1. Field of the Invention
This invention relates to a device for a game in which game pieces are randomly shuffled by randomly activating a radio frequency identification tag (RFID) associated with the game piece or activating a game device receiving a game piece.
2. Description of Related Art
Conventional card shuffling devices are known. U.S. Pat. No. 6,299,167 describes a playing card shuffler for shuffling a stack of playing cards with random distribution. An infeed playing card stack holder supports an unshuffled playing card stack and discharges playing cards from incremental positions of the unshuffled playing card stack to a shuffled card receiver.
U.S. Pat. No. 6,889,979 disclose a card shuffler with a drivable shuffling storage means which is provided with compartments for receiving cards and which is associated with an input apparatus for inserting cards into the compartments one by one and an output storage means which is spaced from the same for the shuffled cards, with the drive of the shuffling storage means, the input apparatus and the output storage means being controlled by an electronic control system. The card shuffler is capable of continually displaying the number of playing cards situated in the card shuffler and thus of providing the operator with the opportunity to have at all times certainty about the complete number of playing cards by an input apparatus being provided with a draw-in zone whose height corresponds substantially to the thickness of a card and a first detection means and a second detection means is provided which detects the cards inserted into and removed from the shuffling storage means.
It is desirable to provide a simple device for randomly shuffling game pieces or cards.
The present invention relates to a RFID shuffler system in which a radio frequency identification (RFID) is associated with each game piece. The game pieces can be, for example, revealer devices, cards, and dice or Mah Jongg tiles. A random number generator selects an identification value and sends an activation signal to the RFID tag of the game piece matching the identification value. For example, a RFID reader can read the RFID tag including the selected identification value. After the activation signal is received at the RFID tag of the game piece, the game piece can be activated, for example, by having activation of an associated light or activation of a vibration or sound. In one embodiment, the game pieces can be held in a housing moved by a mechanical arm to appear to be shuffling the game pieces. Alternatively, a housing or game board can activate received game pieces for selection of the game pieces.
The invention will be more fully described by reference to the following drawings.
Reference will now be made in greater detail to a preferred embodiment of the invention, an example of which is illustrated in the accompanying drawings. Wherever possible, the same reference numerals will be used throughout the drawings and the description to refer to the same or like parts.
RFID tag 114 can be an active or passive tag or other types of sensors and reader for providing identification of a game piece. Game piece activation device 116 can be coupled to or integral with game piece 14a-14n. Game piece activation device 116 can be a visual or audio activation device for alerting a player when a particular game piece 14a-14n has been selected. For example, game piece activation device 116 can include light, vibration, or sound activation. Alternatively, game piece activation device 116 can be a mechanical arm 109 activated by motor 110 for lifting a selected game piece 14a-14n from housing 102.
Gaming module 118 activates random number generation device 120 to select one or more game pieces for a particular game. Random number generation device 120 randomly selects one or more numbers or characters associated with one REID tag 114. Upon selection of RFID tag 114, random number generation device 120 sends activation signal 122 to the selected RFID tag 114 or game piece activation device 116. Thereafter, game piece activation device 116 is activated to provide a visual or audio signal indicating that the game piece 14a-14n has been selected. In one embodiment, for example, game piece 14g is selected by random number generation device 120 and game piece activation device 116 associated with game piece 14g is activated.
In one embodiment, mechanical arm 124 is activated by motor 126 to move game pieces 14a-14n within container 111. Movement of mechanical arm 124 provides shuffling of game pieces 14a-14n within container 111.
After game piece 14a-14n is selected by random number generation device 120, gaming module 118 activates spot 130 on gaming table 135 to indicate where the selected game piece should be placed by the dealer. Game spot 130 can be activated by game piece placement activation device 132. Game piece placement activation device 132 can be a visual or audio activation device for alerting a player where a selected game piece 14a-14n should be placed on gaming table 135. For example, game piece placement activation device 132 can include light, vibration, or sound activation. For example, a light can be shone on the selected game piece 14a-14n or the game piece activation device 308 can include a light source.
