The present invention relates generally to games and, more specifically, to a game in which contestants draw cards and attempt to communicate phrases or complete other physical challenges despite wearing a cheek and lip retractor.
Dysarthria is a motor speech disorder resulting from neurological injury of the motor component of the motor-speech system and is characterized by poor articulation of phonemes. Dysarthria makes it very difficult to pronounce words. People with normal speech tend not to understand such impediments and, if not intolerant, are completely ill-equipped to deal with the impediment.
Dysarthria is treated by speech language pathologists using a variety of techniques. Traditional treatments try to correct deficits in rate, prosody, intensity, resonance and phonation. All such treatments involve exercises to increase strength and control over articulator muscles. By such exercises exposure to and training in dysarthria not only helps improve tolerance for the condition, but also the afflicted person's adaptation to the condition.
Dysarthria intolerance becomes painfully apparent when a speech impediment is induced in a normal person and they are tasked with trying to communicate or perform other common tasks involving manipulation of their cheeks or lips. Indeed, by using a mechanical device to induce an impediment and requiring a subject to move their lips or pronounce certain phrases, communication of those phrases or completion of certain “simple” tasks is nearly impossible until the subject learns to adapt and compensate. Their speech becomes nearly incomprehensible and it may be impossible or very difficult to properly perform other common tasks like drinking water from a glass. Frustration grows as the speaker experiments with different approaches to improve their communication. Meanwhile, listeners trying to interpret the impaired speech become frustrated, begin shouting out guesses, which in many instances are unabashed and overly creative.
This process of confronting the impediment, speaking despite it, listening, and adapting to it is in the long term constructive and therapeutic inasmuch as it improves both tolerance and communication efficiency. Persons with dysarthria learn the following:
Conversely, the listener learns the following:
In the short term the process is difficult, frustrating, awkward, and emotional. These are the ingredients of comedy, and indeed if this is kept in mind the process becomes both funny and fun to the participants. What is needed is an interactive game framework to implement and ease the process, make it comical, give it play value, and thereby serve dual-purposes.
It is an object of the invention to provide a method of playing a game that self-induces dysarthria and then compels urgent communication of specially-chosen phrases or performance of other common tasks despite an induced speech impairment, so that players inevitably experience initial failure but must compensate to win.
It is another object of the invention to provide a method of playing a game of self-induced dysarthria that is comical, engaging, entertaining and has play value.
It is another object to provide a method of playing a game in which dysarthria is selectively induced with a mechanical restraint and the subject is required to say carefully chosen phrases or complete other tasks, such as drinking water, blowing air, and manipulating objects with the mouth.
Other objects, features, and advantages of the present invention will become more apparent from the following detailed description of the preferred embodiments and certain modifications thereof when taken together with the accompanying drawings in which:
Reference will now be made in detail to preferred embodiments of the present invention, examples of which are illustrated in the accompanying drawings. Where the same reference numbers are used throughout the drawings they refer to the same or like parts.
In one preferred embodiment, the present invention is a method of playing a game with particular game pieces that pits teams of players against each other in timed situations requiring one member to communicate selected phrases to other team members despite self-induced dysarthria that obfuscates communication of the phrases, such that communication is nearly impossible until both the subject and team members learn to adapt and compensate for the impediment. This process of confronting a speech impediment and adapting to it not only has enormous entertainment value, but also sensitizes players to the true nature and extent of the speech impediment.
The deck of playing cards 10 comprises any number of individual cards each bearing a coherent phrase of words. The phrases are preferably modeled upon traditional speech therapy sentences used to elucidate particular speech impediments, but “humorized” for play value. Traditional speech therapy sentences test for morphology and syntactic deficits, e.g., word formation (morphemes) and phrase/sentence formation (syntactic structures). At the word level, a cheek retractor impedes use of plural forms or verb tenses. At the phrase or sentence level, a cheek retractor impedes complex sentences, such as those that contain prepositional clauses. The object here is to maximize the degree of difficulty with a funny phrase. Thus, a variety of known phrases that were professionally selected for practice with speech therapy sentences are modified to be funny. Pronunciation of the letters “P”, “F”, “M”, “V”, “B” and “W” is especially impeded by use of a cheek retractor, and so certain phrases or words containing these letters may be specifically selected to present a challenge.
