Remote game play in a wireless gaming environment

Information

  • Patent Grant
  • 9898889
  • Patent Number
    9,898,889
  • Date Filed
    Monday, June 15, 2015
    9 years ago
  • Date Issued
    Tuesday, February 20, 2018
    7 years ago
Abstract
A system employs a server computing system with an integrated database and wireless communications devices. The wireless communications devices permits players to take a position on a potential outcome of a game and includes remote game play and remote backline playing (taking a position on a potential outcome of a position on game outcome taken by a primary player occupying a player position at a gaming table) and other types of positions not involving money. In response to the electronic indication that the primary player is no longer occupying the player position at the gaming table the system automatically initiates a period locking out players taking positions on the potential outcome of the game such as a position on game outcome lock out period for such proposed backline positions on game outcome and modifies the user interface on a wireless device of the dealer accordingly.
Description
BACKGROUND

Field of the Invention


This description generally relates to the field of gaming, and more particularly to facilitating and automating the gaming environment via communications devices, for example, handheld wireless communications devices.


Description of the Related Art


Gaming has enjoyed phenomenal growth over the recent past, with the construction of numerous casinos to service the increasing demand for gaming opportunities.


Casinos provide a large variety of games and other forms of entertainment for their customers. For example, casinos may provide gaming machines such as slot machines, video slot machines or video poker machines. Casinos also provide table games such as baccarat, blackjack, various types of poker, craps, roulette, and big wheel or wheel of fortune, to name a few. Due to the large amounts of money, particularly cash, involved in gaming, casinos must carefully monitor the activities of both players and casino employees. Careful and continuous monitoring of gaming activities not only enhances security, but also permits the management to better manage the casinos' business, for example, selecting the number and mix of tables, the hours of operation of various tables, staffing, etc.


Most casinos employee a large number of individuals to manually track the gaming activities. These individuals, often referred to as “pit bosses”, observe the activity at various tables and/or gaming machines, and manually record the activity. In some casinos, the manually recorded information is later manually entered into one or more computing systems. This information may include information regarding the dealer's performance, for example, the number of hands dealt during all or a portion of a dealer's shift, average house take, etc. This information may also include information regarding a player's performance. The manual system suffers numerous drawbacks, including the delay in entry and processing of the information by the computing systems, if any, the use of disparate databases to store information, and the added opportunity to introduce errors while transferring the information from manually recorded sheets to the computing systems.


A number of systems have been proposed for automating certain aspects of tracking a player's performance. Many casinos employ player identification or “comp” cards to identify players and automated systems for monitoring how long a player remains at a gaming table. In such systems, the time is typically determined as the time between a first reading of the comp card when the player arrives at a gaming table and a second reading when the player leaves the gaming table. These systems typically rely on manual observations in order to estimate the amount played and consequently the amount of complimentary benefit to be awarded to the player. Some players have learned to take advantage of these systems to enhance the value of complimentary benefits, commonly referred to as “comps,” received by increasing the positions they are taking when the pit boss is watching, and reducing the positions they are taking when the pit boss is not watching.


Further, many casinos experience a wide fluctuation in the number of customers who wish to play or otherwise enjoy the various accommodations offered by the casino. These fluctuations may be periodic, for example, daily, weekly, monthly or yearly, or may be non-periodic, for example, during special events. The building and staffing of new casino facilities is daunting. Zoning, the cost of land, the cost of construction, cost of equipment, and the costs associated with background checking, training and keeping casino staff available are substantial. Casino operators are thus typically presented with the unenviable decision of committing significant resources to building and staffing sufficiently to accommodate the maximum number of players during times of high demand, or risk losing business during times of high demand.


Like any business, casinos can greatly benefit by increasing the timeliness and accuracy of data capture, and by seamlessly integrating the data in its various database systems. Casinos can also greatly benefit if variations in demand can be accommodated without building and staffing new facilities.


BRIEF SUMMARY OF THE INVENTION

A method may be summarized as including receiving input indicative of which primary player positions at a gaming table are occupied by at least one respective primary player; and in response to the received input: configuring a user interface to present at least one user-selectable game outcome position type icon for each of the occupied primary player positions at the gaming table, the game outcome position type icon selectable to indicate a type of position a player is taking on a potential outcome of a game; and configuring the user interface to prevent entry of a game outcome position type for any unoccupied player position at the gaming table.


A selection of the at least one user-selectable game outcome position type icon may logically associate at least one of the primary player or the primary player positions with a type of game outcome position in at least one non-transitory computer-readable medium for at least one instance of a game. Each of the user-selectable game outcome position type icons for a respective primary player position may have a respective legend indicative of a type of game outcome position that is selectable by the primary player at the respective primary player position. The configuring the user interface to prevent entry of the game outcome position type for any unoccupied primary player positions at the gaming table may include omitting any game outcome position type icons for the unoccupied primary player positions from the user interface. The configuring the user interface to prevent entry of the game outcome position type for any unoccupied primary player positions at the gaming table may include presenting non-selectable game outcome position type icons for the unoccupied primary player positions. The receiving input indicative of which primary player positions at the gaming table are occupied may include detecting selection of at least one user-selectable icon of a plurality of user-selectable icons respectively representing each primary player position at the gaming table. The receiving input indicative of which primary player positions at the gaming table are occupied may include detecting by at least one sensor a physical presence or absence of at least one of a player or a game piece at the primary player positions.


The method may further include: in response to the detecting, detecting selection of one or more of the user-selectable game outcome position type icons; and changing an appearance of the respective selected user-selectable game outcome position type icons to visually indicate a selected status or condition.


The changing the appearance may include highlighting or removing highlighting of the respective selected user-selectable game outcome position type icons.


The method may further include: in response to the detecting selection of one or more of the user-selectable game outcome position type icons, transmitting game outcome position type selection information to a back end system.


The method may further comprise sending by the back end system an update to a secondary player operated wireless tablet device.


A method may be summarized as including: receiving input indicative of which primary player positions at a gaming table are occupied by at least one respective primary player; in response to the received input, configuring a user interface to allow selection by a secondary player of an occupied primary player position via a number of user-selectable icons of the user interface and prevent selection by the secondary player of unoccupied primary player positions.


The method may further include: determining if primary a player position previously selected by the secondary player is currently unoccupied; and notifying the secondary player via the user interface.


The method may further comprise determining if a primary player position previously selected by a secondary player is currently unoccupied and resetting a primary player position selection of the secondary player in response.


The configuring the user interface may include configuring the user interface by presenting respective ones of the user-selectable icons for each of the occupied primary player positions without presenting any icon for each of the unoccupied primary player positions. The configuring the user interface may include configuring the user interface by presenting respective ones of the user-selectable icons for each of the occupied primary player positions and presenting icons that are not user selectable for each of the unoccupied primary player positions. The receiving input may include receiving a number of wireless signals from a back end system. The wireless signals from the back end system may be indicative of primary player position occupancy information received from a front end device operated by casino personnel.


A non-transitory computer readable storage medium may be summarized as: having computer computer-executable instructions stored thereon that when executed by a computer processor cause the computer processor to perform: receiving input indicative of which primary player positions at a gaming table are occupied by at least one respective primary player; and in response to the received input: configuring a user interface to present at least one user-selectable game outcome position type icon for each of the occupied primary player positions at the gaming table, the game outcome position type icon selectable to indicate a type of position a player is taking on a potential outcome of a game; and configuring the user interface to prevent entry of a game outcome position type for any unoccupied player position at the gaming table.


A selection of the at least one user-selectable game outcome position type icon may cause the computer-executable instructions, when executed by the computer processor, to further cause the computer processor to logically associate at least one of the primary player or the primary player positions with a type of game outcome position for at least one instance of a game. Each of the user-selectable game outcome position type icons for a respective primary player position may have a respective legend indicative of a type of game outcome position that is selectable by the primary player at the respective primary player position.


A wireless communication device operable to facilitate gaming may be summarized as including: a processor; a processor-readable memory that stores instructions executable by the processor to cause the processor to: receive input indicative of which primary player positions at a gaming table are occupied by at least one respective primary player; and in response to the received input: configure a user interface to present at least one user-selectable game outcome position type icon for each of the occupied primary player positions at the gaming table, the game outcome position type icon selectable to indicate a type of position a player is taking on a potential outcome of a game; and configure the user interface to prevent entry of a game outcome position type for any unoccupied player position at the gaming table.


The executable instructions may further cause the processor to: determine if primary a player position previously selected by the secondary player is currently unoccupied; and notify the secondary player via the user interface. The executable instructions may further cause the processor to determine if a primary player position previously selected by a secondary player is currently unoccupied and reset a primary player position selection of the secondary player in response.





BRIEF DESCRIPTION OF THE SEVERAL VIEWS OF THE DRAWINGS

In the drawings, identical reference numbers identify similar elements or acts. The sizes and relative positions of elements in the drawings are not necessarily drawn to scale. For example, the shapes of various elements and angles are not drawn to scale, and some of these elements and angles are arbitrarily enlarged and positioned to improve drawing legibility. Further, the particular shapes of the elements as drawn are not intended to convey any information regarding the actual shape of the particular elements, and have been solely selected for ease of recognition in the drawings.



FIG. 1 is a schematic diagram of a casino communications system employing a network comprising a number of wired access points such as pit podium personal computers, a number of wireless communications devices, a number of wireless access points for providing communications with the wireless communications devices, and a server computing system, according to one illustrated embodiment.



FIG. 2 is a front plan view of a wireless communications device suitable for use as part of the casino communications system of FIG. 1, according to one illustrated embodiment.



FIG. 3 is a functional block diagram of a wireless communications device suitable for use as part of the casino communications system of FIG. 1, according to one illustrated embodiment.



FIG. 4 is a schematic diagram of a casino communications system integrated with a casino management system according to one illustrated embodiment.



FIG. 5 is a schematic diagram of a data exchange model for the casino communications system according to one illustrated embodiment.



FIG. 6 is a front plan view of the wireless communications device of FIG. 1, showing a login screen of a graphical user interface, according to one illustrated embodiment.



FIG. 7A is a front plan view of the wireless communications device of FIG. 1, showing a portion of a tracking screen of a graphical user interface, according to one illustrated embodiment.



FIG. 7B is a front plan view of the tracking screen of FIG. 7A.



FIG. 8 is a front plan view of the wireless communications device of FIG. 1, showing a portion of an assign new player screen of a graphical user interface, according to one illustrated embodiment.



FIG. 9 is a front plan view of the wireless communications device of FIG. 1, showing a portion of a search results screen of a graphical user interface, according to one illustrated embodiment.



FIG. 10 is a front plan view of the wireless communications device of FIG. 1, showing a portion of an end session screen of a graphical user interface, according to one illustrated embodiment.



FIG. 11 is a front plan view of the wireless communications device of FIG. 1, showing a portion of a move player screen of a graphical user interface, according to one illustrated embodiment.



FIG. 12 is a flow diagram of a method useful for controlling remote game play directly on a game occurring at a gaming table, without intermediary decisions or actions by the player(s), according to one illustrated embodiment.



FIGS. 13A-13B are a flow diagram of a method useful for controlling remote game play directly on a game occurring at a gaming table, with intermediary decisions or actions by the player(s), according to one illustrated embodiment.



FIG. 14 is a flow diagram of a method useful for controlling remote game play indirectly on a game occurring at a table game or on a gaming machine by a secondary player, without intermediary actions or decisions by the secondary player, according to one illustrated embodiment.



FIGS. 15A-15B are a flow diagram of a method useful for controlling remote game play indirectly on a game occurring at a table game or on a gaming machine with intermediary actions of decisions by the primary player(s), according to one illustrated embodiment.



FIG. 16 is a flow diagram of a method in which positions taken by players on the outcome of the game are accepted if entered into the wireless communications device before initial and/or intermediary positions are locked out, according to one illustrated embodiment.



FIG. 17 is a flow diagram of a method in which positions taken by players on the outcome of the game are accepted if received by a casino server computing system before initial and/or intermediary positions are locked out, according to one illustrated embodiment.



FIG. 18 is a flow diagram of a method in which secondary players are prevented from taking a position on the outcome of the game based on an empty position.



FIG. 19 is a flow diagram of a method in which a dealer user interface is automatically configured upon a primary player arriving at a player position.



FIG. 20 is a flow diagram of a method in which a dealer user interface is automatically configured upon a primary player leaving the player position.



FIG. 21 is a flow diagram of a method in which a secondary player automatically follows a non-anonymous primary player to take positions on the outcome of game play of the primary player when the primary player changes player positions.



FIG. 22 is a front plan view of the wireless communications device of FIG. 1, showing a portion of a game type selection screen of a graphical user interface, according to one illustrated embodiment.



FIG. 23 is a front plan view of the wireless communications device of FIG. 1, showing a portion of a table limit screen of a graphical user interface, according to one illustrated embodiment.



FIG. 24 is a front plan view of the wireless communications device of FIG. 1, showing a portion of a select game screen of a graphical user interface, according to one illustrated embodiment.



FIG. 25 is a front plan view of the wireless communications device of FIG. 1, showing a backline playing screen of a graphical user interface for a game of Baccarat, according to one illustrated embodiment.



FIG. 26 is a front plan view of the wireless communications device of FIG. 1, showing a direct playing screen of a graphical user interface for a game of Baccarat, according to one illustrated embodiment.



FIG. 27 is a front plan view of the wireless communications device of FIG. 1, showing a procured table screen of a graphical user interface for a dealer in a game of Baccarat, according to one illustrated embodiment.



FIG. 28 is a front plan view of the wireless communications device of FIG. 1, showing a table dealing screen of a graphical user interface for a dealer in a game of Baccarat, according to one illustrated embodiment.



FIG. 29 is a schematic diagram of a data structure suitable to implement the position transaction packet structure, according to one illustrated embodiment.



FIG. 30 is a schematic diagram of a data structure suitable to implement the position transaction packet structure, according to another illustrated embodiment.



FIG. 31 is a flow diagram of a method of operating the casino server computing system, according to one illustrated embodiment.





DETAILED DESCRIPTION OF THE INVENTION

In the following description, certain specific details are set forth in order to provide a thorough understanding of various embodiments of the invention. However, one skilled in the art will understand that the invention may be practiced without these details. In other instances, well-known structures associated with cameras, imagers, scanners, optics, computers, computer networks, data structures, databases, and networks such as the Internet or cellular networks, have not been described in detail to avoid unnecessarily obscuring the descriptions of the embodiments of the invention.


Unless the context requires otherwise, throughout the specification and claims which follow, the word “comprise” and variations thereof, such as “comprises” and “comprising” are to be construed in an open, inclusive sense, that is as “including but not limited to.”


Reference throughout this specification to “one embodiment” or “an embodiment” means that a particular feature, structure or characteristic described in connection with the embodiment is included in at least one embodiment of the present invention. Thus, the appearances of the phrases “in one embodiment” or “in an embodiment” in various places throughout this specification are not necessarily all referring to the same embodiment. Furthermore, the particular features, structures, or characteristics may be combined in any suitable manner in one or more embodiments.


The headings provided herein are for convenience only and do not interpret the scope or meaning of the claimed invention.


Environment



FIG. 1 shows a gaming environment, such as a casino 10, having a number of areas for performing, participating or otherwise engaging in various activities typically associated with casinos. For example, the casino 10 may include a number of gaming areas 12 devoted to gaming activities. Gaming areas 12 may include a number of games such as banks of gaming machines 14 and/or gaming tables such as baccarat 18, blackjack 16, poker 20, roulette 22, and/or big wheel 24 tables to name a few. Only one gaming area and only one of each type of table is enumerated in FIG. 1 for the sake of clarity of illustration. The games may be clustered in groups commonly referred to as pits. Also, for example, the casino 10 may include one or more customer facility areas 26 devoted to customer facilities such as guest rooms, restaurants, coffee shops, souvenir or gift shops, gymnasiums, restrooms, and/or childcare facilities. Also for example, the casino 10 may include one or more entertainment areas 28 such as theaters or nightclubs or play areas. The casino may further include one or more backroom areas 30, such as counting rooms and/or cashiers' or tellers' cages. These areas 12, 26, 28 are typically connected by walkways 32.


The casino may employ a network 34. The network 34 may include a number of wired access points such as pit podium personal computers 36 linked to the network 34 by one or more network switches 38. Note only one pit podium personal computer 36 and only one network switch 38 is enumerated in FIG. 1 for the sake of clarity or presentation. In typical use, the pit podium personal computers 36 will provide information to casino personnel such as dealers or pit bosses, regarding a specific player's performance, previous history with the casino, and/or preferences. Additionally, the pit podium personal computers 36 may be manually operated by authorized casino personnel, for entering gaming information.


The network 34 may additionally or alternatively include a number of wireless access points 40 linked to the network 34 by one or more network switches 38. Note only one wireless access point 40 is enumerated in FIG. 1 for the sake of clarity of presentation. The wireless access points 40 include receivers and antennas, and may also include transmitters to allow wireless communications with one or more casino server computing systems 42 by one or more wireless communications devices 44 via the network 34. Note only one wireless communications device 44 is enumerated in FIG. 1 for the sake of clarity or presentation.


In one embodiment, the wireless communications devices 44 are distributed to authorized casino personnel, such as pit bosses, to allow the casino personnel to manually enter information regarding customers or players, and/or employees such as dealers, servers or wait staff. In another embodiment, the wireless communications devices 44 are distributed to customers or players, for example, to allow players to play, track their own comps and/or to order services and merchandise such as food, drinks, tickets, parking valet, cleaning, room service, etc. Playing may include taking a position directly on the outcome of a game, taking a position indirectly on the outcome of a game (i.e., backline playing) and taking positions on intermediary outcomes of games or outcomes of players at various tables and/or gaming machines. In some embodiments, the wireless communications devices 44 may be the player's own personal device appropriately configured to communicate with the applicable casino systems, or another device not owned by the casino appropriately configured to communicate with the applicable casino systems.


The wireless access points 40 may be distributed about the casino 10, including one or more floors, to provide wireless coverage of all or selected portions of the casino 10. For example, the wireless access points 40 may be distributed in a grid pattern, and attached to the ceiling or walls of the casino 10. The wireless access points 40 may be attached to various equipment or structures such as the gaming tables 16-24 and/or gaming machine banks 14. The wireless access points 40 may further be distributed in guest rooms (not shown).


While illustrated as a single network 34, the network may be composed of one or more networks, interconnected via various bridges, routers and/or other network equipment, as will be readily apparent to one of skill in the art. While FIG. 1 illustrates a number of pit podium personal computers 36 and wireless access points 40 positioned within the casino 10, in some embodiments one or more wired or wireless access points may exist outside of the casino 10, as will be readily apparent to those of ordinary skill in the art.



FIGS. 2 and 3 show a wireless communications device 44 according to one illustrated embodiment. The wireless communications devices 44 may take the form of personal digital assistants (PDAs), handheld personal computers (PCs), tablet computers, netbooks, appropriately configured cellular telephones or smart phones, or other handheld communications devices. Suitable wireless communications devices 44 may, for example, take the form of devices with wireless local area network (WLAN) capability per IEEE specification 802.11b.


