Depth cameras can be used to find the topology of a viewed scene. Whereas a conventional digital camera is capable of assigning each pixel a light intensity and/or color value, a depth camera is capable of assigning each pixel a depth value. The depth value is indicative of a distance between the depth camera and a surface observed at the relevant pixel, and the captured depth values are useable to construct a depth image. Even with a very accurate depth image from a depth camera, it can be challenging to identify different objects from the scene using the depth information.
A method of finding and/or defining a plane includes screen-space scanning a plurality of rows of a depth image and interpolating a straight depth line through at least two depth values for each row. A pair of straight boundary lines are then fit to the endpoints of the straight depth lines, and a plane is defined to include these straight boundary lines.
This Summary is provided to introduce a selection of concepts in a simplified form that are further described below in the Detailed Description. This Summary is not intended to identify key features or essential features of the claimed subject matter, nor is it intended to be used to limit the scope of the claimed subject matter. Furthermore, the claimed subject matter is not limited to implementations that solve any or all disadvantages noted in any part of this disclosure.
The present disclosure is directed to visual scene detection in general, and more particularly, to the identification of planar surfaces within a scene. While described below in the context of a gaming system, it is to be understood that planar surface identification, as described herein, may be used in a number of different applications.
Computing systems in accordance with the present disclosure may be used to quickly and accurately identify planar surfaces within a scene using screen-space calculations as opposed to more computationally expensive world-space calculations. Planar surfaces may be identified for a variety of different purposes. As nonlimiting examples, floors, ceilings, and/or walls may be identified as static background objects that can be removed from consideration when analyzing the movements of an active target (e.g., a human game player). As another example, floors and/or tabletops may be identified to facilitate accurate placement of virtual objects in a virtual room. As still another example, floors or other surfaces may be identified to assess a relative amount of camera tilt.
A computing system may be used to recognize, analyze, and/or track one or more targets, such as user 18. Target movements may be interpreted as operating system and/or application controls. Virtually any controllable aspect of an operating system and/or application may be controlled by movements of a target, such as user 18. To simplify analysis of such target movements, it may be beneficial to identify non-moving background aspects of the scene, so that such aspects can be effectively removed from the scene. As an example, it may be beneficial to remove a floor surface from the scene. Removing one or more background features can provide many benefits, including, but not limited to, simplifying processing of an image to those foreground features that are not removed, thus decreasing a total number of calculations to be performed in analyzing an image.
As such,
At 24, method 22 includes screen-space scanning a plurality of rows of a depth image. It is to be appreciated that method 22 begins with a scan in screen space, and the below described logic, calculations, and analysis is performed on screen space data and/or data directly derived from screen space data (e.g., point clouds representing lines interpolated from screen space data). More computationally expensive world space calculations are not used to find a plane according to method 22.
A depth image, as used herein, is an image that includes a depth value for each pixel in the image. Whereas a traditional digital image may include only color values for each pixel, a depth image includes depth information which can be used to assess the three-dimensional topology of a scene. In some embodiments, the depth image that is scanned in screen space may be a depth history image. In one nonlimiting example, a depth history image can be derived from two or more frames of depth information, where the depth value for each pixel is set to the deepest depth value that pixel experiences during the sample frames. As other examples, histograms, averages, standard deviations, and other numerical/statistical methods can be used to compute a depth history. The methods described herein are compatible with virtually any reasonably clean depth history image. A depth history image may help remove moving objects in the foreground of a scene (e.g., a human game player) while leaving the nonmoving background objects (e.g., floor, walls, furniture, etc.).
In some embodiments, less than an entire depth image may be scanned. In particular, a portion of the depth image that is to be scanned can be selected based on the type of plane that is to be identified. As an example, scanning the depth image may include scanning a bottom half of rows constituting the depth image, where the floor is likely to be found. As another example, if a ceiling is to be found, then a top half of rows may be scanned. It is to be understood that virtually any number of rows, or percentage of the scene, may be scanned without departing from the scope of this disclosure.
Likewise, the direction of scanning can vary. For example, scanning may include scanning horizontal rows of the depth image or vertical columns of the depth image. In some embodiments, the depth image may be rotated prior to scanning.
Returning to
As an example,
Returning to
As an example,
Each straight depth line includes opposite endpoints—one at x=0 and the other at x=W−1, where W is the horizontal pixel resolution of the depth image, or a subsampled or supersampled version thereof. For example,
A straight depth line may optionally be left out of the buffer if the depths (i.e., z values) of the endpoints of the straight depth line differ from one another by more than a predetermined tolerance (e.g., depth values of endpoints outside a tolerance of 400 mm). For example, at 32 of
At 36 of method 22, it is determined if another row is to be scanned, analyzed, and interpolated, as described above. As a nonlimiting example, a depth image may include a vertical resolution of 1080 pixels (i.e., row 0 through row 1079). As such, in embodiments where a bottom half of the depth image is to be scanned, rows 0 through 539 may be scanned in series, parallel, or in any other suitable order. If less than all of the desired rows have been scanned, process flow may return to 24, where such rows can be scanned. When all of the desired rows have been scanned, method 22 proceeds to 38.
At 38, method 22 includes filtering the buffer of straight depth lines. As indicated at 40, the buffer may be filtered to remove straight depth lines that have one or more characteristics thought to decrease the accuracy of the plane identification. Examples of such lines, which may be filtered, include straight depth lines that are isolated from other straight depth lines in the buffer, straight depth lines that are skewed more than a predetermined amount relative to other straight depth lines in the buffer, and straight depth lines having a depth that jumps greater than a predetermined amount relative to the depths of neighboring straight depth lines in the buffer.
