This provisional disclosure relates generally to the game of bingo and more specifically to bingo and a method of playing bingo that evokes the experience of playing the casino game of roulette.
The game of bingo traditionally is played by a plurality of players, each of whom holds a card bearing numbers arranged in a 5 by 5 matrix with the letters B I N G O heading respective columns of numbers. A bingo game caller draws bingo balls randomly generated by a bingo blower, each bingo ball being printed with a combination of a letter and a number. For example, a bingo ball may be printed with the designation “B-8” corresponding to a number 8 in the B column of the matrix or “O-74” corresponding to the number 74 in the O column of the matrix. If a drawn combination of column and number appears on a player's bingo card, then the player covers the number on his or her card.
A bingo game is won, i.e. a “BINGO” is obtained, by the first person or persons covering a pre-designated pattern of numbers on his or her bingo card. There are a large number of possible patterns that can be designated as winning patterns, but most fall within the categories of static patterns (patterns that cannot be rotated or shifted), crazy patterns (patterns that can be rotated by 90, 180, or 270 degrees), or wild patterns (patterns that are fixed but can be shifted up and down or sided to side). For example, a wild pattern comprising a line of covered numbers across a bingo card may be designated as a winning pattern. The first player to obtain a line of covered numbers across any of the five rows of his or her bingo card may declare “BINGO” and win the game. Alternatively, a pattern of one covered number in the left column and one in the right column of a bingo card or simply a number in one designated column may be designated as a winning pattern. Any one or more of the very large number of possible patterns may be designated as a winning pattern including, for instance, happy faces, airplanes, diagonal lines, letters of the alphabet, around the corners, and so on.
In many states, traditional bingo and other games similar to bingo, which satisfy particular legal requirements, may be played for charitable purposes as well as in Native American gaming establishments on Native American land placed into trust for gaming by the Department of Interior, or on a Native American Tribe's reservation. These are sometimes referred to as Native American casinos. High stakes bingo has evolved over the years within Native American gaming facilities as Class II gaming where Class III gaming is prohibited. Such high stakes bingo has received considerable attention in recent years, and many Native American Tribes have invested in high end casino-like facilities where Class II bingo and other Class II games such as pull-tabs and electronic bingo can be played. Although traditional high stakes bingo has grown in popularity over the years, it typically requires a lot of space and a relatively large number of players to be economically feasible. Further, high stakes bingo has generally remained quite traditional and basic, lacking not only the excitement of Vegas-style gaming but also the intimacy and fast action of electronic gaming and traditional table games such as blackjack, poker, roulette and craps.
Variations in the game of bingo have been offered in the past in attempts to increase the excitement of play while striving to comply with the basic legal requirements for permissible bingo games. Some of these variations have attempted to adapt bingo to table play, with hopes of capturing the intimacy and excitement of traditional table games. One such form of bingo, generally known as “fast action” bingo and sometimes referred to as “lightning” or “bullet” bingo, while differing from traditional bingo by using a limited group of numbers (and in some cases three numbers), are nevertheless labor intensive and require large numbers of players to be financially successful, both for the players and for the bingo game operator.
U.S. Pat. No. 5,823,534 of Banyai discloses a bingo table game including a table having player stations arrayed around the table. Players sit around the table in an intimate group. The game permits each player to select a set of numbers to be matched during play by randomly drawn numbers on bingo balls. The selection may include a wild designation, which each player may deem to match one of his or her selected numbers. A dealer or caller draws random numbers printed on bingo balls and a “bingo” occurs whenever a player has matched all of his or her selected numbers to a set of randomly drawn numbers. The game is permitted to progress at multiple levels of play notwithstanding the occurrence of prior bingos in the game being played. While the bingo table game of Banyai may be a step in the right direction, it nevertheless remains quite simplified and still does not provide players with the more exciting experience of playing a Vegas-style betting game.
A need therefore persists for a Class II bingo table game and a method of playing bingo that supplies players with the excitement, intimacy, and enjoyment of playing a Vegas-style Class III casino game while complying with the legal definitions of Class II Bingo. A more specific need exists for a bingo game and method that evokes the experience of playing a traditional roulette game. It is to the provision of such a table game and method that the present invention is primarily directed.
Briefly described, a bingo table game is disclosed that includes a table having a felt playing surface with graphics printed thereon that evoke the appearance of a table for playing the traditional betting game of roulette. Chips are purchased and used by players during game play to buy bingo cards. A Bingo Session includes a primary bingo game and interim bingo games that are played while the primary bingo game is in progress. Primary bingo game cards are purchased by players for playing the primary bingo game and Interim bingo game cards are purchased by players for playing one of a number of possible interim bingo games. The roulette evoking graphics on the playing surface include at least one first region designated for receiving chips used to purchase primary bingo game cards for playing the primary bingo game. The graphics also has a second region designated for receiving chips used to purchase interim bingo game cards during play of a primary bingo game. The second region resembles the surface of a roulette table and includes an inside 3×12 matrix containing the numbers 1 thru 36, an outside area containing the numbers 0 and 00, and various other outside areas containing indicia corresponding to a variety of interim bingo game card purchase options that relate to the numbers in the inside matrix.