The wireless communications devices 44 may include a power button 49 and a user interface such as one or more buttons 46 and/or display 48 such as a liquid crystal display (LCD) which may, or may not, be touch-sensitive to serve as a user input device. Where the display 48 is touch-sensitive, the wireless communications devices 44 may in some instances include a stylus (not shown) to enter information via the touch-sensitive display 48. The wireless communications devices 44 may also include a magnetic strip reader, bar code or symbol reader, or radio frequency identification (RFID) reader (not shown) to read identifying information from media such as player complimentary (“comp”) cards, and/or credit, debit and gift cards or other cards or devices having such magnetic strips, bar codes, symbols, or RFID transmitters.


The wireless communications devices 44 may include a processor 52, and memory such as random access memory (RAM) 54, Read Only Memory (ROM) 56, flash memory and/or electronically erasable programmable read only memory (EEPROM) coupled by one or more system buses 58 to store data and instructions for execution by the processor 52. The wireless communications devices 44 may also include an interface driver 50 to couple user entries at the one or more buttons 46 or touch screen entries to the processor 52, and/or a display driver 62 to couple display data from the processor 52 to the display 48.


The wireless communications devices 44 may also include a transmitter and receiver, or transceiver 64 under the control of the processor 52, and coupled to one or more external or internal antennas (not shown) to wirelessly transmit and/or receive information. Additionally, or alternatively, the wireless communications devices 44 may include an illuminator (not shown), for example, a laser or a light emitting diode (LED) such as an infrared LED to optically transmit information. Optical transmission requires line-of-sight between the transmitter and receiver, which is typically considered to be a disadvantage, but may be considered advantageous where security is a concern or where location determination is desirable.


The wireless communications devices 44 may optionally include a smartcard 67, RFID chip, or similar module. The smartcard 67, RFID chip, or similar module may encode a unique identifier which may be associated with a user, for example, via a secure database operated by the casino. The smartcard 67, RFID chip, or similar module may be programmable by the casino to encode the unique identifier which may be associated with the user. The smartcard 67, RFID chip, or similar module may be permanently secured in the wireless communications device 44. Alternatively, the smartcard 67, RFID chip, or similar module may be selectively removable therefrom and installable in another wireless communications device, allowing the user to easily upgrade wireless communications devices 44, use their own personal communications device 44, or switch wireless communications devices 44, for example, based on the particular casino they are patronizing.


The unique identifier may advantageously be hardwired in the smartcard 67, and may not be read, copied or otherwise discernable without the destruction of the smartcard 67. For example, the unique identifier may be used to generate responses to identification queries produced by the casino system. The smartcard 67 may execute a cryptographic algorithm to generate the response using the unique identifier. In one embodiment, the cryptographic algorithm may take the form of a public/private key pair algorithm. The smart card 67 may also employ a seed or other value provided in the identification query in generating the response using the cryptographic algorithm. Consequently, the unique identifier and/or cryptographic algorithm is only known by the casino server computing system 42, and the unique identifier itself is never transmitted beyond the casino server computing system 42 or firewall associated therewith.


The identifying information may be related by the casino server computing system 42 to an equipment identifier physically associated with the wireless communication device (e.g., stored in memory 54, 56 or microprocessor 52). This may, for example, allow the casino server computing system 42 to determine whether a particular wireless communications device 44 is authorized for use, and also whether the particular user using the particular wireless communications device is the owner or authorized or registered user for the wireless communications device 44. Thus, the casino server computing system 42 may track stolen, lost or otherwise undesirable wireless communications devices 44, and deny access by such wireless communications devices 44 to the casino's automated facilities. Likewise, the casino server computing system 42 may track users who have bad debt, have been identified as cheaters or are otherwise undesirable, and deny access to the casino's automated facilities by smartcards 67 associated with such users. Further, the casino may rely on the smartcard 67 to verify the age of a user attempting to play. The user's age may be verified during a registration or authorization process. For example, casino personnel may verify age from a government issued identification document (e.g., driver's license, passport) as a prerequisite to receiving a smartcard 67 or to registering or otherwise authorizing the smartcard 67 for use in playing. Allowing a minor to use a smartcard 67 may be considered a crime similar to lending a minor a drivers license. As a further example, a photograph of the authorized or registered smartcard user may be displayed by a wireless communications device 44 used by a casino employee, for example, when suspicion exists that a minor is playing. This approach may be enhanced with the use of biometric data captured by one or more biometric sensors, which may be a part of the wireless communications device 44 or a peripheral device. Biometric data may include iris scan, finger or thumbprints, voice samples, or other biometric measures.


The wireless communications devices 44 may optionally include a global positioning system (GPS) receiver 68 to receive GPS positioning information from one or more GPS satellites. The wireless communications device 44 may provide the global positioning data to the casino server computing system(s) 42 (FIG. 1). Additionally, or alternatively, the casino server computing system(s) 42 may optionally employ other means for determining the location of the wireless communications device 44, for example, triangulation, delay between receipt of a signal by two or more wireless access points 40, determination of signal strength at two or more wireless access points 40, or other similar techniques.



FIG. 4 shows one embodiment of a casino communications system 70, employing the network 34, pit podium personal computers 36, network switches 38, wireless access points 40, the casino server computing system(s) 42, and wireless communications devices 44a, 44b, 44c. Additionally, the casino communications system 70 may include a variety of gaming table or gaming machine (e.g., slots, video slots, video poker) based automatic data collection systems 72a, 72b, 72c, such as the table game data collection system discussed in commonly assigned U.S. Pat. No. 6,460,848. These automatic data collection systems, collectively referenced as 72, may communicate over the network 34 with the casino server computing system(s) 42 via one or more of the network switches 38.


The casino communications system 70 may additionally or alternatively include an interface 74 to casino information services 76. For example, the interface 74 may include a digital subscriber line (DSL) or cable modem 78, a LAN or WAN connection 80 to a firewall or virtual private network (VPN) 82 between the modem 78 and a network switch 38.


The casino server computing system(s) 42 may serve as a proxy for the casino's legacy networked computing system(s) 84. The legacy networked computing system(s) 84 may, for example, comprise a local area network (LAN) 86 including a casino management system (CMS) 88, one or more casino personal computers 90, one or more network switches 92, and a router 94. The legacy networked computing system(s) 84 may, for example, include one or more of the following: existing player comp systems, security systems, reservation systems, room service systems, telephone billing systems, POS terminals and/or systems, accounting systems, employee tracking and monitoring systems.



FIG. 5 shows a data exchange model 100 illustrating bi-directional communications between the casino communications system 70 and the CMS 88 for facilitating the integration of information between pit podium personal computers 36, wireless communications devices 44, automatic data collection systems 72, and the legacy CMS 88. In particular, a real-time interface 102 provides time sensitive bi-directional communications between a database 104 via Java system 106 and a CMS database 108 via legacy system 110 (e.g., AS/400). For example, the real-time interface 102 may transfer player rating and/or player comp information. The database may communicate with one or more of the wireless communications devices 44 via suitable communications channels 112a, 112b. Additionally, a delayed queue interface 114 provides less time sensitive bi-directional communications between the casino communications system 70 and the CMS 88.


Monitoring/Tracking of Players



FIG. 6 shows a login screen 150 of a graphical user interface as displayed by a wireless communications device 44, according to one illustrated embodiment.


The login screen 150 may include the name and/or advertisement 152 for the particular casino. The login screen 150 includes a user name field 154 for entry of a user name and a password field 156 for entry of a user password. Access is denied unless an authorized user name and corresponding password are entered into the appropriate fields 154, 156. A user-selectable login icon 158 allows the user to submit the user name and password for authentication/verification. The user may be an employee of the casino or a player. However, the various graphical user interfaces and tracking functionalities provided to casino employees and players will be different. The various graphical user interfaces and tracking functionalities available to users and players are selectable by the casino. The various graphical user interfaces and tracking functionalities, for example, may be based on permissions attributed to or otherwise given to particular player or employee accounts by the casino.



FIGS. 7A and 7B show a tracking screen 160 of a graphical user interface as displayed by a wireless communications device 44, according to one illustrated embodiment. The tracking screen 160 shows the tables and/or active players that are being tracked. The tracking screen 160 of the graphical user interface is an example that may be used by an employee or a player to track and select particular tables, games, player positions, or other particular players of interest. For example, a dealer may track and find a particular table to procure at which they will be dealing. Also, a player may track and select other particular non-anonymous players who have elected to make their location at a player position known to all other players or particular other players selected by the non-anonymous player. In this way, the player may select one or more particular non-anonymous primary players on whom they would like to take secondary or indirect (i.e., backline) positions. Using the tracking screen 160 of the graphical user interface, a player may also select particular games at particular tables or positions on the table on which they would like to remotely take a position on the direct outcome of the game.


The tracking screen 160 includes a user-selectable scrollable bar 162 for viewing additional portions of the tracking screen 160. The tracking screen 160 also includes a user-selectable and scrollable menu 164 for identifying and selecting among a number of pits to display. The tracking screen 160 displays each gaming table and/or gaming machine in the selected pit as a separate row 166a-166f. Each player position at the gaming table or gaming machine is also identified by a suitable selectable icon 168 (only one called out in the figures for sake of clarity of illustration). The selectable icon 168 may indicate whether the corresponding position is vacant or occupied by a player such as by displaying a certain color, by bolding, or highlighting the icon. Also or instead, once the user selects the icon, such information may be presented indicating whether the position is occupied or vacant and also may indicate information identifying a non-anonymous player occupying the position. In the illustrated example, the tracking screen 160 shows a selected pit identified as PIT-02, which includes six (6) baccarat tables, each with seven (7) player positions. The tracking screen 160 may further include a user-selectable icon 170 for logging off.



FIG. 8 shows an assign new player screen 300 of a graphical user interface as displayed by a wireless communications device 44, according to one illustrated embodiment. The assign new player screen 300 allows a user such as a casino employee to enter a new player into the casino communications system 70 using the wireless communications device 44 and may allow a user such as a player to search for one or more other particular non-anonymous players on which they would like to take indirect (i.e., backline) positions.


The assign new player screen 300 includes a pit identification field 302, a table identification field 304, and a player position field 306 in which a user may enter a pit identifier, table identifier, and player position, respectively, of a selected pit, table, and and/or player position. The assign new player screen 300 may include a casino identifier field 308, where the user may enter a casino identifier. The assign new player screen 300 may also include a player identifier field 310 where the user may enter a player identifier, player first and second name fields 312, 314 where the user may enter player first and second name, respectively, and a city field 316 where the user may enter a city associated with the player such as a city of primary residence. Where known, this information helps to uniquely identify a player. The assign new player screen 300 may include a user-selectable search icon 316, which the user may use to lookup or otherwise search for a particular player based on the information entered into one or more of the fields of the assign new player screen 300.



FIG. 9 shows a search results screen 320 of a graphical user interface as displayed by a wireless communications device 44, according to one illustrated embodiment. The search results screen 300 provides a user with results in response to selection of the search icon 316 of the assign new player screen 300.


The search results screen 320 includes a pit identification field 322, a table identification field 324 and a player position field 326 which display pit identifier, table identifier, and player position, respectively, of a selected pit, table, and player. The player position field may show different types of identification data depending on whether the user is a casino employee or another player. In the illustrated embodiment, the player position field 326 displays the player position number of the player. The search results screen 320 lists names 328a, 328b of each player that matches the criteria identified or entered in the fields of the assign new player screen 300 when the search icon 316 was selected, with associated user-selectable icons 330a, 330b for selecting the associated name. If multiple names match the search criteria, the pit identification field 322, table identification field 324 and player position field 326 display the pit identifier, table identifier, and player position of the first player on the list presented and will display information corresponding to other players in the list presented upon selection of the other players' names. In some instances, the same player may occupy multiple player positions at the same table. In some embodiments, the player names 328a, 328b may show only the players' first names (or other identification data or label) when the user is another player and may depend on how much information the non-anonymous player has chosen to be available to other players. The search results screen 320 may include a user-selectable search icon 332, selectable to perform further searching.


Once a player shown on the search results screen 320 is identified and selected by a user such as a dealer or other casino employee, if not already occupying a current player position at another table as shown in the pit identification field 322, table identification field 324 and player position field 326, the player may be entered into the casino communications system by the user as occupying (i.e., assigned to) a particular new player position, such that the player may be tracked by the casino and, in some instances, by other players. This tracking enables the other players to take indirect (i.e., backline) positions on the particular player or player position which the player will be occupying.


Also, once identified and selected by another player, if the identified player is currently occupying a player position as shown in the pit identification field 322, table identification field 324 and player position field 326, the other player may choose to take indirect (i.e., backline) positions on the particular player or player position(s) which the player is occupying at a table.



FIG. 10 shows an end session screen 340 of a graphical user interface as displayed by a wireless communications device 44, according to one illustrated embodiment. The end session screen 340 allows a user such as a casino employee to indicate when a player has stopped playing such that they may be tracked by the casino and, in some instances, by other players. The indication that the player has stopped playing also allows the casino to automatically prevent further indirect (i.e., backline) playing by other players on the player position previously occupied by the player and to automatically configure the graphical user interface of the casino employee's device (e.g., dealer's graphical user interface) and, in some embodiments, the graphical user interface of other players' devices to indicate the position is vacant.


The end session screen 340 includes a pit identification field 342, a table identification field 344 and a player position field 346 which display pit identifier, table identifier and player identifier, respectively, of a selected pit, table and player. The end session screen 340 also includes a player field 348 that identifies the player. The end session screen 340 further includes an end date and time field 350 that identifies the ending date and time and a walk amount field 352 where the user such as the casino employee may enter an actual or estimated amount of money (cash, chips and/or vouchers) with which the player is walking away from the gaming table or piece of gaming equipment. A user-selectable end session icon 354 allows the user to provide the information to the remainder of the casino communications system 70.



FIG. 11 shows a move player screen 360 of a graphical user interface as displayed by a wireless communications device 44, according to one illustrated embodiment. The move player screen 360 allows a user, such as a casino employee, to indicate when and to which new gaming table or gaming machine a player has moved, such that they may be tracked by the casino and, in some instances, by other players. The indication when and to which new gaming table or gaming machine a player has moved enables other players to find and take secondary (i.e., backline) positions on the particular player and thus provides the functionality for other players to follow a non-anonymous player and continue to take indirect (i.e., backline) positions on the particular non-anonymous player as they move player positions at a particular table, move tables, or switch games.


The move player screen 360 includes a pit identification field 362, a table identification field 364 and a player position field 366 where the user may enter the pit identifier, table identifier and player position to which the player has moved. The move player screen 360 also includes a player field 368 that identifies the player. The move player screen 360 further includes an end date and time field 370 that identifies the ending date and time and a walk amount field 372 where the user, such as the casino employee, may enter an actual or estimated amount of money (cash, chips and/or vouchers) with which the player is walking away from the gaming table or piece of gaming equipment before moving to another table or game. A user-selectable end session icon 374 allows the user to provide the information into the remainder of the casino communications system 70.


Game Play


Players may choose to locally play by physically occupying a player position or physically indicating a position the player is taking on an outcome of the game while at a gaming table or at a piece of gaming equipment such as a slot machine, video slot machine or video poker machine. Alternatively, a player may choose to remotely play without physically occupying a player position or physically indicating a position the player is taking on an outcome of the game while at a gaming table or at a piece of gaming equipment, using a wireless communications device 44. Playing via a wireless communications device 44 may be particularly advantageous during times of high demand when the casino is busy or crowded, or when it is otherwise difficult to find an available player position at a gaming table or piece of gaming equipment. Alternatively, playing via a wireless communications device 44 may advantageously allow players to play in a more discreet fashion, and/or in a player preferred setting, for example, a hotel room, lounge, restaurant, or theater.


When remotely playing via the wireless communications device 44, the player may be physically present at or proximate the gaming table or piece of gaming equipment, and may even be able to observe the play on the gaming table or piece of gaming equipment. However, the player will not occupy a player position at the gaming table (e.g., seat circle) or piece of gaming equipment. Alternatively, the remotely playing player may be physically distant from the gaming table or piece of gaming equipment, and unable to directly observe the play on the gaming table or piece of gaming equipment. As described in detail below, in such a situation the wireless communications device 44 may provide the player with a display and audio of the play at the gaming table, either as a video and audio feed of the actual play or as a simulation thereof. This allows the player to enjoy the experience of the sights and sounds of the game without the inconvenience of being physically present at the gaming table or piece of gaming equipment.


As used herein and in the claims, the terms “remotely taking a position,” “remote game play,” “remotely playing” or similar terms mean that the player is not physically occupying a player position and has not physically taken a position on the outcome of the game at the gaming table or gaming machine, even if the player is proximate the gaming table or gaming machine.


The player may choose to remotely play directly, taking positions directly on the outcome of the game using the wireless communications device 44. Alternatively, or additionally, the player may choose to remotely play indirectly using the wireless communications device 44. For example, the player may take a “backline” position on an outcome of play of another player who may occupy a position at the gaming table or piece of gaming equipment. In such situations, the player directly playing the game may be denominated as the primary player and the player indirectly playing may be denominated as the secondary player. Such a situation may accommodate further orders of players, for example, tertiary players.


Some games do not require or employ intermediary decisions after taking a position on the outcome of the game (e.g., no decision on whether to take additional playing cards, increasing, decreasing, adding amounts associated with the positions taken on the outcome of the game). Such games may, for example, include baccarat, roulette, wheel of fortune, craps, bingo, and/or keno. Other games typically include intermediary decisions by a player after placing taking on initial position on the game outcome (e.g., whether to take additional playing cards, increasing, decreasing, adding amounts associated with the positions taken on the outcome of the game). Such games may, for example, include blackjack, poker, and/or LET IT RIDE®.


Pieces of gaming equipment are typically configured to be played by individual players. Thus, the pieces of gaming equipment are typically “on demand” systems in that they are responsive to a single player, and the player may enter or exit play at any time, for example, by placing a currency or a gaming chip in the gaming machine. In contrast, gaming tables are typically set up to handle multiple players at a time and typically have seven or more player positions. Thus, anywhere from one to seven or more players may be playing a given gaming table. Players typically may enter or exit play at a gaming table only at completion of a game or round of a game.


In order to prevent players from obtaining an advantage over the casino and/or each other, it is important to exercise control over the timing of the taking of positions on the outcome of the game and/or removal of positions taken on the outcome of the game. The dealer or other personnel typically perform this function, limiting the placement or removal of positions taken on the outcome of the game to acceptable times or events. For example, in roulette a croupier may pass their hand over the table and announce no more bets while the wheel is spinning. Also for example, a stickman in craps may hold the dice until all positions on the outcome of the game have been taken by the players, or a dealer in baccarat will wait until the players have taken positions on the outcome of the game before dealing the playing cards.


