Claims
- 1. A game apparatus in which players attempt and compete to identify a played song after listening to several musical notes of that song, comprising:
A compact disk player and a universal remote control therefore; a plurality of freeze buttons, wherein one of which sequentially and electronically lock out the remaining freeze buttons and scan continue button; a LED light on each said freeze button that is activated when the freeze button is activated; a scan continue button, which is used to reset said freeze buttons after their use and to start a game; said compact disk player configured to play a plurality compact disks having a variety of songs recorded thereon, the compact disk player further comprising a means for programming songs and have remote control pause, play and disc skip functions; and a logic circuit wherein the freeze buttons, the scan continue button and the universal remote control are electrically connected thereto.
- 2. A game apparatus according to claim 1, wherein the freeze buttons are configured to pause the compact disk player when activated, engage the LED light, begin timer for a predetermined period and then activate a buzzer.
- 3. A game apparatus according to claim 2, wherein the scan continue button can play a second song after the buzzer sounds and scan continue button is unlocked.
- 4. A method for playing a game, in which players attempt and compete to identify a played song after listening to several musical notes of the song, comprising the steps of:
(a) determining a scan button operator and banker; (b) beginning to play the game; (c) giving a correct response to the song being played; (d) giving an incorrect response to the song being played; and (e) playing additional songs until terminating the game.
- 5. A method for playing a game according to claim 4, wherein said determining step (a) further comprises the steps of:
(1) having each player roll a standard six sided die; (2) having a player that rolls the highest number with the die become the scan operator; (3) having the player that rolls the lowest number with the die becoming the banker; and (4) having the banker set an ante and distribute winnings from a pot during the course of the game.
- 6. A method of playing a game according to claim 4, wherein said beginning step (b) further comprises the steps of;
(1) having each player playing the game contribute a predetermined ante into a pot; (2) having the scan operator activate the scan continue button and play a song; (3) having a player activate a freeze button in a response to the song; (4) activating an automatic timer, LED light and a buzzer in response to said song; and (5) having a player attempt to identify the song and title before the buzzer.
- 7. A method of playing a game according to claim 4, wherein said step (c) of correctly giving an answer comprises the steps of;
(1) having a player correctly identify the song title and artist of the song; (2) having a player receive a predetermined percentage of the pot and 2 points for correctly naming a song title and artist of the song; (3) having a player correctly identify only the song title or artist of the song; (4) having a player receive another predetermined percentage of the pot and 1 point; (5) having all other players contributing an additional ante into the pot; and (6) having the scan operator activate the scan continue button to generate a new song after the buzzer sounds and scan continue button is unlocked.
- 8. A method of playing a game according to claim 4, wherein said step (d) of giving an incorrect answer further comprises the steps of;
(1) having a player incorrectly identify a song title and an artist of a played song and not respond before the buzzer is activated; (2) having that player contribute an additional ante into the reset pot; and (3) having the scan operator activate the scan continue button to unlock the other freeze buttons not activated in giving the incorrect answer and to play a new song.
- 9. A method of playing a game according to claim 4, wherein said step (e) further comprises the steps of:
(1) having a player run out of money or simply refusing to contribute an ante and ending the game for that player; (2) having a player acquiring a predetermined number of points and acquiring all of the pot; and (3) having the number of scan buttons being used determine the number of songs in one round, whereby game is over and the scan operator collects what is in the pot.
CROSS-REFERENCE TO RELATED APPLICATION
[0001] This application claims the benefit of U.S. Provisional Patent Application Ser. No. 60/176,487, filed Jan. 18, 2000.
Provisional Applications (1)
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Number |
Date |
Country |
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60176487 |
Jan 2000 |
US |