SBIR Phase II: Three Dimensional Headphone Audio for Music, Gaming, Entertainment and Telepresence

Information

  • NSF Award
  • 1430908
Owner
  • Award Id
    1430908
  • Award Effective Date
    10/1/2014 - 9 years ago
  • Award Expiration Date
    12/31/2016 - 7 years ago
  • Award Amount
    $ 913,878.00
  • Award Instrument
    Standard Grant

SBIR Phase II: Three Dimensional Headphone Audio for Music, Gaming, Entertainment and Telepresence

The broader impact/commercial potential of this Small Business Innovation Research (SBIR) Phase II project extends to wherever headphones are used to listen to sound. The first commercial markets targeted by the technology being developed are gaming, virtual reality and consumer entertainment. These are areas in which the US has strong market and technology leads. By the end of the project, the company intends to have developed software that can be licensed to major players in these areas, reaching tens of millions of users. Beyond these markets, there are many applications for spatial audio in human-computer interfaces to deliver spatial information along with the intended semantic message. Several niche markets also exist, such as data presentation/exploration via sonification and specifically designed auditory interfaces for vision-impaired users. Overall it is expected that the proposed R&D work will advance the state of the art in science and technology and will be of substantial value to society as a whole due to high usability, fidelity, naturalness, and portability of the developed spatial audio solutions.<br/><br/>This Small Business Innovation Research (SBIR) Phase II project seeks to develop highly realistic and computationally efficient software for synthesis of personalized spatial audio, for applications that include virtual reality, gaming, and prostheses for the blind. Current algorithms are either perceptually unsatisfactory or have very high computational load. Approximate modeling of sound propagation, reverberation, and diffusion, along with tradeoffs between complexity and quality, will be explored using perceptual distortion metrics combined with the skills of professional listeners. The software will be optimized for use on mobile, console and embedded platforms. Additionally, a method to personalize the software to individual listeners, which was previously developed and tested in laboratory conditions, will be further refined and ruggedized for use in realistic environments. The expected outcomes will include a high-quality and efficient audio rendering library, a portable personalization apparatus, and several demonstrations that highlight the capabilities of the technology.

  • Program Officer
    Peter Atherton
  • Min Amd Letter Date
    9/4/2014 - 10 years ago
  • Max Amd Letter Date
    5/6/2016 - 8 years ago
  • ARRA Amount

Institutions

  • Name
    VisiSonics Corporation
  • City
    Highland
  • State
    MD
  • Country
    United States
  • Address
    6800 Koandah Gardens
  • Postal Code
    207779797
  • Phone Number
    3013322507

Investigators

  • First Name
    Adam
  • Last Name
    O'Donovan
  • Email Address
    adam.o@visisonics.com
  • Start Date
    9/4/2014 12:00:00 AM

Program Element

  • Text
    SMALL BUSINESS PHASE II
  • Code
    5373

Program Reference

  • Text
    RESEARCH EXP FOR UNDERGRADS
  • Text
    SBIR Tech Enhan Partner (TECP)
  • Text
    SMALL BUSINESS PHASE II
  • Code
    5373
  • Text
    Software Services and Applications
  • Code
    8032
  • Text
    SBIR/STTR CAP
  • Code
    8240
  • Text
    SUPPL FOR UNDERGRAD RES ASSIST
  • Code
    9231
  • Text
    RES EXPER FOR UNDERGRAD-SUPPLT
  • Code
    9251