This disclosure relates generally to video coding and particularly to methods and systems for signaling of Low Dynamic Range (LDR) in video or image bitstream.
Uncompressed digital video can include a series of pictures, and may be associated with specific bitrate requirements for storage, data processing, and for transmission bandwidth in streaming applications. One purpose of video coding and decoding can be the reduction of redundancy in the uncompressed input video signal, through various compression techniques while reducing signaling overhead. In some applications, bit depth of some video/image samples may be reduced in order to further increasing coding efficiency.
This disclosure relates generally to video coding and particularly to methods and systems for signaling of Low Dynamic Range (LDR) in video or image bitstream. For example, the disclosure describes implementations of manners for signaling whether LDR is applied and which one of LDRs is applied to a block at various singling levels, either explicitly or implicitly.
In some example implementations, a method for decoding a block in a bitstream of a video or an image is disclosed. The method may include receiving the bitstream; determining, from the bitstream, that a Low Dynamic Range (LDR) is applied to the block. The method may further include, when the low dynamic range is applied to the block: determining the LDR selected for encoding the block among a group of LDRs; decoding the block to generated reconstructed LDR samples of the block; and generate reconstructed samples from the reconstructed LDR samples according the selected LDR.
In the example implementations above, the group of LDRs are pre-defined and an LDR index is explicitly signaled by an LDR syntax element in the bitstream or is implicitly derived from the bitstream.
In any one of the example implementations above, each of the group of LDRs is predefined as being a sample value range of 2N, where N is a non-negative integer and represents a bit depth of the each of the group of LDRs.
In any one of the example implementations above, the LDR index is explicitly signaled by a value of 7-N.
In any one of the example implementations above, the LDR index is explicitly signaled by the LDR syntax element as a high-level syntax in a sequence header, a picture header, a subpicture header, a frame header, a slice header, or a tile header.
In any one of the example implementations above, the LDR index is explicitly signaled by the LDR syntax element as a one or multiple block level syntax.
In any one of the example implementations above, the LDR index is signaled in one or more supplemental enhancement information (SEI) messages, each containing additional data inserted into the bitstream to convey extra information.
In any one of the example implementations above, the LDR is applied or an LDR signaling indicating the LDR applied to the block depends on at least a value of another syntax element in the bitstream.
In any one of the example implementations above, the LDR is applied or the LDR signaling is present in the bitstream only when the bitstream is intended at least for machine vision as indicated by the another syntax element.
In any one of the example implementations above, the LDR is applied or the LDR signaling is present in the bitstream only when quantization parameters of the block are greater than a predefined quantization parameter threshold value.
In any one of the example implementations above, the LDR is applied or the LDR signaling is present in the bitstream only when a picture resolution associated with the block is greater than or less than a predefined resolution value.
In any one of the example implementations above, the LDR is applied or the LDR signaling is present in the bitstream only when a frame rate associated with the block is greater than or less than a predefined frame rate value.
In any one of the example implementations above, LDRs for different color components of the block are separately signaled in the bitstream.
In any one of the example implementations above, the LDR is applied to and signaled for only a luma component of the block.
In any one of the example implementations above, the LDR selected for the encoding the block is implicitly derived based on coded information of the block.
Aspects of the disclosure also provide an encoding method corresponding to the decoding method above.
Aspects of the disclosure also provide an electronic device or apparatus including a circuitry or processor configured to carry out any of the method implementations above.
Aspects of the disclosure also provide non-transitory computer-readable mediums storing instructions which when executed by an electronic device, cause the electronic device to perform any one of the method implementations above.
Aspects of the disclosure also provide non-transitory computer-readable recording mediums for storing the bitstream above.
Aspects of the disclosure further provides a method for generating the bitstream above.
Further features, the nature, and various advantages of the disclosed subject matter will be more apparent from the following detailed description and the accompanying drawings in which:
Throughout the specification and claims, terms may have nuanced meanings suggested or implied in context beyond an explicitly stated meaning. The phrase “in one embodiment/implementation” or “in some embodiments/implementations” as used herein does not necessarily refer to the same embodiment/implementation and the phrase “in another embodiment/implementation” or “in other embodiments” as used herein does not necessarily refer to a different embodiment. It is intended, for example, that claimed subject matter includes combinations of exemplary embodiments/implementations in whole or in part.