Controlling the timing of position placement in remote game play is a significant problem. The casino communications system should ensure that positions on the outcome of the game are only taken by players at specified times or instances during the gaming. For example, the casino communications system may only allow positions on the outcome of the game to be taken by players via the wireless communications devices 44 before playing cards are dealt, or before a roulette wheel or wheel of fortune is spun. For some games, the casino communications system may allow positions on the outcome of the game to be taken by players during the game, either at specific periods or in response to the occurrence of defined events.


At set out herein, the particular approach used to control the timing of playing will depend on a variety of factors, such as: 1) whether the remote game play is in the gaming table environment or the gaming machine environment; 2) whether the game is intended for play by an individual player (e.g., on demand) or by multiple players; 3) whether the remote game play is direct or indirect (i.e., backline); and/or 4) whether the game includes intermediary decisions (e.g., hitting, additional positions to be taken by players on the outcome of the game, and/or removal of positions taken by players on the outcome of the game during play) or not.



FIG. 12 shows a method 600, that is useful for controlling remote game play directly on a game occurring at a gaming table, without intermediary decisions or actions by the player(s).


Optionally at 602, the wireless communications device 44 and/or some other device provides a scoreboard displaying results of previous games, sessions, or rounds, for example, providing a visual and/or audio prompt to a player or potential player displaying results of previous games, sessions, or rounds. The scoreboard displaying results of previous games, sessions, or rounds are gaming table specific and would typically be provided to the wireless communications device 44 from or by the casino server computing system(s) 42 via the casino communications system 70.


At 604, the wireless communications device 44 and/or some other device announces the opening of initial playing, for example, providing a visual and/or audio prompt to a player or potential player. The announcement may be provided in response to a signal provided to the wireless communications device 44 from or by the casino server computing system(s) 42 via the casino communications system 70, which is generated when the particular gaming table is ready to accept initial positions on the outcome of the game, typically between the end of one game or round and the start of a next game or round.


At 606, initial positions on the outcome of the game, if any, are accepted. As discussed in more detail below, in one embodiment the positions on game outcome are accepted at the wireless communications device, while in another embodiment the positions on game outcome are accepted at the casino server computing system(s) 42 that is part of the casino communications system 70.


At 608, the wireless communications device 44 and/or some other device announces the time remaining for initial playing, for example, providing a visual and/or audio prompt to a player or potential player. The announcement may be provided in response to a signal provided to the wireless communications device 44 from or by the casino server computing system(s) 42 via the casino communications system 70, which is generated by or in response to events on or a timer associated with the particular gaming table, or may be provided in response to a timer or other clock signal generated by the wireless communications device. The announcement may be repeated from time to time, updating the amount of time remaining. Alternatively or additionally, a countdown of the remaining time may be visually and/or aurally provided for all or some portion of the period during which initial positions on game outcome are accepted.


At 610, initial positions on game outcome, if any, are accepted. As discussed in more detail below, in one embodiment the positions on game outcome are accepted at the wireless communications device, while in another embodiment the positions on game outcome are accepted at the casino server computing system(s) 42 that is part of the casino communications system 70.


At 612, the wireless communications device 44 and/or some other device announces the closure of initial playing, for example, providing a visual and/or audio prompt to a player or potential player, and locks out taking further positions on game outcome at 614. The announcement and/or lockout may be provided in response to a signal provided to the wireless communications device 44 from or by the casino server computing system(s) 42 via the casino communications system 70, which is generated by or in response to events on or a timer associated with the particular gaming table, or may be provided in response to a timer or other clock signal generated by the wireless communications device.


At 616, the game starts. For example, the game may start with the dealing of cards, rolling of dice, spinning of a wheel, or drawing of a number. At 618, the game stops. For example, the game may stop when hands of playing cards are resolved against each other or against a standard, when a dice comes to a stop, a wheel stops spinning or a set of numbers have been drawn. In some embodiments, the dealer may indicate one or more particular winners, or indicate a particular hand as a winning hand by selecting or activating an icon on the wireless device 44 or other interface indicating the winning hand, which would indicate the game has stopped. At 620, the initial positions on game outcome are reconciled based on the outcome of the game event(s) and the positions taken on game outcome. In some embodiments reconciliation may take place on the wireless communications device 44, advantageously reducing the computational burden on the casino server computing system(s) 42. In some embodiments reconciliation may take place on the casino server computing system(s) 42, advantageously providing enhanced security.



FIGS. 13A-13B show a method 630 that is useful for controlling remote game play directly on a game occurring a gaming table, with intermediary decisions or actions by the player(s).


Optionally at 632, the wireless communications device 44 and/or some other device provides a scoreboard displaying results of previous games, sessions, or rounds, for example, providing a visual and/or audio prompt to a player or potential player displaying results of previous games, sessions, or rounds. The scoreboard displaying results of previous games, sessions, or rounds are gaming table specific and would typically be provided to the wireless communications device 44 from or by the casino server computing system(s) 42 via the casino communications system 70.


At 634, the wireless communications device 44 and/or some other device announces the opening of initial playing, for example, providing a visual and/or audio prompt to a player or potential player. The announcement may be provided in response to a signal provided to the wireless communications device 44 from or by the casino server computing system(s) 42 via the casino communications system 70, which is generated when the particular gaming table is ready to accept initial positions on game outcome, typically between the end of one game or round and the start of a next game or round.


At 636, initial positions on game outcome, if any, are accepted. As discussed in more detail below, in one embodiment the positions on game outcome are accepted at the wireless communications device, while in another embodiment the positions on game outcome are accepted at the casino server computing system(s) 42 that is part of the casino communications system 70.


At 638, the wireless communications device 44 and/or some other device announces the time remaining for initial playing, for example, providing a visual and/or audio prompt to a player or potential player. The announcement may be provided in response to a signal provided to the wireless communications device 44 from or by the casino server computing system(s) 42 via the casino communications system 70, which is generated by or in response to events on or a timer associated with the particular gaming table, or may be provided in response to a timer or other clock signal generated by the wireless communications device. The announcement may be repeated from time to time, updating the amount of time remaining. Alternatively or additionally, a countdown of the remaining time may be visually and/or aurally provided for all or some portion of the period during which initial positions on game outcome are accepted.


At 640, initial positions on game outcome, if any, are accepted. As discussed in more detail below, in one embodiment the positions on game outcome are accepted at the wireless communications device, while in another embodiment the positions on game outcome are accepted at the casino server computing system(s) 42 that is part of the casino communications system 70.


At 642, the wireless communications device 44 and/or some other device announces the closure of initial playing, for example, providing a visual and/or audio prompt to a player or potential player, and at 644 taking further positions on game outcome are locked out. The announcement and/or lockout may be provided in response to a signal provided to the wireless communications device 44 from or by the casino server computing system(s) 42 via the casino communications system 70, which is generated by or in response to events on or a timer associated with the particular gaming table, or may be provided in response to a timer or other clock signal generated by the wireless communications device.


At 646, the game starts. For example, the game may start with the dealing of cards, rolling of dice, spinning of a wheel, or drawing of a number.


At 647, the occurrence of a game event or a time is determined. For example, a game event may be the dealing of a first playing card, last playing card or other playing card, the spin of a wheel, a spinning wheel coming to a stop, roll of dice, an action by a player, dealer, other participant, or other casino personnel. The determination may be performed using sensors at the gaming table, or based on information from such sensors. Also, for example, time may be a period based on a time of day, week or year or on a period after or before the occurrence of an action or event occurring at the gaming table or elsewhere.


At 648, the wireless communications device 44 and/or some other device announces the opening of intermediary playing, for example, providing a visual and/or audio prompt to a player or potential player. The announcement may be provided in response to a signal provided to the wireless communications device 44 from or by the casino server computing system(s) 42 via the casino communications system 70, which is generated when the particular gaming table is ready to accept intermediary positions on game outcome, typically between the end of one game or round and the start of a next game or round.


At 650, intermediary positions on game outcome, if any, are accepted. As discussed in more detail below, in one embodiment the positions on game outcome are accepted at the wireless communications device, while in another embodiment the positions on game outcome are accepted at the casino server computing system(s) 42 that is part of the casino communications system 70.


At 652, the wireless communications device 44 and/or some other device announces the time remaining for intermediary playing, for example, providing a visual and/or audio prompt to a player or potential player. The announcement may be provided in response to a signal provided to the wireless communications device 44 from or by the casino server computing system(s) 42 via the casino communications system 70, which is generated by or in response to events on or a timer associated with the particular gaming table, or may be provided in response to a timer or other clock signal generated by the wireless communications device. The announcement may be repeated from time to time, updating the amount of time remaining. Alternatively or additionally, a countdown of the remaining time may be visually and/or aurally provided for all or some portion of the period during which intermediary positions on game outcome are accepted.


At 654, intermediary positions on game outcome, if any, are accepted. As discussed in more detail below, in one embodiment the positions on game outcome are accepted at the wireless communications device, while in another embodiment the positions on game outcome are accepted at the casino server computing system(s) 42 that is part of the casino communications system 70.


At 656, the wireless communications device 44 and/or some other device announces the closure of intermediary playing, for example, providing a visual and/or audio prompt to a player or potential player, and locks out taking further positions on game outcome at 658. The announcement and/or lockout may be provided in response to a signal provided to the wireless communications device 44 from or by the casino server computing system(s) 42 via the casino communications system 70, which is generated by or in response to events on or a timer associated with the particular gaming table, or may be provided in response to a timer or other clock signal generated by the wireless communications device.


At 660, the game stops. For example, the game may stop when hands of playing cards are resolved against each other or against a standard, when a dice comes to a stop, a wheel stops spinning or a set of numbers have been drawn. In some embodiments, the dealer may indicate one or more particular winners, or indicate a particular hand as a winning hand by selecting or activating an icon on the wireless device 44 or other interface indicating the winning hand, which would indicate the game has stopped. At 662, the initial positions on game outcome are reconciled based on the outcome of the game event(s) and the positions on game outcome taken. In some embodiments reconciliation may take place on the wireless communications device 44, advantageously reducing the computational burden on the casino server computing system(s) 42. In some embodiments reconciliation may take place on the casino server computing system(s) 42, advantageously providing enhanced security.



FIG. 14 shows a method 700 that is useful for controlling remote game play indirectly on a game occurring at a table game or on a gaming machine by a secondary player, without intermediary actions or decisions by the secondary players.


Optionally at 702, the wireless communications device 44 and/or some other device provides a scoreboard displaying results of previous games, sessions, or rounds, for example, providing a visual and/or audio prompt to a player or potential player displaying results of previous games, sessions, or rounds. The scoreboard displaying results of previous games, sessions, or rounds are gaming table specific and would typically be provided to the wireless communications device 44 from or by the casino server computing system(s) 42 via the casino communications system 70.


At 704, the wireless communications device 44 and/or some other device announces the opening of initial playing, for example, providing a visual and/or audio prompt to a secondary player or potential secondary player. The announcement may be provided in response to a signal provided to the wireless communications device 44 from or by the casino server computing system(s) 42 via the casino communications system 70, which is generated when the particular gaming table is ready to accept initial positions on game outcome taken by the secondary player(s), typically between the end of one game or round and the start of a next game or round.


At 706, initial positions on game outcome, if any, are accepted. As discussed in more detail below, in one embodiment the positions on game outcome are accepted at the wireless communications device, while in another embodiment the positions on game outcome are accepted at the casino server computing system(s) 42 that is part of the casino communications system 70.


At 708, the wireless communications device 44 and/or some other device announces the time remaining for initial playing, for example, providing a visual and/or audio prompt to a secondary player or potential secondary player. The announcement may be provided in response to a signal provided to the wireless communications device 44 from or by the casino server computing system(s) 42 via the casino communications system 70, which is generated by or in response to events on or a timer associated with the particular gaming table, or may be provided in response to a timer or other clock signal generated by the wireless communications device. The announcement may be repeated from time to time, updating the amount of time remaining. Alternatively or additionally, a countdown of the remaining time may be visually and/or aurally provided for all or some portion of the period during which initial positions on game outcome are accepted.


At 710, initial positions on game outcome from the secondary player(s), if any, are accepted. As discussed in more detail below, in one embodiment the positions on game outcome are accepted at the wireless communications device, while in another embodiment the positions on game outcome are accepted at the casino server computing system(s) 42 that is part of the casino communications system 70.


At 712, the wireless communications device 44 and/or some other device announces the closure of initial playing, for example, providing a visual and/or audio prompt to a secondary player or potential secondary player, and locks out taking further positions on game outcome at 714. The announcement and/or lockout may be provided in response to a signal provided to the wireless communications device 44 from or by the casino server computing system(s) 42 via the casino communications system 70, which is generated by or in response to events on or a timer associated with the particular gaming table, or may be provided in response to a timer or other clock signal generated by the wireless communications device.


At 716, the game starts. For example, the game may start with the dealing of cards, rolling of dice, spinning of a wheel, or drawing of a number. At 718, the game stops. For example, the game may stop when hands of playing cards are resolved against each other or against a standard, when a dice comes to a stop, a wheel stops spinning or a set of numbers have been drawn. At 720, the initial primary and secondary positions on game outcome are reconciled based at least in part on the outcome of the game event(s), the primary and secondary positions on game outcome taken, and the primary odds (i.e., game odds) and secondary odds (i.e., odds for a particular primary player). In some embodiments reconciliation may take place on the wireless communications device 44, advantageously reducing the computational burden on the casino server computing system(s) 42. In some embodiments reconciliation may take place on the casino server computing system(s) 42, advantageously providing enhanced security.


At 722, the casino server computer updates the scoreboard displaying results of previous games, sessions, or rounds, based at least in part on the outcome of the game.



FIGS. 15A-15B show a method 730 that is useful for controlling remote game play indirectly on a game occurring at a table game or on a gaming machine with intermediary actions of decisions by the primary player(s).


Optionally at 732, the wireless communications device 44 and/or some other device provides a scoreboard displaying results of previous games, sessions, or rounds, for example, providing a visual and/or audio prompt to a player or potential player displaying results of previous games, sessions, or rounds. The scoreboard displaying results of previous games, sessions, or rounds are gaming table specific and would typically be provided to the wireless communications device 44 from or by the casino server computing system(s) 42 via the casino communications system 70. Also, the wireless communications device 44 and/or some other device may provide the primary player odds, for example, providing a visual and/or audio prompt to a secondary player or potential secondary player. The primary player odds will typically vary over time, thus the primary player odds may be provided to the wireless communications device 44 from or by the casino server computing system(s) 42 via the casino communications system 70.


At 734, the wireless communications device 44 and/or some other device announces the opening of initial playing, for example, providing a visual and/or audio prompt to a secondary player or potential secondary player. The announcement may be provided in response to a signal provided to the wireless communications device 44 from or by the casino server computing system(s) 42 via the casino communications system 70, which is generated when the particular gaming table is ready to accept initial positions on game outcome, typically between the end of one game or round and the start of a next game or round.


At 736, initial positions on game outcome, if any, are accepted. As discussed in more detail below, in one embodiment the positions on game outcome are accepted at the wireless communications device, while in another embodiment the positions on game outcome are accepted at the casino server computing system(s) 42 that is part of the casino communications system 70.


At 738, the wireless communications device 44 and/or some other device announces the time remaining for initial playing, for example, providing a visual and/or audio prompt to a secondary player or potential secondary player. The announcement may be provided in response to a signal provided to the wireless communications device 44 from or by the casino server computing system(s) 42 via the casino communications system 70, which is generated by or in response to events on or a timer associated with the particular gaming table, or may be provided in response to a timer or other clock signal generated by the wireless communications device. The announcement may be repeated from time to time, updating the amount of time remaining. Alternatively or additionally, a countdown of the remaining time may be visually and/or aurally provided for all or some portion of the period during which initial secondary positions on game outcome are accepted.


At 740, initial positions on game outcome, if any, are accepted. As discussed in more detail below, in one embodiment the positions on game outcome are accepted at the wireless communications device, while in another embodiment the positions on game outcome are accepted at the casino server computing system(s) 42 that is part of the casino communications system 70.


At 742, the wireless communications device 44 and/or some other device announces the closure of initial playing, for example, providing a visual and/or audio prompt to a secondary player or potential secondary player, and at 744 taking further positions on game outcome is locked out. The announcement and/or lockout may be provided in response to a signal provided to the wireless communications device 44 from or by the casino server computing system(s) 42 via the casino communications system 70, which is generated by or in response to events on or a timer associated with the particular gaming table, or may be provided in response to a timer or other clock signal generated by the wireless communications device.


At 746, the game starts. For example, the game may start with the dealing of cards, rolling of dice, spinning of a wheel, or drawing of a number.


At 747, the occurrence of a game event or a time is determined. For example, a game event may be the dealing of a first playing card, last playing card or other playing card, the spin of a wheel, a spinning wheel coming to a stop, a roll of dice, an action by a player, dealer, other participant, or other casino personnel. The determination may be performed using sensors at the gaming table, or based on information from such sensors. Also, for example, time may be a period based on a time of day, week or year or on a period after or before the occurrence of an action or event occurring at the gaming table or elsewhere.


At 748, the wireless communications device 44 and/or some other device announces the opening of intermediary playing, for example, providing a visual and/or audio prompt to a secondary player or potential secondary player. The announcement may be provided in response to a signal provided to the wireless communications device 44 from or by the casino server computing system(s) 42 via the casino communications system 70, which is generated when the particular gaming table is ready to accept intermediary positions on game outcome, typically between the end of one game or round and the start of a next game or round.


At 750, intermediary positions on game outcome, if any, are accepted. As discussed in more detail below, in one embodiment the positions on game outcome are accepted at the wireless communications device, while in another embodiment the positions on game outcome are accepted at the casino server computing system(s) 42 that is part of the casino communications system 70.


At 752, the wireless communications device 44 and/or some other device announces the time remaining for intermediary playing, for example, providing a visual and/or audio prompt to a secondary player or potential secondary player. The announcement may be provided in response to a signal provided to the wireless communications device 44 from or by the casino server computing system(s) 42 via the casino communications system 70, which is generated by or in response to events on or a timer associated with the particular gaming table, or may be provided in response to a timer or other clock signal generated by the wireless communications device. The announcement may be repeated from time to time, updating the amount of time remaining. Alternatively or additionally, a countdown of the remaining time may be visually and/or aurally provided for all or some portion of the period during which intermediary positions on game outcome are accepted.


At 754, intermediary positions on game outcome, if any, are accepted. As discussed in more detail below, in one embodiment the positions on game outcome are accepted at the wireless communications device, while in another embodiment the positions on game outcome are accepted at the casino server computing system(s) 42 that is part of the casino communications system 70.


At 756, the wireless communications device 44 and/or some other device announces the closure of intermediary playing, for example, providing a visual and/or audio prompt to a secondary player or potential secondary player, and locks out taking further positions on game outcome at 758. The announcement and/or lockout may be provided in response to a signal provided to the wireless communications device 44 from or by the casino server computing system(s) 42 via the casino communications system 70, which is generated by or in response to events on or a timer associated with the particular gaming table, or may be provided in response to a timer or other clock signal generated by the wireless communications device.


