Scavenger hunt-type card-based game incorporating personality trait, command and/or event cards and method for playing same

Information

  • Patent Grant
  • 6609713
  • Patent Number
    6,609,713
  • Date Filed
    Tuesday, April 25, 2000
    24 years ago
  • Date Issued
    Tuesday, August 26, 2003
    20 years ago
Abstract
A card deck comprising a plurality of cards of at least one type is provided as well as a method for playing a scavenger hunt game in a selected environment/population. The plurality of cards comprises at least one type of card bearing indicia representative of a goal/target normally occurring in the selected environment/population. Players are thereby dealt a predetermined number of cards and sent into the selected environment/population and must match the goal/target on each of their cards with targets normally occurring in the selected environment/population.
Description




BACKGROUND OF THE INVENTION




1. Field of the Invention




The invention relates generally to games and gaming card decks, and more particularly, to a scavenger hunt-type card deck incorporating various types of goal/target-related cards such as personality trait, command and/or event cards. In another aspect, the invention relates to a method for playing a scavenger hunt-type game incorporating a card deck having various types of cards.




2. Description of the Related Art




Target-based search competitions, commonly referred to as “scavenger hunts”, have been long known in the game-playing field. Single players or teams of players are provided with a list of goals or targets in a first environment, sent into a second environment and must return to the first environment after searching out and locating each goal/target on their list. Typically, the player/team that first returns to the first environment wins the scavenger hunt.




However, these types of games are difficult to administer and require a great deal of time and effort to set up. First, the list of goals/targets provided to the players/teams must be recreated for each scavenger hunt and must typically be customized for the particular environment in which the players hunt for the goals/targets. Second, the administrator of the scavenger hunt typically cannot participate in the scavenger hunt since at least the administrator must know the location of some of the goals/targets on the list. Third, various environments have particular characteristics such as people having certain stereotypical characteristics or personality traits or certain events which tend to occur in that environment. It can be difficult to assemble and predict these events on a repeating basis for an administrator of a scavenger hunt to create a competitive and enjoyable competition.




SUMMARY OF THE INVENTION




The invention comprises a scavenger hunt-type card game incorporating personality trait, command and/or event cards and method for playing the same.




In one aspect, the invention relates to a method for playing a scavenger hunt-type game comprising the steps of: preselecting a social environment having a population of members with personality characteristics distinctive to the social environment; providing a plurality of targets, wherein the plurality of targets are provided on a plurality of cards, wherein the plurality of cards comprises at least one of: a first type of card having indicia representing a personality stereotype of a person conforming to at least one of the personality characteristics distinctive to the preselected social environment; a second type of card having indicia representing a command to be performed by one of the members of the population located in the preselected social environment, the command being related to the preselected social environment; and a third type of card having indicia representing a stereotypical event expected to occur with at least one member of the population in the preselected social environment, the event being related to the preselected social environment. Players are assigned a number of the plurality of targets to each player of the game; and must match each of the assigned number of the plurality of targets with: a first match type comprising a member of the population in the preselected social environment having at least one of the distinctive characteristics conforming to indicia on a card of the first type assigned to the player; a second match type comprising an act performed at the request of a player conforming to indicia on a card of the second type assigned to the player; and a third match type comprising an event witnessed by a player conforming to indicia on a card of the third type assigned to the player.




In another aspect, the invention relates to a scavenger hunt game comprising a set of targets identified at the outset of the scavenger hunt game and a set of players of the game, whereby the players set out to retrieve a set of the targets assigned to them and whereby a winner is declared as one of the set of players who retrieves each of the set of targets assigned to them. An improvement in the method of playing the scavenger hunt game comprises: providing an instruction limiting play to a preselected social environment having a population of members with personality characteristics distinctive to the preselected social environment, and a deck of cards comprising at least one of: a first type of card having indicia representing a personality stereotype of a person conforming to at least one of the personality characteristics distinctive to the preselected social environment; a second type of card having indicia representing a command to be performed by one of the members of the population located in the preselected social environment, the command being related to the preselected social environment; and a third type of card having indicia representing a stereotypical event expected to occur with at least one member of the population in the preselected social environment, the event being related to the preselected social environment. The players attempt to match the targets contained on cards dealt to them with: a first match type comprising a member of the population in the preselected social environment having at least one of the distinctive characteristics conforming to indicia on a card of the first type assigned to the player; a second match type comprising an act performed at the request of a player conforming to indicia on a card of the second type assigned to the player; and a third match type comprising an event witnessed by a player conforming to indicia on a card of the third type assigned to the player.