The rules and instructions card 20 articulates the method of playing the present game.
The scoring sheets 30, as will be described, allow for proper team scoring according to the present method.
The timer 40 is a conventional two-minute hourglass-type timer.
The collection of differently-sized speech impediment-inducing devices 50 comprise a range of child-to-adult sized cheek and lip retractors made of clear plastic.
The compartmentalized box 60 separates the foregoing components for storage.
The rules and instructions card 20 recites the method of playing the present game, according to one preferred embodiment of the present invention, which is as follows:
1st: Any number of players are divided into teams, each comprising an assigned “reader” and one or more assigned “interpreters”. The assignment of the “reader” and/or “interpreter(s)” for each team may be made by team vote, by draw of number, by preference of individual team members, or by other selection means known in the art (i.e., selection of the person who has gone the longest without brushing his or her teeth). The cards 10 are randomized (shuffled) and placed on the table in a stack.
2d: The assigned Reader fits a cheek and lip retractor 50 to his or her mouth, draws or is dealt one card 10 from the stack, and inverts the timer 40 onto a designated playing surface or other solid surface, such as a table.
3d: The assigned Reader with cheek and lip retractor 50 tries to read the phrase on the card 10 to their team mate(s) (the Interpreter(s)).
4th: The goal is for the “Interpreter(s)” to understand what the “Reader” is trying to say. Each team has a predetermined period of time, such as 2 minutes, to interpret as many phrases as possible. When the “Interpreter(s)” correctly repeat the phrase on card 10, another card 10 is drawn and the game continues. Each team interprets as many phrases as possible, progressing from “BUFFY THE VAMPIRE SLAYER”, “IN MY PEPSI”, “FULL OF POOP”, and “BIBLE BOOK CLUB”, etc., until the timer 40 expires. Importantly, in one embodiment of the present invention, the reader must keep trying until the interpreter gets each phrase and cannot “pass” on a phrase unless the phrase is an extra credit difficult phrase. This ensures that the Reader must confront their impediment and adapt to it, which maximizes play value and ensures an engaging and entertaining game.
The number of points earned by each speaker (on behalf of his or her team) during each round is tallied on a scoring sheet 30, such as that shown in
In a preferred embodiment of the present invention, certain phrases are intentionally chosen to be extra hard. These are the extra credit difficult phrases, and these are preferably worth more than the standard number of points (i.e., 2 points instead of 1 point) and are the only cards that the reader may pass on in the present embodiment. Cards containing extra difficult phrases may have indicia indicating that a correct guess of this phrase by the reader's teammates will be worth extra points, and also indicating that the reader may pass by choosing another card if he or she doesn't believe his or her teammates will guess the phrase before time expires.
The team with the highest score after a predetermined number, e.g., four rounds wins.
According to the present embodiment of the invention, there are a two primary variations on gameplay:
In “Open Season” gameplay the reader is free to drop hints, make motions, wave arms, do an interpretive dance, or whatever else to get their phrase across.
In “Legit” gameplay there are no hints, no actions, just strictly saying the phrase and figuring it out.
In additional embodiments of the preferred invention, termed herein the “Throwdown” method of playing, additional variations on gameplay are envisioned. Under the various Throwdown methods, players compete directly against one another in head-to-head battles to complete various challenges while each participating player is fitted with his or her own cheek and lip retractor 50. Players may be organized into teams, with each round involving the face-off of one or more members selected from each team, or may compete individually against one or more other players. Like in the conventional method of game play, the components used in the Throwdown method of play generally include a deck of challenge cards 100 (
Additional components for game play according to the Throwdown method are shown in
As described above, a rules and instructions card pertaining to the Throwdown versions of game play may recite the method of playing the present game according to the Throwdown method, which is as follows:
1st: If more than two players are participating, players may divide into two or more teams, or decide to each compete individually against each of the other players. Where players decide to compete in teams, play proceeds according to the “team Throwdown” method of game play. Where players decide to compete individually, play proceeds according to the “individual Throwdown” method of game play.