At 760, the game stops. For example, the game may stop when hands of playing cards are resolved against each other or against a standard, when a dice comes to a stop, a wheel stops spinning or a set of numbers have been drawn. At 762, the initial and intermediary primary and/or secondary positions on game outcome are reconciled based at least in part on the outcome of the game event(s), the primary and secondary positions on game outcome taken, and secondary odds (i.e., odds for particular primary player). In some embodiments reconciliation may take place on the wireless communications device 44 advantageously reducing the computational burden on the casino server computing system(s) 42. In some embodiments reconciliation may take place on the casino server computing system(s) 42, advantageously providing enhanced security.


At 764, the casino server computer updates the scoreboard displaying results of previous games, sessions, or rounds, based at least in part on the outcome of the game. Also, the casino server computer may update the primary player odds based at least in part on the outcome of the game.


As discussed in detail below, in one embodiment positions on game outcome may be accepted if entered into the wireless communications device 44 before initial and/or intermediary positions taken on game outcome are locked out. Also as discussed in detail below, in another embodiment positions on game outcome may be accepted if received by a casino server computing system before initial and/or intermediary positions taken on game outcome are locked out. Also, while not necessary, either embodiment may advantageously employ a packet transaction concept to ensure security and reliability. These embodiments are discussed immediately below.



FIG. 16 shows a method 800 in which positions on game outcome are accepted if entered into the wireless communications device 44 before initial and/or intermediary positions taken on game outcome are locked out, according to one illustrated embodiment.


At 802, the wireless communications device 44 receives a proposed position taken on a game outcome entered via a user interface (e.g., keys, joy or thumb stick, track pad, trackball, graphical icons or menus, voice recognition). At 804, the wireless communications device 44 determines whether the proposed position taken on a game outcome is being made during a period when positions on game outcome are locked out, or if the particular player position for which an indirect position on game outcome is being proposed is no longer occupied. If the proposed position taken on a game outcome is occurring during a lockout period on positions being taken on game outcome, or if the particular player position for which an indirect position on game outcome is being proposed is no longer occupied, at 806 the wireless communications device 44 provides an appropriate message to the user via the user interface, declining the proposed position taken on a game outcome and/or suggesting taking a position on game outcome at a later time or for another player position. Control then may return to 802, or the method 800 can terminate, relying on separate threads or instances of the method 800 to handle further proposed positions on game outcome.


If the proposed position taken on a game outcome is occurring outside of a period when positions on game outcome are locked out and the particular player position for which an indirect position on a game outcome is being proposed is still occupied, at 808 the wireless communications device 44 creates a positions on game outcome transaction packet. As discussed in more detail below, creation of the positions on game outcome transaction packet transaction packet may include the generation of error detection and/or error correction information. The wireless communications device 44 may employ any suitable known or later developed error detection and/or error correction algorithms.


Optionally, at 809, the wireless communications device 44 encrypts the positions on game outcome transaction packet. The wireless communications device 44 may employ any suitable known or later developed encryption algorithm.


At 810, the wireless communications device provides a suitable position on game outcome accepted message (e.g., visual, aural, and/or tactile) to the user via the user interface. At 812, the wireless communications device 44 transmits a position on game outcome transaction packet to the casino server computing system 42. The position on game outcome transaction packet may be transmitted intact (i.e., all the information remains in a single packet), to help ensure that position on game outcome transactions are only completed if all required information is present in the packet, and to help ensure that an interruption on communications does not produce or provide an opportunity for a breach in security.


At 814, the wireless communications device 44 receives a position on game outcome result from the casino server computing system 42. In response, the wireless communications device 44 provides positions on game outcome results information to the user via the user interface at 816. At 818, the wireless communications device 44 updates any cached information and/or display on the wireless communications device 44. The method 800 may then return to 802 to handle the next proposed position on game outcome. Alternatively, a separate thread or instance of the method 800 may be invoked for each proposed position on game outcome.



FIG. 17 shows a method 830 in which positions on game outcome are accepted if received by a casino server computing system 42 before initial and/or intermediary positions taken on game outcome are locked out, according to one illustrated embodiment.


At 832, the wireless communications device 44 receives a proposed position on game outcome entered via a user interface (e.g., keys, joy or thumb stick, track pad, trackball, graphical icons or menus, voice recognition). At 834, the wireless communications device 44 determines whether the proposed position on game outcome is being made during a period when positions taken on game outcome are locked out, or if the particular player position on which an indirect position on game outcome is being proposed is no longer occupied. If the proposed position on game outcome is occurring during a position on game outcome lockout period, or if the particular player position on which an indirect position on game outcome is being proposed is no longer occupied, at 836 the wireless communications device 44 provides an appropriate message to the user via the user interface, declining the proposed position on game outcome and/or suggesting placing a position on game outcome at a later time or on another player position. Control then may return to 832, or the method 830 can terminate, relying on separate threads or instances of the method 830 to handle further proposed positions on game outcome.


If the proposed position on game outcome is occurring outside of a position on game outcome lockout period and the particular player position on which an indirect position on game outcome is being proposed is still occupied, at 838 the wireless communications device 44 creates a position on game outcome transaction packet. At 840, the wireless communications device 44 transmits the position on game outcome transaction packet to the casino server computing system 42.


At 842, the wireless communications device 44 receives a position on game outcome accepted acknowledgement from the casino server computing system 42. At 844, the wireless communications device provides a suitable position on game outcome accepted message (e.g., visual, aural, and/or tactile) to the user via the user interface.


At 846, the wireless communications device 44 receives a position on game outcome result from the casino server computing system 42. In response, the wireless communications device 44 provides position on game outcome result information to the user via the user interface at 848. At 850, the wireless communications device 44 updates any cached information and/or display on the wireless communications device 44. The method 830 may then return to 832 to handle the next proposed position on game outcome. Alternatively, a separate thread or instance of the method 830 may be invoked for each proposed position on game outcome.



FIG. 18 shows a method 852a in which secondary players are prevented from playing on (i.e., taking a position on the outcome of a player playing at) an empty position.


At 852b, the wireless communications device 44 receives an indication that a player is leaving their current player position. For example, the indication may be received by the dealer or other casino employee selecting an icon or other item on the graphical user interface of the wireless communications device 44, which may then be sent to the casino management system 84 or casino communications system 70. In other embodiments, the casino management system 84 or casino communications system 70 may receive the indication via alternate communication channels which the dealer or casino employee has access to at the table. In further embodiments, the player leaving their current position may be automatically detected by various sensors at the table or remote monitoring systems, and then communicated to the casino management system 84 or casino communications system 70.


At 852c, the casino management system 84 or casino communications system 70 locks out all indirect (e.g., backline) positions taken on game outcome from secondary players on the position of the primary player which is now vacant. For example, this may be accomplished by a signal indicating such positions taken on game outcome should be locked out that is provided to the wireless communications device 44 from or by the casino server computing system(s) 42 via the casino communications system 70. The signal indicating such positions taken on game outcome should be locked out that is provided to the wireless communications device is in response to the casino management system 84 or casino communications system 70 receiving the indication that a player is leaving their current player position from the wireless communications device 44 or other device.


At 852d, the casino management system 84 or casino communications system 70 may also remove all associations of secondary players to the now vacant position in order to prevent additional indirect (e.g., backline) positions on game outcome being taken on the currently vacant position by other players previously associated with the currently vacant position or associated with the primary player previously occupying the currently vacant position. In some embodiments, the wireless communications device 44, may remove the associations on the wireless communications device 44 of secondary players to the now vacant position and/or send a signal instructing the casino management system 84 or casino communications system 70 to remove the associations of secondary players to the now vacant position.


At 852e, the casino management system 84 or casino communications system 70 may also notify secondary players previously associated with the currently vacant position or associated with the primary player previously occupying the currently vacant position that the particular position is no longer currently available. In some embodiments, the wireless communications device 44, may notify secondary players previously associated with the currently vacant position or associated with the primary player previously occupying the currently vacant position that the particular position is no longer currently available to take indirect (i.e., backline) positions on, and/or send a signal instructing the casino management system 84 or casino communications system 70 to send such notification. The notification may be sent the corresponding secondary players' wireless devices and/or other public displays or devices.



FIG. 19 shows a method 854a in which a dealer user interface is automatically configured upon a primary player arriving at a table position.


At 854b, the wireless communication device 44 designates all the positions at the table on the dealer user interface of the wireless communication device 44 with an icon indicating each table position (e.g., the icons designating seats 1-7 in FIG. 27).


At 854c, the wireless communications device 44 receives an indication that a player is seated or otherwise occupying a particular player position at the table. For example, the indication may be received by the dealer or other casino employee selecting an icon or other item on the graphical user interface of the wireless communications device 44. In some embodiments, the dealer or other casino employee may select the particular icon displayed on the wireless communication device 44 designating the particular position at the table at which the player is now seated or is otherwise occupying.


At 854d, in response to receiving the indication that a player is seated or otherwise occupying a particular player position at the table, the wireless communications device 44 graphically differentiates the particular icon displayed on the wireless communication device 44 designating the particular position at the table at which the player is now seated or is otherwise occupying from icons designating the unoccupied player positions at the table. For example, the particular icon displayed on the wireless communication device 44 designating the particular position at the table at which the player is now seated or is otherwise occupying may be highlighted, have its color changed, underlined, designated with an additional label, or bolded, etc. (e.g., the highlighted icons designating seats 2-6 in FIG. 27).


At 854e, in response to receiving the indication that a player is seated or otherwise occupying a particular player position at the table, the wireless communications device 44 enables, activates or otherwise makes available user interface controls or other selectable icons or items on the graphical user interface of the wireless communications device 44 associated with the particular icon designating the particular position at the table at which the player is now seated or is otherwise occupying. Among others, these user interface controls may include those that allow the dealer or other casino employee to indicate on which items or hands the player occupying the position is playing and/or amounts of positions on game outcome taken by the player occupying the position. For example, in Baccarat, the user interface controls associated with the currently occupied position may include those that allow the dealer, croupier or other casino employee to indicate, using wireless communications device 44, whether the player is taking a position on the player hand, the banker hand or on a tie (e.g., as shown in FIG. 27). When a particular player position is unoccupied, the wireless communications device 44 disables, deactivates or otherwise makes unavailable user interface controls or other selectable icons or items on the graphical user interface of the wireless communications device 44 associated with the particular icon designating the unoccupied player position.



FIG. 20 shows a method 856a in which a dealer user interface is automatically configured upon a primary player leaving the table position.


At 856b, the wireless communications device 44 receives an indication that a player is leaving their current player position. For example, the indication may be received by the dealer or other casino employee selecting an icon or other item on the graphical user interface of the wireless communications device 44 when the player decides to leave the position, move to another table, or otherwise stop playing. In some embodiments, the dealer or other casino employee may select the particular icon displayed on the wireless communication device 44 designating the particular position at the table the player is leaving. An indication that a player is leaving their current player position may then be sent from the wireless communications device 44 to the casino management system 84 or casino communications system 70. In other embodiments, the casino management system 84 or casino communications system 70 may receive the indication via alternate communication channels which the dealer or casino employee has access to at the table. In further embodiments, the player leaving their current position may be automatically detected by various sensors at the table or remote monitoring systems, and then communicated to the casino management system 84 or casino communications system 70.


At 856c, in response to receiving the indication that the player is leaving their current player position, the wireless communications device 44 makes the icon displayed on the wireless communication device 44 designating the particular position at the table at which the player is leaving indicate the position is now empty or vacant. For example, the particular icon displayed on the wireless communication device 44 designating the particular position at the table which the player is leaving may be dimmed, have its color or additional label changed or removed, or otherwise changed to differentiate it from other icons indicating occupied positions.


At 856d, in response to receiving the indication that the player is leaving their current player position, the wireless communications device 44 disables, deactivates or otherwise makes unavailable user interface controls or other selectable icons or items on the graphical user interface of the wireless communications device 44 associated with the particular icon designating the unoccupied player position. Among others, these user interface controls may include those that allow the dealer or other casino employee to indicate on which items or hands the player occupying the position is taking a position regarding the outcome of the item or hand. For example, in Baccarat, the these user interface controls may include those that allow the dealer, croupier or other casino employee to indicate, using wireless communications device 44, whether the player is taking a position on the player hand winning, the banker hand winning or on a tie (e.g., as shown in FIG. 27).


At 856e, in response to receiving the indication that the player is leaving their current player position, the casino management system 84 or casino communications system 70 locks out all indirect (e.g., backline) positions on game outcome taken by secondary players on the position of the primary player which is now vacant. For example, this may be accomplished by a signal indicating such positions on game outcome should be locked out that is provided to the wireless communications device 44 from or by the casino server computing system(s) 42 via the casino communications system 70. The signal indicating such positions on game outcome should be locked out is provided to the wireless communications device 44 in response to the casino management system 84 or casino communications system 70 receiving the indication that a player is leaving their current player position from the wireless communications device 44 or other device.



FIG. 21 shows a method 858a in which a secondary player automatically follows a non-anonymous primary player to take positions on the game outcome of the primary player when the primary player changes table positions.


At 858b, the wireless communications device 44 receives a request from a secondary player to be associated with a specific non-anonymous primary player. In some embodiments, the request may be received by the secondary player selecting an icon or other item on the graphical user interface of the wireless communications device 44 or otherwise indicating to the wireless communications device 44 through an interface of the request to be associated with a specific non-anonymous primary player. For example, the secondary player may track and select other particular non-anonymous players who have elected to make their location at a player position known to all other players or particular other players selected by the non-anonymous player. In this way, using the wireless communications device 44, the secondary player may select one or more particular non-anonymous primary players on whom they would like to take secondary or indirect (i.e., backline) positions on game outcome. In some embodiments, once the request is received by the wireless communications device 44, the request may then be sent to the casino management system 84 or casino communications system 70.


At 858c, in response to receiving the request from a secondary player to be associated with a specific non-anonymous primary player, the wireless communications device 44, the casino management system 84 and/or the casino communications system 70 then associates the secondary player with the particular non-anonymous primary player and also any current player positions of the particular non-anonymous primary player in order to enable the secondary player to take secondary or indirect (i.e., backline) positions on game outcome on the non-anonymous player or of the player position of the particular non-anonymous primary player. If the wireless communications device 44 associates the secondary player with the particular non-anonymous primary player, then the wireless communications device 44 may also send data indicating this association to the casino management system 84 and/or the casino communications system 70.


At 858d, the wireless communications device 44 of the dealer or other casino employee receives an indication that a player is leaving their current player position. For example, the indication may be received by the dealer or other casino employee selecting an icon or other item on the graphical user interface of the wireless communications device 44, which may then be sent to the casino management system 84 or casino communications system 70 from the wireless communications device 44. In other embodiments, the casino management system 84 or casino communications system 70 may receive the indication via alternate communication channels which the dealer or casino employee has access to at the table. In further embodiments, the player leaving their current position may be automatically detected by various sensors at the table or remote monitoring systems, and then communicated to the casino management system 84 or casino communications system 70.


At 858e, in response to receiving the indication that the primary player is leaving their current player position, casino management system 84 or casino communications system 70 locks out all indirect (e.g., backline) positions on game outcome taken by secondary players of the position of the primary player which is now vacant. For example, this may be accomplished by a signal indicating such positions on game outcome should be locked out that is provided to the wireless communications device 44 from or by the casino server computing system(s) 42 via the casino communications system 70. The signal indicating such positions on game outcome should be locked out is provided to the wireless communications device in response to the casino management system 84 or casino communications system 70 receiving the indication that a player is leaving their current player position from the wireless communications device 44 or other device. However, the association of the secondary player to the selected primary player is preserved.


At 858f, the wireless communications device 44 receives an indication that the primary player is now seated or otherwise occupying a different particular player position at the table or at a different table. For example, the indication may be received by the dealer or other casino employee selecting an icon or other item on the graphical user interface of the wireless communications device 44. In some embodiments, the dealer or other casino employee may select the particular icon displayed on the wireless communication device 44 designating the particular position at the table at which the player is now seated or is otherwise occupying. This indication that the primary player is now seated or otherwise occupying a different particular player position may then be sent to the casino management system 84 or casino communications system 70 from the wireless communications device 44.


At 858g, in response to receiving an indication that the primary player is now seated or otherwise occupying a different particular player position at the table or at a different table, the wireless communications device 44, casino management system 84 or casino communications system 70 then associates the secondary player associated with the particular non-anonymous primary player with the new position which the non-anonymous primary player is occupying. This association with the new position which the non-anonymous primary player is occupying enables the secondary player to place secondary or indirect (i.e., backline) positions on game outcome of the same previously requested non-anonymous player at their new player position. In some embodiments, in response to the casino management system 84 or casino communications system 70 receiving an indication that the primary player is now seated or otherwise occupying a different particular player position, the secondary player may receive a notification the casino management system 84 or casino communications system 70 sent to their wireless device 44 that the non-anonymous primary player is now at a different player position, and the secondary player may be given the option to continue taking indirect (i.e., backline) positions on game outcome of the same previously requested non-anonymous player at their new player position.



FIG. 22 shows a game type selection screen 860 of a graphical user interface as displayed by a wireless communications device 44, according to one illustrated embodiment. The game type selection screen 860 allows a user to select a type of game for taking positions on game outcome.


The game type selection screen 860 includes a set of user-selectable game type identification icons 862a-862h which identify different types of games offered by the casino. The user may select one of the game type identification icons 862a-862h to navigate to the next screen.



FIG. 23 shows a table limit screen 870 of a graphical user interface as displayed by a wireless communications device 44, according to one illustrated embodiment. The table limit screen may be displayed in response to the selection of one of the game type identification icons 862a-862h (FIG. 22) if the selected game has associated table limits. The table limit screen 870 allows a user to select from gaming tables or machines having limits with which the player is comfortable.


The table limit screen 870 includes a number of user-selectable table limit icons 872a-872g. The user may select one of the table limit icons 872a-872g to view available tables with the appropriate table limits.



FIG. 24 shows a select game screen 880 of a graphical user interface as displayed by a wireless communications device 44, according to one illustrated embodiment. The select game screen 880 may be displayed in response to selection of one of the table limit icons 872a-872g (FIG. 23). The select game screen 880 allows a user to select from one or more gaming tables or gaming machines.


The select game screen 880 includes a number of user-selectable game identifier icons 882 (only one called out in Figure), which identify specific gaming tables or gaming machines from which the user may select. The select game screen 880 may additionally provide a pit identifier 884 that identifies a pit in which the gaming table or machine is located, as well as a status identifier 886 that identifies a current status of the respective games. For example, the select table screen 880 may indicate that positions on game outcome are currently being accepted (e.g., PLAY), that positions on game outcome are currently not being accepted (e.g., WAIT), that the gaming table or machine is closed (e.g., CLOSED), that the dealer is being changed (e.g., DEALER CHANGE) and hence the wait may be long, that playing cards are being shuffled (e.g., SHUFFLING) and hence the wait may be long, and/or other status. The select table screen 880 may include a scroll bar 888, for reviewing long lists of gaming tables and/or machines.



