Not Applicable
Not Applicable
The game called the Towers of Hanoi was invented by the French mathematician Edouard Lucas in 1883 and since then it has been both a popular puzzle and a well-known mathematical problem that is an excellent illustration of the general concept of recursion. This puzzle is known by most mathematicians and a very large number of people who like either puzzles or elementary mathematical problems.
The original Towers of Hanoi puzzle is illustrated in
The actual realization of the puzzle usually consists of a base 150, three pegs 120, 130, 140, and disks 110A-110G that can be put on the pegs 120, 130, 140. Puzzles constructed this way are available in some toy stores.
Unlike other mechanical puzzles, like Rubik's cube, or Lloyd's 15, this puzzle requires the player to observe some rules, which are not guaranteed by the mechanics of the puzzle. It is possible to cheat or make mistakes and get to the solution in an easier way, without destroying or taking apart the mechanical structure of the puzzle. This is a disadvantage, since some of the potential players, e.g. children do not like to memorize and observe rules. Some of the attraction of mechanical puzzles is the mechanical structure that forces the rules on the player. This is missing in the prior art implementations of this game.
It is an object of this invention to provide a mechanical game that inherently follows rules of the game.
It is an object of this invention to provide a game that is self-contained.
It is an object of this invention to provide a game that has no loose parts.
The game comprises a body having a stacks of a plurality of stories. There is a plurality of disks disposed on the body. When the game starts, all of the disks 6-10 are in a single stack 21 arranged by size, so that largest disk 10 is at the bottom of the stack 21. The goal of the puzzle is to move all of the disks 6-10 to the third stack 23. The game automatically implements rules of a Tower of Hanoi game because while the Tower of Hanoi problem has rules that must be remembered in our minds while we play, this puzzle has rules that are already encoded into the tactile design. The combination of flexibility and constraints gives learners rich opportunities for both exploration and discovery. Other objects, features, and advantages of the present invention will be apparent from the accompanying drawings and from the detailed description that follows below.
A Shapes Stack Up Game is described. The game includes several stacks including multiple story shapes matching the attributes of the plurality of movable disks cavity. When the game starts, all of the disks 6-10 are in a single stack 21 arranged by size, so that largest disk 10 is at the bottom of the stack 21. The goal of the puzzle is to move all of the disks 6-10 to the third stack 23. The rules of the Shapes Stack Up Game—i.e. that only one disk may be moved at one time, and that no larger disk may be placed on a smaller disk-are inherently embodied in the game itself. Therefore, no knowledge of these rules is needed to play the game.
The goal of this invention is to present the Towers of Hanoi puzzle in a form where the shortcomings of the original game are eliminated. Thus, the puzzle is a single mechanical structure and the player has to know only the goal of the puzzle and does not have to remember any rules. This mechanical structure can be used for different variants of the original Towers of Hanoi game.
The game 1 has base 24 coupled to the several stacks. The stacks 21, 22, 23, are split between five stories, a lower story 11, story 12, story 13, story 14 and upper story 15. The stories 11, 12, 13, 14, 15 of each stack 21, 22, 23, has a substantially identical configuration. For one embodiment, each story has shape so a disk of the same cavity shape attributes makes it easier to remember the starting and ending positions for the disks.
The lower story 11 includes a shape 16, where only the cavity 2 of disk 6 is shaped to fit. Story 12 includes a shape 17, where only the cavity 2 of disk 7 is shaped to fit. Story 13 includes a shape 18, where only the cavity 2 of disk 8 is shaped to fit. Story 14 includes a shape 19, where only the cavity 2 of disk 9 is shaped to fit. Story 15 includes a shape 20, where only the cavity 2 of disk 10 is shaped to fit. Generally, the Shapes Stack Up Game includes more than five disks, however, for simplicity, only five disks are illustrated here. For one embodiment, the game includes five disks of graduated sizes. These disks are referred to ask going from “largest to smallest.” For another embodiment, the game includes five shapes of graduated different shaped cavities. These shapes are referred to ask going from “largest to smallest.” For another embodiment, the game includes five disks of different textures. However, in some embodiments, the relative textures of the disks do not reflect this. The numbers on the disks, as in
The disks 6, 7, 8, 9, 10 may all be placed into any one of the stacks 21, 22, 23 in order of decreasing size, with the largest disk at the bottom, and the smallest on top. For one embodiment different shapes may be used, alternatively different shape disks and cavities may be used. For one embodiment different size shapes may be used, alternatively different size disks and cavities may be used. However, the limitation that no larger disk may be placed on a smaller disk is implemented regardless of disk size or shape. When placed into a single tower 21, the disks nest stacking on one another. For one embodiment, the top of each disk 6-10 are at the different levels, and the bottom of each disk are at different level.
For one embodiment, the game is implemented in plastic, or wood with bright primary colors designed to appeal to children. For one embodiment, each of the disks color have a corresponding colored story shape to match colors. For one embodiment, the disks are the colors of the rainbow. Thus, for example, the colors of the disks in order are from smallest to largest are: red, orange, yellow, green, blue.
If the smallest disk 10 is included, the top of the entire nested set of disks 6-10 is level, with a step-like top. Note that the disks 6-10 always rests in its own story, whether or not there are other disks in the tower.
In the foregoing Specification, the invention has been described with reference to specific exemplary embodiments thereof. It will, however, be evident that various modifications and changes may be made thereto without departing from the broader spirit and scope of the invention as set forth in the appended claims. The Specification and drawings are, accordingly, to be regarded in an illustrative rather than a restrictive Sense.
TOWER OF HANOI GAME, U.S. Pat. No. 5,992,851 which is hereby incorporated by reference. I believe my design is patentable because its added features improve the purpose and operativeness of thereof, Towers of Hanoi game.