Rhombus twelve manipulation game

Information

  • Patent Application
  • 20080116637
  • Publication Number
    20080116637
  • Date Filed
    November 20, 2006
    18 years ago
  • Date Published
    May 22, 2008
    16 years ago
Abstract
This is a game puzzle. In this game rhombuses are placed together to form a coded hexagon. The four hexagonals can be placed in a shape to give a view of six hexagonals It takes twelve individual pieces, called rhombus to form this task.
Description

Twelve pieces made in equal size and thickness, each piece is one-third part of a Hexagonal, a rhombus.


The twelve rhombus can be placed to form four hexagonal shapes.


Each set of three rhombus making a hexagonal (counting both sides of each rhombus) has a twenty-one count, with a seven count on each Rhombus, a one/six count, a two/five count, three/four count. Each playing board must contain a total of twelve rhombuses.


Each hexagonal, by manipulating the rhombus can show eight abstract views, in numerical codes. No two rhombus has a seven count view. No sevens are seen in the hexagonal, no five/two, no six/one, and no three/four. No two like numbers in a hexagonal view.


The twelve rhombus placed on a hexagon play board can show an optic view of six hexagonal shapes.







I. By manipulating the rhombuses, there are many absolute abstract games, by forming the hexagonal view, to produce thirty-six view patterns from twenty-four count to sixty count. Through manipulation of rhombuses a hundred and forty-four plus views may be created.


Any one of the thirty-six views can be changed by adding or subtracting the rhombus, by moving or turning over each or all pieces in order to accomplish the count.


II, The play board can be used as a tool to form items for different projects, such as designing, screen printing logo for caps, pictures and inlaid pieces for table games, a table for playing, electronic/digital game, and many other applications.

Claims
  • 1. One of twelve rhombus of equal size and thickness. See FIG. 1 page 1
  • 2. Each piece is one-third of a hexagonal. See FIG. 2 page 1
  • 3. As one-third of a hexagonal, each rhombus has a seven count in accordance with the opposing sides of one and six, three and four, two and five. Total count of a set of 3 rhombus is twenty-one, counting both side. See FIG. 3 page 1
  • 4. Each hexagonal, by manipulating the rhombus, can show eight abstract views in numerical codes. No two rhombus has a seven count view. No sevens are seen in the hexagonal, no five-two, no six-one and no three-four combinations are present. No two like numbers in a hexagonal view exist. See FIG. 4 page 2
  • 5. A plain with 6 risers to retain the 12 rhombus. See FIG. 5 page 2
  • 6. The twelve rhombus placed inside the 6 risers, on the play board, show an optic view of six hexagonal shapes. See FIG. 6 page 2
  • 7. By manipulating the rhombuses, there are many absolute games. This is accomplished by forming hexagonal views to produce 37 patterns from a twenty-four to sixty count. See FIG. 7(1)-7(37) pages 3-7. Any one of thirty-six views can be made by interchanging the rhombus, moving the rhombus, and flipping over one or all pieces in order to accomplish a given count.