Ring toss game with moving target

Information

  • Patent Grant
  • 6168160
  • Patent Number
    6,168,160
  • Date Filed
    Friday, May 28, 1999
    25 years ago
  • Date Issued
    Tuesday, January 2, 2001
    24 years ago
Abstract
A game that includes a movable target is provided. To this end, the game includes an object that is thrown at the movable target. The movable target has a first movable element, a second movable element, a switch actuated by the thrown object, and a driving mechanism. The driving mechanism switches from moving the first movable element to moving the second movable element in response to actuation of the switch. Switch actuation occurs when the thrown object encircles the movable target and strikes an appendage of the movable target.
Description




BACKGROUND




Ring toss games such as the game of quoits are well known. In the game of quoits, a player pitches iron or rope rings at a stake with a goal of encircling the stake with a ring.




SUMMARY




The invention provides a movable target for a throwing game in which the target is intended to receive a thrown object. To this end, the target includes a first movable element, a second movable element, a switch actuated by the thrown object, and a driving mechanism. The driving mechanism switches from moving the first movable element to moving the second movable element in response to actuation of the switch.




Embodiments may include one or more of the following features. For example, the target may be in the shape of an animal, such as a seal. The first movable element may include one or more first movable sub-elements (e.g., a body, a neck, and a head). Furthermore, moving the first movable element may include moving one of the first movable sub-elements relative to another one of the first movable sub-elements.




Similarly, the second movable element may include one or more second movable sub-elements (e.g., arms and a sound element). Moving the second movable element may include moving one of the second movable sub-elements relative to another one of the second movable sub-elements.




The movable target may further include a base element that supports the movable elements. Additionally, the first movable element may include a lower element, a middle element attached to the lower element, and an upper element attached to the middle element. Thus, moving the first movable element may include moving the lower element relative to the base, moving the middle element relative to the lower element, and moving the upper element relative to the middle element.




Moving the lower element relative to the base may include moving the lower element forward and backward relative to the base. Likewise, moving the middle element relative to the lower element may include moving the middle element from side to side relative to the lower element. Lastly, moving the upper element relative to the middle element may include moving the upper element from side to side relative to the middle element.




The second movable element may include one or more arm elements attached to the first movable element and a sound element housed in the movable target. Moving the second movable element may include moving one or more arm elements relative to the first movable element, and moving the sound element, which may cause sounds to be emitted from the sound element. Moving an arm element may occur in synchronization with moving the sound element. The thrown object may include a ring and the switch may be activated when the ring encircles the movable target and strikes an appendage. Moving the second movable element may include doing so for a predetermined time after the switch is activated.




The thrown object may include a ring. The ring may include two releasable semi-circular sections that fit together to form the ring.




Other features and advantages will be apparent from the following description, including the drawings, and from the claims.











DESCRIPTION OF DRAWINGS





FIG. 1

is a front perspective view of a ring toss game that provides a moving target.





FIG. 2

is a side view of the ring toss came.





FIG. 3

is a block diagram showing operation of the ring toss game.





FIG. 4

is a side cross-sectional view of the ring toss game of

FIG. 1

showing internal mechanisms that operate the game.





FIG. 5

is a top cross-sectional view of a head of the ring toss game.





FIG. 6

is an aligned sectional top view through the ring toss game.





FIG. 7

is a cross-sectional bottom view from inside the ring toss game.











DETAILED DESCRIPTION




Referring to

FIGS. 1 and 2

, a ring toss game


100


includes a base


105


, a target

figure 110

in the shape of a seal and one or more rings


115


that a player throws towards and over the figure


110


. The target

figure 110

is mounted on the base


105


. In operation, the target

figure 110

moves relative to the base. The game


100


rewards a player with sounds and actions when a thrown ring encircles the FIG.


110


.