Various additional embodiments of the invention are also contemplated according to the invention. The method can further comprise the step of verifying that a player has performed the matching step prior to other players of the game. A player can be declared a winner who is determined to have passed the verifying step prior to other players of the game.




The plurality of cards can comprise cards of the first type and of the second type and the matching step must be matched against the first match type and the second match type. The plurality of cards can comprise cards of the first type and of the third type and the matching step must be matched against the first match type and the third match type. The plurality of cards can comprise cards of the first, second and third types and the matching step must be matched against the first, second and third match types.




The preselected social environment can be a nightclub and the first, second and third types of cards and the first, second and third match types conform respectively to personality characteristics, acts and events distinctive to a nightclub.











BRIEF DESCRIPTION OF THE DRAWINGS




In the drawings:





FIG. 1

is a schematic drawing showing the concept for playing the game according to the invention wherein a number of cards are dealt from a card deck to members of a first population whom thereafter enter a second population/environment to play the game;





FIG. 2A

is a schematic example of an operational side of a first type of card optionally contained in the card deck of

FIG. 1

wherein the first type of card contains indicia representing a personality trait or stereotype;





FIG. 2B

is a schematic example of an operational side of a second type of card optionally contained in the card deck of

FIG. 1

wherein the second type of card contains indicia representing a command intended to be performed by a member of the second population/environment;





FIG. 2C

schematic example of an operational side of a third type of card optionally contained in the card deck of

FIG. 1

wherein the third type of card contains indicia representing an event intended to be witnessed in the second population/environment; and





FIG. 3

is a general flow chart outlining general instructions and process steps for playing the game of

FIG. 1

according to the invention.











DESCRIPTION OF THE PREFERRED EMBODIMENT




Turning to the drawings and to

FIG. 1

in particular, a scavenger hunt game


10


according to the invention is shown in schematic form. The game


10


employs a card deck


12


wherein subsets of a predetermined number of cards


14


of the card deck


12


are distributed (shown by example by arrow


16


) to members of a first population P


1


shown by reference numeral


18


. Each of the cards


14


of the card deck


12


is provided with indicia representing a goal or target of the scavenger hunt of the game


10


.




Each member of the first population P


1


enter (shown schematically by arrow


20


) a second population or environment P


2


shown by reference numeral


22


. The goal of the game


10


is to return from the second population/environment P


2


after locating each of the goals/targets on a player's subset of cards


14


before the other players. Of course, the rules of the game


10


can include a verification step wherein a player must verify to an administrator of the game


10


or to the other players that each of the targets/goals were located.




The game


10


contemplates at least three types of cards


14


to be included in the card deck


12


. Each of the at least three types can be included—or a reduced-type set comprising one or more of the first, second and third types of cards, i.e., the card deck


12


need only contain at least one of the types of cards.





FIG. 2A

shows an operational side of a first type


24


of a card


14


contained in the card deck


12


wherein the first type


24


of the cards


14


contains first indicia


26


representing a goal/target comprising a human personality trait or stereotype. A player must identify a member of the second population/environment


22


(P


2


) who has the characteristics embodying the personality trait or stereotype to satisfy the goal/target of the first type


28


of card


14


.





FIG. 2B

shows an operational side of a second type


28


of a card


14


contained in the card deck


12


wherein the second type


28


of the cards


14


contains second indicia


30


representing a goal/target of a command to be performed. The player must convince a member of the second population/environment


22


(P


2


) to perform the command to satisfy the goal/target of the second type


28


of card


14


.





FIG. 2C

shows an operational side of a third type


32


of a card


14


contained in the card deck


12


wherein the third type


32


of the cards


14


contains third indicia


34


representing a goal/target of an event typically occurring in the second population/environment


22


(P


2


). The player must witness the event in the second population/environment


22


(P


2


) to satisfy the goal/target of the third type


32


of card


14


. The indicia can be of any known form, including text, graphic art work, Braille, etc.





FIG. 3

is a general flow chart outlining general instructions and process steps for playing the game of

FIG. 1

according to the invention. In a first step


40


, the deck


12


of cards


14


containing at least one of the first, second and third types


24


,


28


and


32


, respectively, are randomly ordered, preferably by shuffling. For the purposes of this description of the play of the game


10


, the deck


12


of cards


14


is deemed to have x first types


24


of cards


14


, y second types


28


of cards


14


, and z third types


32


of cards


14


. The numbers x, y and z of numbers of first, second and third types


24


,


28


and


32


, respectively, can be zero although, preferably, one of the types


24


,


28


and


32


of cards


14


must be greater than zero. Also, the total number of cards


14


(i.e., x+y+z) is preferably sufficient to provide the players of the game


10


with a sufficient number of cards


14


to make for a fun and competitive game.




