsequent player who responds incorrectly would still be subject to the same penalties as the original player.
Another means of accelerating the pace of the game would be to reduce the penalties for incorrect answers. For example, an incorrect answer might result in only a missed turn at that player's next turn, rather than a setback to the repent area or from phase two to an intermediate position in phase one. This rule could be incorporated for either phase one play or phase two play, or for both phases, if so desired. Easier or more basic questions could be provided for younger players, if so desired. The religious game is also well suited for adaptation to electronic or computerized means of play. The game board may be displayed upon a screen, with the text and graphics for question and response cards stored in memory with a random selection process. Player position markers may be displayed on the board and their positions updated automatically, depending upon correct or incorrect inputs by players in response to the questions. In any event, the religious game challenges the religious knowledge of persons playing the game while simultaneously providing an enjoyable and educational pastime.
It is to be understood that the present invention is not limited to the embodiments described above, but encompasses any and all embodiments within the scope of the following claims.
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