The present invention relates to a punching bag, and more particularly, the present invention relates to a robotic punching bag.
A punching bag is a popular training aid in martial arts and combat sports to learn and improvise punching, kicking, and similar striking maneuvers. The punching bag is typically a durable long cylindrical bag hung from a ceiling or any vertical support. The bag can be filled with materials of variable thickness, such as sand. The choice of filling material may depend upon the desired sturdiness of the punching bag and type of training. The bag is freely hung and can take repeated and constant strikes. However, the effectiveness of known punching bags is limited. The punching bags are inanimate and the only movement in a punching bag is back and forth by the impacts, which is anticipated by the trainee. Thus, a need is appreciated for a novel punching bag that has all the advantages of a known punching bag but is devoid of the drawbacks or shortcomings of the known punching bags.
Hereinafter, the terms “trainee” and “user” are interchangeably used and refer to a person practicing/training or wish to practice/train with the robotic training apparatus.
The following presents a simplified summary of one or more embodiments of the present invention to provide a basic understanding of such embodiments. This summary is not an extensive overview of all contemplated embodiments and is intended to neither identify critical elements of all embodiments nor delineate the scope of any or all embodiments. Its sole purpose is to present some concepts of one or more embodiments in a simplified form as a prelude to the more detailed description that is presented later.
The principal object of the present invention is therefore directed to a robotic training apparatus that allows trainees to improve their defensive skills.
It is another object of the present invention that the robotic training apparatus aids in improving combat skills.
It is still another object of the present invention that the robotic training apparatus helps to learn new combat techniques.
It is yet another object of the present invention that the performance of the trainee overtime can be evaluated.
It is still a further object of the present invention that the robotic training apparatus can provide personalized or customized training.
It is yet a further object of the present invention that a user or trainee can train in the absence of a coach.
It is an additional object of the present invention that the robotic training apparatus can be adjusted in height.
It is still an additional object of the present invention that the robotic training apparatus is economical to manufacture.
In one aspect, disclosed is a robotic training apparatus comprising: a control unit; a robotic trainer, the robotic trainer comprising: an upstanding frame, a pair of robotic arms, each robotic arm of the pair of robotic arms comprises: one or more extension members, a striking member operably coupled to a terminal extension member of the one or more extension members, and a plurality of joints operably coupling extension members of the one or more extension members, the terminal extension member, and the striking member, and an actuation mechanism for actuating the robotic trainer, the actuation mechanism operably coupled to the control unit, wherein the control unit is configured to present training material from a library of training materials on a display coupled to the control unit and implement the training material on the robotic trainer by the actuation mechanism; and a plurality of sensors operably coupled to the control unit. The striking member is provided with cushioning pads. The actuation mechanism comprises stepper motors coupled to each joint of the plurality of joints.
In one implementation, the plurality of sensors comprises user sensors, the user sensors configured to be worn by a user practicing with the robotic training apparatus, wherein the control unit is configured to detect spatial body movements of the user through the user sensors for an interactive training session. The plurality of sensors further comprises environmental sensors configured to detect an immediate environment of the robotic trainer, the environmental sensors comprise one or more cameras and one or more infrared sensors or ultrasonic sensors. The control unit is configured to analyze data from one or more cameras using image recognition algorithms to track changes in projection of the user and the robotic trainer in a three-dimensional space. The control unit is configured to generate a virtual environment for the user based on the analyzed data. The environmental sensors further comprise pressure sensors mounted on the floor and configured to detect footsteps of the user. The robotic trainer further comprises a movable base, the movable base configured to allow the robotic trainer to move on a floor. The control unit is further configured to remotely couple to another second robotic training apparatus for remote sparring between two users, the another second robotic training apparatus same as the robotic training apparatus.
The accompanying figures, which are incorporated herein, form part of the specification and illustrate embodiments of the present invention. Together with the description, the figures further explain the principles of the present invention and enable a person skilled in the relevant arts to make and use the invention.
Subject matter will now be described more fully hereinafter with reference to the accompanying drawings, which form a part hereof, and which show, by way of illustration, specific exemplary embodiments. Subject matter may, however, be embodied in a variety of different forms and, therefore, covered or claimed subject matter is intended to be construed as not being limited to any exemplary embodiments set forth herein; exemplary embodiments are provided merely to be illustrative. Likewise, the reasonably broad scope for claimed or covered subject matter is intended. Among other things, for example, the subject matter may be embodied as methods, devices, components, or systems. The following detailed description is, therefore, not intended to be taken in a limiting sense.