In general, terminology may be understood at least in part from usage in context. For example, terms, such as “and”, “or”, or “and/or,” as used herein may include a variety of context-dependent meanings. Typically, “or” if used to associate a list, such as A, B or C, is intended to mean A, B, and C, here used in the inclusive sense, as well as A, B or C, here used in the exclusive sense. In addition, the term “one or more”, “at least one”, “a”, “an”, or “the” as used herein, depending at least in part upon context, may be used in a singular sense or plural sense. In addition, the term “based on” or “determined by” may be understood as not necessarily intended to convey an exclusive set of factors and may, instead, allow for existence of additional factors not necessarily expressly described, again, depending at least in part on context.
While the description below may focus on video encoding and decoding, the various disclosed embodiments may be applicable to processing of still images.
In another example, the second pair of terminal devices (130) and (140) may perform bidirectional transmission of coded video data, for example, during a videoconferencing application. For bidirectional transmission of data, in an example, each of the terminal devices (130) and (140) may code video data (e.g., of a stream of video pictures that are captured by the terminal device) for transmission to and may also receive coded video data from another of the terminal devices (130) and (140) to recover and display the video pictures.
In the example of
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A first unit may include the scaler/inverse transform unit (351). The scaler/inverse transform unit (351) may receive a quantized transform coefficient as well as control information, including information indicating which type of inverse transform to use, block size, quantization factor/parameters, quantization scaling matrices, and the lie as symbol(s) (321) from the parser (320). The scaler/inverse transform unit (351) can output blocks comprising sample values that can be input into aggregator (355).
In some cases, the output samples of the scaler/inverse transform (351) can pertain to an intra coded block, i.e., a block that does not use predictive information from previously reconstructed pictures, but can use predictive information from previously reconstructed parts of the current picture. Such predictive information can be provided by an intra picture prediction unit (352). In some cases, the intra picture prediction unit (352) may generate a block of the same size and shape of the block under reconstruction using surrounding block information that is already reconstructed and stored in the current picture buffer (358). The current picture buffer (358) buffers, for example, partly reconstructed current picture and/or fully reconstructed current picture. The aggregator (355), in some implementations, may add, on a per sample basis, the prediction information the intra prediction unit (352) has generated to the output sample information as provided by the scaler/inverse transform unit (351).
In other cases, the output samples of the scaler/inverse transform unit (351) can pertain to an inter coded, and potentially motion compensated block. In such a case, a motion compensation prediction unit (353) can access reference picture memory (357) based on motion vector to fetch samples used for inter-picture prediction. After motion compensating the fetched reference samples in accordance with the symbols (321) pertaining to the block, these samples can be added by the aggregator (355) to the output of the scaler/inverse transform unit (351) (output of unit 351 may be referred to as the residual samples or residual signal) so as to generate output sample information.
The output samples of the aggregator (355) can be subject to various loop filtering techniques in the loop filter unit (356) including several types of loop filters. The output of the loop filter unit (356) can be a sample stream that can be output to the rendering device (312) as well as stored in the reference picture memory (357) for use in future inter-picture prediction.
The video encoder (403) may receive video samples from a video source (401). According to some example embodiments, the video encoder (403) may code and compress the pictures of the source video sequence into a coded video sequence (443) in real time or under any other time constraints as required by the application. Enforcing appropriate coding speed constitutes one function of a controller (450). In some embodiments, the controller (450) may be functionally coupled to and control other functional units as described below. Parameters set by the controller (450) can include rate control related parameters (picture skip, quantizer, lambda value of rate-distortion optimization techniques, . . . ), picture size, group of pictures (GOP) layout, maximum motion vector search range, and the like.
In some example embodiments, the video encoder (403) may be configured to operate in a coding loop. The coding loop can include a source coder (430), and a (local) decoder (433) embedded in the video encoder (403). The decoder (433) reconstructs the symbols to create the sample data in a similar manner as a (remote) decoder would create even though the embedded decoder 433 process coded video steam by the source coder 430 without entropy coding (as any compression between symbols and coded video bitstream in entropy coding may be lossless in the video compression technologies considered in the disclosed subject matter). An observation that can be made at this point is that any decoder technology except the parsing/entropy decoding that may only be present in a decoder also may necessarily need to be present, in substantially identical functional form, in a corresponding encoder. For this reason, the disclosed subject matter may at times focus on decoder operation, which allies to the decoding portion of the encoder. The description of encoder technologies can thus be abbreviated as they are the inverse of the comprehensively described decoder technologies. Only in certain areas or aspects a more detail description of the encoder is provided below.
During operation in some example implementations, the source coder (430) may perform motion compensated predictive coding, which codes an input picture predictively with reference to one or more previously coded picture from the video sequence that were designated as “reference pictures.”
