Information
-
Patent Grant
-
6814643
-
Patent Number
6,814,643
-
Date Filed
Friday, January 18, 200223 years ago
-
Date Issued
Tuesday, November 9, 200420 years ago
-
Inventors
-
Original Assignees
-
Examiners
- Harrison; Jessica
- Rada, II; Alex F. R. P.
Agents
-
CPC
-
US Classifications
Field of Search
US
- 446 175
- 446 454
- 446 397
- 446 268
-
International Classifications
-
Abstract
A remote controlled apparatus (4), e.g., a remote controlled toy, for remote control from a remote control unit, e.g., a pocket torch (2). The apparatus is characterized in that it is adapted to respond to a sequence of light pulses which have a frequency of repetition that is lower than the maximum frequency which a human being can produce manually, e.g., by alternately turning the torch on and off. In a special embodiment, after a received sequence of light pulses, the apparatus is adapted to emit an acoustic acceptance signal by means of a sound generator (15).
Description
BACKGROUND OF THE INVENTION
1. Field of the Invention
The present invention relates to a remote controlled toy element for remote control by means of signals from a remote control unit, said toy element comprising a sensor which can detect the signals, and at least one unit which is controlled by a microprocessor in response to a program which is executed by the microprocessor, said program comprising program steps.
2. Description of the Prior Art
Such toy elements are widely used and are known e.g. from the product ROBOTICS INVENTION SYSTEM from LEGO MIND-STORMS, which is a toy that can be programmed by means of a computer to perform conditional as well as unconditional actions.
Such toy elements are unique in that programs or other forms of instructions are transferred to the toy by means of a form of communications protocol. Typically, the communications protocol will be adapted to transfer data to the toy in the fastest possible and simultaneously most error-free manner to achieve a good and fast response.
It is a problem with such a toy, however, that the full play potential is not utilized fully.
Accordingly, an object is to provide new play possibilities with an electronic toy.
BRIEF SUMMARY OF THE INVENTION
This is achieved when the toy element mentioned in the opening paragraph is characterized in that the toy element is adapted to record pulse patterns containing pulses which have flanks with intervals that are longer than the response time of a human being, and to control the unit in various ways by selecting a program step in response to a recorded pulse pattern.
It is ensured hereby that the toy element can be remote controlled by sound or particularly by light. Remote control by light takes place in that a user signals with e.g. an ordinary hand-held lamp which is driven by batteries or by the mains. The signalling takes place in that the user manually turns the lamp on and off and thereby produces pulses of visible light with a predetermined sequence of short and long pulses and intervals. The signalling may also take place by means of sound pulses, which may e.g. be produced in that the user claps his hands or whistles or sings a specific sequence of short and long pulses and intervals.
BRIEF DESCRIPTION OF THE SEVERAL VIEWS OF THE DRAWINGS
The invention will now be described with reference to the drawing, in which
FIG. 1
shows a block diagram of a remote controlled toy element for remote control by means of signals from a remote control unit and for control of units;
FIG. 2
shows a flow chart for a program for selecting a subset of program steps from a set of program steps in response to an operation selection;
FIG. 3
shows a flow chart for a program for controlling a unit in various ways by selecting a program step in response to a recorded pulse pattern;
FIG. 4
shows examples of recorded pulse patterns;
FIG. 5
shows an example of a transmitted pulse pattern and an associated recorded pulse pattern;
FIG. 6
shows first and second toy elements where the first toy element can transfer data to the second toy element;
FIG. 7
shows a flow chart for storing program steps; and
FIG. 8
shows a block diagram for a first toy element which can transfer data to a second toy element.