The word “exemplary” is used herein to mean “serving as an example, instance, or illustration.” Any embodiment described herein as “exemplary” is not necessarily to be construed as preferred or advantageous over other embodiments. Likewise, the term “embodiments of the present invention” does not require that all embodiments of the invention include the discussed feature, advantage, or mode of operation.
The terminology used herein is to describe particular embodiments only and is not intended to be limiting of embodiments of the invention. As used herein, the singular forms “a”, “an”, and “the” are intended to include the plural forms as well, unless the context indicates otherwise. It will be further understood that the terms “comprises”, “comprising,”, “includes” and/or “including”, when used herein, specify the presence of stated features, integers, steps, operations, elements, and/or components, but do not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components, and/or groups thereof.
The following detailed description includes the best currently contemplated mode or modes of carrying out exemplary embodiments of the invention. The description is not to be taken in a limiting sense but is made merely to illustrate the general principles of the invention since the scope of the invention will be best defined by the allowed claims of any resulting patent.
Disclosed is a robotic training apparatus that can be used by a trainee to learn and improvise combat skills and new techniques. The disclosed robotic training apparatus can be used to practice kicking, punching, and other striking skills. Particularly, the disclosed robotic training apparatus can allow learning defensive skills without the need of a coach or a partner. The users/trainees can switch between different training programs according to their needs, timings, schedules, and desires. The robotic training apparatus can be economical and versatile in that pro-athletes and ordinary people can use it. The same apparatus can be adjusted for users/trainees of different ages by increasing or decreasing the height of the apparatus. The disclosed apparatus can imitate the fighting styles or movements of different fighters in throwing punches and/or kicks. The robotic training apparatus can be of dimensions like a standard punching bag that can be hung at different heights. Moreover, a frame can be used to sandwich the robotic training apparatus between the top and bottom, for mounting the apparatus on a floor. The robotic training apparatus can interact with the trainee by tracking his movements. The disclosed robotic training apparatus can track the training schedule, progress, errors in techniques, improvements, tricks, and tips to improvise the skills and techniques, and others. The disclosed robotic training apparatus can be made for either punching practice or both punching and kicking practice, and both aspects are within the scope of the present invention.
Referring to
Similarly, each robotic leg of the pair of robotic legs 120 can have a lower extension member 155 that extends from the lower revolving member 135. To another end of the lower extension member 155 can be coupled with a lower striking member 160 that can pivot up and down in a longitudinal plane. The lower extension member 155 can be rotated clockwise and anticlockwise in the traverse plain by the lower revolving member 135. The lower extension member 155 can in turn rotate the lower striking member 160 which can additionally pivot up and down simultaneously with rotation. The rotating and pivoting movements of the lower striking member 160 can resemble a kicking-like action in combat sports. The lower striking member 160 can be provided with a lower cushioning member 165 to absorb the impacts of kicks and to prevent any injury to the leg of the user. It is understood that more than one lower extension member can be incorporated, and the multiple lower extension members can be joined by multiple joints for multiple degrees of freedom.
A lifting mechanism 170 can mount the upper revolving member 130 and the lower revolving member 135 to the head 110 and the base 105 respectively. The upper revolving member 130 and the lower revolving member 135 can move up and down independent of each other. For example, the lower revolving member 135 can move upwards while the upper revolving member 130 can remain stationary. Similarly, the only upper revolving member 130 can move upwards while the lower revolving member 135 remains stationary. In one case, the upper revolving member 130 and the lower revolving member 135 can move up and down in opposite directions. It is to be noted that the movements of the striking members of the pair of robotic arms and the pair of robotic legs are independent i.e., the upper striking members of the pair of robotic arms can move independently from each other. Similarly, the lower striking members of the pair of robotic legs can move independently from each other. The rotation of the lower revolving member can be independent of the rotation of the upper revolving member. In one exemplary embodiment, the body 125 can be filled with granular material like a punching bag, wherein the user can strike on the body 125 with his hands and legs for practicing like the practicing with a sand-filled punching bag. Alternative to the sand-filled punching bag can be cushion padding incorporated on the body or the frame that can be punched and/or kicked for practicing.