The target

figure 110

includes a body


120


that is mounted to the base


105


and is configured to rock forward and backward about a body pivot positioned at the base


105


. A tail


125


is attached to the body


120


at a tail pivot inside the base


105


, and is configured to move about the tail pivot. A neck


130


couples a head


135


to the body


120


, and is configured to rock from side to side relative to the body


120


. The head


135


, in turn, moves from side to side relative to the neck


130


. Arms


140


, fastened to the body


120


at an arm pivot, are configured to make a clapping motion relative to the body


120


. Within the body


120


and affixed to the base


105


, a box


145


(shown in

FIG. 4

) holds many of the active components of the game


100


.




As noted above, the target

figure 110

is in the shape of a seal. To better depict the seal, whiskers


150


may be attached to protrude from the head


135


of the seal. The whiskers may be formed of any pliable material such as plastic. Likewise, the arms


140


may be shaped like flippers that have the paddlelike shape of seal flippers. Furthermore, movement of the body


120


, neck


130


, head


135


, and flippers


140


may realistically mimic corresponding movement in a live seal. For example, a live seal that moves its neck to one side would simultaneously move its head to the other side to keep its center of gravity unchanged relative to the ground. Thus, the head


135


of the

figure 110

is configured to move in a direction opposing the direction of movement of the neck


130


.




The target figure


110


and its various parts may be formed of a lightweight plastic material to ease maneuverability and reduce manufacturing costs. The base


105


may be formed of a suitable rigid plastic material and may house additional components that cannot fit in the target figure


110


. The rings may be formed of a lightweight plastic material of various colors for use in multi-player game play. Furthermore, each ring may be formed of two semi-circular sections that easily mate into the annular shape. This configuration reduces the amount of packaging required to transport and house the game


100


and permits players to form multi-colored rings.




Referring also to

FIG. 3

, during game play, a motor


300


inside the body


120


is actuated by an ON/OFF switch


305


on the front of the base


105


to cause movement of the target

figure 110. A

power source


310


, such as a battery, may be used to supply electrical power to the motor. When the player tosses a ring


115


to encircle the target

figure 110

, the ring strikes and moves the tail


125


, which signals the game


100


to reward the player. When the tail


125


is forced down by the ring


115


, the tail actuates a change lever


315


that changes, for a preset time, mechanisms used to affect movement in the target figure


110


. Normally, target mechanisms


320


couple to the target

figure 110

to move the head


135


and neck


130


from side to side, and to move the body


120


forward and backward. However, the change lever


315


, activated by the tail


125


, selects a different set of reward mechanisms


325


which couple to the target

figure 110

to perform one or more actions that are different from the actions described above. For example, if the target

FIG. 110

is a seal, the reward mechanisms


325


produce barking sounds using a sound mechanism


330


and simultaneously move and rotate the flippers


140


to simulate a seal's clapping motion.




FIGS.


4


-


8


provide detailed information about assembly and operation of the ring toss game


100


.

FIG. 4

is a side cross-sectional view of the ring toss game


100


which shows the target mechanisms


320


and reward mechanisms


325


in addition to various other devices in the base


15


and the target

figure 110

that facilitate game play.

FIG. 5

is a top cross-sectional view of the head


135


of the target figure


110


.

FIG. 6

is an aligned sectional top view through the body


120


, and

FIG. 7

is a cross-sectional bottom view from inside the body


120


.




As shown in

FIG. 4

, the batteries


310


are secured in a battery holder


400


formed in the base


105


and are retained within the battery holder


400


by a battery lid


405


that attaches to the battery holder


400


. Electrical contacts


410


in the battery holder


400


make contact with terminals of the batteries.




The sound mechanism


330


is housed within and secured to the base


105


.




The box


145


contains mechanical components, including the motor


300


. The box


145


is located in the body


120


and secured to the base


105


.




Target mechanisms


320


include a body cam


420


positioned inside the box


145


. They also include a neck cam


415


positioned inside the box


145


, a neck lever


425


that couples the neck cam


415


to the neck


130


, and a neck stay


430


secured to the box


145


and protruding into the neck


130


. Other target mechanisms include a head link


435


that couples the neck lever


425


to the head


135


, a head stay


440


secured inside the neck


130


and to the head


135


, and a head clutch plate


445


positioned inside the head


135


to facilitate head movement.