DETAILED DESCRIPTION OF THE INVENTION
FIG. 1
shows a block diagram for a remote controlled toy element for remote control by means of signals from a remote control unit and for control of units. A user
101
, e.g. a playing child, can operate a signal generator, e.g. a pocket torch
102
. The pocket torch can be operated by alternately turning the torch on and off or by moving the cone of light of the torch. The cone of light may be directed toward a light detector
103
. The light detector may be positioned behind a protecting light permeable plate in a toy element
104
. The toy element may e.g. be a building element which can be connected with other building elements of the same or another type. The detector
103
can emit a signal in response to the light which it receives. The signal may be an analogue signal which depends on the light intensity which falls on the light detector or merely be a simple on/off signal. The toy element
104
comprises a microprocessor
105
which can perform one or more programs stored in the memory
110
. The microprocessor
105
is connected to a number of units for transmitting and receiving signals. A first unit
109
can receive signals on external mechanical impacts e.g. from a switch
112
. A second unit
108
can emit light signals via a lamp or light diode
113
. A third unit
107
can control a motor
114
. A fourth unit
106
can emit sound signals via a sound generator
115
e.g. a loudspeaker or a piezoelectric element. Moreover, the microprocessor
105
can control an LCD display
116
. The switch
111
can be used for selecting a state of the microprocessor
105
so that a specific subset of program steps can be selected from a set of program steps.
It is thus possible to combine the above-mentioned elements/units so that the toy element may be incorporated in a structure such as e.g. a car or another vehicle or a movable figure, the structure being composed of elements in a construction toy set.
FIG. 2
shows a flow chart for a program for selecting a subset of program steps from a set of program steps in response to an operation selection. The operation selection can e.g. take place by operating the switch
111
. The flow chart starts in step
200
. Then a subset of program steps is selected. A subset of program steps is also called a rule. In
201
, rule R is selected from a collection of predetermined rules R1-R7 in the form of rule based programs stored in the memory
110
. It is decided in step
202
whether the selected rule is rule R=R1. If this is the case (yes), the rule based program R1 is executed in step
203
. Alternatively (no), it is checked whether rule R=R2 was selected. Correspondingly, it is decided in steps
204
,
206
and
208
whether the selected rule is rule 2, 3 or 7, and respective rule based programs are executed in steps
205
,
207
or
209
. It is thus possible to select one of several predetermined rules. These rules may e.g. be determined by the manufacturer of the toy element.
However, it will also be possible to store user defined rules by combining the predetermined rules. This will be mentioned below in connection with the description of FIG.
7
.
FIG. 3
shows a flow chart for a program for controlling a unit in various ways by selecting a program step in response to a recorded pulse pattern. An audio/visual signal may be emitted in response to the recorded pulse pattern as a receipt for the reception of the pulse pattern. The pulse pattern may be generated by flashing a pocket torch.
Step
301
corresponds to step
208
in FIG.
2
. In step
302
, a pulse pattern is detected, consisting of e.g. a pulse of 1 second's duration, a pause of 1 second, a pulse of 1 second's duration, a pause of 1 second's duration, and a pulse of 3 seconds' duration.
It is decided in step
302
whether the pulse pattern is a known pulse pattern (e.g. stored together with other pulse patterns in the memory
110
). If the pulse pattern is a known pattern S
1
(yes), an audio or visual signal L
1
recognizable by the user is played in step
305
. An audio signal may e.g. be played by means of a piezoelectric element. The user can hereby receive a receipt of recognition of the command. This may be part of the play with the toy element. The user may be rewarded in step
307
in that the toy element performs a given action by executing a sequence of commands in the microprocessor
105
.
Alternatively, if the light sequence was not recognized in step
303
, another sound sequence L
2
may be played in step
304
. Subsequently, the toy element may perform an action corresponding to a wrong answer.
Examples of possible functions of a number of rule based programs R1-R7 are given below (rule 1, rule 2, rule 3, rule 4, rule 5, rule 6 and rule 7).
Rule 1:
1) A pause of 1 second.
2) A sound sequence (start sound) is played.
3) A pause of 0.5 second.
4) A sound sequence (backward sound) is played.
5) The motor runs backwards for 5 seconds.
6) The motor stops.
7) Points 3-6 are repeated twice (3 times in all).