FIG. 25 shows a backline playing screen 890 of a graphical user interface for a game of Baccarat at a particular table as displayed by a wireless communications device 44.


The backline playing screen 890 may be optional, limited to environments where and/or times when backline playing is offered, and may appear at various levels or upon various menu item selections of the graphical user interface of the wireless communications device 44. For example, the backline playing screen 890 may appear after a player has logged on and selects a particular table which they would like to join at the select game screen 880 shown in FIG. 24, or may alternatively be displayed prior to a user logging in to advertise or provide a preview of particular playing opportunities at a particular Baccarat table. The backline playing screen 890 allows a user to review the results of previous Baccarat games or rounds, player and/or table statistics, and to select player positions occupied by primary players on which to take secondary or indirect (i.e., backline) positions on game outcome after logging in.


The backline playing screen 890 includes user-selectable icons 892a-892g each associated with a player position at the Baccarat table 891 occupied by a respective primary player on which secondary or indirect (i.e., backline) positions on game outcome may be taken. In some embodiments, icons indicating player positions at the Baccarat table may be displayed, but not currently selectable for secondary playing if the corresponding player position is vacant, unoccupied, or otherwise unavailable for secondary playing. In yet other embodiments, the icon indicating the vacant, unoccupied or otherwise unavailable player position for secondary playing may be selectable, but once selected, a notification may be presented on the playing screen 890 indicating the player position is vacant or otherwise unavailable for secondary playing. The player may select the particular icon 892a-892g associated with a player position at the Baccarat table 891 for which the player wants to take a position on game outcome. Once selected, the icon may change color, become highlighted, or otherwise indicate that the player is taking a position on the player position associated with the selected icon. For example, icon 892d is highlighted, which indicates it is currently selected by the player.


The backline playing screen 890 also provides a scoreboard 894 displaying the results or outcomes of previous Baccarat games or rounds for the table 891 and/or for particular player positions or particular non-anonymous players at the table 891. For example, the scoreboard 894 may provide additional information such as a streak indication indicative of a current streak the primary player is running and/or a last ten games indication indicative of the number of wins out of the last 10 games or rounds played by the primary player or player position at the table 891.


The backline playing screen 890 provides a row of selectable play icons 902 which the secondary player may select to conveniently take positions on game outcome in pre-determined multiples. Also provided is a selectable “Login” icon 904a to enable a user to log in to the gaming system in a manner shown and described with reference to FIG. 6, a selectable “Get Playing $” icon 904b to electronically withdraw funds from a casino or other account with which to play, a “Join Table” icon 904c to select the currently displayed table 891 for secondary playing, a selectable “Leave Table” icon to enable the player to indicate that the player wants to stop secondary playing at the table 891 and perhaps view or move to another table, a “Credit Playing $” icon 904e selectable by the player to electronically deposit or “cash in” their funds or credits to the casino or other account, and a selectable “Logout” for the player to log out of the gaming system.


The backline playing screen 890 also includes a “Back Play Mode” icon 906 and a “Individual Play Mode” icon 908 selectable by the user to conveniently switch between displaying the backline playing screen 890 and the individual (i.e., direct) playing screen 918 (shown in FIG. 26) for the table 891, which enables the user to remotely take direct positions on game outcome of the Baccarat game.


The backline playing screen 890 also may display various other data in section 910 and section 912 regarding the game currently being played at the table 891 and/or regarding the player using the wireless device that is logged into the gaming system. For example, this data may include the table name, the table balance, the comp balance of the player, game identification data, the game's playing status (e.g., open or closed), and current amount associated with the position the player is taking on the outcome of the game.


The backline playing screen 890 also provides a game view section 914. The game view section 890 displays a view of the game being played at the selected gaming table 891. For example, the game view section 890 may display a live video feed, digital video stream, or other video images of the game, simulated images created based on information gathered about the game, and/or still photographs.


The backline playing screen 890 of a graphical user interface for a game of Baccarat as shown in FIG. 25 may also be applied to other table games (e.g., Blackjack), as each player position may be selected in the same or similar manner and positions on game outcome taken in a similar manner by the secondary player using the same or similar selectable controls on the backline playing screen 890.



FIG. 26 shows a direct (i.e., individual) playing screen 918 of a graphical user interface for a game of Baccarat at a particular table as displayed by a wireless communications device 44.


The direct playing screen 918 is somewhat similar to the backline (i.e., indirect) playing screen 890 of FIG. 25 except that instead of the user-selectable icons 892a-892g of the backline playing screen 890 that are each associated with a player position at the Baccarat table occupied by a respective primary player, included are user selectable icons 916a-916c to remotely take positions on game outcome directly on the Baccarat game.


In particular a “Play Player” selectable icon 916a enables the player to remotely take positions on the “player hand” winning by the selecting the “Play Player” selectable icon 916a, a “Play Banker” selectable icon 916b enables the player to remotely take positions on the “banker hand” winning by the selecting the “Play Banker” selectable icon 916b, and a “Play Tie” selectable icon 916c enables the player to remotely take positions on there being a tie between the “player hand” and the “banker hand” by the selecting the “Play Tie” selectable icon 916c. Also, the particular icon selected of the selectable icons 916a-916c may be highlighted, bolded or otherwise differentiated from the other non-selected icons to enable the player to easily know on which hand the player had taken a position regarding game outcome. In particular, the “Play Player” selectable icon 916a is highlighted indicating that the player selected the “Play Player” selectable icon 916a to remotely take a position on the “player hand” winning.


Note that the “Individual Play Mode” icon 908 is highlighted and the “Back Play Mode” icon 906 is not because the player has switched from the backline playing screen 890 shown in FIG. 25 to the direct playing screen 918. However, other ways of differentiating the “Individual Play Mode” icon 908 and the “Back Play Mode” icon 906 to indicate which corresponding screen is currently displayed may also be used. The user may again select the “Back Play Mode” icon 906 to switch back to the backline playing screen 890.



FIG. 27 shows a procured table screen 920 of a graphical user interface for a game of Baccarat at a particular table as displayed by a wireless communications device 44.


The procured table screen 920 may appear on the wireless communications device 44 of a dealer or other casino employee once the dealer procures a table at which they will be dealing. For example, the procured table screen 920 may appear in response to the dealer or other casino employee selecting the particular table from the tracking screen 160 of the graphical user interface of the wireless communications device 44 as described above with reference to FIGS. 7A and 7B. Among other functionalities, the procured table screen 920 allows the dealer or other casino employee to conveniently indicate, using the wireless communications device 44, which player positions are occupied by primary players. This information may then be sent from the wireless communications device 44 to the casino management system 84, casino communications system 70 or other wireless communications devices to enable indirect (i.e., backline) playing by secondary players using their wireless communications devices on the player positions occupied by the primary players.


The procured table screen 920 includes user-selectable icons 922a-922g, each associated with a player position at the Baccarat table. If a primary player is occupying a particular position, the dealer or other casino employee may select the icon corresponding to that particular position. In response to this selection, the icon will automatically become highlighted, change color or otherwise become differentiated from other icons corresponding to vacant player positions (e.g., following the method of FIG. 19). For example, user-selectable icons 922b-922f, corresponding to player positions at seats 2-6, respectively have been selected to indicate that a primary player is occupying each of the player positions at the gaming table corresponding to user-selectable icons 922b-922f. Accordingly, the user-selectable icons 922b-922f are highlighted, while the user-selectable icons 922a and 922g, corresponding to vacant player positions at seats 1 and 7, respectively, are not.


Also, in response to this selection of a user selectable icon corresponding to a player position, an additional column of selectable icons appears below the corresponding selected icon corresponding to the occupied player position (e.g., following the method of FIG. 19). For example, procured table screen 920 includes four columns of user selectable icons 924a-924e, each column under a corresponding selected icon 922b-922f, respectively. Each column of user selectable icons 924a-924e includes 3 user selectable icons that the dealer or other casino employee may select to indicate to the wireless device 44 on which hand the corresponding primary player has taken a position regarding game outcome. For example, as shown in the column of user selectable icons 924e, there is a “Player” selectable icon 946, a “Banker” selectable icon 948 and a “Tie” selectable icon 950 that the dealer or other casino employee may select to indicate that the primary player corresponding to seat 6 (designated by icon 922f) has taken a position on the on the player hand winning, on the banker hand winning, or on there being a tie between the player hand and the banker hand.


The procured table screen 920 also includes a “Start Game” selectable icon 926 to enable the dealer to indicate the game has begun and to start to allow playing by selection of the “Start Game” selectable icon 926. For example, this may correspond to or trigger acts 604 and 606, and 704 and 706 of the methods shown in FIGS. 12 and 14, respectively, in which initial playing is announced and accepted. In some embodiments, both direct (local and remote) and indirect (i.e., backline) playing will be allowed once the “Start Game” selectable icon 926 is selected. In other embodiments, the dealer or other casino employee may select the “Set BackBets” selectable icon to initiate acceptance of indirect (i.e., backline) playing. The procured table screen 920 includes a “Close Playing” selectable icon 928 to enable the dealer to indicate playing is closed by selection of the “Close Playing” selectable icon 928. For example, this may correspond to or trigger acts 612 and 614, and 712 and 714 of the methods shown in FIGS. 12 and 14, respectively, in which closure of initial playing is announced and taking further positions on game outcome are locked out. The indications corresponding to the selected icons may be sent electronically from the wireless communications device 44 to the casino management system 84, casino communications system 70 or other wireless communications devices to enable or prevent corresponding participation in the game by secondary or other remote players using their wireless communications devices.


Also provided is a selectable “Login” icon 932 to enable a user to log in to the gaming system in a manner shown and described with reference to FIG. 6, a selectable “Logout” icon 932, a selectable “Procure Table” icon 934 to enable the dealer to select and procure a different table, and a Release Table icon 936 to allow the dealer to release the table they have procured so that the table may be closed or become available for another dealer to procure the table.


Note that particular icons may become non-selectable or differentiated from other icons depending on the current, mode, level, state or stage of game play. For example, only the highlighted “Start Game” icon 926 and the highlighted “Release Table” icon 936 are selectable as shown on the procured table screen 920, which corresponds to a stage at which the dealer has logged on, procured the table and indicated which player positions are occupied, but has yet to start the game and accept taking positions on game outcome. Thus, the “Login” icon 932, the “Logout” icon 932, the “Procure Table” icon 934, the “Close Playing” icon 928 and the “Set BackBets” icon 930″ are currently non-selectable as indicated by them not being highlighted. The “Logout” icon 938 is currently non-selectable because in the example shown, the dealer must release the table before the dealer can log out.


The procured table screen 920 also includes various table and game information displayed in sections 940, 942 and 944. As shown on the procured table screen 920, information display section 940 is configured to display the table name, game identifier, and game state. Information display section 942 is configured to display the table balance and virtual player balance and/or number of virtual players (i.e., remote players). Information display section 944 is configured to display the number of players playing on (i.e., taking a position on) the player hand, the number of players playing on the bank hand, and the number of primary players playing on a tie between the bank hand and player hand. Alternatively, the information display section 942 may be configured to also or instead display the number of remote players and/or the total number of primary and remote players. In some embodiments secondary players taking indirect positions on game outcome (i.e., backline positions on game outcome) may place backline positions on the game outcome of other remote players placing direct positions on the game outcome.



FIG. 28 shows table dealing screen 952 of a graphical user interface for a game of Baccarat at a particular table as displayed by a wireless communications device 44. The table dealing screen 952 may appear on the wireless communications device 44, for example, in response to the dealer or other casino employee selecting the “Start Game” icon 926 of the procured table screen 920 shown in FIG. 27, has accepted positions on game outcome, and has then selected the “Close Playing” icon 928 of the procured table screen 920 shown in FIG. 27. In this state, the dealer has finished accepting positions on game outcome and has indicated which primary player has taken a position on which hand by selecting the corresponding icon within four columns of user selectable icons 924a-924e, under respective icons 922b-922f designating the four primary players currently occupying player positions at the table.


For example, when the dealer selected the “Player” icon 954, this icon was highlighted, bolded or otherwise differentiated from other non-selected icons within the four columns of user selectable icons 924a-924e to indicate that the primary player in the player position “Seat 2” has taken a position that the player hand will win. Also, the “Banker” icon 956 has been selected by the dealer or other casino employee to indicate that the primary player in the player position “Seat 3” has taken a position that the banker hand will win; the “Banker” icon 958 has been selected to indicate that the primary player in the player position “Seat 4” has also taken a position that the banker hand will win; the “Tie” icon 962 has been selected to indicate that the primary player in the player position “Seat 5” has taken a position that there will be a tie between banker hand and player hand; and the “Player” icon 960 has been selected to indicate that the primary player in the player position “Seat 6” has taken a position that the player hand will win.


Once the playing has been closed and the dealing is finished as described above and with respect to FIGS. 12 and 14, the dealer or other casino employee may select either the “Player Wins” selectable icon 964, the “Banker Wins” selectable icon 966 or the “Tie Wins” selectable icon to indicate the result of the game. This may correspond to or trigger the acts 620 of the method shown in FIG. 12 and act 720 of the method shown in FIG. 14, to reconcile positions on game outcome.


Data representing the indications made by selection of the icons or other interface items described above regarding FIGS. 6 to 11 and FIGS. 22 to 28 may also be sent from the wireless communications device 44 to the casino management system 84, casino communications system 70 or other wireless communications devices to enable control of the game play of secondary and other remote players using their corresponding wireless devices.


Position on Game Outcome Transaction Packets



FIG. 29 shows a data structure 1000 suitable to implement a position on game outcome transaction packet structure according to one illustrated embodiment. The data structure may temporarily or permanently reside in a memory of the wireless communications device 44, a memory of the casino server computing system 42, memory of wireless or wired access points (e.g., pit podium personal computers 36) or other medium such as the wired or wireless communications links of the network 34. In some embodiments, the data structure 1000 will be created by the wireless communications devices 44, in other embodiments the data structure 1000 is created by the wireless or wired access points.


The data structure 1000 includes a header field 1002 which in addition to typical header information associated with communications such as packet length, may include a packet identifier that uniquely identifies the position on game outcome transaction packet, and may also include an origin identifier that uniquely identifies the originating access point for the position on game outcome transaction packet (e.g., unique identifier of a wireless access point). The data structure 1000 may include a device identifier field 1004 that stores a device identifier that uniquely identifies the wireless communications device 44 originating the position on game outcome. The data structure 1000 may optionally include a player identifier field 1006, which stores a player identifier, if known, that uniquely identifies the player taking the position on game outcome. The player identifier may be based on a prior assignment of the wireless communications device 44 to a specific player. Alternatively, the player identifier may be based on one or more inputs by the player. Such inputs may, for example, include a user name and password, biometric information, and/or swipe of a credit card, debit card, drivers license or other identification card. Such information would allow sharing of wireless communications devices 44 among two or more users, and eliminate the need to track assignment of such wireless communications devices 44. Alternatively, such information can permit the comparison of the wireless communications device identifier against the player identifier to a detect misappropriation of the wireless communications device 44, for example, using a database that stores relationships or assignments between the wireless communications device identifiers and the player identifiers.


The data structure 1000 may optionally include a position type field 1008, which stores a position type value that identifies a type of position on game outcome being taken, for example, a primary position on game outcome or a secondary position on game outcome. The data structure 1000 includes a game identification field 1010. The game identification field 1010 includes information that identifies the game for which the position on game outcome is being taken. The game identification field 1010 may, for example, include a game identifier that uniquely identifies a gaming table or machine, and/or a position identifier that uniquely identifies a position at the gaming table or machine.


The data structure 1000 includes a date and time field 1012 that stores a value indicative of a date and time that the position on game outcome is being taken. Such a value may advantageously be used to associate the position on game outcome with a specific round or hand of a game being played at a particular gaming table or machine identified by the game identifier and/or position identifier. Such a value may additionally, or alternatively, advantageously be used to determine whether the position on game outcome was taken before a position on game outcome lockout period. This approach may address issues that may be raised where communications are slow or not instantaneous, to ensure that players who take positions on game outcome during the allotted playing times are given appropriate credit, and positions on game outcome are not unfairly denied due to delays in communications. In some embodiments, the date and time field 1012 may be considered part of the game identification field 1010 or subsumed therein.


The data structure 1000 includes a field 1014 for an amount associated with a position taken on game outcome that identifies the amount associated with the position taken on game outcome.


The data structure 1000 may include an error detection/error correction field 1016. The error detection/error correction field 1016 includes error detection and/or error correction values that allows the determination of whether an error occurred during transmission of the position on game outcome transaction packet, and in some embodiments allows the correction of some or all of those errors. Error correction may, for, example, employ Reed/Solomon error correction techniques or other known error detection or error correction techniques.



FIG. 30 shows a data structure 1020 suitable to implement the position on game outcome transaction packet structure according to another illustrated embodiment. The data structure may temporarily or permanently reside in a memory of the wireless communications device 44, a memory of the casino server computing system 42, memory of wireless or wired access points (e.g., pit podium personal computers 36) or other medium such as the wired or wireless communications links of the network 34. In some embodiments, the data structure 1020 will be created by the wireless communications devices 44, in other embodiments the data structure 1020 is created by the wireless or wired access points.


The data structure 1020 includes a header field 1022 which in addition to typical header information associated with communications such as packet length, may include a packet identifier that unique identifies the position on game outcome transaction packet, and may also include an origin identifier that uniquely identifies the originating access point for the position on game outcome transaction packet (e.g., unique identifier of a wireless access point). The data structure 1020 may include a device identifier field 1024 that stores a device identifier that uniquely identifies the wireless communications device 44 originating the position on game outcome. The data structure 1020 may optionally include a player identifier field 1026, which stores a player identifier, if known, that uniquely identifies the player taking the position on game outcome. The player identifier may be based on a prior assignment of the wireless communications device 44 to a specific player. Alternatively, the player identifier may be based on one or more inputs by the player. Such inputs may, for example, include a user name and password, biometric information, and/or swipe of a credit card, debit card, drivers license or other identification card. Such information would allow sharing of wireless communications devices 44 among two or more users, and eliminate the need to track assignment of such wireless communications devices 44. Alternatively, such information can permit the comparison of the wireless communications device identifier against the player identifier to detect misappropriation of the wireless communications device 44, for example, using a database that stores relationships, assignments or associations between the wireless communications device identifiers and the player identifiers (including player identifiers of players which have not been issued or are not associated with a wireless device).