Referring to
The external computing device can also be provided with application software that can be installed in the external computing device. For example, the external computing device can be a smartphone, laptop, desktop, tablet computer, and the like. The application software can be made available through a distribution service provider, for example, Google PIay™ operated and developed by Google, the app store by Apple™, Microsoft store by Microsoft™ In addition to the application software, a website-based interface can also be provided through the world-wide-web. The application software can also be provided for the desktop environment, such as Windows™, Linux, and macOS. The application software can also be provided in a distribution media, such as a memory stick or compact disk. The application software on the external computing device can provide an interface for interacting with the robotic training apparatus. It is understood that robotic training apparatus can simultaneously connect with more than one external computing device. The control unit 220 can also include network circuitry for connecting to an external network, such as a wireless or wired network for connecting to external computing devices. The application software on the external computing device can provide an interface for the user to interact with the robotic training apparatus. Through the interface, the user can view instructions, videos, and like content for the training. Live sessions can also be conducted through interface with professionals and coaches remotely. The user can also view recorded training sessions. In certain implementations, the user can watch a video of the combat technique and physically practice the same technique with the robotic training apparatus. The robotic training apparatus can also annotate the training video to emphasize the areas based on the physical practice with the user, the areas in which the trainee needs to improvise more.
In certain embodiments, the disclosed methods can provide for a library of training videos and like training material that the user can access using the disclosed apparatus or an external computing device. The control unit can download instructions associated with these videos on the library for the robotic training apparatus to implement by the actuation mechanism. The library can include training materials from elite fighters and coaches around the world, thus all the training material can be provided at one place for reference. Many of the training material can be implemented by robotic training devices. The training material can be hosted on a central server, such as cloud server. The trainers can have dedicated channels for organizing the videos and presenting the content in a strategic manner to the trainees. For example, for the beginners, intermediate, levels, professionals, and advanced levels. The training material implemented by the robotic training apparatus can allow user both to strike and defend. Besides the training material, disclosed robotic training apparatus can also be used by the trainee to practice their offensive skills, defensive skills, and countering skills, wherein the techniques of the trainee can be stored in the system. It is to be noted that the trainee's own techniques can be interpreted by the robotic training apparatus and further refined and improvised based on the training reference materials and then stored. The same can be used for sharpening or improvising the skills by the trainee. It is to be noted that the training material can be accessed by a trainee independent of the robotic trainer, for example through a mobile application on a user device of the trainee.
In certain implementations, disclosed are the method for providing a virtual experience of being in a fitness classroom, getting trained by the best in business and without the time commitment to specific gym hours to get in shape or if one has limited budget.
It is important that the training material can be implemented by the disclosed robotic training apparatus for allowing a user to practically learn and practice. The robotic training apparatus can be programmed for the different techniques provided in the training material. The user can choose a program and practice their offensive and defensive skills with the disclosed robotic training apparatus.
In certain embodiments, different sensors 230 can be provided that can detect and measure power, hand velocity and force, accuracy, and like parameters known to a skilled person for evaluating the combat training. Some of the sensors can be coupled to the body of the robotic training apparatus, such as arms and legs of the robotic training apparatus. Some of the sensors can be worn by the user while working with the robotic training apparatus. Some of the sensors can be applied to the immediate environment of the robotic training apparatus. For example, sensors can be provided on the legs, foot, gloves, arms, and like places on the user or accessories worn by the user. The accessories can be in the form of a neckband, headband, helmet, gloves, shoes, necklace, rings, watch, and the like that can be worn comfortably by the trainee. Sensors can be RFID sensors, proximity sensors, motion sensors, and like such that the robotic training apparatus can know the spatial location and movements of the body parts, including the upper and lower limbs of the trainee. It is especially useful for the trainee to check the performance after a training session, by using different sensors, data can be presented at the end of the workout to help the trainee evolve after each training session such as power, punches count, speed, and accuracy. The sensors for the environment can include a high-resolution camera, ultrasonic sensors, and/or infrared sensors to accurately sense and detect the fighter's movements. These sensors can be mounted in close proximity to the disclosed robotic training apparatus, allowing for accurate detection of motion, distance, and angle. The camera and other sensors can be connected to the control unit through a wired or wireless connection, wherein data collected by the sensors can be received by the control unit. The environmental sensors may also include pressure sensor mounted on a floor to detect movement and force of the steps of the user.