8) The rule is stopped.
Rule 2:
1) A pause of 1 second.
2) A sound sequence (start sound) is played.
3) A pause of 0.5 second.
4) A sound sequence (backward sound) is played.
5) The motor runs backwards for 5 seconds.
9) The motor stops.
6) A pause of 0.5 second.
7) A sound sequence (forward sound) is played.
8) The motor runs forwards for 5 seconds.
10) The motor stops.
11) Points 3-10 are repeated twice (3 times in all).
12) The rule is stopped.
Rule 3:
1) A pause of 1 second.
2) A sound sequence (calibrate sound) is played.
3) A sound sequence (start sound) is played.
4) A sound sequence (backward sound) is played.
5) The motor runs backwards for max. 7 seconds.
6) If light is detected before the 7 seconds have elapsed (point 5):
The motor stops.
Forward sound sequence is played.
The motor runs forwards as long as light is detected.
If light disappears:
i. The motor stops after 0.5 second.
ii. If the light comes back within 2 seconds, the motor starts again.
iii. If the light is out for 2 seconds, then the motor remains turned off.
7) Points 4-6 are repeated as long as light is detected within the 7 seconds and until 3 attempts without light have been made.
8) The motor stops.
9) The rule stops.
Example of the user's experience: The model is constructed such that when the model drives backwards the model turns, and when it drives forwards, it drives straight ahead. The rule therefore gives a search light function—when the user throws light on the model, the model drives forwards toward the user.
Rule 4:
1) A pause of 1 second.
2) Motor direction is set for forwards.
3) A sound sequence (calibrate sound) is played.
4) A sound sequence (start sound) is played.
5) When light is detected:
The motor runs.
6) When dark is detected:
The motor stops.
7) When 2 flashes are detected:
The motor direction is changed either from forwards to reverse or from reverse to forwards.
A sound sequence is played in accordance with the direction of the motor.
8) The rule is stopped 15 minutes after the last light was detected.
Example of the user's experience: The user experiences a remote control. The user can run the motor by constantly throwing light on the model, and change the motor direction by flashing to the model.
Rule 5:
1) A pause of 1 second.
2) A sound sequence (calibrate sound) is played.
3) A sound sequence (start sound) is played.
4) When a flash is detected:
A sound is played.
If the motor is off, it is turned on.
If the motor is on, the speed is increased by one step.
5) If no light is detected:
If the speed is greater than step
0
, the speed is reduced by one step.
If the speed is step 0, the motor is stopped.
6) The rule stops 15 minutes after the last flash.
Example of the user's experience: The user experiences a form of “keep alive” function. The more and faster flashes, the faster the model runs and the more sounds it plays. If the user does not flash to it, the model “dies”.
Rule 6:
1) A pause of 1 second.
2) Motor direction is set for reverse.
3) A sound sequence (calibrate sound) is played.
4) A sound sequence (start sound) is played.
5) When a change in the light level takes place:
The alarm sound sequence is played.
The motor runs for 1 second.
The motor direction is changed.
The above 3 points are repeated 6 times.
6) The rule is stopped.
Example of the user's experience: The user experiences an alarm function where the user e.g. places a pocket torch which throws light on the model. Then the rule is started, when the light beam from the pocket torch is broken, the alarm sound is played and the motor runs.
Rule 7:
1) A pause of 1 second.
2) A sound sequence (calibrate sound) is played.
3) A sound sequence (start sound) is played.
4) A pause of 1.5 seconds.
5) A long or short tone is played (random).)
6) Points 4 and 5 are repeated 2 to 4 times (random) 3 to 5 times in all.
Then the user must send long and short flashes to the model in accordance with the tones.
7) Check flash length:
Short flash must be less than 0.5 second.
Long flash must be between 0.5 and 2 seconds.
8) If the length and number of flashes are correct:
Play sound sequence (correct sound)
The motor runs forwards for 300 milliseconds.
The rule stops.
