Claims
- 1. A pinball machine having a playing surface and a projectile which travels on the playing surface, the pinball machine to be played by one or more players comprising:
- a plurality of projectile sensing mechanisms, at least one of the projectile sensing mechanisms including a projectile propelling mechanism movably mounted on the playing surface, the at least one projectile sensing mechanism associated with a first player; and
- an activation mechanism which when activated by the first player moves the projectile propelling mechanism to engage and propel the projectile;
- a scoring mechanism which maintains the scores for the one or more players, and attributes points scored after the projectile contacts the projectile propelling mechanism to the first player, until the projectile contacts a predetermined projectile sensing mechanism.
- 2. The pinball machine of claim 1, wherein at least one of the projectile propelling mechanisms comprises a flipper element.
- 3. The pinball machine of claim 1, wherein at least one of the projectile sensing mechanisms further includes a projectile target element.
- 4. The pinball machine of claim 1, wherein each of the projectile sensing mechanisms comprises at least one projectile propelling mechanism, and at least one projectile target element, and the scoring mechanism attributes points scored after the projectile contacts either the projectile propelling mechanism or the projectile target element associated with a first player to the first player, until the projectile contacts either the projectile propelling mechanism or the projectile target element associated with a second player.
- 5. A pinball machine having a playing surface and a projectile which travels along the playing surface, comprising:
- a rigid body associated with a first player which moves along the playing surface upon making contact with said projectile,
- a projectile sensing mechanism associated with a second player,
- a scoring mechanism to maintain the scores for one or more players, and attributes points scored after the projectile contacts said rigid body to the first player until the projectile contacts said projectile sensing mechanism associated with the second player.
- 6. The pinball machine of claim 5 wherein said rigid body is a pivotally mounted flipper element.
- 7. The pinball machine of claim 5 wherein said rigid body is a target element.
- 8. A pinball game having a playing surface and a projectile which travels on the playing surface, the pinball game comprising:
- a projectile sensing mechanism associated with a first player which is located above the playing surface,
- a projectile sensing mechanism associated with a second player,
- a scoring mechanism to maintain the scores for one or more players, and attributes points scored after the projectile contacts said projectile sensing mechanism associated with the first player to the first player until the projectile contacts said projectile sensing mechanism associated with the second player.
- 9. The pinball machine of claim 8 wherein said projectile sensing mechanism associated with the first player is a pivotally mounted flipper.
- 10. A pinball machine of claim 8 wherein said projectile sensing mechanism associated with the said first player is a target element.
- 11. A pinball machine having a playing surface and a projectile which travels on the playing surface, comprising:
- a flipper pivotally mounted on the playing surface,
- a projectile sensing mechanism disposed on the flipper;
- an activation element, the activation element generating an activation signal which causes movement of the flipper across the playing surface; and
- the projectile sensing mechanism generating a control signal upon engagement of the projectile with the flipper.
- 12. The pinball machine of claim 11 comprising an activation mechanism operatively connected to the flipper, the activation mechanism activating movement of the flipper to engage the projectile.
- 13. A pinball game having a playing surface and a projectile which travels on the playing surface, the pinball game comprising:
- a projectile engaging mechanism mounted on the playing surface,
- a projectile sensing mechanism disposed on the projectile engaging mechanism;
- an activation element, the activation element generating an activation signal which causes movement of the projectile engaging mechanism across the playing surface; and
- the projectile sensing mechanism generating a control signal upon engagement of the projectile with the projectile engaging mechanism.
- 14. A method for keeping score and allocating points in a game in which a first player and a second player project a projectile on a playing surface to engage projectile sensing mechanisms to score points comprising the steps of:
- providing a first projectile sensing mechanism associated with the first player, the first projectile sensing mechanism including a projectile propelling mechanism which may be activated by the first player;
- upon activation of the first projectile propelling mechanism, moving the projectile propelling mechanism across the playing surface to engage and propel the projectile;
- providing a second projectile sensing mechanism associated with the second player, the second projectile sensing mechanism including a projectile propelling mechanism which may be activated by the second player;
- upon activation of the second projectile propelling mechanism, moving the projectile propelling mechanism across the playing surface to engage and propel the projectile;
- triggering the scoring mechanism to allocate points to the first player upon contact of the projectile with the first projectile sensing mechanism; and
- after engagement of the projectile with the first projectile sensing mechanism, attributing all points scored until the projectile contacts the second projectile sensing mechanism.
- 15. A method for keeping score and allocating points in a game in which a first player and a second player project a projectile to engage projectile sensing mechanisms to score points comprising the steps of:
- providing a rigid body associated with the first player;
- moving the rigid body across the playing surface to engage the projectile;
- providing a second projectile sensing mechanism associated with the second player;
- triggering the scoring mechanism to allocate points to the first player upon contact of the projectile with the rigid body associated with the first player;
- after contact of the projectile with the rigid body associated with the first player, attributing all points scored until the projectile contacts the projectile sensing mechanism associated with the second player; and
- wherein said projectile moves along a path after making contact with said rigid body and said rigid body moves along said path upon making contact with said projectile.
- 16. The method of claim 15 wherein said rigid body is a pivotally mounted flipper.
- 17. The method of claim 15 wherein said rigid body is a target element.
Parent Case Info
This application is a continuation of application Ser. No. 07/607,998, filed Nov. 1, 1990, now abandoned, which is a continuation-in-part of application Ser. No. 07/566,630, filed Aug. 13, 1990 now U.S. Pat. No. 5,064,196.
US Referenced Citations (19)
Foreign Referenced Citations (2)
Number |
Date |
Country |
1380734 |
Oct 1964 |
FRX |
8810138 |
Dec 1988 |
WOX |
Non-Patent Literature Citations (3)
Entry |
"Joust" sales brochure published by Williams in 1983. |
"Invasion Stratogy" brochure published by Komputer Dynamics. Publication date unknown----brochure was available as of Jan. 31, 1991. |
"Rock'N Ball" brochure published by NTVIC. Publication date unknown----brochure was available as of Jan. 31, 1991. |
Continuations (1)
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Number |
Date |
Country |
Parent |
607998 |
Nov 1990 |
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Continuation in Parts (1)
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Number |
Date |
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Parent |
566630 |
Aug 1990 |
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