The data structure 1020 may optionally include a position type field 1028, which stores a position type value that identifies a type of position on game outcome being placed, for example, a primary position on game outcome or a secondary position on game outcome. The data structure 1020 includes a game identification field 1030. The game identification field 1030 includes information that identifies the game for which the position on game outcome is being taken. The game identification field 1030 may, for example, include a game identifier that uniquely identifies a gaming table or machine, and/or a position identifier that uniquely identifies a position at the gaming table or machine, and a game number that uniquely identifiers a round or hand of the game being played at the gaming table or machine. Thus, for example, the game number may be incremented for each round of a baccarat game that is dealt during a gaming session (e.g., time while table is in use; dealer sessions, etc). The game number may advantageously be used to associate the position taken on game outcome with a specific round or hand of a game being played at a particular gaming table or machine identified by the game identifier and/or position identifier. By comparing the time of receipt of the position on game outcome transaction packet with a start time for a round or hand identified by the game number, it may be determined whether the position on game outcome was taken before a position on game outcome lockout period. This approach may provide enhanced security since date and time information is controlled by the casino server computing system 42 rather than the wireless communications device 44 or one or the access points.


The data structure 1020 includes a field 1034 for an amount associated with the position taken on game outcome, that identifies the amount associated with the position taken on the game outcome.


The data structure 1020 may include an error detection/error correction field 1036. The error detection/error correction field 1036 includes error detection and/or error correction values that allows the determination of whether an error occurred during transmission of the position on game outcome transaction packet, and in some embodiments allows the correction of some or all of those errors. Error correction may, for, example, employ Reed/Solomon error correction techniques or other known error detection or error correction techniques.



FIG. 31 shows a method 1100 suitable for execution on a casino server computing system 42, according to one illustrated embodiment.


The method 1100 starts at 1102, for example, on supplying power to the casino server computing system 42, or in response to being called by another routine. The method 1100 may run sequentially, and/or may be executed as separate threads or processes in parallel.


At 1104, the casino server computing system 42 receives a position on game outcome transaction packet. The position on game outcome transaction packet may be received via a network, over a wired or wireless communications channel.


Optionally, at 1106 the casino server computing system 42 decrypts the position on game outcome transaction packet. The casino server computing system 42 may employ any suitable known or later developed encryption/decryption scheme or algorithm.


Optionally, at 1108 the casino server computing system 42 determines whether there is an error in the position on game outcome transaction packet. For example, an error may occur during the creation of the position on game outcome transaction packet and/or during the transmission of the position on game outcome transaction packet. The casino server computing system 42 may employ any suitable known or later developed error detection (e.g., parity) scheme or algorithm.


If an error is detected, control may pass to 1110 where the casino server computing system 42 determines if the error is correctable. Some embodiments may advantageously employ error correction to reduce the number of times information is retransmitted. If the error is not correctable, control passes to 1112 where the casino server computing system 42 rejects the position on game outcome transaction packet and/or requests retransmission of the position on game outcome transaction packet, and the method 1100 terminates at 1114. If the error is correctable, the casino server computing system 42 corrects the error at 1116. The casino server computing system 42 may employ any suitable known or later developed error correction scheme or algorithm.


Some embodiments may omit error correction to advantageously reduce the overhead associated with such. In such embodiments, upon detection of an error at 1108 control may pass directly to 1112.


At 1118, the casino server computing system 42 determines whether the position on game outcome transaction packet was received intact. This may help ensure that the information contained in the position on game outcome transaction packet is authenticated and that a power failure or interruption in communications does not present an opportunity for a breach of security. If the position on game outcome transaction packet was not received intact, the casino server computing system 42 may issue an alert or cause an alert to be issued at 1120. The position on game outcome transaction packet may then be rejected at 1112, and the method 1100 terminates at 1114.


If the position on game outcome transaction packet was received intact, control passes to 1122 where the casino server computing system 42 determines whether the wireless communications device 44 sending the position on game outcome transaction packet is an authorized device. The casino server computing system 42 may verify that the wireless communications device 44 is authorized using a lookup table or other database. The database may reflect the status of wireless communications devices provided by the casino or registered with the casino. If the wireless communications device 44 is not authorized, an alert is issued at 1120, the position on game outcome packet is rejected at 1112, and the method 1100 terminates at 1114. If the wireless communications device 44 is not authorized, control passes to 1124.


At 1124, the casino server computing system 42 determines whether the user submitting the position on game outcome is authorized to use the particular wireless communications device 44 that is generating or originating the position on game outcome transaction packet. The casino server computing system 42 may verify that the wireless communications device 44 is authorized using a lookup table or other database. The database may reflect the relationship between wireless communications devices and users. If the user is not authorized to use the particular wireless communications device 44, an alert is issued at 1120, the position on game outcome packet is rejected at 1112, and the method 1100 terminates at 1114. If the user is authorized to use the particular wireless communications device 44, control passes to 1126.


At 1126, casino server computing system 42 determines whether the position on game outcome was taken within a period during which positions on game outcome on the game were or are being accepted. This may be in addition to or as a substitute for the check or verification performed by the wireless communications device 44. The casino server computing system 42 may use the time that the position on game outcome was entered into or sent by the wireless communications device 44 as the time the position on game outcome is taken. Alternatively, the casino server computing system 42 may use the time that the position on game outcome transaction packet was received at a wireless remote access point of the network as the time the position on game outcome is taken. Alternatively, the casino server computing system 42 may use the time that the position on game outcome transaction packet was received by the casino server computing system 42 as the time the position on game outcome is taken.


The casino server computing system 42 may employ a “real-time” approach, only accepting positions on game outcome received at the casino server computing system 42 while the respective playing period is actually open. Additionally or alternatively, the casino server computing system 42 may accept positions on game outcome which are received at the casino server computing system 42 after the respective playing period is closed, if the casino server computing system 42 determines that the position on game outcome was taken while the respective playing period was open. This advantageously addresses possible issues related to delays in communications over the network. To achieve such, the casino server computing system 42 may temporarily keep a database or other record of time periods during which playing is allowed for different games, hands or rounds.


If the position on game outcome is not taken during an open playing period, the casino server computing system 42 transmits a notice at 1128 to the respective wireless communications device 44, and the method 1100 terminates at 1114. Otherwise, the casino server computing system 42 optionally sends an acknowledgement to the respective wireless communications device 44 at 1130.


At 1132, the casino server computing system 42 determines the game outcome. The casino server computing system 42 may rely on information received by one or more sensors and/or computing systems associated with the particular gaming table or machine. At 1134, the casino server computing system 42 determines the outcome of the position on game outcome, based at least in part on the outcome of the game, the amount associated with the position on game outcome in the position on game outcome transaction packet and any odds associated with the game or position taken on game outcome. At 1136, the casino server computing system 42 transmits a notice of the position on game outcome result to the respective wireless communications device 44, and the method 1100 terminates at 1114.


All of the above U.S. patents, U.S. patent application publications, U.S. patent applications, foreign patents, foreign patent applications and non-patent publications referred to in this specification and/or listed in the Application Data Sheet, including but not limited to U.S. application Ser. No. 13/370,159 filed Feb. 9, 2012, and entitled “REMOTE GAME PLAY IN A WIRELESS GAMING ENVIRONMENT”; U.S. Provisional Patent Application Ser. No. 60/791,397 filed Apr. 12, 2006; U.S. Pat. No. 6,460,848, issued Oct. 8, 2002, and entitled “METHOD AND APPARATUS FOR MONITORING CASINOS AND GAMING”; U.S. Pat. No. 6,652,379, issued Nov. 25, 2003, and entitled “METHOD, APPARATUS AND ARTICLE FOR VERIFYING CARD GAMES, SUCH AS BLACKJACK”; and U.S. Pat. No. 6,685,568, issued Feb. 3, 2004, and entitled “METHOD, APPARATUS AND ARTICLE FOR EVALUATING CARD GAMES, SUCH AS BLACKJACK”; and U.S. Patent Publication Nos. 2002/0187821, published Dec. 12, 2002, and entitled “METHOD, APPARATUS AND ARTICLE FOR RANDOM SEQUENCE GENERATION AND PLAYING CARD DISTRIBUTION”; 2003/0176209, published Sep. 18, 2003, and entitled “METHOD, APPARATUS AND ARTICLE EMPLOYING MULTIPLE MACHINE-READABLE INDICIA ON PLAYING CARDS”; and 2007/0243927, published Oct. 18, 2007, entitled “WIRELESS GAMING ENVIRONMENT” are incorporated herein by reference, in their entirety.


Although specific embodiments and examples are described herein for illustrative purposes, various equivalent modifications can be made without departing from the spirit and scope of the invention, as will be recognized by those skilled in the relevant art. The teachings provided herein can be applied to other systems for casino communications, not necessarily the handheld PDA based system generally described above. For example, the teachings can employ wireless communications devices such as cellular telephones, and cellular systems. Additionally, the teachings can employ networks other than dedicated Extranets, for example, the teachings may employ a network such as the Worldwide Web portion on the Internet, to interconnect some or all of the various described components. The various embodiments described above can be combined to provide further embodiments. The illustrated methods can omit some acts, can add other acts, and can execute the acts in a different order than that illustrated to achieve the advantages of the invention.


While explained in terms of a gaming environment, such techniques and embodiments described herein are suitable for gaming environments where no gambling occurs. Gaming environments where no gambling occurs is well known in the United States and other countries. For example, a company may host a “casino night” for its employees or a charity may host a “casino night” to raise money for a good cause. Entrance is typically free for employees, while charities may accept a donation for entrance. Each attendee is issued with a set of chips. Attendees take positions on game outcome using the chips, winning and losing chips through the evening. Importantly, the chips are not redeemable for cash. In some instances, the person collecting the most chips at the end of the night will be awarded a prize. However, the actual value of the prize is unrelated to the purported denominations of the chips (e.g., the same prize is awarded whether the top player has $100 worth of chips or $1,000,000 worth of chips). Casino nights are a fun contest to see who can collect the most chips, with no monetary award and no risk of loss by the attendees. Such events are considered as morale improving for the employees, and are successfully used by many charities. Whether for a fundraiser or entertainment event, the participants do not play with real money. Because of such, “casino nights” and the companies that run “casino nights” are not regulated by various gaming authorities. Importantly, since these events do not involve actual gambling, they do not require licenses of the various state gaming commissions.


These and other changes can be made to the invention in light of the above detailed description. In general, in the following claims, the terms used should not be construed to limit the invention to specific embodiments disclosed in the specification, but should be construed to include all computers, networks, databases, and wireless communications devices that operate in accordance with the claims. Accordingly, the invention is not limited by the disclosure, but instead its scope is to be determined entirely by the following claims.