9) If the length and number of flashes are wrong:
Play sound sequence.
The motor runs backwards for 300 milliseconds.
Repeat points 4-7 2 times more and until success.
If wrong flashes have been given 3 times, a sound sequence (tease sound) is played.
The rule stops.
Example of the user's experience: 3-5 tones are played for the user. The tones are played in either a short version or a long version. When the user has heard the tones, the user must flash back the length and the number of the tones in the form of light. If the user does this correctly, a success sound is obtained, and the motor runs forwards briefly. If the user does not flash the correct length or number, a sound is played and the motor runs backwards briefly. The user gets 2 more attempts for performing the task (3 attempts in all). If the user is not successful in the 3 attempts, a tease sound is played.
In a preferred embodiment, a given recognizable pulse pattern (S
1
-S
7
) can be related to a given sound sequence (L
1
-L
7
) so that the user may be informed of the pulse pattern which has been received, and e.g. of the rule or command that will be executed by the microprocessor.
FIG. 4
shows examples of recorded pulse patterns M
1
, M
2
and M
3
. The pulse patterns may be selected in many different ways, provided that they satisfy the condition that characteristics in the form of the duration of two successive flanks for the patterns are generated so that the duration is greater than the human response time. Two successive flanks may be a positive flank followed by a negative flank or two successive positive flanks.
The pulse pattern M
1
comprises a positive flank and a negative flank.
The pulse pattern M
2
comprises two successive pulses of a relatively short duration, e.g. 400 milliseconds separated by a period of e.g. 700 milliseconds.
The pulse pattern M
3
comprises a pulse of a relatively long duration of e.g. 20 seconds.
These pulse patterns may cause a response from the toy element, e.g. as described above.
FIG. 5
shows an example of an emitted pulse pattern and an associated recorded pulse pattern. This may be an example of a pulse pattern in connection with rule 7 described above. The pulse pattern to the left can indicate playing of two short tones followed by a long tone of durations of t1 and t2, respectively. After playing of the tones, the toy element expects that the user tries to imitate the pattern by generating light pulses with a pattern, that is two short pulses followed by a long pulse.
As it may be difficult for the user, who tries to imitate the pattern, to find the precise length of the emitted pulses and to generate pulses of the same length, it is accepted that the pulses may deviate by a specified deviation d.
FIG. 6
shows first and second toy elements, where the first toy element can transfer data to the second toy element. The first toy element
601
comprises a microprocessor
607
, a I/O module
610
, a memory
609
and a user interface
608
. The toy element
601
moreover comprises a two-way communications unit
606
for communication with an infrared transmitter/receiver
605
or for communication by means of a light source/light detector
604
which can emit and detect visible light.
Correspondingly, the second toy element
602
comprises a microprocessor
614
, a I/O module
615
and a memory
616
. The toy element
602
moreover comprises a communications unit
613
for communication via an infrared transmitter/receiver
612
or for communication by means of a light source/light detector
611
which can emit and detect visible light.
In a preferred embodiment of the invention, the first toy element can both transmit and receive data, while the second toy element can only receive data.
Data can be transferred as visible light via a light guide
603
. Alternatively, data may be transferred as infrared light
617
and
618
. Data may be in the form of codes that indicate a specific instruction and associated parameters which can be interpreted by the microprocessors
607
and/or
614
. Alternatively, data may be in the form of codes which refer to a subprogram or a rule stored in the memory
616
.
The I/O modules
610
and
615
may be connected to electronic units (e.g. motors) for control of these. The I/O modules
610
and
615
may also be connected to electronic sensors so that the units may be controlled in response to detected signals.
In a preferred embodiment, the fibre
603
is adapted such that part of the visible light transmitted by it escapes from the fibre. It is hereby possible for a user—directly—to watch the transmission. The user can e.g. see when the communication begins and stops.