Torsion springs


450


and tension springs


455


are used by both the target mechanisms


320


and the reward mechanisms


325


to provide necessary return forces and torques as well as stabilization of the mechanisms


320


,


325


.




The tail


125


protrudes from the body


120


and rotates about the tail pivot


500


. A base cavity


505


is formed in the base


105


directly below the tail pivot


500


to receive the moving tail


125


.




Reward mechanisms


325


include a reward cam


510


that is positioned within the box


145


and engages both sound mechanism


330


and clapping mechanisms. The reward mechanisms also include a timer cam


515


that determines the preset time for which the reward is given. The sound mechanism


330


includes a sound lever


520


(shown in

FIG. 7

) coupled to a sound piston


525


by a sound rod


530


. The sound piston


525


is movable within a sound cylinder


535


which houses a sound air path


540


. The clapping mechanisms include a clap lever


545


, an arm clutch


550


that rotates about an arm pivot


555


, and an arm lever


560


(shown in

FIG. 6

) that rotates the arms


140


about a clap pivot


565


positioned in a shoulder area


570


of the flipper


140


.




When power is supplied to the motor


300


, the motor


300


operates on the various mechanical mechanisms in the box


145


, including target mechanisms


320


and reward mechanisms


325


. During normal operation, the change lever


315


causes the target mechanisms


320


that couple to the target

FIG. 110

to move the head


135


, neck


130


, and body


120


. An electrical path including the ON/OFF switch


305


and the motor


300


is formed when the battery contacts connect with the set of contacts


410


in the battery holder


400


.




During target operation, the motor causes two primary motions in the target figure


110


. First, the body cam


420


, which connects to the body via a body lever


462


, moves the body


120


forward and backward about the body pivot


460


. Second, the neck cam


415


couples to the various other head and neck mechanisms—neck lever


425


, neck stay


430


, head link


435


, head stay


440


, and head clutch plate


445


—to cause the neck


130


to move from side to side relative to the body


120


and to cause the head


135


to move from side to side relative to the neck


130


.




In detail, during the second primary motion, the neck cam


415


rotates about a neck cam pivot


465


and irregularly-sized teeth


470


positioned along a neck cam rim


475


rotate the neck lever


425


about a neck lever pivot


480


. The neck lever pivot


480


connects the neck lever


425


to the neck stay


430


. Thus, the neck lever


425


rotates a distance from side to side about the neck lever pivot


480


that is dependent on the size of the teeth


470


. The neck lever


425


and corresponding tension springs


455


couple directly to the neck


130


to cause the neck


130


to rotate from side to side. The irregular neck motion, due to the irregularly-sized teeth, better imitates the random movements of the seal.




As the neck


130


rotates from side to side, the head stay


440


, which is fixed to a head pivot


485


within the head, remains stationary with respect to the neck


130


(that is, the head stay


440


moves in accordance with the motion of the neck


130


). Simultaneously, the head link


435


(which, at its lower part, is fixed to the neck stay


430


) is forced to move up and down relative to the head stay


440


to cause the head


135


to rotate from side to side about the head pivot


485


. The head link


435


is coupled at its upper part to a semi-circular slot


490


formed in the head clutch plate


445


that is secured to the head pivot


485


. As the head link


435


moves up and down, it slides back and forth through the slot


485


to cause the head


135


to rotate from side to side. The head's side to side motion is damped by the torsion spring


450


that couples the head pivot


485


to the head link


435


.




When the player manages to throw the ring


115


over the target

figure 110

, the ring


115


strikes the tail


125


, thus causing the tail


125


to rotate downward about the tail pivot


500


and into the base cavity


505


formed into the base


105


. The base cavity


505


prevents the tail


125


from breaking by providing an unimpeded path within the base


105


for the moving tail


125


. The downward movement of the tail


125


actuates the change lever


315


to select the reward mechanisms


325


and deselect the target mechanisms


325


.




During reward operation, the reward mechanisms


325


cause the flippers


140


to move in a clapping motion and cause the sound mechanism


330


to produce a barking sound. Because the sound mechanism


330


and the clapping mechanisms are both engaged by the reward cam


510


, the barking sounds may be emitted in synchronization with flipper clapping motion.