Once the deck


12


is shuffled <


40


>, each of the players are provided with a predetermined number of cards <


42


>, which can vary depending upon the length and complexity of the game desired as well as upon the number of players. Obviously, with a higher number of players, fewer cards can be provided from a finite number of cards


14


. However, the length of the game can be extended as well as increasing the complexity of the game by providing the players with the highest number of cards.




Each of the players (first population P


1


shown by reference numeral


18


in

FIG. 1

) then enters the second population/environment P


2


(shown by reference numeral


22


in

FIG. 1

) <


44


>. To satisfy the goal/target on each of the player's cards, the player must achieve the goal/target on the card


14


in the second population/environment P


2


as described above with respect to the specific types


24


,


28


and


32


of cards


14


in the deck


12


<


46


>. Once a player has claimed to have satisfied all of the goals/targets on the player's particular subset of cards


14


, an administrator or other players in the game


10


may require that the player claiming victory verify the existence or description of the accomplished goals/targets as identified on the cards


14


<


48


>, <


50


>.




It should be noted that the deck


12


can comprise multiple decks


12


each containing an identical assortment of cards


14


or a single deck


12


containing an assortment of cards


14


. In this manner, players can be either provided with the same or different set of cards depending upon the parameters desired for the game


10


without departing from the scope of this invention.




It is contemplated that the card deck


12


for the game


10


can be configured for multiple types of the second population/environment P


2


.




A first example of a configuration for the card deck


12


could be for a bar/nightclub atmosphere wherein the first, second and third types


24


,


28


and


32


of cards


14


are specially configured for the bar/nightclub atmosphere. The first type


24


of cards


14


, namely, the personality trait cards, could be configured with indicia representing various bar/nightclub stereotypes such as a wildly dancing person, a person spilling drinks, an overly amorous person, etc. The second type


28


of cards


14


, namely, the command cards, could be configured with indicia representing various bar/nightclub requests such as requesting a drink from a person, requesting a dance from a person, etc. The third type


32


of cards


14


, namely, the event cards, could be configured with indicia representing typical bar/nightclub events such as a witnessing a spilled drink, witnessing a pick-up line, etc.




A second example of a configuration for the card deck


12


could be for children traveling such as by automobile to entertain them for an extended period. The first, second and third types


24


,


28


and


32


of cards


14


could be configured for entertaining children. The first type


24


of cards


14


, namely, the personality trait cards, could be configured with indicia representing characteristics of people encountered while travelling such as an overly cautious driver, a speeder, etc. The second type


28


of cards


14


, namely, the command cards, could be configured with indicia representing various requests made while traveling such as requesting a rest stop, requesting a fast food break, requesting quiet (typically made by any parents in the vehicle), etc. The third type


32


of cards


14


, namely, the event cards, could be configured with indicia representing typical events encountered while travelling such as a witnessing one car cut off another, witnessing another vehicle exceeding the speed limit, witnessing a disabled vehicle or vehicles of a particular make or model, etc.




It will be understood that other configurations for the card deck


12


can be provided without departing from the scope of the appended claims.




While the invention has been specifically described in connection with certain specific embodiments thereof, it is to be understood that this is by way of illustration and not of limitation, and the scope of the appended claims should be construed as broadly as the prior art will permit.