The light through the fibre can transfer data with a given data transmission frequency as changes in the light level in the fibre. Data may be transmitted such that it is possible for the user to observe individual light level changes during a transmission (that is at a suitably low data transmission frequency) or merely by seeing whether the transmission is going on (that is with a suitably high data transmission frequency).
Generally, it is undesirable that part of the light to be transmitted through the fibre escapes from the fibre. But in connection with communication between two toy elements it is a desired effect, since it is then possible to watch the communication in a very intuitive manner.
It is known to a skilled person how to ensure that part of the light escapes from the fibre. It can e.g. be done by imparting impurities to the sheath of the fibre or by making mechanical notches or patterns in the fibre. The part of the light which is to escape from the fibre may also be controlled by controlling the ratio of the refractive index of a core to that of a sheath of a light guide.
FIG. 7
shows a flow chart for the storage of program steps. Step
701
corresponds to step
211
. The flow chart shows how a user can store own rules transferred from an external unit for e.g. another toy element, as stated above, or from a personal computer. In an embodiment, just references to the rules stored in the toy element are transferred. This reduces the necessary bandwidth for communication between the toy elements. It is checked in step
702
whether download signals are received from external units. If this is the case, it is checked in step
703
whether the download signals are valid. If the signals are not valid (no), a sound indicating an error is played in step
704
. If the signals are valid (yes), it is checked whether the sign are to be interpreted as commands which are to be executed at once (execute), or whether the signals are to be interpreted as commands which are to be stored with a view to subsequent execution (save). If the commands are to be executed at once, this is done in step
706
, and then the program returns to step
702
. If the commands are to be stored, a recognition sound is played in step
707
and the command is stored as a program step in step
708
in the storage
709
.
An example of a command to be carried out at once may be that the commands in the storage
709
are to be executed.
In an alternative embodiment, the user's own rules may be formed by making a combination of existing rules without using an external unit.
FIG. 8
shows a block diagram for a first toy element which can transfer data to a second toy element. The toy element
801
comprises a plurality of electronic means for programming the toy element so that it can affect electronic units (e.g. motors) in response to signals picked up from various electronic sensors (e.g. electrical switches).
The toy element may hereby be caused to perform sophisticated functions such as e.g. event-controlled movement, on condition that the toy element is combined with the electronic units/sensors in a suitable manner.
The toy element
801
comprises a microprocessor
802
which is connected to a plurality of units via a communications bus
803
. The microprocessor
802
can receive data via the communications bus
803
from two A/D converters “A/D input #1”
105
and “A/D input #2”
806
. The A/D converters can pick up discrete multibit signals or simple binary signals. Furthermore, the A/D converters are adapted to detect passive values such as e.g. ohmic resistance.
The microprocessor
802
can control electronic units such as e.g. an electric motor (not shown) via a set of terminals “PWM output #1”
807
and “PWM output #2”,
808
. In a preferred embodiment of the invention, the electronic units are controlled by a pulse width modulated signal.
Further, the toy element can emit sound signals or sound sequences by controlling a sound generator
809
, e.g. a loudspeaker or piezoelectric unit.
The toy element can emit light signals via the light source “VL output”
810
. These light signals may be emitted by means of light-emitting diodes. The light-emitting diodes may e.g. be adapted to indicate various states for the toy element and the electronic units/sensors. The light signals may moreover be used as communications signals for other toy elements of a corresponding type. The light signals may e.g. be used for transferring data to another toy element via a light guide.
The toy element can receive light signals via the light detector “VL input”
111
. These light signals may be used inter alia for detecting the intensity of the light in the room in which the toy element is present. The light signals may alternatively be received via a light guide and represent data from another toy element or a personal computer. The same light detector may thus have a communication function via a light guide as well as serve as a light sensor for detecting the intensity of the light in the room in which the toy element is present.
In a preferred embodiment, “VL input”
811
is adapted to selectively either communicate via a light guide, or alternatively to detect the intensity of the light in the room in which the toy element is present.
