Claims
- 1. A graphics processing method, comprising the steps of:selectably saving entire two-dimensional tiles of data, from the output of a graphics computational unit, in a dedicated same-tile buffer; and selectably making the contents of said same-tile buffer available for a data input to said graphics computational unit.
- 2. The method of claim 1, wherein said tiles are square tiles of 64 pixels.
- 3. A graphics processing method, comprising the steps of:(a.) selectably merging data outputs from a graphics computational unit with data retrieved from a cache; and (b.) selectably saving two-dimensional tiles of data, from the output of said graphics computational unit, in a dedicated same-tile buffer; and (c.) selectably making the contents of said same-tile buffer available for a data input to said graphics computational unit.
- 4. The method of claim 3, wherein said step (b) saves entire tiles.
CROSS-REFERENCE TO OTHER APPLICATION
This application claims priority from 60/272,125, filed Feb. 28, 2001, which is hereby incorporated by reference.
US Referenced Citations (9)
Non-Patent Literature Citations (1)
Entry |
“Texture tile visibility determination for dynamic texture loading” Goss et al, ACM, 1998 Workshop on Graphics Hardware Lisbo Portugal, pp. 55-60. |
Provisional Applications (1)
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Number |
Date |
Country |
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60/272125 |
Feb 2001 |
US |