According to the “individual Throwdown” method of game play, a chosen player will roll the challenger dice to determine who his or her opponent will be. The challenger dice is preferably a die containing the following symbols: left arrow, right arrow, and “?”. The chosen player rolls the dice and plays against whichever person the arrow on the dice points to. If the “?” symbol is shown upon rolling the dice, the chosen player can choose his or her opponent. In alternative embodiments, opponents may be selected using traditional dice each having six sides with a number or other indicia printed on each side. According to this embodiment, prior to beginning game play, each player that wishes to participate may be assigned a number, or other identifier corresponding to one of the six indicia on the sides of a challenger die. Where more than six players wish to play, additional die with additional numbers or indicia may be used to select a challenger, and one of the die containing indicia or numbers corresponding to the players in the game may be selected at random for rolling by the chosen player to have his or her opponent selected at random. Order of play (i.e., which player proceeds first, second, etc. to roll the die to select a challenger) may be determined by initial dice roll or other method known in the art. In additional embodiments of the “individual Throwdown” method, additional dice rolls may be used to select multiple challengers for the chosen player, or all interested players may participate at once.
According to the “team Throwdown” method of game play, one or more members from each pre-selected team will be chosen by their team, by number draw/dice roll, or other means known in the art, to participate in each round.
2nd: Each participating player fits a cheek and lip retractor 50 to his or her mouth.
3rd: One participating player, preferably the one who rolled the dice to choose his or her opponent(s) for the round, chooses a card from the deck of challenge cards.
As shown in
4th: After all players have read and understood the instructions on the selected card, and gathered the game components necessary to follow the instructions on the selected card, game play begins with each participating player following the instructions on the selected card.
5th: At the end of each round, a winner is chosen according to the instructions on the selected card, and points are awarded either individually or to the team of the winning player, depending on the type of game play that was initially selected.
Additional aspects of the Throwdown method of game play may be similar to that described above with respect to other embodiments of the present invention, such as the ability of participants to pass and additional points to be awarded for especially difficult tasks.
In certain embodiments of the present invention, aspects of the method of game play may be performed or assisted by a system comprising a software application, preferably a mobile software application. Such a system may be a downloadable mobile application designed to be downloaded onto a mobile phone or other mobile or remote computing device and programmed to perform the steps of: (a) receiving input regarding the variation of game play chosen by prospective players of the game, and the number of players and/or teams, depending on the game play variant, that will be playing; (b) receiving inputs of a name or designator for each individual player or team to be involved in a given game; (c) determining, based on the variation of game play chosen, an appropriate game card to present to a user; and (d) presenting an image of the card to a user via a graphical user interface (GUI) on one or more remote/mobile computing devices/phones. The application may be operatively connected via the internet or other communications means to additional mobile computing devices, or to an application server, for this purpose. In certain embodiments, the application will be configured to receive inputs regarding the IP address, device ID (DID), or other identifying characteristic of each remote computing device accessing the application, and to associate each such device with an individual player and/or team, depending on the variation of game play selected. Further, in this preferred embodiment, the software will be configured to only display certain phrases or instructions to individual players or teams, where such phrases or instructions are meant to be hidden from the other player(s) or team(s) according to the various methods of game play set forth herein. Additional functionalities of the software according to the present embodiment of the invention that are envisioned by the present inventors include a timing function where portions of the game involve timed segments, a function for displaying, and/or allowing a user to browse or search through, rules of the game according to the various embodiments of the method of game play, etc.
For example, one preferred embodiment of the method of game play utilizing the software application is illustrated with reference to
Upon initiation of the game by a user, the application would then preferably provide an output graphically indicating which team is up first, which designation may be randomly made by the application, and which round of play is active. The user has the option to advance by clicking “Start!”
With reference to
As stated above, the application tracks the timing of each round and outputs a message, such as that shown in
As shown in
As shown in
Although the present subject matter has been described with reference to specific exemplary embodiments, it will be evident that various modifications and changes may be made to these embodiments without departing from the broader spirit and scope of the subject matter. Accordingly, the specification and drawings are to be regarded in an illustrative rather than exhaustive or to limit the invention to the precise forms disclosed. Many variations and modifications of the embodiments described herein will be obvious to one of ordinary skill in the art in light of the above disclosure. The scope of the invention is to be defined only by the claims, and by their equivalents.
This application derives priority from U.S. Provisional Patent Application Ser. No. 62/347,919 filed 9 Jun. 2016.
Number | Date | Country | |
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62347919 | Jun 2016 | US |