1. Field of the Invention
The present invention relates to a timekeeping device for use by sports players and more particularly to shot clock devices for use by basketball players.
2. Description of the Related Art
Shot clock systems for use in basketball sporting games are known.
Besides shot clocks, basketball and other sports have other kinds of countdown clocks. For example, in basketball each quarter of the game is counted down. In hockey, each period is counted down. In hockey, penalty periods, where a penalized player from one of the teams must leave the playing rink for a predetermined amount of time—during this time, the penalized team is said to be “shorthanded” and the non-penalized team is said to have a “power play.”
It can be strategically helpful for a sports player to know how much time remains on any of these kinds of sporting countdown clocks, especially when the time gets short. Conventionally, to the extent that players who are playing a sports game want to know how much time is left on a countdown clock, they take a look at a display of the clock positioned away from themselves somewhere off of the field of play. For example, in
It is widely recognized that players must look at shot clocks, and other countdown clocks, when they are in the process of playing a sporting game. However, it is believed that this is not commonly considered as a problem and/or a situation that cries out for a technology-based solution. However, the present invention views this situation as a problem to be solved, and to be solved with new technology.
The present invention is directed to a countdown clock for a sports player that provides at least some indication of the countdown clock status directly to the player through a device mounted somewhere on the body of the player In this way, the player does not need to divert her attention to view the shot clock. For example, a basketball player might be provided a beep or a tingling or a visual indication that the shot clock has run down to five seconds. This way the basketball player will know that it is urgent to take action that will lead to a good shot at the basket, and the player does not need to divert his attention from the action on the basketball to do this.
Various embodiments of the present invention may exhibit one or more of the following objects, features and/or advantages:
(i) improved sporting play;
(ii) increased fan interest and ticket and advertising revenues; and.
(iii) wider adoption of shot clocks and other countdown clocks into sports where they would have previously been thought too distracting for the players.
According to one aspect of the present invention, a sports playing device is used by a sports player. The device includes: a frame; a wireless receiver module; a processing module; and a sensory indication module. The frame is sized, shaped, structured and/or located to be mechanically connected to the sports player The wireless receiver module, the processing module and the sensory indication module are all mechanically connected to the frame. The wireless receiver is structured and/or programmed to receive a wireless countdown clock signal corresponding to a time on a countdown clock relating to sports play and to generate a received signal corresponding to the wireless countdown clock signal. The processing module is connected in data communication with the wireless receiver and receives the received signal from the wireless receiver. The processing module is structured and/or programmed to process the received signal to generate an output signal corresponding to at least a portion of the received signal. The sensory indication module is connected in data communication with the processing module and receives the output signal from the processing module. The sensory device is structured, located, sized and/or shaped to deliver to the sports player a sensory indication corresponding to the output signal.
The present invention will be more fully understood and appreciated by reading the following Detailed Description in conjunction with the accompanying drawings, in which:
System 200 is different than prior art system 100 because it includes a wireless transmitter to transmit the shot clock signal (or at least a portion of it) to a personally mounted device on the players. The players get to hear the countdown of the shot clock (or at least a portion of it, or some other audio signal(s) like a beep or a buzz corresponding to a portion of the shot clock). Because the players get shot clock information delivered directly to their ears, they do not need to look up at the shot clock and can focus better on their game play. While
The operation of the shot clock controller module will now be explained with reference to
The transmitter receives an input signal from the transmit signal module of the shot clock controller device and transmits it in wireless form to the various personal device(s) worn by the various player(s). The physical form of the wireless transmission (for example, electromagnetic waves in the form of radio waves), the form of its modulation (for example FM frequency modulation) and/or the protocol used (for example, digital, analog, packetized, non-packetized, etc.) may take any forms now known or to be developed in the future. Of course, the range of the transmitter generally need not be more than a few hundred feet so long as the transmitter is located in close proximity to the field of play.