Once the sound lever


520


is engaged by the reward cam


510


, the sound lever


520


causes the sound piston


525


to move through the sound cylinder


535


. As the sound piston


525


moves through the sound cylinder


535


, air is forced through the sound air path


540


to produce the barking sound.




Additionally, the engaged clap lever


545


controls two primary clapping motions: flipper rotation and flipper clapping. The clap lever


545


initially engages the arm clutch


550


that rotates the flippers


140


about the arm pivot


555


. Once the flippers


140


have pivoted to a final clapping position, the clap lever


545


then repeatedly engages the arm lever


560


. The arm lever


560


claps each flipper


140


about the clap pivot


565


that is positioned in the shoulder area


570


of the flipper


140


.




The reward cam


510


repeatedly engages and disengages the sound lever


520


in synchronization with the clap lever


545


for a length of time corresponding to the preset reward time set by the timer cam


515


. When the preset reward time is over, the change lever


315


deselects the reward mechanisms


325


and re-selects the target mechanisms


320


.




In an alternate embodiment, the flippers


140


may be removable from the shoulder area to prevent breakage during transport of the game.




In a further embodiment, the target

figure 110

may imitate other animals or figures, such as, for example, a lion. In such a setup, the lion may have different target motions that are associated more with movement of the lion. For example, the lion's figure may lift its arm during target motion or wag its tail during target motion. Reward motions may include producing a lion's roar or causing the lion's figure to lift up on its hind legs.




Other embodiments are within the scope of the following claims.