Claims
  • 1. A method for playing a scavenger hunt-type game comprising the steps of:preselecting a social environment having a population of members with personality characteristics distinctive to the social environment; providing a plurality of targets, wherein the plurality of targets are provided on a plurality of cards, wherein the plurality of cards comprises at least one of: a first type of card having indicia representing a personality stereotype of a person conforming to at least one of the personality characteristics distinctive to the preselected social environment; a second type of card having indicia representing a command to be performed by one of the members of the population located in the preselected social environment, the command being related to the preselected social environment; and a third type of card having indicia representing a stereotypical event expected to occur with at least one member of the population in the preselected social environment, the event being related to the preselected social environment; assigning a number of the plurality of targets to each player of the game; and matching, by the players of the game, of each of the assigned number of the plurality of targets with: a first match type comprising a member of the population in the preselected social environment having at least one of the distinctive characteristics conforming to indicia on a card of the first type assigned to the player; a second match type comprising an act performed at the request of a player conforming to indicia on a card of the second type assigned to the player; and a third match type comprising an event witnessed by a player conforming to indicia on a card of the third type assigned to the player.
  • 2. The method of claim 1 and further comprising the step of verifying that a player has performed the matching step prior to other players of the game.
  • 3. The method of claim 2 and further comprising the step of declaring the player a winner who is determined to have passed the verifying step prior to other players of the game.
  • 4. The method of claim 3 wherein the plurality of cards comprises cards of the first type and of the second type and the matching step must be matched against the first match type and the second match type.
  • 5. The method of claim 3 wherein the plurality of cards comprises cards of the first type and of the third type and the matching step must be matched against the first match type and the third match type.
  • 6. The method of claim 3 wherein the plurality of cards comprises cards of the first, second and third types and the matching step must be matched against the first, second and third match types.
  • 7. The method of claim 1 wherein the preselected social environment is a nightclub and the first, second and third types of cards and the first, second and third match types conform respectively to personality characteristics, acts and events distinctive to a nightclub.
  • 8. In a scavenger hunt game comprising a set of targets identified at the outset of the scavenger hunt game and a set of players of the game, whereby the players set out to retrieve a set of the targets assigned to them and whereby a winner is declared as one of the set of players who retrieves each of the set of targets assigned to them, the improvement in the method of playing the scavenger hunt game comprising:providing an instruction limiting play to a preselected social environment having a population of members with personality characteristics distinctive to the preselected social environment, and a deck of cards comprising at least one of: a first type of card having indicia representing a personality stereotype of a person conforming to at least one of the personality characteristics distinctive to the preselected social environment; a second type of card having indicia representing a command to be performed by one of the members of the population located in the preselected social environment, the command being related to the preselected social environment; and a third type of card having indicia representing a stereotypical event expected to occur with at least one member of the population in the preselected social environment, the event being related to the preselected social environment; and wherein the players attempt to match the targets contained on cards dealt to them with: a first match type comprising a member of the population in the preselected social environment having at least one of the distinctive characteristics conforming to indicia on a card of the first type assigned to the player; a second match type comprising an act performed at the request of a player conforming to indicia on a card of the second type assigned to the player; and a third match type comprising an event witnessed by a player conforming to indicia on a card of the third type assigned to the player.
  • 9. The scavenger hunt game of claim 8 and further comprising the step of verifying that a player has performed the matching step prior to other players of the game.
  • 10. The scavenger hunt game of claim 9 and further comprising the step of declaring the player a winner who is determined to have passed the verifying step prior to other players of the game.
  • 11. The scavenger hunt game of claim 10 wherein the plurality of cards comprises cards of the first type and of the second type and the players must match against the first match type and the second match type.
  • 12. The scavenger hunt game of claim 10 wherein the plurality of cards comprises cards of the first type and of the third type and the players must match against the first match type and the third match type.
  • 13. The scavenger hunt game of claim 10 wherein the plurality of cards comprises cards of the first, second and third types and the players must match against the first, second and third match types.
  • 14. The scavenger hunt game of claim 8 wherein the preselected social environment is a nightclub and the first, second and third types of cards and the first, second and third match types conform respectively to personality characteristics, acts and events distinctive to a nightclub.
US Referenced Citations (13)
Number Name Date Kind
3484105 Winston Dec 1969 A
4583737 Falcone et al. Apr 1986 A
5197884 Roemer, Jr. et al. Mar 1993 A
5375846 Smith Dec 1994 A
5599020 Fields Feb 1997 A
5741137 Aduvala Apr 1998 A
5772212 Hagedorn Jun 1998 A
5951297 Schwartz Sep 1999 A
6234803 Watkins May 2001 B1
6273425 Westfall et al. Aug 2001 B1
6290230 Anthony Sep 2001 B1
6322077 Braunlich et al. Nov 2001 B1
6338486 Hutchens Jan 2002 B1
Non-Patent Literature Citations (1)
Entry
Web page entitled “How We Designed a Scavenger Hunt Part” at wysiwyg://112/http://home.earthlink.net˜kromjp/scvngr1.html, 2 pages and Keith & Mary's Scavenger Hunt/Korean BBQ Saturday, Oct. 26, 1996 at http://homepage.mac.com/kromjp/shp.html, 2 pages.