The background of this invention relates to board games generally. The prior art is limited to one or two combined elements whereby the limit is yet to be determine on how many different scenarios and combinations lay within gym activities, Rock Paper Scissors, and board games. The limitations of prior art in board and online games wherein all three elements are not combined described above are overcome by the new concepts, methods and diagrams disclosed herein.
The fore mentioned invention is a transformation of a gym activity combined with a board game and rock paper scissor whereby I have designed different ways of collectively playing all three at once.
The 12 drawings incorporated herein form part of the specifications and illustrate the diverse embodiments of the present disclosure. Together with the descriptions, they serve to explain the principles and concept of the game Rock, Paper, Scissors, Scoot.
Part 1. game conversion) The idea started after watching a video of kids in a gym class playing a game called rock paper scissors showdown with hula hoops. The hula hoops were placed in a straight line, one group of kids were at one end of the hula hoops and another group of kids at the other end of the hula hoops. One of the kids from each end hopped in the hula hoop path until they ran into each other. They then played rock paper scissors to see who would continue hopping towards the other end of the hula hoops. The loser had to start over but at the back of their team's side. First group of kids to have all their players make it safely to the other end of the hula hoops won. I wanted to figure out how to make it a board game so that people of all ages could play. To figure out how to make it a boardgame I drew 13 circles to represent the hula hoops on a piece of paper then put four white pawns on one end of the circles and four black pawns on the other end of the circles (which represented player one and player two). I created a start point at each end of the circles and safe zones to indicate when a player made it safely to their safe zone/the other end of the circles. I then drew arrows to indicate which direction each player had to follow. I made each pawn move by rolling a die and when my pawn collided with my opponent we played rock paper scissors to determine which player would win the spot and the loser had to start over. The first player to get all their pawns to the safe zone opposite of theirs won. Directions on game play and rules are under Object the game and How to play.
Part 2. combining all three entities to make one unit/alternate ways of playing) Once tested, I determined the game worked well with two players, so I figured out how to make it work for 4 players by drawing 2 connecting paths with a circle in the middle. The circle split the two paths into four and doubles as a change of direction, so players are got facing the same opponent throughout the game. I also made all the other circles squares so the center/circle is be the focal point and when a player lands in the circle they must spin the wheel to determine if they would continue straight, go left, or go right. Each player's path needed an even amount of spaces to the center/circle. I made it 7 because I wanted each player to have to roll the dice at least twice before they made it to the center/circle. I then drew a jail so whenever a player lost a rock paper scissors battle they had to “scoot to jail”. It also works for 3, 5, 6, 7 and 8 players (3/5/7 player game works by blocking off any path/Start (safe zone) that is not being used. Playing with 8 players took too long so I implemented a second die with the first roll of the game starting with Player1 and Player5 each rolling a different color die simultaneously. Then Player2 and Player6 rolled, 3 and 7, 4 and 8 until someone won. The first alternate way of playing rock paper scissors combined with a board game and a gym activity without using hand gestures were to place four spin wheels on the game board (one in each player's corner). The premise of the game and its rules stayed the same and when players had to contend for the spot, they span the wheel to determine who won the spot. Second alternate way of playing rock paper scissors combined with a board game and a gym activity is by using playing cards instead of using hand gestures to determine which player keeps the spot on a board game combined with rock paper scissors. 50 cards in the deck, 10 rock cards, 10 paper cards, 10 scissor cards, 10 scoot cards and 10 safe cards. The game is designed to incorporate three different entities thus making it one unit. Playing Rock Paper Scissors with cards or a spin wheel+a gym activity+a board game scenario equals Rock Paper Scoot.
This application is a continuation of U.S. Nonprovisional patent application Ser. No. 15/930,359, filed May 12, 2020 which is incorporated by reference herein in its entirety for missing Claims, Description, Unembedded Drawings, Description of drawings, Abstract and Summary. (Confirmation NO. 1446)