BACKGROUND
Many game consoles and electronic game tables incorporate a player station at which the player sits or stands. The player station typically includes a video display, which may be an interactive touch screen display. Game controls, audio speakers, selection buttons, card readers, and other control devices, and user interface devices may also form part of the player station.
Whether a game console or game table has one or many player stations, the player stations are usually assembled as an integral part of the game device. From the manufacturer, the game or table may be shipped with the player stations in place, sometimes requiring a large and heavy shipping crate in which the more sensitive components of the player stations are not especially guarded from handling and shock forces.
Removal, replacement, and upgrade of a player station usually requires the same skill and labor intensity that dismantling any other integral part of a game machine or game table would require. What is needed is a way to quickly remove and reconnect a player station as a unit, for rapid testing, replacement, cleaning, swapping, and upgrading.
SUMMARY
A removable player station and locking mechanism. In one implementation, a removable player station allows quick and secure replacement, swapping, and upgrade of a modular player station component for electronic games. In one context, an electronic game table may employ multiple of the removable player stations, each secured with a locking mechanism and a common or a unique lock. In one implementation of a latching mechanism, a pivotable cradle attaches to the electronic game or game table and seats the removable player station through a pivoting motion that also brings the cradle into a locking position. When the pivotable cradle is opened from the locking position, the cradle lifts the removable player station from the game or tabletop for easy manual removal. The accessible part of the locking mechanism may be located under an electronic game tabletop away from view of the players.
This summary section is not intended to give a full description of removable player stations and locking mechanisms for electronic games, or to provide a list of features and elements. A detailed description of example embodiments follows.
BRIEF DESCRIPTION OF THE DRAWINGS
FIG. 1 is a diagram of an example electronic game table that includes removable player stations.
FIG. 2 is a diagram of an example removable player station.
FIG. 3 is a diagram of an example pivoting latch.
FIG. 4 is a diagram of an example pivoting cradle with multiple latches and locking capability.
FIG. 5 is a diagram of an example removable player station and an example pivoting latch in a position for receiving or releasing the removable player station.
FIG. 6 is a perspective view of an example removable player station and an example pivoting cradle in a position for receiving or releasing the removable player station.
FIG. 7 is a diagram of an example removable player station and latching mechanism, showing transition from a first position of the latching mechanism for receiving the removable player station to a second position for seating and locking the removable player station.
FIG. 8 is a diagram of the bottom of the example electronic game table of FIG. 1, showing accessible locking parts of multiple latching mechanisms for securing multiple removable player stations.
FIG. 9 is a perspective diagram of an example removable player station that includes computing device components, showing communication ports and a power connection.
DETAILED DESCRIPTION
Overview
This disclosure describes removable player stations and associated locking mechanisms for electronic games. As shown in FIG. 1, various electronic games, such as an electronic game table 100, e.g., for gambling, may have one or more removable player stations 102 consisting of at least a video display. The video display may be a pure display, or may include touch screen interactive capability. Each removable player station 102 may also include an audio interface, additional game controllers and user interfaces, and other accessories, such as card readers, money processors, and so forth.
In one implementation, as shown in FIG. 2, an example removable player station 102 consists of a module that can be quickly secured to or unsecured from electronic game hardware, such as the example electronic game table 100. For example, the electronic game table 100 may have openings in its tabletop fitted to accept the removable players stations 102 and as shown in FIGS. 3-4, a latch 300 or latching mechanism 400 that secures each removable player station 102 to the game or electronic game table 100 with very little effort and cable hook-up. In one implementation, the latching mechanism 400 is also referred to herein as a cradle 400.
In one implementation, returning to FIG. 1, each opening or player position at the example electronic game table 100 has a respective associated latching mechanism 400 that receives the removable player station 102 and allows a human operator to quickly secure the removable player station 102 to the electronic game table 100, e.g., by moving a lever, or pivoting a carriage or cradle. Further, the latching mechanism 400 may include a lock for securing the removable player station to the tabletop of the electronic game table 100. The lock and the lever parts of the latching mechanism 400 may be located underneath a game tabletop, away from view of the players.
