Claims
- 1. A method for modeling a three-dimensional object, comprising:acquiring, with a plurality of cameras, for each of a plurality of viewpoints, a plurality of sets of images of the object, each of the plurality of sets of images for each viewpoint having different lighting; storing the plurality of images as a matrix Mr representing a surface reflectance field for the three-dimensional object; factorizing the matrix Mr into principle components pck and coefficients cfk; storing the principal components pck in a matrix Mpc; factorizing the matrix Mpc into principle components pcm and coefficients cfk; and storing for each vertex V of a model of the three-dimensional object the corresponding values of principle components pcm, coefficients cfk, and coefficients cfk, respectively representing a compression of a surface map, a view map, and a light map in combination representing a compressed surface reflectance field at the vertex V.
- 2. The method of claim 1 wherein the light map includes a first light map for a light directions above a tangent plane around the vertex V, and a second light map for a light directions below the tangent plane around the vertex V.
- 3. The method of claim 1 wherein the model is composed of polygons, and further comprising:determining coordinates of each vertex V for an arbitrary viewpoint; reconstructing a portion of the matrix Mpc corresponding to the arbitrary viewpoint; unrolling the portion of Mpc to a portion of the principle component the principle component pck; and reconstructing a portion of Mr corresponding to the arbitrary viewpoint and arbitrary lighting to determine a new surface reflectance field for the vertex V.
- 4. The method of claim 3 further comprising:summing the new surface reflectance fields for vertices V of a polygon to obtain a texture for the polygon; and rendering the texture evaluated for the arbitrary viewpoint and arbitrary light configuration.
- 5. The method of claim 4 wherein the sum is weighted.
- 6. The method of claim 5 wherein the weighting is according to a continuous blending function.
CROSS-REFERENCE TO RELATED APPLICATION
This is a continuation-in-part of U.S. patent application Ser. No. 10/172,967 “Modeling and Rendering of Surface Reflectance Fields of 3D Objects” filed by Matusik et al. on Jun. 17, 2002.
US Referenced Citations (1)
Number |
Name |
Date |
Kind |
4941041 |
Kenyon |
Jul 1990 |
A |
Non-Patent Literature Citations (1)
Entry |
Chen, et al., “Light Field Mapping: Efficient Representation and Hardware Rendering of Surface Light Fields,” ACM Siggraph 2002 conference proceedings, 2002. |
Continuation in Parts (1)
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Number |
Date |
Country |
Parent |
10/172967 |
Jun 2002 |
US |
Child |
10/185352 |
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US |