Exemplary operation of personal device 254 will now be explained with reference to
In personal device 254b, shown in
As a final note on the embodiments of
Any and all published documents mentioned herein shall be considered to be incorporated by reference, in their respective entireties. The following definitions are provided for claim construction purposes:
Present invention: means “at least some embodiments of the present invention,” and the use of the term “present invention” in connection with some feature described herein shall not mean that all claimed embodiments (see DEFINITIONS section) include the referenced feature(s).
Embodiment: a machine, manufacture, system, method, process and/or composition that may (not must) be within the scope of a present or future patent claim of this patent document; often, an “embodiment” will be within the scope of at least some of the originally filed claims and will also end up being within the scope of at least some of the claims as issued (after the claims have been developed through the process of patent prosecution), but this is not necessarily always the case; for example, an “embodiment” might be covered by neither the originally filed claims, nor the claims as issued, despite the description of the “embodiment” as an “embodiment.”
First, second, third, etc. (“ordinals”): Unless otherwise noted, ordinals only serve to distinguish or identify (e.g., various members of a group); the mere use of ordinals shall not be taken to necessarily imply order (for example, time order, space order).
Electrically Connected: means either directly electrically connected, or indirectly electrically connected, such that intervening elements are present; in an indirect electrical connection, the intervening elements may include inductors and/or transformers.
Mechanically connected: Includes both direct mechanical connections, and indirect mechanical connections made through intermediate components; includes rigid mechanical connections as well as mechanical connection that allows for relative motion between the mechanically connected components; includes, but is not limited, to welded connections, solder connections, connections by fasteners (for example, nails, bolts, screws, nuts, hook-and-loop fasteners, knots, rivets, quick-release connections, latches and/or magnetic connections), force fit connections, friction fit connections, connections secured by engagement caused by gravitational forces, pivoting or rotatable connections, and/or slidable mechanical connections.
Data communication: any sort of data communication scheme now known or to be developed in the future, including wireless communication, wired communication and communication routes that have wireless and wired portions; data communication is not necessarily limited to: (i) direct data communication; (ii) indirect data communication; and/or (iii) data communication where the format, packetization status, medium, encryption status and/or protocol remains constant over the entire course of the data communication.
Receive/provide/send/input/output: unless otherwise explicitly specified, these words should not be taken to imply: (i) any particular degree of directness with respect to the relationship between their objects and subjects; and/or (ii) absence of intermediate components, actions and/or things interposed between their objects and subjects.
Module/Sub-Module: any set of hardware, firmware and/or software that operatively works to do some kind of function, without regard to whether the module is: (i) in a single local proximity; (ii) distributed over a wide area; (ii) in a single proximity within a larger piece of software code; (iii) located within a single piece of software code; (iv) located in a single storage device, memory or medium; (v) mechanically connected; (vi) electrically connected; and/or (vii) connected in data communication.
Countdown clock signal: may correspond to only relatively small portion(s) of the entire countdown clock temporal countdown.
Unless otherwise explicitly provided in the claim language, steps in method or process claims need only be performed that they happen to be set forth in the claim only to the extent that impossibility or extreme feasibility problems dictate that the recited step order be used. This broad interpretation with respect to step order is to be used regardless of alternative time ordering (that is, time ordering of the claimed steps that is different than the order of recitation in the claim) is particularly mentioned or discussed in this document. Any step order discussed in the above specification, and/or based upon order of step recitation in a claim, shall be considered as required by a method claim only if: (i) the step order is explicitly set forth in the words of the method claim itself; and/or (ii) it would be substantially impossible to perform the method in a different order. Unless otherwise specified in the method claims themselves, steps may be performed simultaneously or in any sort of temporally overlapping manner. Also, when any sort of time ordering is explicitly set forth in a method claim, the time ordering claim language shall not be taken as an implicit limitation on whether claimed steps are immediately consecutive in time, or as an implicit limitation against intervening steps.