Setting goals is easy, the difficult and challenging part however is in the execution and the consistency of one's commitment. In fact, most people fail to live their dream life because they often don't stick to their goals and plans, finding themselves overwhelmed by daily responsibilities and/or easily distracted. There have been no products available as original equipment or as an aftermarket to address this problem.
An apparatus that through play you can practice and implement goal setting, commitment and responsibilities is not being met by any known device or system at present. There have been no products available as original equipment or as an aftermarket to address this problem either.
The main purpose of the self-improvement game is to provide users with a personal achievement board game that helps individuals reach the goals and desires they set forth to accomplish.
A board game disclosed includes a score sheet comprising multiple rows for accepting a plurality of labels of tasks and multiple columns intersecting therewith for accepting a plurality of labels of achievement types. The board game also includes a calendar notepad comprising multiple rows for accepting calendar dates, and multiple columns intersecting therewith for accepting a number of hours spent on the plurality of tasks per a given week of calendar dates. The board game further includes a game board configured to keep score of a players game piece in relation to the plurality of hours spent on each of the plurality of tasks.
Throughout the description, similar reference numbers may be used to identify similar elements depicted in multiple embodiments. Although specific embodiments of the invention have been described and illustrated, the invention is not to be limited to the specific forms or arrangements of parts so described and illustrated. The scope of the invention is to be defined by the claims appended hereto and their equivalents.
Reference will now be made to exemplary embodiments illustrated in the drawings and specific language will be used herein to describe the same. It will nevertheless be understood that no limitation of the scope of the disclosure is thereby intended. Alterations and further modifications of the inventive features illustrated herein and additional applications of the principles of the inventions as illustrated herein, which would occur to one skilled in the relevant art and having possession of this disclosure, are to be considered within the scope of the invention.
The present disclosed self-improvement game also known as “The Weekly Clock in Hours” offers a modern accessory that intends to motivate individuals to stick to their plans, work on their goals, and take action even when they don't feel like it. Expanding on the initial design of an average board game, the weekly clock in hours introduces a novel personal achievement board game that functions as a to-do list for any hobby, activity, or responsibility that an individual may want to commit to while offering an element of competition amongst peers or a source of independent challenge. Users simply write down the activities that they either want to implement more of, or remain consistent in, and identify the time frame that they will dedicate to the goal, based on a three level system: average (investment of 2.5 hours), above average (investment of 5 hours), and relentless (investment of 7.5 hours). From there, users can work on what they've written down, committing to a certain number of hours per day to see the results accrue per week. At the end of each week/off day, individuals can calculate how many hours they put forth for the given week, reflect on what they excelled in, and things to be mindful of moving forward. Through this process, consumers will be able to learn more about their commitment patterns, have better management strategies, and create time for the essential self-improvement activities they so desire. The weekly clock in hours motivates individuals to stay committed and inspired to reach their goals.
Although the operations of the method(s) herein are shown and described in a particular order, the order of the operations of each method may be altered so that certain operations may be performed in an inverse order or so that certain operations may be performed, at least in part, concurrently with other operations. In another embodiment, instructions or sub-operations of distinct operations may be implemented in an intermittent and/or alternating manner.