In one embodiment, selected RFID tag 114 sends information of the selected game piece to game module 118. Thereafter, when a game piece 14 is placed in game spot 130, game piece placement activation device 132 sends information to gaming module 118 to verify that selected game piece 14a-14n is put in correct spot 130.
In an alternate embodiment shown in
Housing 12 can have a shape matching game piece 14. For example, housing 12 can be rectangular, square, round or oval. Alternatively, housing 12 can have a shape which is different from game piece 14. Housing 12 can include opaque corners 16a and 16b. Opaque corners 16a and 16b are used to cover respective corners 15a and 15b of game piece 14, such as a conventional card. Corners 15a and 15b of game piece 14 typically include a representation of the value of the card 17 and a representation of a suit 18.
For example, game pieces 14 can be a conventional deck of cards or ten cards or subset thereof, such as an ace, two, three, four, five, six, seven, eight, nine or ten. Each game piece 14 can have a representative of a suit 18 located in one or more of outer columns 19a, 19c or inner column 19b of game piece 14. Alternatively, game piece 14 can include other types of markings located in one or more outer columns 19a-19c or inner column 19b.
Housing 12 includes opaque center section 21. Opaque center section 21 covers center section 22 of game piece 14 for covering all representatives of a suit 18 of game piece 14. Opaque center section 21 can include a pair of movable doors 24a, 24b. Movable doors 24a, 24b can be retained within tracks 25a and 25b. For example, the distance between track 25a and track 25b has a length L1 which is the same as the length L2 of opaque center section 21.
Protrusion 26 can extend from movable doors 24a, 24b. Protrusion 26 can be pressed against by a user's finger for moving movable doors 24a, 24b towards one another in a lateral direction of arrows A1 and A2. Upon moving of movable doors 24a, 24b toward one another, one of movable doors 24a, 24b can slide under the other one of movable doors 24a, 24b and outer columns 19a and 19c of game piece 14 are revealed, as shown in
Housing 12 includes pins 27a, 27b adjacent top portion 28 of movable doors 24a, 24b and pins 29a, 29b adjacent bottom portion 30 of movable doors 24a, 24b. Pins 27a, 27b are received in slot 31 of housing 12. Pins 29a, 29b are received in slot 32 of housing 12. Pins 27a, 27b and pins 29a, 29b retain movable doors 24a, 24b in the closed position.
Referring to
In one embodiment, a pair of game pieces 14 having the same value can be received in slot 13. Game pieces 14 are placed back to back to show representatives of a suit 18 on either side of revealer device 10, as shown in
In an alternate embodiment, representative of a suit 18 or markings related to game piece 14 are marked on inner housing 38. For example, representatives of a suit 18 can be imprinted or stamped on inner housing 38 in columns 39a-39c, as shown in
In an alternate embodiment, revealer device 40 can be used with game pieces 14 as shown in
Revealer device 40 can include one or more of opaque portions 45a-1 positioned relative to columns 19a-19c to cover the representation of a suit or markings of game piece 18. Referring to
The selection of the order for revealing opaque portions 45a-1 can be selected by the player or can be a predetermined order. For example, during play, if opaque portion 45a is selected, revealing of transparent portion 46a shows whether or not a representative of a suit 18 is shown in column 19a underneath transparent portion 46a at upper portion 47 of game piece 14.
In an alternate embodiment, revealer device 50 comprises circular housing 52 as shown in
For example, circular housing 52 and circular game piece 55 can be formed of plastic, cardboard, laminated cardboard or paper, such as a material used in a conventional card.
It is to be understood that the above-described embodiments are illustrative of only a few of the many possible specific embodiments, which can represent applications of the principles of the invention. Numerous and varied other arrangements can be readily devised in accordance with these principles by those skilled in the art without departing from the spirit and scope of the invention.