To achieve real-time responsiveness, the control unit can be equipped with specialized processors such as Field Programmable Gate Arrays (FPGAs) or Digital Signal Processors (DSPs). These hardware components can improve the speed and accuracy of image processing, making it possible to recognize and respond to even the fastest fighter movements in real-time. The use of FPGAs and DSPs can also lower the cost of the overall system compared to traditional CPUs.
The memory can include advanced algorithms for detecting and identifying different fighter movements and strikes such as jabs, hooks, uppercuts, crosses, leg kicks, and various other fighting motions. The algorithms can be customized for different fighting styles, such as Muay Thai, boxing, kickboxing, and mixed martial arts (MMA). The control unit can also be equipped with a machine learning model trained with a library of thousands of real live fights and training sessions, which may enable it to recognize and identify different types of motions with high accuracy.
The control unit can provide near-real time and post training session feedback to the user. Post-fight analysis can provide helpful suggestions for improving the fighter's technique and overall performance. The control unit can analyze the fighter's movements and provide feedback on areas where improvements can be made. This can be accomplished by comparing the fighter's movements to a library of correct movements or through machine learning models that can recognize patterns in the fighter's movements.
The data captured by the sensors and camera can be displayed on a user-friendly interface such as a tablet, phone, or screen coupled to the control unit or can be displayed to the display. This may enable the trainee to review their training sessions and monitor their progress over time. The interface can include a live view of the trainee's movements and the robotic training apparatus's response, as well as real-time feedback on the fighter's technique and performance.
Additionally, robotic training apparatus can include the ability to adjust the resistance to simulate different levels of opponent strength and the ability. Thus, the speed and force applied by the robotic training apparatus can be tweaked by the user for different levels of difficulty. The robotic training apparatus can also be programmed to respond to different combinations of movements and strikes, making it possible to practice complex techniques and strategies.
Overall, the addition of image processing algorithms, machine learning models, and advanced sensors to the robotic training apparatus can provide a highly interactive and personalized training experience that may help fighters improve their technique, increase their overall fitness, and achieve their training goals. With the use of specialized hardware components such as FPGAs and DSPs, the robotic training apparatus can be made both affordable and high performing, making it accessible to a wide range of users.
In certain embodiments, a controller can manually maneuver the robotic training apparatus. For example, game controllers are known in the art, and any such game controller can be used to maneuver the robotic training apparatus. The wireless controller can be advantageous when the user has a partner that would like to put their skills to the test or to just to add complexity to their training routine. In another implementation, two trainees can fight each other while being far from each other and virtually through the robotic trainee apparatus.
Referring to
Referring to
In certain embodiments, the disclosed robotic training apparatus can be used by all age groups, pro athletes, and ordinary people that just want to get in shape and be fit. Novice users can learn the art of combat sports and martial skills and can also improve their defensive skills at their own pace and in the privacy of their homes with or without any external aid from a coach. The users can be provided with new videos of new training exercises by fitness professionals. Workers who have no fixed dedicated time for professional training from coaches or experts can easily learn in the privacy and comfort of their homes. The disclosed robotic training apparatus can provide a gamified training environment that users can enjoy, especially the kids. Users can work out anytime and pause in between, take a break, and can save heavily on training costs. Pro fighters can extremely benefit from the robotic training apparatus that can improvise their skills and learn new techniques.
In certain implementations, the robotic training apparatus can be made to resemble human beings. For example, suitable padding can be applied to provide the shape of a human, including a human face.
In one implementation, the disclosed method can provide for a sparring mode in which the users can put their skills to the test by using wearable sensors/AI technology that will communicate directly to the robotic training apparatus which will allow user to go into free sparing. The robotic training apparatus can know users' location at all times in its model space borders, it can rotate 360 degrees, effectively locate the head and the hands in three-dimensional space, the robotic training apparatus can attack like a real opponent knowing the deficiencies of the trainee techniques and skills.
In another embodiment, disclosed methods can provide for a gaming mode in which the users also have access to a list of elite fighters that they can choose from to virtually fight, and the robotic training apparatus can imitate the selected character's fighting style. The robotic training apparatus can generate similar sound effects as programed in the training materials. The gamers can spar with each other through the disclosed robotic training apparatus. If someone is in Abu Dhabi and another user is in Europe, they can remotely spar with each other using the disclosed robotic training apparatus. This is accomplished using a communication module that allows the movements of the first player to be transmitted in real-time to a second robotic training apparatus located at a remote location. The communication module can be stored in the memory.