Method 22 includes fitting a pair of straight boundary lines to a subset of endpoints of the straight depth lines. As shown at 42 a straight boundary line on the left side can be fit using a subset of left endpoints of the straight depth lines. As shown at 44 a straight boundary line on the right side can be fit using a subset of right endpoints of the straight depth lines. The boundary lines can be fit to the endpoints using any suitable technique. As a nonlimiting example, and as shown at 45, a first-order least-squares line fitting algorithm may be applied to the subset of first endpoints and the subset of second endpoints.
Returning to
Returning to
Returning to
As described below with reference to
The methods and processes described herein may be tied to a variety of different types of computing systems.
Computing system 82 may include a logic subsystem 84, a data-holding subsystem 86 operatively connected to the logic subsystem, a display subsystem 88, and/or a capture device 90. The computing system may optionally include components not shown in
Logic subsystem 84 may include one or more physical devices configured to execute one or more instructions. For example, the logic subsystem may be configured to execute one or more instructions that are part of one or more programs, routines, objects, components, data structures, or other logical constructs. Such instructions may be implemented to perform a task, implement a data type, transform the state of one or more devices, or otherwise arrive at a desired result. The logic subsystem may include one or more processors that are configured to execute software instructions. Additionally or alternatively, the logic subsystem may include one or more hardware or firmware logic machines configured to execute hardware or firmware instructions. The logic subsystem may optionally include individual components that are distributed throughout two or more devices, which may be remotely located in some embodiments.
Data-holding subsystem 86 may include one or more physical devices configured to hold data and/or instructions executable by the logic subsystem to implement the herein described methods and processes. When such methods and processes are implemented, the state of data-holding subsystem 86 may be transformed (e.g., to hold different data). Data-holding subsystem 86 may include removable media and/or built-in devices. Data-holding subsystem 86 may include optical memory devices, semiconductor memory devices (e.g., RAM, EEPROM, flash, etc.), and/or magnetic memory devices, among others. Data-holding subsystem 86 may include devices with one or more of the following characteristics: volatile, nonvolatile, dynamic, static, read/write, read-only, random access, sequential access, location addressable, file addressable, and content addressable. In some embodiments, logic subsystem 84 and data-holding subsystem 86 may be integrated into one or more common devices, such as an application specific integrated circuit or a system on a chip.
Display subsystem 88 may be used to present a visual representation of data held by data-holding subsystem 86. As the herein described methods and processes change the data held by the data-holding subsystem, and thus transform the state of the data-holding subsystem, the state of display subsystem 88 may likewise be transformed to visually represent changes in the underlying data. Display subsystem 88 may include one or more display devices utilizing virtually any type of technology. Such display devices may be combined with logic subsystem 84 and/or data-holding subsystem 86 in a shared enclosure, or such display devices may be peripheral display devices, as shown in
Computing system 82 further includes a capture device 90 configured to obtain depth images of one or more targets and/or scenes. Capture device 90 may be configured to capture video with depth information via any suitable technique (e.g., time-of-flight, structured light, stereo image, etc.). As such, capture device 90 may include a depth camera, a video camera, stereo cameras, and/or other suitable capture devices.
For example, in time-of-flight analysis, the capture device 90 may emit infrared light to the scene and may then use sensors to detect the backscattered light from the surfaces of the scene. In some cases, pulsed infrared light may be used, wherein the time between an outgoing light pulse and a corresponding incoming light pulse may be measured and used to determine a physical distance from the capture device to a particular location on the scene. In some cases, the phase of the outgoing light wave may be compared to the phase of the incoming light wave to determine a phase shift, and the phase shift may be used to determine a physical distance from the capture device to a particular location in the scene.
In another example, time-of-flight analysis may be used to indirectly determine a physical distance from the capture device to a particular location in the scene by analyzing the intensity of the reflected beam of light over time via a technique such as shuttered light pulse imaging.
In another example, structured light analysis may be utilized by capture device 90 to capture depth information. In such an analysis, patterned light (i.e., light displayed as a known pattern such as a grid pattern or a stripe pattern) may be projected onto the scene. On the surfaces of the scene, the pattern may become deformed, and this deformation of the pattern may be studied to determine a physical distance from the capture device to a particular location in the scene.
In another example, the capture device may include two or more physically separated cameras that view a scene from different angles, to obtain visual stereo data. In such cases, the visual stereo data may be resolved to generate a depth image.
In other embodiments, capture device 90 may utilize other technologies to measure and/or calculate depth values.
In some embodiments, two or more different cameras may be incorporated into an integrated capture device. For example, a depth camera and a video camera (e.g., RGB video camera) may be incorporated into a common capture device. In some embodiments, two or more separate capture devices may be cooperatively used. For example, a depth camera and a separate video camera may be used. When a video camera is used, it may be used to provide target tracking data, confirmation data for error correction of scene analysis, image capture, face recognition, high-precision tracking of fingers (or other small features), light sensing, and/or other functions.
It is to be understood that at least some depth analysis operations may be executed by a logic machine of one or more capture devices. A capture device may include one or more onboard processing units configured to perform one or more depth analysis functions. A capture device may include firmware to facilitate updating such onboard processing logic.
It is to be understood that the configurations and/or approaches described herein are exemplary in nature, and that these specific embodiments or examples are not to be considered in a limiting sense, because numerous variations are possible. The specific routines or methods described herein may represent one or more of any number of processing strategies. As such, various acts illustrated may be performed in the sequence illustrated, in other sequences, in parallel, or in some cases omitted. Likewise, the order of the above-described processes may be changed.
The subject matter of the present disclosure includes all novel and nonobvious combinations and subcombinations of the various processes, systems and configurations, and other features, functions, acts, and/or properties disclosed herein, as well as any and all equivalents thereof.
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Number | Date | Country | |
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20110069870 A1 | Mar 2011 | US |