Claims
  • 1. A movable target game comprising:an object that may be thrown at a target; and a target having: a base, a first movable element coupled to the base, a second movable element coupled to the first movable element such that the first movable element is positioned between the second movable element and the base, a switch actuated by the thrown object, and a driving mechanism; wherein the driving mechanism switches from moving the first movable element to moving the second movable element in response to actuation of the switch.
  • 2. The target game of claim 1, wherein the first movable element comprises:a body; a neck attached to the body; and a head attached to the neck.
  • 3. The target game of claim 2, wherein moving the first movable element comprises:moving the body forward and backward relative to the base; moving the neck from side to side relative to the body; and moving the head from side to side relative to the neck.
  • 4. The target game of claim 1, wherein:the target further includes a sound element, the driving mechanism switches from moving the first movable element to moving the sound element in response to actuation of the switch, and the second movable element comprises one or more arms attached to the body.
  • 5. The target game of claim 4, wherein:moving the second movable element comprises moving the one or more arms relative to the body; and moving the sound element causes sounds to be emitted from the sound element.
  • 6. The target game of claim 5, wherein the target further comprises a tail and the switch is activated when the thrown object strikes the tail.
  • 7. The target game of claim 6, wherein the object comprises a ring.
  • 8. A movable target game comprising:an object that may be thrown at a target; and a target having: a first movable element that includes: a body; a neck attached to the body; and a head attached to the neck, a second movable element, a switch actuated by the thrown object, and a driving mechanism; wherein the driving mechanism switches from moving the first movable element to moving the second movable element in response to actuation of the switch.
  • 9. A movable target game comprising:an object that may be thrown at a target, the object comprising a ring; and a target having: a first movable element, a second movable element, a switch actuated when the ring encircles the movable target and strikes an appendage of the movable target, and a driving mechanism; wherein the driving mechanism switches from moving the first movable element to moving the second movable element in response to actuation of the switch.
  • 10. The target game of claim 9, wherein the first movable element comprises one or more first movable sub-elements.
  • 11. The target game of claim 10, wherein moving the first movable element comprises moving one of the first movable sub-elements relative to another one of the first movable sub-elements.
  • 12. The target game of claim 9, wherein the second movable element comprises one or more second movable sub-elements and moving the second movable element comprises moving one of the second movable sub-elements relative to another one of the second movable sub-elements.
  • 13. The target game of claim 9, wherein the first movable element comprises:a lower element; a middle element attached to the lower element; and an upper element attached to the middle element.
  • 14. The target game of claim 13, wherein the target further comprises a base element that holds the movable elements.
  • 15. The target game of claim 14, wherein moving the first movable element comprises:moving the lower element relative to the base; moving the middle element relative to the lower element; and moving the upper element relative to the middle element.
  • 16. The target game of claim 9, wherein the second movable element comprises:one or more arm elements attached to the first movable element; and a sound element housed in the movable target.
  • 17. The target game of claim 16, wherein moving the second movable element comprises:moving the one or more arm elements relative to the first movable element; and moving the sound element; wherein moving the sound element causes sounds to be emitted from the sound element.
  • 18. The target game of claim 17, wherein moving an arm element occurs in synchronization with moving the sound element.
  • 19. The target game of claim 9, wherein moving the second movable element comprises doing so for a predetermined time.
  • 20. A movable target for a throwing game in which the target is intended to receive a thrown object, the target comprising:a first movable element that includes: a lower element, a middle element attached to the lower element, and an upper element attached to the middle element; a second movable element; a switch actuated by the thrown object; and a driving mechanism; wherein the driving mechanism switches from moving the first movable element to moving the second movable element in response to actuation of the switch.
  • 21. The target of claim 20, wherein the second movable element comprises:one or more arm elements attached to the first movable element; and a sound element housed in the movable target.
  • 22. The target of claim 21, wherein moving the second movable element comprises:moving the one or more arm elements relative to the first movable element; and moving the sound element; wherein moving the sound element causes sounds to be emitted from the sound element.
  • 23. The target of claim 22, wherein moving an arm element occurs in synchronization with moving the sound element.
  • 24. A movable target for a throwing game in which the target is intended to receive a thrown object, the target comprising:a base; a first movable element coupled to the base; a second movable element coupled to the first movable element such that the first movable element is positioned between the second movable element and the base; a switch actuated by the thrown object; and a driving mechanism; wherein the driving mechanism switches from moving the first movable element to moving the second movable element in response to actuation of the switch.
  • 25. The target of claim 24, wherein the first movable element comprises one or more first movable sub-elements.
  • 26. The target of claim 25, wherein moving the first movable element comprises moving one of the first movable sub-elements relative to another one of the first movable sub-elements.
  • 27. The target of claim 24, wherein the second movable element comprises one or more second movable sub-elements and moving the second movable element comprises moving one of the second movable sub-elements relative to another one of the second movable sub-elements.
  • 28. The target of claim 24, wherein the first movable element comprises:a lower element; a middle element attached to the lower element; and an upper element attached to the middle element.
  • 29. The target of claim 28, wherein moving the first movable element comprises:moving the lower element relative to the base; moving the middle element relative to the lower element; and moving the upper element relative to the middle element.
  • 30. The target of claim 29, wherein moving the first movable element comprises:moving the lower element forward and backward relative to the base; moving the middle element from side to side relative to the lower element; and moving the upper element from side to side relative to the middle element.
  • 31. The target of claim 24, wherein the second movable element comprisesone or more arm elements attached to the first movable element.
  • 32. The target of claim 31, wherein moving the second movable element comprisesmoving the one or more arm elements relative to the first movable element.
  • 33. The target of claim 32, further comprising a sound element, wherein:the driving mechanism switches from moving the first movable element to moving the sound element in response to actuation of the switch, moving the sound element causes sounds to be emitted from the sound element, and moving an arm element occurs in synchronization with moving the sound element.
  • 34. The target of claim 24, wherein moving the second movable element comprises doing so for a predetermined time.
  • 35. A movable target game including the target of claim 31, wherein the thrown object comprises a ring and the switch is activated when the ring encircles the movable target and strikes an appendage of the movable target.
  • 36. A movable target game including the target of claim 24,wherein the thrown object comprises a ring.
  • 37. The movable target game of claim 36, wherein the object comprises two semi-circular sections that fit together to form the ring.
TECHNICAL FIELD

This invention relates to a ring toss game that provides a moving target.

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