The network can be a wired or wireless connection, such as Ethernet, Wi-Fi, or Bluetooth, and can be configured to transmit the data in near real time between the robotic training apparatuses. The data can be received by the control unit and can be interpreted to determine the movements of the trainee, wherein such movements can be implemented by the robotic training apparatus for mimicking the player. This enables the two players to fight with each other remotely.
For example, during sparring, the first fighter can strike the first robotic training apparatus in a normal manner, and the first robotic training apparatus can detect and recognize the movements using different sensors, such as image processing camera and ultrasonic sensors. The movements can be encoded by the control unit and transmitted in near real time to the second robotic training apparatus, which will mimic the received movements in real-time, enabling the second fighter to spar with the first fighter as if they were in the same location. The movements of the second player as detected by the second robotic training apparatus are transmitted to the first robotic training apparatus.
Overall, the robotic training apparatus for remote sparring provides an innovative and effective way for fighters to train and spar with each other, even when two persons are in different parts of the world. The use of the same robotic training apparatus ensures consistency and fairness, while the communication module and second robotic training apparatus enable a realistic sparring experience. The system is versatile and can be used for different types of sparring, such as boxing, kickboxing, and mixed martial arts.
The robotic training apparatus can also include technologies of virtual reality (VR) and augmented reality (AR). The VR and AR features may provide an immersive experience for the users, allowing them to train in a simulated environment that closely mimics real-life scenarios. To enable the VR and AR capabilities, the disclosed apparatus can include a high-resolution camera, depth sensors, and other sensors to capture the user's movement and position in real-time. The data from the sensors can be processed by a powerful CPU/GPU, which will render the virtual environment in real-time. The user may wear suitable VR or AR headset, which displays the virtual environment and overlays the real environment with virtual objects.
The virtual environment can be customized to match the user's training needs, such as different fighting styles, opponents, and scenarios. The virtual opponents can be programmed to mimic the movement and behavior of real opponents, providing the user with a realistic training experience. The system can also simulate different environments, such as different lighting conditions, weather, and terrain, to further enhance the training experience. In certain implementations, the robotic training apparatus may not appear like a machine but a real human to the user using virtual reality.
The VR and AR features can be integrated with the existing image processing and movement detection capabilities of the robotic training apparatus. The system will be able to detect the user's movement and provide real-time feedback on technique and performance. The VR and AR features can also be used for post-training analysis, allowing the user to review their training sessions and identify areas for improvement.
To enhance the user's experience, the system can also include haptic feedback devices, such as gloves or vests, which can provide tactile feedback during training. For example, if the user lands a punch on a virtual opponent, the haptic device can provide a physical sensation to simulate the impact. It is understood that only a sensation is provided, and the disclosed apparatus and system is safe for use.
The addition of VR and AR capabilities to the robotic training apparatus provides a highly immersive and customizable training experience for the user. The system can be used for a wide range of training needs, including fighting, fitness, and rehabilitation. The combination of image processing, movement detection, and VR/AR technology can provide the user with a comprehensive and effective training solution.
In certain implementation, the disclosed system can also provide for automated scoring of the performance of the trainee, player, and the like user. The disclosed system can utilize advanced AI technology and high-resolution cameras to analyze and evaluate trainee/player/fighter movements, techniques, and performance during training/fights. Judges and referees can use the system to make informed decisions on the winner of a fight in a variety of settings, including the octagon, ring, or even street fights.
The system can receive video feed through a set of high-resolution cameras 750 strategically placed around the fighting area to capture a comprehensive view of the fighters and their movements. The cameras are connected to the control unit and suitable CPU/GPU, such as specialized processors FPGAs and DSPs for real-time image processing and recognition. The control unit can be programmed with advanced algorithms for detecting and identifying different fighter movements and techniques, such as jabs, hooks, uppercuts, crosses, leg kicks, takedowns, and submission attempts. The algorithms are trained using a library of thousands of real live fights and training sessions, which enables them to recognize and identify different types of movements with high accuracy.
The system may also be equipped with sensors and other peripherals to detect and track various aspects of the fight, such as the number of punches and kicks landed and missed, control time, takedown attempts, and takedown defense. These sensors and peripherals can include pressure sensors on the fighting mat, motion sensors on the fighters, and microphones to detect the sound of impacts.