A bingo wheel is disposed adjacent to the playing surface within the reach of a bingo dealer or caller who oversees game play. The bingo wheel resembles a traditional roulette wheel and may have a central rotor with pockets associated with the numbers 1 thru 36, a pocket associated with the numeral 0 (zero), and a pocket associated with the number 00 (double zero). Half of the numbers 1 thru 36 are associated with one color (the color red for example) and the other half are associated with a different color (the color black for example).
The periphery of the roulette wheel includes a sloped surface and a track around which a bingo ball may be launched until it loses momentum and falls into one of the pockets of the rotor, thereby selecting randomly a number and color corresponding to the pocket into which it settled. The bingo wheel is used by the bingo dealer in much the same way as a roulette wheel by spinning the rotor in one direction and launching the bingo ball in the other. When the bingo ball falls into one of the pockets, the associated number and color are selected for bingo game play.
A bingo session begins when two or more players purchase a primary bingo card by placing a chip or chips in the first region of the playing surface and the bingo dealer issues primary bingo cards to the players. The bingo cards may take any form such as paper, erasable boards, or even electronic cards or cards displayed on a PDA. Once a primary bingo card has been purchased, a player may purchase one or more interim bingo cards for playing interim bingo games by placing chips in a variety of different positions within the second region of the playing surface. The player receives interim bingo cards corresponding to the positions of his or her chips. The various possible chip positions and corresponding interim bingo games evoke the sense or experience of different kinds of bets that can be made in a traditional roulette game. When all desired interim bingo cards have been purchased, the bingo dealer spins the rotor of the bingo wheel in one direction and launches the bingo ball in the opposite direction. When the ball settles into a pocket, the corresponding number and color may be considered to be randomly selected.
The bingo dealer verbally announces the randomly selected number as, for instance “25.” Players then cover or daub any matching numbers on their primary bingo cards. They also daub any matching numbers on any interim bingo cards they may have purchased before the spin of the bingo wheel. The designated winning pattern for an interim bingo game may be a single match on an interim bingo card. Thus, a single match on an interim bingo card wins the interim bingo game and the player is paid according to the payout associated with the interim bingo card that was purchased. Conversely, the designated winning pattern for the primary bingo game may be a match of two numbers from spins of the bingo wheel on a primary bingo card. Thus, in this example, primary bingo games last a minimum of two spins of the bingo wheel, and usually last for several spins of the bingo wheel.
Following each spin of the bingo wheel and consequent selection of a number, players of interim bingo games having matches on their interim bingo cards are “winners” and are paid chips according to a designated payout ratio associated with the interim bingo game that they won. The chips of players that do not have matches are removed from the table and retained by the house. Players may then purchase interim bingo cards to play another round of interim bingo games on the next spin of the bingo wheel. Interim bingo games continue to be played on each spin of the bingo wheel until one or more players declares BINGO in the primary bingo game. The winner or winners of the primary bingo game then receive all of the chips of all players that purchased primary bingo cards, with the house having no interest or involvement in the primary bingo game winnings. Then a new Bingo Session is started as players again place chips on the table to purchase primary bingo cards and then interim bingo cards.
It will thus be seen that a bingo table game and a method of playing bingo is now provided that is intimate, fast paced, fun, and that provides players with a playing experience that evokes the experience of playing a traditional casino game of roulette. These and other aspects, features, and advantages of the table game and method of this invention will be better appreciated by the skilled artisan upon review of the detailed description set forth below, taken in conjunction with the accompanying drawing figures, which are briefly described as follows.
Reference will now be made in more detail to the drawing figures, wherein like reference numbers identify like parts throughout the several views.
The table 12 further includes a bingo wheel 26, which, as can be seen, resembles the roulette wheel of a traditional roulette table. The bingo wheel 26 includes a rotor 27 that is mounted for selective rotation about its axis, usually in the direction of arrow 28 (it also may rotate in the opposite direction). The rotor 27 is made with a series of peripheral pockets 34 separated by upstanding metal frets 35. In the preferred embodiment, there are a total of 38 pockets, one each for the numbers 01 through 36, one for the numeral zero and one for the number double zero. Alternate pockets 34 are painted different colors, usually red and black. The numbers 1 through 36, zero, and double zero are printed around the periphery of the bingo rotor 27, one adjacent to and associated with each of the pockets 34. An ornament 36 may project upwardly from the center of the bingo wheel 26 and may be merely decorative in nature.
