Sequence tile board game

Information

  • Patent Grant
  • 6746017
  • Patent Number
    6,746,017
  • Date Filed
    Thursday, October 31, 2002
    21 years ago
  • Date Issued
    Tuesday, June 8, 2004
    20 years ago
Abstract
The present invention provides a board game wherein players compete to uncover tiles and board sections in an order that matches a drawn card. The game includes a game board, player pieces, tiles, and sequence cards. The object of the game is to advance through several levels of play by matching uncovered indicia to that of the sequence cards while avoiding penalty indicia.
Description




BACKGROUND OF THE INVENTION




The present invention relates generally to games played by multiple players. More specifically, the present invention relates to methods and apparatus for playing a sequence based guessing game for multiple players.




SUMMARY OF THE INVENTION




The object of the game is for players to move a game piece from a starting position to an ending position, with forward and backward moves controlled by the results of turning over one card out of a first group of cards, and several cards out of a second group of cards. The game is turn based and each player begins the game with a game piece at a fixed number of moves away from the winning end position. Players take turns until one player has reached the winning end position.




The advantages of the present invention will be understood more readily after a consideration of the drawings and the Detailed Description of the Preferred Embodiment.











BRIEF DESCRIPTION OF THE DRAWINGS





FIG. 1

depicts components of a game, including player pieces, a game board, tiles, and sequence cards.





FIG. 2

shows the layout of game components at the beginning of play.





FIG. 3

depicts the method of matching graphic indicia to a sequence card.











DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT




The present invention is a board game played by at least two players. The game requires that players take turns flipping sequence cards and trying to uncover the sequence indicated on the sequence card that might be found in cards laid face down on a game board. In one embodiment, the game may be based on a well-known popular culture phenomenon, such as a comic book or cartoon. For example, the embodiment of the present invention shown in

FIG. 1

is based on the popular children's comic book YU-GI-OH, by Kazuki Takahashi.




Turning to

FIG. 1

, a set forming a game


10


is shown, according to one embodiment of the present invention. Game


10


includes player pieces


12


, game board


14


, tiles


16


, and sequence cards


18


.




Game board


14


is divided into level indicators


20


and grid spaces


22


. Level indicators


20


are subdivided into a starting level


20




a


, intermediate levels,


20




b


,


20




c


, and


20




d


, and a winning level


20




e


. The object of the game is to advance to the highest level


20


. Level indicators


20


are used in conjunction with player pieces


12


to track the progress of each player. The remainder of game board


14


is divided into multiple grid spaces


22


that are the same size as tiles


16


so that tiles


16


may be placed over, and completely cover, grid spaces


22


.




Tiles


16


include a back side


16




a


and a front side


16




b


. The appearance of back sides


16




a


of tiles


16


are typically common to all other tiles


16


so that they appear identical. Front sides


16




b


of tiles


16


and grid spaces


22


each have one of a variety of graphic indicia


24


printed thereon. Graphic indicia


24


may also include penalty indicia


26


.




Sequence cards


18


have a back side


18




a


, which is typically blank, and a front side


18




b


. The front sides


18




b


are imprinted with a sequence


28


of different graphic indicia


24


that match the various graphic indicia


24


imprinted on tiles


16


and grid spaces


22


. Although sequence


28


of

FIG. 1

includes four graphic indicia


24


, the number of graphic indicia


24


may be changed to alter game


10


complexity. Graphic indicia


24


may be depicted by a picture


30


, a color


32


, or a combination of picture and color


34


.




Each player starts the game with his or her player piece


12


positioned on his or her respective starting level indicator


20




a


, shown in

FIG. 2

by a circle. During play, tiles


16


are typically randomized and placed front side


16




b


down on game board


14


, as shown in

FIG. 2. A

player turns one of the sequence cards


18


front side


18




b


up to reveal the sequence


28


that that player will try to uncover on game board


14


.




A player moves to the next higher level by successfully uncovering the graphic indicia


24


in the sequence


28


called for by the over turned sequencing card


18


. The player has two chances with each tile turned over to uncover the correct graphic indicia


24


, because both the graphic indicia


24


printed on the front side of tile


16


or the graphic indicia


24


printed on grid space


22


that was uncovered may be correct. For example, if the over turned sequencing card


18


has a dark colored dragon, a light colored dragon, a character's profile, and a warrior graphic, as shown in

FIG. 3

, then the player must flip four of tiles


16


to reveal first a dark colored dragon, a light colored dragon, a character's profile, and finally a warrior graphic on either the flipped tile


16


or the uncovered grid space


22


. If a player successfully matches sequence


28


, then that player is awarded by moving his or her player piece


12


up a level


20


.




A player may go down a level


20


if the player uncovers a specially designated graphic indicia


24


determined to be a penalty indicia


26


. For example, if an “X” graphic indicia


24


is designated by a set of rules as the penalty indicia


26


and a player flips a tile


16


or uncovers a grid space


22


with an “X” indicia that player is assessed a penalty, which is typically to move his or her player piece


12


back one level


20


. Exceptions to this penalty rule may apply, such as if the player flips over a tile


16


with the correct indicia


24


, although penalty indicia


26


may be exposed on uncovered grid space


22


, that player is not penalized since the sequence


28


was completed.