The removable player station 102 and associated latch 300 and latching mechanisms 400 provide many benefits. Spare removable player station modules 102 may be stocked by a gambling establishment so that faulty player station modules 102 in an electronic game may be quickly replaced. Player stations 102 that become dirty may be swapped out for cleaning and maintenance. The ability to rapidly replace the removable player station modules 102 keeps the electronic game up and running.
When shipping a large electronic game or game table 100, the removable player station modules 102 and the quick-release latching mechanisms 400 enable the shipment to be broken down into smaller and lighter pieces that may afford better protection of sensitive components, and then assembled quickly and with minimal effort at the destination.
The removable player stations 102 also enable a game owner or the manufacturer to upgrade the player stations 102, without entailing skilled labor or a great deal of labor-hours to swap modules 102. Likewise, the removable player stations 102 allow an electronic game purchaser to acquire the game at low cost with low-end removable player stations 102, and effortlessly upgrade to better removable player stations 102 at a later date (e.g., higher resolution video, better audio, more sophisticated game controllers).
Example Electronic Game Table System
As introduced above, FIG. 1 shows an example electronic game table 100 that includes removable player stations 102. In the tabletop of the example electronic game table 100, each player position has an opening fitted to accept a removable player station 102. In the shown example, the electronic game table 100 has eight player positions with eight corresponding removable player stations 102. Thus, the electronic game table 100 also has eight separate latching mechanisms 400, one for each of the removable player stations 102.
The latching mechanism 400 associated with each opening in the tabletop removably secures the removable player station 102 to the electronic game table 100.
Example Removable Player Station Module
As introduced above, FIG. 2 shows an example removable player station module 102. The removable player station module 102 may have a cosmetic frame 202 that seats flush with the tabletop. Underneath tabletop surface level, the removable player station module 102 has a housing 204 that may contain electronics for the video display or other readout. When the removable player station module 102 constitutes all or part of a computer, the housing 204 may contain computing device components, such as a computing device processor, a computing device memory, or a computing device data storage medium. The housing 204 may also include electronics for additional game controllers and user interfaces, audio speakers, touch screen interface, card readers, and so forth.
In one implementation, the housing 204 is flanked by a carriage piece 206 on each side of the housing 204. Between each carriage piece 206 and the housing 204, a latch receiving member 208 (“receiving member” 208) is located for engaging the latch 300, e.g., of the latching mechanism 400. Depending upon implementation, the receiving member 208 may pivotably engage the latch 300. The latch 300 or latching mechanism 400 is movable to engage the receiving member 208 and secure the removable player station 102 to the electronic game table 100.
Example Latching and Locking Mechanisms
FIG. 3 shows the example latch 300 introduced above. In one implementation, each of one or more latches 300 employed to engage and secure the removable player station 102 is a rigid member that has an opening 302 to fit around the receiving member 208 of the removable player station 102. When the latch 300 is implemented as a pivoting member, a pivot point 304 fixes the latch 300 to the housing 204 and allows rotation around the pivot point 304. The latch 300 may have a side or end that serves as a lever 306, enabling a human operator to manually pivot the latch 300 to seat and secure the removable player station 102.
FIG. 4 shows the example pivoting cradle 400 introduced above. The shown cradle 400 may have locking capability and multiple latches 300. In one implementation, the cradle 400 is long enough so that the latches 300 fit on either side of the removable player station 102. However, in another implementation, the cradle has one or more latches 300 that engage the removable player station 102 through an opening in the housing 204 of the removable player station 102. Though such an opening, the latch 300 engages an internal receiving member 208.