Claims
  • 1. A method of operation in a table gaming automation system in a gaming environment including two or more physical gaming tables each having two or more live primary player positions, the method comprising: receiving, by one or more gaming servers electronic communications sent over one or more computer networks from a client computing device user touch input display interface to at least one of the one or more gaming servers, a query regarding a wagering game that specifies one or more of a group that includes a casino pit, a gaming location, a gaming table, and an identifier of a primary player that is distinct from the associated user;causing, by the one or more gaming servers via electronic communications sent over the one or more computer networks to the client computing device and based at least in part on the received query, at least a portion of a user touch input display interface to display search results that include an indication of a first gaming table and of one or more primary player identifiers that are each associated with the first gaming table, at least each of the primary player identifiers including a displayed user touch selectable icon and one or more user-selectable backline wagering controls that enable the user to place a backline wager associated with the position of a selected primary player regarding gameplay in a wagering game at the first gaming table;receiving, by the one or more gaming servers via electronic communications sent over the one or more computer networks from the client computing device touch input display interface, an indication that the user has touch-selected one of the primary player displayed icons and the placement a backline wagers regarding gameplay in a wagering game of the selected primary player associated with the selected primary player identifier icon;causing the user touch input display interface to display a notification that the selected primary player has moved to a new position at the first gaming table or has moved to a position at a second gaming table and to display a user selectable icon associated with the selected player at the new position for the use to select for the placement of a backline wager associated with the selected player.
  • 2. The method of operation of claim 1 wherein the user of the client computing device is located within a gaming location that includes the one gaming table associated at the first time with the selected primary player identifier, and wherein the one or more computer networks are internal to the gaming location.
  • 3. The method of operation of claim 1 wherein the user is remotely located with respect to a gaming location that includes the gaming table associated at the first time with the selected primary player identifier, and wherein the one or more computer networks include at least one computer network that is external to the gaming location.
  • 4. The method of operation of claim 1 wherein the first gaming table includes at least one occupied primary player position and at least one unoccupied primary player position, and wherein causing the user touch input display interface of the client computing device to display the one or more user-selectable backline wagering controls includes preventing a user selection of the at least one unoccupied primary player position.
  • 5. A non-transitory computer-readable medium having stored contents that, when executed, configure a gaming automation client computing device to: transmit, to one or more gaming servers via one or more first electronic communications sent over one or more computer networks in a gaming environment including two or more physical gaming tables each having two or more live primary player positions and from a user client computing device including a display and an input interface, a query regarding a wagering game, the query specifying one or more of a group that includes a gaming location and a gaming table;cause the client computing device display, based at least in part on one or more second electronic communications sent over the one or more computer networks in response to the transmitted query by the one or more gaming servers to the client computing device at a first time, search results via a user interface of the client computing device indicative of one or more gaming tables and one or more primary player identifiers that are each associated at the first time with a respective one of the one or more gaming tables, at least each of the primary player identifiers including a displayed user selectable icon and one or more user-selectable backline wagering controls that enable the user to place a backline wager associated with the position of a selected primary player regarding gameplay in a wagering game at the first gaming table;monitor the user interface of the client computing device for a user selection of at least one of the primary player identifier icons for the placement of a backline wager on the gameplay of the selected primary player at the first gaming table; andcausing the client computing device display to display a notification that the selected primary player has moved to a new position at the first gaming table or has moved to a position at a, different, second gaming table and to display a user selectable icon associated with the selected player at the new position for the user to select for the placement of a backline wager associated with the selected player.
  • 6. The non-transitory computer-readable medium of claim 5 wherein the client computing device is located within a gaming location that includes the respective one gaming table associated at the first time with the selected at least one primary player identifier, and wherein the one or more computer networks are also located within the gaming location.
  • 7. The non-transitory computer-readable medium of claim 5, wherein the user of the client computing device does not occupy any primary player position of the respective one gaming table associated at the first time with the selected at least one primary player identifier.
  • 8. The non-transitory computer-readable medium of claim 5 wherein the client computing device is remotely located with respect to a gaming location that includes the respective one gaming table associated at the first time with the selected at least one primary player identifier, and wherein the one or more computer networks include at least one computer network that is external to the gaming location.
  • 9. The non-transitory computer-readable medium of claim 5 wherein the first gaming table associated at the first time with at least one of the selected primary player identifiers includes at least one occupied primary player position and at least one unoccupied primary player position, and wherein the display of the displayed user selectable icons and the one or more user-selectable backline wagering controls without display of any user-selectable backline wagering control corresponding to the at least one unoccupied primary player positions.
  • 10. A system for providing backline wagering by a user of a client device having a video display and user input interface in an environment having a communication network and including two or more physical gaming tables each having two or more primary player positions for physical players, the system comprising: one or more processors; andat least one memory, the memory including instructions that, upon execution by at least one of the one or more processors, cause the system to:receive, via electronic communications sent over the network from the client device, a search query that specifies one or more of a gaming location, a wagering game, a physical gaming table, and a primary player that is distinct and separate from the associated user;provide over the network for display at the client device video display and based at least in part on the search query, search results that include an indication of a first physical gaming table primary player identifiers that are each currently associated with the first gaming table, each of the displayed primary player identifiers including a displayed user-selectable icon associated with a position of the primary player at the first gaming table and user selectable controls for selection by the user for placing a backline wager on a selected primary player;monitor the user client device for a user selection of an icon associated with a selected primary player identifier and a selection of a backline wager, at least the selected primary player icon including a displayed, associated, identifier to distinguish the selected primary player from the other, non-selected, icons associated with other primary players; andprovide for display at the client device display a notification that the selected primary player has moved to a new physical position at the first gaming table or to a position at a second gaming table and to display a user-selectable player identifier icon and backline wagering controls to enable the user to place a backline wager on the selected player at the new position.
  • 11. The system of claim 10 wherein the physical gaming table includes the display at the user device display of icons distinguishing between an occupied primary player position and an unoccupied primary player position, and wherein the displayed user-selectable backline wagering controls prevent selection of the icon associated with an unoccupied primary player position.
US Referenced Citations (669)
Number Name Date Kind
2595845 Hagwell May 1952 A
4339798 Hedges et al. Jul 1982 A
4467424 Hedges et al. Aug 1984 A
4802218 Wright et al. Jan 1989 A
5007649 Richardson Apr 1991 A
5083800 Lockton Jan 1992 A
5179517 Sarbin et al. Jan 1993 A
5265874 Dickinson et al. Nov 1993 A
5275400 Weingardt et al. Jan 1994 A
5321241 Craine Jun 1994 A
5324035 Morris et al. Jun 1994 A
5326104 Pease et al. Jul 1994 A
5361885 Modler Nov 1994 A
5397133 Penzias Mar 1995 A
5398932 Eberhardt et al. Mar 1995 A
5462281 Gaito et al. Oct 1995 A
5472194 Breeding et al. Dec 1995 A
5493613 Denno et al. Feb 1996 A
5505449 Eberhardt et al. Apr 1996 A
5505461 Bell et al. Apr 1996 A
5513851 Harris May 1996 A
5559312 Lucero Sep 1996 A
5562284 Stevens Oct 1996 A
5575474 Rossides Nov 1996 A
5605334 McCrea, Jr. Feb 1997 A
5605506 Hoorn et al. Feb 1997 A
5613912 Slater Mar 1997 A
5643086 Alcorn et al. Jul 1997 A
5643088 Vaughn et al. Jul 1997 A
5651548 French et al. Jul 1997 A
5655961 Acres et al. Aug 1997 A
5679077 Pocock et al. Oct 1997 A
5702305 Norman et al. Dec 1997 A
5707287 McCrea, Jr. Jan 1998 A
5735742 French Apr 1998 A
5741183 Acres et al. Apr 1998 A
5745110 Ertemalp Apr 1998 A
5759102 Pease et al. Jun 1998 A
5770533 Franchi Jun 1998 A
5779545 Berg et al. Jul 1998 A
5800268 Molnick Sep 1998 A
5813912 Shultz Sep 1998 A
5816918 Kelly et al. Oct 1998 A
5823534 Banyai Oct 1998 A
5823879 Goldberg et al. Oct 1998 A
5830067 Graves et al. Nov 1998 A
5830068 Brenner et al. Nov 1998 A
5851149 Xidos et al. Dec 1998 A
5871213 Chadband et al. Feb 1999 A
5890963 Yen Apr 1999 A
5895451 Yamade et al. Apr 1999 A
5902983 Crevelt et al. May 1999 A
5905847 Kobayashi et al. May 1999 A
5911626 McCrea, Jr. Jun 1999 A
5919090 Mothwurf Jul 1999 A
5919091 Bell et al. Jul 1999 A
5924926 Brown Jul 1999 A
5936527 Isaacman et al. Aug 1999 A
5941769 Order Aug 1999 A
5957776 Hoehne Sep 1999 A
5971851 Pascal et al. Oct 1999 A
5974135 Breneman et al. Oct 1999 A
5999808 LaDue Dec 1999 A
6001016 Walker et al. Dec 1999 A
6004207 Wilson, Jr. et al. Dec 1999 A
6041722 Baker Mar 2000 A
6047322 Vaid et al. Apr 2000 A
6048269 Burns et al. Apr 2000 A
6062565 Chadband et al. May 2000 A
6068553 Parker May 2000 A
6077161 Wisler Jun 2000 A
6080063 Khosla Jun 2000 A
6083105 Ronin et al. Jul 2000 A
6089980 Gauselmann Jul 2000 A
6093103 McCrea, Jr. Jul 2000 A
6102799 Stupak Aug 2000 A
6104815 Alcorn et al. Aug 2000 A
6105964 Maahs Aug 2000 A
6110041 Walker et al. Aug 2000 A
6110043 Olsen Aug 2000 A
6113493 Walker et al. Sep 2000 A
6117012 McCrea, Jr. Sep 2000 A
6135453 Srichayaporn Oct 2000 A
6135887 Pease et al. Oct 2000 A
6146273 Olsen Nov 2000 A
6149522 Alcorn et al. Nov 2000 A
6152824 Rothschild et al. Nov 2000 A
6168523 Piechowiak et al. Jan 2001 B1
6183366 Goldberg et al. Feb 2001 B1
6185184 Mattaway et al. Feb 2001 B1
6186892 Frank et al. Feb 2001 B1
6190256 Walker et al. Feb 2001 B1
6210277 Stefan Apr 2001 B1
6217447 Lofink et al. Apr 2001 B1
6219836 Wells et al. Apr 2001 B1
6227972 Walker et al. May 2001 B1
6234898 Belamant et al. May 2001 B1
6244958 Acres Jun 2001 B1
6251014 Stockdale et al. Jun 2001 B1
6254483 Acres Jul 2001 B1
6254484 McCrea, Jr. Jul 2001 B1
6256651 Tuli Jul 2001 B1
6264109 Chapet et al. Jul 2001 B1
6264561 Saffari et al. Jul 2001 B1
6282522 Davis et al. Aug 2001 B1
6287202 Pascal et al. Sep 2001 B1
6302793 Fertitta, III et al. Oct 2001 B1
6312332 Walker et al. Nov 2001 B1
6319125 Acres Nov 2001 B1
6346044 McCrea, Jr. Feb 2002 B1
6347738 Crevelt et al. Feb 2002 B1
6361437 Walker et al. Mar 2002 B1
6362836 Shaw et al. Mar 2002 B1
6380953 Mizuno Apr 2002 B1
6383076 Tiedeken May 2002 B1
6389126 Bjornberg et al. May 2002 B1
6394900 McGlone et al. May 2002 B1
6394907 Rowe May 2002 B1
6400272 Holtzman et al. Jun 2002 B1
6401099 Koppolu et al. Jun 2002 B1
6409602 Wiltshire et al. Jun 2002 B1
6443839 Stockdale et al. Sep 2002 B2
6459882 Palermo Oct 2002 B1
6460848 Soltys et al. Oct 2002 B1
6464584 Oliver Oct 2002 B2
6468155 Zucker et al. Oct 2002 B1
6490285 Lee et al. Dec 2002 B2
6503147 Stockdale et al. Jan 2003 B1
6505772 Mollett et al. Jan 2003 B1
6508709 Karmarkar Jan 2003 B1
6508710 Paravia et al. Jan 2003 B1
6516350 Lumelsky et al. Feb 2003 B1
6527638 Walker et al. Mar 2003 B1
6547131 Foodman et al. Apr 2003 B1
6575829 Coleman et al. Jun 2003 B2
6575834 Lindo Jun 2003 B1
6579179 Poole et al. Jun 2003 B2
6585598 Nguyen et al. Jul 2003 B2
6607441 Acres Aug 2003 B1
6609978 Paulsen Aug 2003 B1
6612928 Bradford et al. Sep 2003 B1
6628939 Paulsen Sep 2003 B2
6629184 Berg et al. Sep 2003 B1
6629591 Griswold et al. Oct 2003 B1
6629889 Mothwurf Oct 2003 B2
6638169 Wilder et al. Oct 2003 B2
6638170 Crumby Oct 2003 B1
6645077 Rowe Nov 2003 B2
6652378 Cannon et al. Nov 2003 B2
6652379 Soltys et al. Nov 2003 B2
6656048 Olsen Dec 2003 B2
6675152 Prasad et al. Jan 2004 B1
6676522 Rowe et al. Jan 2004 B2
6679775 Luciano et al. Jan 2004 B1
6682421 Rowe et al. Jan 2004 B1
6682423 Brosnan et al. Jan 2004 B2
6685564 Oliver Feb 2004 B2
6685567 Cockerille et al. Feb 2004 B2
6685568 Soltys et al. Feb 2004 B2
6690156 Weiner et al. Feb 2004 B1
6699128 Beadell et al. Mar 2004 B1
6702291 Grebler et al. Mar 2004 B2
6702672 Angell et al. Mar 2004 B1
6712695 Mothwurf et al. Mar 2004 B2
6718361 Basani et al. Apr 2004 B1
6722985 Criss-Puszkiewicz et al. Apr 2004 B2
6726099 Becker et al. Apr 2004 B2
6739975 Nguyen et al. May 2004 B2
6743102 Fiechter et al. Jun 2004 B1
6746330 Cannon Jun 2004 B2
6752312 Chamberlain et al. Jun 2004 B1
6755741 Rafaeli Jun 2004 B1
6761634 Peterson et al. Jul 2004 B1
6800029 Rowe et al. Oct 2004 B2
6811488 Paravia et al. Nov 2004 B2
6817948 Pascal et al. Nov 2004 B2
6823419 Berg et al. Nov 2004 B2
6837789 Garahi et al. Jan 2005 B2
6846238 Wells Jan 2005 B2
6848994 Knust et al. Feb 2005 B1
6854085 Morse Feb 2005 B1
6866581 Martinek et al. Mar 2005 B2
6866586 Oberberger et al. Mar 2005 B2
6884170 Rowe Apr 2005 B2
6884173 Gauselmann Apr 2005 B2
6884174 Lundy et al. Apr 2005 B2
6896618 Benoy et al. May 2005 B2
6899627 Lam et al. May 2005 B2
6901440 Bimm et al. May 2005 B1
6905411 Nguyen et al. Jun 2005 B2
6908387 Hedrick et al. Jun 2005 B2
6969319 Rowe et al. Nov 2005 B2
6971956 Rowe et al. Dec 2005 B2
6972682 Lareau et al. Dec 2005 B2
6991540 Marlow Jan 2006 B2
6991544 Soltys et al. Jan 2006 B2
6993587 Basani et al. Jan 2006 B1
6997803 LeMay et al. Feb 2006 B2
7005985 Steeves Feb 2006 B1
7008316 Pugh Mar 2006 B1
7013469 Smith et al. Mar 2006 B2
7025674 Adams et al. Apr 2006 B2
7027996 Levinson Apr 2006 B2
7035626 Luciano, Jr. Apr 2006 B1
7050056 Meyringer May 2006 B2
7051101 Dubrovsky et al. May 2006 B1
7062470 Prasad et al. Jun 2006 B2
7063617 Brosnan et al. Jun 2006 B2
7086947 Walker et al. Aug 2006 B2
7099035 Brooks et al. Aug 2006 B2
7100184 Kahn Aug 2006 B1
7112138 Hedrick et al. Sep 2006 B2
7120879 Gutberlet et al. Oct 2006 B2
7147558 Giobbi Dec 2006 B2
7168089 Nguyen et al. Jan 2007 B2
7186181 Rowe Mar 2007 B2
RE39644 Alcorn et al. May 2007 E
7222852 Soltys et al. May 2007 B2
7234698 Grauzer et al. Jun 2007 B2
7260834 Carlson Aug 2007 B1
7271727 Steeves Sep 2007 B2
7291068 Bryant et al. Nov 2007 B2
7297062 Gatto et al. Nov 2007 B2
7300352 Rowe Nov 2007 B2
7303475 Britt et al. Dec 2007 B2
7309065 Yoseloff et al. Dec 2007 B2
7311598 Kaminkow et al. Dec 2007 B2
7311605 Moser Dec 2007 B2
7329185 Conover et al. Feb 2008 B2
7330822 Robson et al. Feb 2008 B1
7331520 Silva et al. Feb 2008 B2
7337330 Gatto et al. Feb 2008 B2
7346682 Basani et al. Mar 2008 B2
7349920 Feinberg et al. Mar 2008 B1
7351147 Stockdale et al. Apr 2008 B2
7353183 Musso Apr 2008 B1
7356770 Jackson Apr 2008 B1
7363342 Wang et al. Apr 2008 B1
7364510 Walker et al. Apr 2008 B2
7370282 Cary May 2008 B2
7384339 LeMay et al. Jun 2008 B2
7390256 Soltys et al. Jun 2008 B2
7398327 Lee Jul 2008 B2
7410422 Fine Aug 2008 B2
7419428 Rowe Sep 2008 B2
7427233 Walker et al. Sep 2008 B2
7427234 Soltys et al. Sep 2008 B2
7427236 Kaminkow et al. Sep 2008 B2
7431297 Kaji et al. Oct 2008 B2
7434805 Grauzer et al. Oct 2008 B2
7435179 Ford Oct 2008 B1
7438643 Brosnan et al. Oct 2008 B2
7455591 Nguyen Nov 2008 B2
7460863 Steelberg et al. Dec 2008 B2
7465231 Lewin et al. Dec 2008 B2
7473178 Boyd et al. Jan 2009 B2
7483394 Chang et al. Jan 2009 B2
7484207 Sato Jan 2009 B2
7510474 Carter, Sr. Mar 2009 B2
7515718 Nguyen et al. Apr 2009 B2
7534169 Amaitis et al. May 2009 B2
7540806 Tastad Jun 2009 B2
7549576 Alderucci et al. Jun 2009 B2
7566274 Johnson et al. Jul 2009 B2
7575234 Soltys et al. Aug 2009 B2
7577847 Nguyen et al. Aug 2009 B2
7578739 Gauselmann Aug 2009 B2
7581256 Cockerille et al. Aug 2009 B2
7585217 Lutnick et al. Sep 2009 B2
7594030 Teodosiu et al. Sep 2009 B2
7607976 Baerlocher et al. Oct 2009 B2
7607977 Baerlocher et al. Oct 2009 B2
7610549 Vignet Oct 2009 B2
7611407 Itkis et al. Nov 2009 B1
7611409 Muir et al. Nov 2009 B2
7617151 Rowe Nov 2009 B2
7618317 Jackson Nov 2009 B2
7621809 Baerlocher et al. Nov 2009 B2
7629886 Steeves Dec 2009 B2
7634550 Wolber et al. Dec 2009 B2
7637810 Amaitis et al. Dec 2009 B2
7644861 Alderucci et al. Jan 2010 B2
7648414 McNutt et al. Jan 2010 B2
7666081 Baerlocher et al. Feb 2010 B2
7674179 Baerlocher et al. Mar 2010 B2
7682249 Winans et al. Mar 2010 B2
7684874 Schlottmann et al. Mar 2010 B2
7684882 Baerlocher et al. Mar 2010 B2
7685516 Fischer Mar 2010 B2
7685593 Solomon et al. Mar 2010 B2
7686688 Friedman et al. Mar 2010 B2
7688322 Kapler et al. Mar 2010 B2
7689302 Schlottmann et al. Mar 2010 B2
7690995 Frankulin et al. Apr 2010 B2
7699697 Darrah et al. Apr 2010 B2
7699703 Muir et al. Apr 2010 B2