The data captured by the cameras and sensors are processed and analyzed in real-time by the processing unit, which generates a comprehensive and detailed report on the fighters' performance. The report can include a breakdown of the number of punches and kicks landed and missed, control time, takedown attempts, and takedown defense, as well as other key metrics such as the fighters' movement, offensive and defensive techniques, and overall performance.
The report can be accessed by judges and referees on a user-friendly interface, such as on a tablet or screen, that displays the fight in real-time and provides detailed feedback on the fighters' performance. The interface can also include a live view of the fight and the fighters' movements, as well as real-time feedback on the fighters' technique and performance.
Referring to
In certain implementations, a series of strings and pulleys methods can be used. The series of strings and pulleys method involves connecting each joint in the arm or leg formation to two strings on a linkage. One string would be responsible for extension and the other would be responsible for retraction. The strings would be attached to the other side of the motor using an adapter. As the motor spins, it will pull on one string and relax the other, causing a movement in the direction of the pulled string. Each string may have its own guided path using hollow pins and pulleys. The motors may sit outside the body of the robotic trainer, and the strings can extend to reach the motors. In one case, the motors may sit in a sound-insulated box, which can absorb the noise of the motors.
In another implementation, a non-concentric central motor for central rotation method can be employed. The non-concentric central motor method involves moving the central motor off the axis of rotation to the back of the bag. The motor may have a gear on the head of the motor that connects to a set of gears mounted on the structural pole of the robotic trainer. As the motor spins, the gears will rotate, causing the robotic trainer to rotate. The non-concentric central motor provides an alternative method of central actuation that allows for more design flexibility.
The use of springs as a combination with the metal wires may be implemented in the series of strings and pulleys method. This can help keep the tension balanced at both sides of the motor and decrease the shock effect when the motor pulls on one string and relaxes the other. The springs will also help to absorb any sudden or unexpected movements from the fighter, ensuring that the robotic training apparatus remains stable and safe during training sessions.
The wrist rotation feature may allow the robotic training apparatus to simulate realistic punches and movements. This feature may involve adding an additional motor or mechanism to the wrist joint of the arm formation. The motor or mechanism can be controlled by the processing unit and will be able to rotate the wrist joint in various directions. This may allow the robotic trainer to deliver realistic punches and movements, such as hooks and uppercuts. The rotation mechanism can be controlled by the fighter or trainer through the user interface, allowing them to customize the training experience to their specific needs and preferences.
In addition to the above features, the use of advanced materials and manufacturing techniques can be incorporated in the design of the robotic training apparatus. The arm and leg formations can be made of lightweight yet durable materials such as carbon fiber or aluminum alloys, allowing for faster movements and greater flexibility. The joints and bearings can also be designed to reduce friction and wear, increasing the lifespan of the apparatus, and ensuring that it operates smoothly and accurately during training sessions.
Overall, the combination of the series of strings and pulleys method with the use of springs, as well as the addition of the wrist rotation feature and the use of advanced materials and manufacturing techniques, can enhance the functionality and realism of the robotic training apparatus. These features will provide a more personalized and effective training experience for fighters and trainers alike, while also ensuring safety and durability for long-term use.
In certain implementations, the robotic trainer can be built on a moving base structure. This may allow the robotic trainer to tilt forward and backward and side-to-side to allow the robotic trainer to parry and dodge the punches. This may allow the robotic trainer to move around the opponent freely like a human opponent. The base could be comprised in numerous way and with the incorporation of various mechanisms.
In one implementation, the moving base can include an electronic rolling ball design that includes a base structure comprised of one large ball that is controlled and balanced by three wheels attached to three motors. The mechanism is equipped with tilt sensors to measure the desired tilt commanded by the computer and also to detect any external caused tilt and auto-balance the punching bag. The wheels are attached to the top of the ball at a 120-degree angle apart and as they rotate, they rotate the main large ball and that will cause the bag to either translate or tilt as desired. The robotic training apparatus can also be equipped with a home base that will allow the device to balance and stay in the upright position when all electronic devices are turned off. The home base will allow the training robot to charge automatically when not in use and will have an auto-return home function. The robotic training apparatus can utilize the trackers and sensors that are used to monitor the fighter's movement to send commands to the base to either move closer or far away from the fighter/trainee.