Typically, the removable player station 102 has multiple receiving members 208 on more than one side of the housing 204 to secure the housing 204 to the electronic game table 100 at multiple points on the housing 204
When a cradle 400 with multiple latches 300 is used, the cradle 400 is attached to the electronic game table 100 at multiple pivot points 304 providing an axis of rotation 402 about which the cradle 400 can be pivoted. Likewise, the lever 306 part of the cradle 400 can be manually gripped at multiple points along the length of the cradle 400.
The cradle 400 may also include a lock, or depending on implementation, at least a lock opening 404 for accepting a lock to secure the cradle 400 to the electronic game table 100 in a seated, closed, locked position.
FIG. 5 shows the removable player station 102 being engaged by a latch 300 of the cradle 400. As shown, the lever 306 of the latch 300 or cradle 400 is in an open or unsecured position for either receiving or releasing the removable player station 102.
The removable player station 102 may include a top piece, such as a cosmetic frame 202 that constitutes the visible edge of the removable player station 102 that a player sees above the top surface 504 of a tabletop 506 of the electronic game table 100. The visible and accessible part of the latch 300, cradle 400, or other latching mechanism may be located underneath the bottom surface 508 of the tabletop 506, away from view of the players.
When the cradle 400 pivots to a locking position, the latch(es) 300 of the cradle 400 may be leveraged to pull, via the housing 204, the cosmetic frame 202 of the removable player station 102 into firm contact with the top surface 504 of the tabletop 506.
In an electronic game table 100 for multiple players, each player position at the table 100 has a respective opening for the removable player station 102 at that position. Each latch 300 or cradle 400 includes a pivotable attachment for attaching to the electronic game table 100 within a respective opening in the tabletop 506.
FIG. 6 shows a perspective view of the removable player station 102 and a cradle 400 latching mechanism in open position for receiving or releasing the removable player station 102. Both latches 300 have engaged respective receiving members 208. In one implementation, a lock opening 404 allows a lock that is attached to the electronic game table 100 to secure the lever 306 of the cradle 400 when the lever is closed in a seated position. In another implementation, the lock mechanism resides on the cradle 400, and engages a lock opening, latch plate, fastener, etc., on the electronic game table 100.
FIG. 7 shows an example removable player station 102 and latching mechanism, in transition from a first position 702 of a latch 300 to a second position 704 of the latch 300. In the first position 702, the latch 300 allows the removable player station 102 to be received by or removed from the electronic game table 100. In the second position, 704, the latch 300 is seated and enables locking to secure the removable player station 102.
The shown latch 300 or cradle 400 pivots to secure the removable player station 102 to the electronic game table 100. In alternative implementations, alternative latching mechanisms slide, twist, screw, or magnetically capture the housing 204 of the removable player station 204. A preferred embodiment is the locking quick-release cradle 400 with multiple latches 300 shown in FIGS. 2-9.
FIG. 8 shows an example underside arrangement of the example electronic game table 100 of FIG. 1. Each player position at the table 100 has a corresponding removable player station 102. In one implementation, on the underside of the table 100, only the lever 306 and lock/lock opening 404 of each cradle 400 are visible and accessible. The visible and accessible parts of each cradle 400 are hidden from normal view of players at the table. In alternative implementations, the latching mechanism for securing a removable player station 102 to an electronic game table 100 can be accessible from the top of the table 100 or from a side rail of the table.
FIG. 9 shows a perspective view of an example removable player station 102 that includes computing device components, including communication ports and a power connection. In one implementation, a cable and quick-release plug consolidate two or more connections into a single connector for quick connection or release of the removable player station 102. For example, a quick release cable with combined plugs may consolidate a power connection and an Ethernet connection; or may consolidate a power connection and a USB connection.
Conclusion
Although exemplary systems have been described in language specific to structural features and/or methodological acts, it is to be understood that the subject matter defined in the appended claims is not necessarily limited to the specific features or acts described. Rather, the specific features and acts are disclosed as exemplary forms of implementing the claimed systems, methods, and structures.