7702719 Betz et al. Apr 2010 B1
7706895 Callaghan Apr 2010 B2
7712050 Gutberlet et al. May 2010 B2
7722453 Lark et al. May 2010 B2
7730198 Ruppert et al. Jun 2010 B2
7736221 Black et al. Jun 2010 B2
7744462 Grav et al. Jun 2010 B2
7747741 Basani et al. Jun 2010 B2
7749078 Vlazny et al. Jul 2010 B2
7753789 Walker et al. Jul 2010 B2
7753790 Nguyen et al. Jul 2010 B2
7762888 Rowe Jul 2010 B2
7769877 McBride et al. Aug 2010 B2
7778635 Crookham et al. Aug 2010 B2
7780525 Walker et al. Aug 2010 B2
7780526 Nguyen et al. Aug 2010 B2
7780529 Rowe et al. Aug 2010 B2
7783881 Morrow et al. Aug 2010 B2
7785193 Paulsen et al. Aug 2010 B2
7785204 Wells et al. Aug 2010 B2
7787972 Schlottmann et al. Aug 2010 B2
7788503 Gatto et al. Aug 2010 B2
7805719 O'Neill Sep 2010 B2
7819742 Chamberlain et al. Oct 2010 B2
7824267 Cannon et al. Nov 2010 B2
7828649 Cuddy et al. Nov 2010 B2
7828661 Fish et al. Nov 2010 B1
7841946 Walker et al. Nov 2010 B2
7844944 Gutberlet et al. Nov 2010 B2
7846020 Walker et al. Dec 2010 B2
7850528 Wells Dec 2010 B2
7857702 Hilbert Dec 2010 B2
7862425 Cavagna Jan 2011 B2
7867081 Schneider et al. Jan 2011 B2
7874920 Hornik et al. Jan 2011 B2
7874921 Baszucki et al. Jan 2011 B2
7886288 Breckner et al. Feb 2011 B2
7892093 Kniesteadt et al. Feb 2011 B2
7898679 Brack et al. Mar 2011 B2
7901294 Walker et al. Mar 2011 B2
7905780 Morrow et al. Mar 2011 B2
7905784 Soltys et al. Mar 2011 B2
7908486 Gatto et al. Mar 2011 B2
7918738 Paulsen Apr 2011 B2
7921026 O'Cull et al. Apr 2011 B2
7921405 Gupta et al. Apr 2011 B2
7931533 LeMay et al. Apr 2011 B2
7937464 Ruppert et al. May 2011 B2
7963847 Baerlocher Jun 2011 B2
7993199 Iddings et al. Aug 2011 B2
8025569 Nguyen et al. Sep 2011 B2
8025574 Hilbert Sep 2011 B2
8028046 Elliott et al. Sep 2011 B2
8033913 Cockerille et al. Oct 2011 B2
8037313 Hämäläinen et al. Oct 2011 B2
8051180 Mazzaferri et al. Nov 2011 B2
8062120 Zapata et al. Nov 2011 B2
8062121 Crivelli Nov 2011 B2
8070583 Baerlocher et al. Dec 2011 B2
8073657 Moore, III et al. Dec 2011 B2
8117461 Bigelow, Jr. et al. Feb 2012 B2
8177634 Herrmann et al. May 2012 B2
8182346 Herrmann et al. May 2012 B2
8187101 Herrmann et al. May 2012 B2
8192289 Herrmann et al. Jun 2012 B2
8197340 Garvey et al. Jun 2012 B2
8197344 Rathsack et al. Jun 2012 B2
8201229 Ruppert et al. Jun 2012 B2
8246466 Herrmann et al. Aug 2012 B2
8277324 Herrmann et al. Oct 2012 B2
8280777 Mengerink et al. Oct 2012 B2
8285740 Graham et al. Oct 2012 B2
8303414 Joshi Nov 2012 B2
8308554 Rowe et al. Nov 2012 B2
8333658 Blythe et al. Dec 2012 B2
8360870 Herrmann et al. Jan 2013 B2
8366550 Herrmann et al. Feb 2013 B2
8512150 Herrmann et al. Aug 2013 B2
9058716 Rajaraman et al. Jun 2015 B2
20010019966 Idaka Sep 2001 A1
20020004824 Cuan et al. Jan 2002 A1
20020036380 Perrie et al. Mar 2002 A1
20020094869 Harkham Jul 2002 A1
20020111213 McEntee et al. Aug 2002 A1
20020113371 Snow Aug 2002 A1
20020115487 Wells Aug 2002 A1
20020115490 Burnet et al. Aug 2002 A1
20020119824 Allen Aug 2002 A1
20020142844 Kerr Oct 2002 A1
20020144115 Lemay et al. Oct 2002 A1
20020147047 Letovsky et al. Oct 2002 A1
20020151363 Letovsky et al. Oct 2002 A1
20020152120 Howington Oct 2002 A1
20020198052 Soltys Dec 2002 A1
20030004871 Rowe Jan 2003 A1
20030032474 Kaminkow Feb 2003 A1
20030042679 Snow Mar 2003 A1
20030064798 Grauzer et al. Apr 2003 A1
20030075869 Breeding et al. Apr 2003 A1
20030090064 Hoyt et al. May 2003 A1
20030092486 Cannon May 2003 A1
20030104865 Itkis et al. Jun 2003 A1
20030130024 Darby Jul 2003 A1
20030134675 Oberberger Jul 2003 A1
20030182414 O'Neill Sep 2003 A1
20030185229 Shachar et al. Oct 2003 A1
20030195025 Hill Oct 2003 A1
20030195037 Vuong et al. Oct 2003 A1
20030206548 Bannai et al. Nov 2003 A1
20030224858 Yoseloff et al. Dec 2003 A1
20030228912 Wells et al. Dec 2003 A1
20030232651 Huard et al. Dec 2003 A1
20040002386 Wolfe et al. Jan 2004 A1
20040002388 Larsen et al. Jan 2004 A1
20040029635 Giobbi Feb 2004 A1
20040043815 Kaminkow Mar 2004 A1
20040043820 Schlottmann Mar 2004 A1
20040048669 Rowe Mar 2004 A1
20040048671 Rowe Mar 2004 A1
20040064817 Shibayama et al. Apr 2004 A1
20040082385 Silva et al. Apr 2004 A1
20040087375 Gelinotte May 2004 A1
20040106452 Nguyen et al. Jun 2004 A1
20040110119 Riconda et al. Jun 2004 A1
20040127291 George et al. Jul 2004 A1
20040132529 Mkrtchyan et al. Jul 2004 A1
20040133485 Schoonmaker et al. Jul 2004 A1
20040142744 Atkinson et al. Jul 2004 A1
20040166940 Rothschild Aug 2004 A1
20040185936 Block et al. Sep 2004 A1
20040219982 Khoo et al. Nov 2004 A1
20040229682 Gelinotte Nov 2004 A1
20040229684 Blackburn et al. Nov 2004 A1
20040248650 Colbert et al. Dec 2004 A1
20040254993 Mamas Dec 2004 A1
20040259618 Soltys et al. Dec 2004 A1
20050026680 Gururajan Feb 2005 A1
20050027604 Bandy et al. Feb 2005 A1
20050043094 Nguyen et al. Feb 2005 A1
20050051965 Gururajan Mar 2005 A1
20050054408 Steil et al. Mar 2005 A1
20050054438 Rothschild et al. Mar 2005 A1
20050054445 Gatto et al. Mar 2005 A1
20050059479 Soltys et al. Mar 2005 A1
20050070358 Angell et al. Mar 2005 A1
20050080898 Block Apr 2005 A1
20050116020 Smolucha et al. Jun 2005 A1
20050119052 Russell et al. Jun 2005 A1
20050153778 Nelson et al. Jul 2005 A1
20050164761 Tain Jul 2005 A1
20050171808 Saenz et al. Aug 2005 A1
20050176507 Ephrati Aug 2005 A1
20050222891 Chan et al. Oct 2005 A1
20050239542 Olsen Oct 2005 A1
20050248091 Neervoort et al. Nov 2005 A1
20050266919 Rowe et al. Dec 2005 A1
20050282608 O'Halloran Dec 2005 A1
20050282623 Matsuno et al. Dec 2005 A1
20050282626 Manfredi et al. Dec 2005 A1
20050288083 Downs, III Dec 2005 A1
20060003828 Abecassis Jan 2006 A1
20060004618 Brixius Jan 2006 A1
20060009282 George et al. Jan 2006 A1
20060015716 Thornton et al. Jan 2006 A1
20060019745 Benbrahim Jan 2006 A1
20060026499 Weddle Feb 2006 A1
20060031763 Yeung Feb 2006 A1
20060035707 Nguyen et al. Feb 2006 A1
20060046849 Kovacs Mar 2006 A1
20060052169 Britt et al. Mar 2006 A1
20060073865 Groves Apr 2006 A1
20060100019 Hornik et al. May 2006 A1
20060111179 Inamura May 2006 A1
20060116208 Chen et al. Jun 2006 A1
20060121970 Khal Jun 2006 A1
20060172804 Acres et al. Aug 2006 A1
20060175753 MacIver et al. Aug 2006 A1
20060183541 Okada et al. Aug 2006 A1
20060195847 Amano et al. Aug 2006 A1
20060199629 Sines et al. Sep 2006 A1
20060205508 Green Sep 2006 A1
20060217202 Burke et al. Sep 2006 A1
20060247013 Walker et al. Nov 2006 A1
20060247057 Green et al. Nov 2006 A1
20060248161 O'Brien et al. Nov 2006 A1
20060252530 Oberberger et al. Nov 2006 A1
20060253702 Lowell et al. Nov 2006 A1
20060259604 Kotchavi et al. Nov 2006 A1
20060277487 Poulsen et al. Dec 2006 A1
20060287098 Morrow et al. Dec 2006 A1
20070015583 Tran Jan 2007 A1
20070026935 Wolf et al. Feb 2007 A1
20070026942 Kinsley et al. Feb 2007 A1
20070032288 Nelson et al. Feb 2007 A1
20070033247 Martin Feb 2007 A1
20070054725 Morrow et al. Mar 2007 A1
20070054740 Salls et al. Mar 2007 A1
20070057469 Grauzer et al. Mar 2007 A1
20070060225 Hosogai et al. Mar 2007 A1
20070060259 Pececnik Mar 2007 A1
20070060260 Fleckenstein Mar 2007 A1
20070060307 Mathis et al. Mar 2007 A1
20070060310 Juds et al. Mar 2007 A1
20070060320 Kelly et al. Mar 2007 A1
20070060354 Theimer et al. Mar 2007 A1
20070060365 Tien et al. Mar 2007 A1
20070077995 Oak et al. Apr 2007 A1
20070093298 Brunet Apr 2007 A1
20070105628 Arbogast et al. May 2007 A1
20070111775 Yoseloff May 2007 A1
20070111791 Arbogast et al. May 2007 A1
20070111794 Hogan et al. May 2007 A1
20070117604 Hill May 2007 A1
20070117608 Roper et al. May 2007 A1
20070118844 Huang et al. May 2007 A1
20070123346 Perez et al. May 2007 A1
20070124483 Marples et al. May 2007 A1
20070129145 Blackburn et al. Jun 2007 A1
20070149282 Lu et al. Jun 2007 A1
20070150329 Brook et al. Jun 2007 A1
20070155490 Phillips et al. Jul 2007 A1
20070167235 Naicker Jul 2007 A1
20070191102 Coliz et al. Aug 2007 A1
20070192748 Martin et al. Aug 2007 A1
20070198418 MacDonald et al. Aug 2007 A1
20070208816 Baldwin et al. Sep 2007 A1
20070214030 Shear et al. Sep 2007 A1
20070218998 Arbogast et al. Sep 2007 A1
20070235521 Mateen et al. Oct 2007 A1
20070238526 Chandranmenon et al. Oct 2007 A1
20070243925 LeMay et al. Oct 2007 A1
20070243927 Soltys Oct 2007 A1
20070243935 Huizinga Oct 2007 A1
20070259709 Kelly et al. Nov 2007 A1
20070259711 Thomas Nov 2007 A1
20070265092 Betteridge Nov 2007 A1
20070287535 Soltys Dec 2007 A1
20070298865 Soltys Dec 2007 A1
20070298868 Soltys Dec 2007 A1
20080004108 Klinkhammer Jan 2008 A1
20080004110 Cortenraad et al. Jan 2008 A1
20080009344 Graham et al. Jan 2008 A1
20080026832 Stevens et al. Jan 2008 A1
20080026848 Byng Jan 2008 A1
20080038035 Shuldman et al. Feb 2008 A1
20080045341 Englman Feb 2008 A1
20080045342 Crowder, Jr. et al. Feb 2008 A1
20080051171 Lutnick et al. Feb 2008 A1
20080058045 Cortenraad et al. Mar 2008 A1
20080058105 Combs et al. Mar 2008 A1
20080064501 Patel Mar 2008 A1
20080065590 Castro et al. Mar 2008 A1
20080076572 Nguyen et al. Mar 2008 A1
20080090651 Baerlocher Apr 2008 A1
20080096659 Kreloff et al. Apr 2008 A1
20080102919 Rowe et al. May 2008 A1
20080102932 Anderson et al. May 2008 A1
20080108405 Brosnan et al. May 2008 A1
20080108433 DiMichele et al. May 2008 A1
20080113764 Soltys May 2008 A1
20080113767 Nguyen et al. May 2008 A1
20080113772 Burrill et al. May 2008 A1
20080113773 Johnson et al. May 2008 A1
20080113781 Soltys et al. May 2008 A1
20080119284 Luciano, Jr. et al. May 2008 A1
20080127174 Johnson May 2008 A1
20080138773 Lathrop Jun 2008 A1
20080146337 Halonen et al. Jun 2008 A1
20080153599 Atashband et al. Jun 2008 A1
20080153600 Swarna Jun 2008 A1
20080154916 Atashband Jun 2008 A1
20080155665 Ruppert et al. Jun 2008 A1
20080162729 Ruppert Jul 2008 A1
20080165771 Gainey et al. Jul 2008 A1
20080171588 Atashband Jul 2008 A1
20080171598 Deng Jul 2008 A1
20080180250 Steil Jul 2008 A1
20080200255 Eisele Aug 2008 A1
20080217851 Colton Sep 2008 A1
20080243697 Irving et al. Oct 2008 A1
20080244565 Levidow et al. Oct 2008 A1
20080248849 Lutnick et al. Oct 2008 A1
20080261699 Topham et al. Oct 2008 A1
20080261701 Lewin et al. Oct 2008 A1
20080280682 Brunner et al. Nov 2008 A1
20080287197 Ruppert et al. Nov 2008 A1
20080293494 Adiraju et al. Nov 2008 A1
20080300046 Gagner et al. Dec 2008 A1
20080311971 Dean Dec 2008 A1
20080313282 Warila et al. Dec 2008 A1
20080318655 Davies Dec 2008 A1
20080318685 Oak et al. Dec 2008 A9
20090005176 Morrow et al. Jan 2009 A1
20090005177 Kishi et al. Jan 2009 A1
20090011833 Seelig et al. Jan 2009 A1
20090029775 Ruppert et al. Jan 2009 A1
20090054139 Anderson Feb 2009 A1
20090063309 Stephens Mar 2009 A1
20090069076 Silvestro Mar 2009 A1
20090069090 Moser et al. Mar 2009 A1
20090115133 Kelly May 2009 A1
20090117994 Kelly et al. May 2009 A1
20090118001 Kelly et al. May 2009 A1
20090118005 Kelly et al. May 2009 A1
20090118006 Kelly et al. May 2009 A1
20090124323 Dunn et al. May 2009 A1
20090124329 Palmisano May 2009 A1
20090124362 Cuddy et al. May 2009 A1
20090124392 Ruppert et al. May 2009 A1
20090124394 Swarna May 2009 A1
20090125603 Atashband et al. May 2009 A1
20090131144 Allen May 2009 A1
20090131163 Arbogast et al. May 2009 A1
20090132720 Ruppert et al. May 2009 A1
20090137312 Walker et al. May 2009 A1
20090156313 Blackburn et al. Jun 2009 A1
20090163279 Hermansen et al. Jun 2009 A1
20090170594 Delaney et al. Jul 2009 A1
20090176556 Gagner et al. Jul 2009 A1
20090176578 Herrmann et al. Jul 2009 A1
20090176580 Herrmann et al. Jul 2009 A1
20090181776 Deng Jul 2009 A1
20090239667 Rowe et al. Sep 2009 A1
20090253483 Pacey et al. Oct 2009 A1
20090270170 Patton Oct 2009 A1
20090275374 Nelson et al. Nov 2009 A1
20090275393 Kisenwether et al. Nov 2009 A1
20090275394 Young et al. Nov 2009 A1
20090275398 Nelson Nov 2009 A1
20090275399 Kelly et al. Nov 2009 A1
20090275400 Rehm et al. Nov 2009 A1
20090275401 Allen et al. Nov 2009 A1
20090275402 Backover et al. Nov 2009 A1
20090275410 Kisenwether et al. Nov 2009 A1
20090275411 Kisenwether et al. Nov 2009 A1
20090276341 McMahan et al. Nov 2009 A1
20090276715 Arbogast et al. Nov 2009 A1
20090298575 Hopkins et al. Dec 2009 A1
20090298583 Jones Dec 2009 A1
20090307069 Meyerhofer Dec 2009 A1
20090325708 Kerr Dec 2009 A9
20090325716 Harari Dec 2009 A1
20100016067 White et al. Jan 2010 A1
20100016068 White et al. Jan 2010 A1
20100029385 Garvey et al. Feb 2010 A1
20100048291 Warkentin Feb 2010 A1
20100058320 Milligan et al. Mar 2010 A1
20100062835 Hopkins Mar 2010 A1
20100062838 Nguyen et al. Mar 2010 A1
20100090959 Zaremba Apr 2010 A1
20100093440 Burke Apr 2010 A1
20100093441 Rajaraman et al. Apr 2010 A1
20100099480 Caputo Apr 2010 A1
20100113140 Kelly May 2010 A1
20100124990 Crowder May 2010 A1
20100125851 Singh et al. May 2010 A1
20100130280 Arezina et al. May 2010 A1
20100131772 Atashband et al. May 2010 A1
20100151926 Ruppert et al. Jun 2010 A1
20100161798 Ruppert et al. Jun 2010 A1
20100171267 Walker Jul 2010 A1
20100210353 Gagner et al. Aug 2010 A1
20100234104 Ruppert et al. Sep 2010 A1
20100248842 Ruppert Sep 2010 A1
20110009184 Byng Jan 2011 A1
20110009188 Adiraju et al. Jan 2011 A1
20110111826 Baerlocher et al. May 2011 A1
20110124417 Baynes et al. May 2011 A1
20110179409 Yoseloff et al. Jul 2011 A1
20110269534 Kelly et al. Nov 2011 A1
20120110649 Murphy May 2012 A1
20120115616 Phillips et al. May 2012 A1
20120203692 Olliphant et al. Aug 2012 A1
Foreign Referenced Citations (17)
Number Date Country
19940954 Mar 2001 DE
1 074 955 Feb 2001 EP
1 291 045 Mar 2003 EP
1 463 008 Sep 2004 EP
2380143 Apr 2003 GB
8255059 Oct 1996 JP
2005-066133 Mar 2005 JP
2007-130212 May 2007 JP
2001-0084838 Sep 2001 KR
2002-0061793 Jul 2002 KR
2003-0091635 Dec 2003 KR
9636253 Nov 1996 WO
9713227 Apr 1997 WO
0205914 Jan 2002 WO
03023751 Mar 2003 WO
05035084 Apr 2005 WO
07033207 Mar 2007 WO
Non-Patent Literature Citations (37)
Entry
“BOB and LDAP,” Gaming Standards Association, Fremont, California, 7 pages, Oct. 26, 2003.
“GSA Point-to-Point SOAP/HTTPS Transport and Security Specification v1.0.3,” Gaming Standards Association TRANSPORT Technical Committee, 16 pages, Jun. 5, 2007.
Bally Technologies, Inc., iVIEW, http://ballytech.com/systems/product.cfm?id=9, download date Nov. 6, 2007, 2 pages.
Bally TMS, “MP21—Automated Table Tracking/Features,” 2 pages, Nov. 2005.
Bally TMS, “MPBacc—Specifications/Specifications,” 2 pages, Nov. 2005.
Bally TMS, “MPLite—Table Management System/Features,” 2 pages, Nov. 2005.
Bulaysky, J., “Tracking the Tables,” Casino Journal, May 2004, pp. 44-47, accessed Dec. 21, 2005, URL=http://www.ascendgaming.com/cj/vendors—manufacturers—table/Trackin916200411141AM.htm, 5 pages.
Burke, A., “Tracking the Tables,” reprinted from International Gaming & Wagering Business, Aug. 2003, 4 pages.
Gros, R., “All You Ever Wanted to Know About Table Games,” reprinted from Global Gaming Business, Aug. 1, 2003, 2 pages.
Gwyddion User Guide, “False Color Mapping: Chapter 3. Getting Started,” retrieved from URL=http://sourceforge.net/projects/gwyddion/files/user-guide/2007-06-28/gwyddion-user-guide-xhtm1-2007-06-28.tar.gz/download, retrieved on Nov. 21, 2012, 2 pages.
Hewlett Packard Handhelds, accessed Sep. 8, 2003, URL=http:/www.shopping.hp.com/cgi-bin/hpdirect/shopping/scripts/home/store—access.jsp?temp . . . , 2 pages.
Hung et al., “Performance Evaluation of the Least Conflict Sharable Spreading Code Assignment Algorithm,” IEEE, 1996, 5 pages.
International Guild of Hospitality & Restaurant Managers, “Shuffle Master, Inc. (NasdaqNM:SHFL),” accessed Dec. 30, 2003, URL=http://hospitalityguide.com/Financial/Casinos/Shuffle.htm, 3 pages.
MagTek, “Port Powered Swipe Reader,” Technical Reference Manual, Manual Part No. 99875094 Rev 12, Jun. 2003, 20 pages.
Mikohn, “Mikohn Tablelink—The Industry's Premier Table Tracking Solution Delivers Improvements Straight to the Bottom Line,” 2 pages, before Jan. 1, 2004.
Olesiejuk, “Discovery Services for Gaming Devices on a Casino Floor,” Gaming Standards Association, 3 pages, Mar. 12, 2007.
Palermo, V. “Near-field magnetic comms emerges,” EE Times Design, Oct. 31, 2003.
Requirements document, “Game Authentication Terminal Program (GAT3),” to Gaming Standards Association, Aug. 2005, 27 pages.
Semtek PDA & Handheld Devices, Compaq iSwipe™ Magnetic Card Reader, accessed Sep. 8, 2003, URL=http:/www.semtek.com/products/iswipe.html, 3 pages.
Soltys, “Wireless Gaming Enviornment,” U.S. Appl. No. 60/791,397, filed Apr. 12, 2006, 107 pages.
Standards document, “Technical Standards for Gaming Devices and On-Line Slot Systems,” to Nevada Gaming Commission and State Gaming Control Board, Aug. 17, 2005, 15 pages.
Terdiman, D., “Who's Holding the Aces Now?”, reprinted from Wired News, Aug. 18, 2003, 2 pages.
Winkler, C., “Product Spotlight: MindPlay,” reprinted from Gaming and Leisure Technology, Fall 2003, 2 pages.
Lewis, “The 12 Commandments of File Sharing,” Windows IT Pro, Apr. 26, 2004, obtained from http://windowsitpro.com/security/12-commandments-file-sharing on Feb. 27, 2015, 6 pages.
“Netscape @ IFA: Philips Entertaible,” published to Youtube.com on Sep. 4, 2006, accessible via URL <http://www.youtube.com/watch?v=SD9HXRWIHPw>, 1 page.
Rajaraman et al., “Remote Game Play in a Wireless Gaming Environment,” Office Action dated Nov. 15, 2012, for U.S. Appl. No. 13/370,159, 24 pages.
Rajaraman et al., “Remote Game Play in a Wireless Gaming Environment,” Amendment filed Jan. 3, 2013, for U.S. Appl. No. 13/370,159, 27 pages.
Rajaraman et al., “Remote Game Play in a Wireless Gaming Environment,” Office Action dated Feb. 8, 2013, for U.S. Appl. No. 13/370,159, 23 pages.
Rajaraman et al., “Remote Game Play in a Wireless Gaming Environment,” Amendment filed Apr. 8, 2013, for U.S. Appl. No. 13/370,159, 22 pages.
Rajaraman et al., “Remote Game Play in a Wireless Gaming Environment,” Office Action dated Oct. 3, 2013, for U.S. Appl. No. 13/370,159, 24 pages.
Rajaraman et al., “Remote Game Play in a Wireless Gaming Environment,” Amendment filed Dec. 26, 2013, for U.S. Appl. No. 13/370,159, 31 pages.
Rajaraman et al., “Remote Game Play in a Wireless Gaming Environment,” Office Action dated Mar. 27, 2014, for U.S. Appl. No. 13/370,159, 19 pages.
Rajaraman et al., “Remote Game Play in a Wireless Gaming Environment,” Amendment filed May 2, 2014, for U.S. Appl. No. 13/370,159, 15 pages.
Rajaraman et al., “Remote Game Play in a Wireless Gaming Environment,” Amendment filed Jun. 25, 2014, for U.S. Appl. No. 13/370,159, 18 pages.
Rajaraman et al., “Remote Game Play in a Wireless Gaming Environment,” Office Action dated Aug. 26, 2014, for U.S. Appl. No. 13/370,159, 10 pages.
Rajaraman et al., “Remote Game Play in a Wireless Gaming Environment,” Amendment filed Nov. 18, 2014, for U.S. Appl. No. 13/370,159, 8 pages.
Rajaraman et al., “Remote Game Play in a Wireless Gaming Environment,” Notice of Allowance dated Feb. 10, 2015, for U.S. Appl. No. 13/370,159, 8 pages.
Related Publications (1)
Number Date Country
20150356818 A1 Dec 2015 US
Provisional Applications (1)
Number Date Country
61493891 Jun 2011 US
Continuations (1)
Number Date Country
Parent 13370159 Feb 2012 US
Child 14740022 US