A fixed downwardly sloped peripheral portion 29 of the bingo wheel 26 surrounds the rotor 27 and the rotor 27 spins inside the fixed peripheral portion 29. A ball track 31 is defined at the extreme outer edge of the peripheral portion 29 and is configured such that a bingo ball 32 can be launched around the ball track 31 by the bingo dealer in a direction opposite to the direction of spin of the rotor; or, in this illustration, in the direction indicated by arrow 33. During game play, the bingo dealer will manually spin the rotor 27 in one direction such as the direction 28 and then will launch the ball 32 around the track 31 in the opposite direction such as the direction 33. The ball 32 races around the ball track 31 and gradually slows until its momentum is insufficient to maintain it in the ball track 31. The ball 32 then rolls down the sloped peripheral portion 29 of the bingo wheel and ultimately lands in one of the pockets 34 of the rotor 27, thus randomly selecting the number and color associated with that pocket (or randomly selecting zero or double zero).
A dozens area 22 has three cells each corresponding to a contiguous 12 of the thirty six cells of the matrix 18. The indicia “1st 12” printed in the leftmost cell indicates that this area corresponds to the numbers 01-12 of the matrix 18; the indicia “2nd 12” in the center cell indicates that this area corresponds to the numbers 13-24 of the matrix 18; and the indicia “3rd 12” in the rightmost area indicates that this area corresponds to the numbers 25-36 of the matrix 18. An outside region 23 has six cells each associated with an interim bingo game that can be played by placing chips in one of the cells to receive a bingo card associated with that cell. The first cell on the left bears the indicia “1-18” corresponding to a “low” interim bingo game, the next cell bears the indicia “Even” correspond to an “even” interim bingo game, the next bears the color black corresponding to a “black” interim bingo game, the next bears the color red corresponding to a “red” interim bingo game, the next “Odd” corresponding to an “odd” interim bingo game, and the last bears the indicia “19-36” corresponding to a “high” interim bingo game.
Having described the roulette based bingo table and bingo cards of the invention, a method of playing bingo according to the invention will now be presented in more detail. A bingo session begins when at least two players purchase a primary bingo card by placing a chip on the BINGO CARD PURCHASES region of the playing surface, where the chips stay during the bingo session. Each player is then issued a primary bingo game card and, when the bingo dealer is satisfied that all primary bingo cards have been distributed, the dealer spins the bingo wheel to select randomly one of the 36 bingo numbers or zero or double zero. The selected number is announced verbally by the dealer. If the selected number matches a number on the primary bingo card of a player, the player covers or daubs that number on his card with a marker, stamp, or other device.
When a primary bingo player has matched a designated bingo pattern (for example two matched numbers on his or her primary bingo card), the primary bingo game is won and the player announces BINGO. If two matching numbers is the designated pattern, it will require at least two spins of the bingo wheel to win a primary bingo game and, most often, several spins. A winner or winners of a primary bingo game receive all the chips in the BINGO CARD PURCHASES region of the playing surface, whereupon the bingo session is over and a new bingo session can begin.
For each spin of the bingo wheel during a primary bingo game, players have the opportunity to play any of a number of interim bingo games by placing chips in designated locations in the interim bingo region of the playing surface. The available interim bingo games may include, for example, the following:
When the bingo dealer is satisfied that all desired interim bingo cards have been purchased, the bingo dealer spins the bingo wheel and launches the ball in the ball track. When the ball settles in one of the pockets of the bingo wheel, the bingo dealer verbally announces the number associated with the pocket. The dealer also records the randomly selected number on a bingo board, which may be an electronic display, a manual erasable board, or other appropriate device. In this way, a history of randomly selected numbers is maintained throughout each bingo session. Interim bingo game players then daub or otherwise mark any matches on their interim bingo cards and players with a match on a card associated with any of the interim bingo games wins that game. The winners are immediately paid chips equal to the payout ratio associated with the interim bingo game that the winners won. All chips of players who did not win an interim bingo game on the previous spin of the bingo wheel are swept from the playing surface and retained by the “house” or other establishment hosting the bingo game.
Interim bingo games continue to be played in this manner until a player (or players) obtains the designated winning pattern on his or her primary bingo card and announces BINGO. The winners of the primary bingo game then receive all of the chips in the primary bingo card purchase region of the playing surface. This ends the bingo session and the next bingo session is started when two or more players purchase new primary bingo cards. Bingo sessions continue in this manner indefinitely. The “house” or other establishment does not participate in any way in the primary bingo game winnings.
It will be understood from the forgoing that a bingo game and a method of playing bingo is provided that mimics and evokes the experience of playing a class III Vegas-style roulette game while still satisfying the requirements and legal definitions of a class II bingo game. It is thus believed that the present game and method will be more enjoyable and exciting for players than bingo played in the time honored traditional manner.
The invention has been described herein in terms of preferred embodiments and methodologies considered by the inventor to represent the best mode of carrying out the invention. It will be understood by the skilled artisan, however, that a wide variety of additions, deletions, and modifications, both subtle and gross, might be made to the illustrated embodiments within the scope of the invention. For instance, the illustrated layout of the bingo table and the graphics thereon is presented as exemplary only and is not intended to be limiting in any manner on the scope of the invention. The appearance of the bingo cards in
Number | Date | Country | |
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61753592 | Jan 2013 | US |