In one implementation, the moving base can include a large moving base that is larger than the overall diameter of the robotic trainer. The base may have a two-wheel design with a differential so it can move forward and backward. The differential will lock the rotation of one wheel and allow the second wheel to spin freely and thus rotate the entire bag. This may allow the robotic trainer to move freely in all desired directions. The two-wheel base design can also incorporate the return home feature to charge the apparatus.
In one implementation, the moving base can include a tilting fixture design. This design allows the robotic training apparatus to parry and dodge punches while remaining stationary. The robotic training apparatus can be attached to a motorized fixture. The fixture arm can connect to the apparatus from the back with a connection plate. The connection plate may be on a swivel joint allowing tilt. The robotic trainer can be suspended in the air and only be held at the connection plate. The arm connecting to the plate can be motorized to allow extension and detraction. The swivel joint on the plate can also have a separate motor allowing tilt. This way, the robotic trainer can tilt/move lower or higher or move side-to-side or a combination of any of these movements simultaneously.
In certain implementations, the pneumatic or hydraulic system can use a system of cylinders, valves, and pumps to control the movement of the stand. The system can be configured to move the stand in different directions or to duck in response to the fighter's movements. The system can be controlled using a remote control or a computer program, providing a high level of precision and control. The system is comprised of a central hydraulic or pneumatic power unit that generates the pressure needed to operate the system. The power unit includes a motor, pump, reservoir, and valves that control the flow of the hydraulic fluid or air. The system can also include multiple cylinders or actuators that are connected to the power unit through a network of hoses or tubes. The cylinders or actuators are positioned strategically around the stand to allow for movement in different directions. Each cylinder or actuator includes a piston that is connected to a rod. When hydraulic fluid or air is forced into the cylinder or actuator, the piston moves, and the rod extends or retracts, causing the stand to move.
The system can be controlled using a variety of input devices, including a remote control or a computer program. The input devices send signals to the valves that control the flow of the hydraulic fluid or air to the cylinders or actuators. The system can be programmed to respond to specific movements or sequences of movements, providing a highly customized training experience for the fighter.
In certain implementation, the moving base can include a tilting fixture design that involves using a series of electromagnets or permanent magnets to move the stand in response to the fighter's movements. The stand can be equipped with sensors that detect the fighter's movements and send signals to the magnets, causing them to adjust their position.
The magnetized stand is comprised of a base and a stand that are connected by a joint that allows for movement in multiple directions. The base contains a network of electromagnets or permanent magnets that are positioned around the perimeter of the stand. The magnets can be energized or de-energized in specific patterns to create movement in different directions. The stand can be equipped with sensors that detect the fighter's movements and send signals to the magnets, causing them to adjust their position. The sensors can include a variety of technologies, including image processing and proximity sensors. The system can be programmed to respond to specific movements or sequences of movements, providing a highly customized training experience for the fighter. The magnetized stand can be powered by a battery or a power supply, and the electromagnets can be controlled using a microcontroller or other control system. The stand can be made from a variety of materials, including steel, aluminum, or composite materials, depending on the desired weight and durability. The magnets can be arranged in various configurations to provide the desired movement and ducking capabilities.
In one implementation, a mobile application for a smartphone can be provided. The training material can be presented to the user through the application, wherein the training material comprises live sessions with coaches. Moreover, the application can use the camera of the smart phone. The invention allows analyzing video feed captured through camera of the smart phone, wherein the video is of user getting trained with a punching bag or the disclosed training robot. The video can also be of the user fighting another user. The application can include suitable image recognition algorithms and artificial intelligence to recognize boxer movements. The application can also provide for the scoring of fight or training.
While the foregoing written description of the invention enables one of ordinary skill to make and use what is considered presently to be the best mode thereof, those of ordinary skill will understand and appreciate the existence of variations, combinations, and equivalents of the specific embodiment, method, and examples herein. The invention should therefore not be limited by the above-described embodiment, method, and examples, but by all embodiments and methods within the scope and spirit of the invention as claimed.
This application claims the benefit and is a 371 National Phase patent application of the PCT application serial number PCT/IB 22/55807, filed on Jun. 22, 2022, which, the disclosures of which are hereby incorporated by reference in its entirety.
Filing Document | Filing Date | Country | Kind |
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PCT/IB2022/055807 | 6/22/2022 | WO |