Via the infrared light detector “IR input/output”
812
, the toy element can transfer data to other toy elements or receive data from other toy elements or e.g. a personal computer.
The microprocessor
802
uses a communications protocol for receiving or transmitting data.
The display
804
and the keys “shift”
813
, “run”
814
, “select”
815
and “start/interrupt”
816
constitute a user interface for operating/programming the toy element. In a preferred embodiment, the display is an LCD display that can show a plurality of specific icons or symbols. The appearance of the symbols on the display may be controlled individually, e.g. an icon may be visible, be invisible and be caused to flash.
By affecting the keys, the toy element may be programmed at the same time as the display provides feedback to the user about the program which is being generated or executed. This will be described more fully below. As the user interface comprises a limited number of elements (that is a limited number of icons and keys), it is ensured that a child who wants to play with the toy will quickly learn how to operate it.
The toy element also comprises a memory
817
in the form of RAM and ROM. The memory contains an operating system “OS”
818
for control of the basic functions of the microprocessor, a program control “PS”
819
capable of controlling the execution of user-specified programs, a plurality of rules
820
, each rule consisting of a plurality of specific instructions for the microprocessor, and a program
821
in RAM which utilizes the specific rules.
In a preferred embodiment, the toy element is based on a so-called single chip processor which comprises a plurality of inputs and outputs, a memory and a microprocessor in a single integrated circuit.
In a preferred embodiment, the toy element comprises light-emitting diodes which can indicate the direction of rotation of connected motors.
Claims
- 1. A remote controlled toy element for remote control by means of signals from a remote control unit, said toy element comprisinga sensor which is coupled to a microprocessor for detection of the signals, at least one unit which is controlled by the microprocessor to control the at least one unit in response to a program which is executed by the microprocessor, said program comprising program steps which when executed make the microprocessor responsive to the signals, wherein the toy element is arranged to record a pulse pattern with pulses which have flanks, and to control a predetermined of the at least one unit in dependence of how flanks, with intervals that are longer than 100 milliseconds, occurred temporally in the recorded pulse pattern.
- 2. A remote controlled toy element according to claim 1, wherein the toy element is arranged to respond to pulses of light.
- 3. A remote controlled toy element according to claim 1, wherein the toy element is arranged to respond to pulses of visible light.
- 4. A remote controlled toy element according to claim 1, wherein the toy element is arranged to respond to sound pulses.
- 5. A remote controlled toy element according to claim 1, wherein said intervals are longer than 200 milliseconds or 300 milliseconds.
- 6. A remote controlled toy element according to claim 1 wherein at least two different functions which are selected by means of signals from a remote control unit, wherein toy elements, after a received signal for selection of function, are arranged to emit a signal which depends on the received signal.
- 7. A remote controlled toy element according to claim 6, wherein the emitted signal is an acoustic signal.
- 8. A remote controlled toy element according to claim 6, wherein the emitted signal is an optical signal.
- 9. A remote controlled toy element according to claim 6, wherein the signal is emitted before the selected function is carried out.
- 10. A remote controlled toy element according to claim 6, wherein the toy element is arranged to compare a signal received from the remote control unit with a plurality of expected signals, and to emit a first signal in the event that the received signal matches one of the expected signals, and to emit a second signal in the event that the received signal does not match any of the expected signals.
Priority Claims (2)
Number |
Date |
Country |
Kind |
1999 00105 |
Jan 1999 |
DK |
|
1999 00144 |
Feb 1999 |
DK |
|
PCT Information
Filing Document |
Filing Date |
Country |
Kind |
PCT/DK00/00037 |
|
WO |
00 |
Publishing Document |
Publishing Date |
Country |
Kind |
WO00/44464 |
8/3/2000 |
WO |
A |
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Foreign Referenced Citations (5)
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CH |
3404260 |
Nov 1984 |
DE |
44 29 418 |
Feb 1996 |
DE |
2 215 227 |
Sep 1989 |
GB |
WO 9809265 |
Mar 1998 |
WO |