Once a sequence


28


has been correctly matched, tiles


16


are typically randomized and replaced on game board


14


in a new configuration before the next player draws another sequence card


18


. If a sequence


28


was not correctly matched, that sequence card


18


is passed to the next player until the sequence


28


is correctly matched.




It is believed that the disclosure set forth above encompasses multiple distinct inventions with independent utility. While each of these inventions has been disclosed in its preferred form, the specific embodiments thereof as disclosed and illustrated herein are not to be considered in a limiting sense as numerous variations are possible. The subject matter of the inventions includes all novel and non-obvious combinations and subcombinations of the various elements, features, functions and/or properties disclosed herein. Similarly, where any claim recites “a” or “a first” element or the equivalent thereof, such claim should be understood to include incorporation of one or more such elements, neither requiring nor excluding two or more such elements.




Inventions embodied in various combinations and subcombinations of features, functions, elements, and/or properties may be claimed through presentation of new claims in a related application. Such new claims, whether they are directed to a different invention or directed to the same invention, whether different, broader, narrower or equal in scope to the original claims, are also regarded as included within the subject matter of the inventions of the present disclosure.



Claims
  • 1. A board game apparatus comprising:a game board, wherein the game board is divided into multiple grid spaces, each grid space imprinted with a distinguishing indication selected from a set of distinguishing indicia; multiple tiles, each imprinted with an indication selected from the set of indicia, wherein the tiles are adapted to be placed face down over the grid spaces so that the indicia on the grid spaces and the tiles are hidden; and multiple sequence cards, each imprinted with at least two distinguishing indicia configured in a particular order, each distinguishing indication imprinted on a card corresponding to at least one distinguishing indication imprinted on at least one of a grid space and a tile.
  • 2. A board game apparatus in accordance with claim 1, wherein each distinguishing indication imprinted on the grid spaces, tiles and sequence cards includes at least one of a picture and a color.
  • 3. A board game apparatus in accordance with claim 1, wherein the indicia on the tiles and the grid spaces include at least one indication not imprinted on a sequence card.
  • 4. A board game apparatus comprising:a game board divided into multiple grid spaces; a group of first cards having at least one distinguishing indication and adapted to be placed upon the grid spaces; and a group of second cards, each second card having at least two indicia, and each indication on each second card corresponds to an indication on at least one of the first cards.
  • 5. A board game apparatus in accordance with claim 4, where each indication on each second card also corresponds to an indication on at least one of the grid spaces.
  • 6. A board game apparatus in accordance with claim 5, where each of the distinguishing indicia imprinted on the grid spaces, first cards, and second cards includes at least one of a picture and a color.
  • 7. A board game apparatus in accordance with claim 5, where the indicia on at least one of the grid spaces and the group of first cards include at least one indication not imprinted on a sequence card.
  • 8. A board game in accordance with claim 4, wherein each first card is sized to substantially correspond to a grid space.
  • 9. A method of playing a board game by at least two players, comprising the steps of:placing multiple player pieces on designated areas of a game board; randomizing multiple tiles and placing them face-down on a grid of the game board, so that the identity of indicia printed on each of the tiles and the underlying grid section is concealed; randomizing sequence cards and placing them in a deck; drawing one of the sequence cards, upon which multiple indicia are printed; turning over the number of tiles that matches the number of graphic indicia printed on the drawn sequence card in a particular order in an attempt to match the indicia on the tiles or underlying grid to the particular order of the indicia shown on the sequence card; moving the player piece of a player up a level on the designated area of the game board, if that player correctly matches the particular order of the indicia on the tiles or underlying game board to the particular order of the indicia on the drawn sequence card; passing the opportunity to select tiles to match the particular order of the indicia on the drawn sequence card, if the previous player did not select a correct match; repeating the steps of randomizing the multiple tiles onto the grid of the game board and drawing of another sequence card when one of the players successfully matches the last drawn sequence card; and determining a winner based on who is the first player to progress to the highest level of the game.
  • 10. A method of playing a board game by at least two players in accordance with claim 9, where the indicia are depicted by picture, color, or a combination of picture and color.
  • 11. A method of playing a board game by at least two players in accordance with claim 9, where the indicia include penalty indicia, which designate a predetermined penalty to be assessed to that player.
  • 12. A method of playing a board game by at least two players in accordance with claim 11, where the predetermined penalty requires a receiving player to move the corresponding player piece back one level.
  • 13. A method of playing a board game, comprising:placing tiles on grid spaces of a game board, so that indicia printed on at least one of the tiles and the underlying grid spaces are concealed; drawing a sequence card from a deck of sequence cards each having a series of indicia corresponding to the indicia on at least one of the tiles and the grid spaces; and exposing an indication by removing a tile from the game board, for each indication in the series of indicia on the drawn sequence card, so long as an exposed indication corresponds with the associated indication in the series of indicia on the drawn sequence card.
CROSS-REFERENCE TO RELATED APPLICATIONS

This application claims priority under 35 U.S.C. §119(e) to U.S. Provisional Patent Application No. 60/350,139 entitled “Sequence Tile Board Game,” filed Nov. 2, 2001, the disclosure of which is herein incorporated by reference.

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3618952 Tallarida Nov 1971 A
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3779557 Kritzberg et al. Dec 1973 A
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Number Date Country
2251805 Jul 1992 GB
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WO 02056982 Jul 2002 WO
Provisional Applications (1)
Number Date Country
60/350139 Nov 2001 US