The local video decoder (433) may decode coded video data of pictures that may be designated as reference pictures. The local video decoder (433) replicates decoding processes that may be performed by the video decoder on reference pictures and may cause reconstructed reference pictures to be stored in a reference picture cache (434). In this manner, the video encoder (403) may store copies of reconstructed reference pictures locally that have common content as the reconstructed reference pictures that will be obtained by a far-end (remote) video decoder (absent transmission errors).
The predictor (435) may perform prediction searches for the coding engine (432). That is, for a new picture to be coded, the predictor (435) may search the reference picture memory (434) for sample data (as candidate reference pixel blocks) or certain metadata such as reference picture motion vectors, block shapes, and so on, that may serve as an appropriate prediction reference for the new pictures.
The controller (450) may manage coding operations of the source coder (430), including, for example, setting of parameters and subgroup parameters used for encoding the video data.
Output of all aforementioned functional units may be subjected to entropy coding in the entropy coder (445). The transmitter (440) may buffer the coded video sequence(s) as created by the entropy coder (445) to prepare for transmission via a communication channel (460), which may be a hardware/software link to a storage device which would store the encoded video data. The transmitter (440) may merge coded video data from the video coder (403) with other data to be transmitted, for example, coded audio data and/or ancillary data streams (sources not shown).
The controller (450) may manage operation of the video encoder (403). During coding, the controller (450) may assign to each coded picture a certain coded picture type, which may affect the coding techniques that may be applied to the respective picture. For example, pictures often may be assigned as one of the following picture types: an Intra Picture (I picture), a predictive picture (P picture), a bi-directionally predictive picture (B Picture), a multiple-predictive pictures. Source pictures commonly may be subdivided spatially into a plurality of sample coding blocks as described in further detail below.
For example, the video encoder (503) receives a matrix of sample values for a processing block. The video encoder (503) then determines whether the processing block is best coded using intra mode, inter mode, or bi-prediction mode using, for example, rate-distortion optimization (RDO).
In the example of
The inter encoder (530) is configured to receive the samples of the current block (e.g., a processing block), compare the block to one or more reference blocks in reference pictures (e.g., blocks in previous pictures and later pictures in display order), generate inter prediction information (e.g., description of redundant information according to inter encoding technique, motion vectors, merge mode information), and calculate inter prediction results (e.g., predicted block) based on the inter prediction information using any suitable technique.
The intra encoder (522) is configured to receive the samples of the current block (e.g., a processing block), compare the block to blocks already coded in the same picture, and generate quantized coefficients after transform, and in some cases also to generate intra prediction information (e.g., an intra prediction direction information according to one or more intra encoding techniques).
The general controller (521) may be configured to determine general control data and control other components of the video encoder (503) based on the general control data to, for example, determine the prediction mode of the block and provides a control signal to the switch (526) based on the prediction mode.
The residue calculator (523) may be configured to calculate a difference (residue data) between the received block and prediction results for the block selected from the intra encoder (522) or the inter encoder (530). The residue encoder (524) may be configured to encode the residue data to generate transform coefficients. The transform coefficients are then subject to quantization processing to obtain quantized transform coefficients. In various example embodiments, the video encoder (503) also includes a residual decoder (528). The residual decoder (528) is configured to perform inverse-transform, and generate the decoded residue data. The entropy encoder (525) may be configured to format the bitstream to include the encoded block and perform entropy coding.
In the example of
The entropy decoder (671) can be configured to reconstruct, from the coded picture, certain symbols that represent the syntax elements of which the coded picture is made up. The inter decoder (680) may be configured to receive the inter prediction information, and generate inter prediction results based on the inter prediction information. The intra decoder (672) may be configured to receive the intra prediction information, and generate prediction results based on the intra prediction information. The residual decoder (673) may be configured to perform inverse quantization to extract de-quantized transform coefficients, and process the de-quantized transform coefficients to convert the residual from the frequency domain to the spatial domain. The reconstruction module (674) may be configured to combine, in the spatial domain, the residual as output by the residual decoder (673) and the prediction results (as output by the inter or intra prediction modules as the case may be) to form a reconstructed block forming part of the reconstructed picture as part of the reconstructed video.
It is noted that the video encoders (203), (403), and (503), and the video decoders (210), (310), and (610) can be implemented using any suitable technique. In some example embodiments, the video encoders (203), (403), and (503), and the video decoders (210), (310), and (610) can be implemented using one or more integrated circuits. In another embodiment, the video encoders (203), (403), and (503), and the video decoders (210), (310), and (610) can be implemented using one or more processors that execute software instructions.
Turning to block partitioning for coding and decoding, general partitioning may start from a base block and may follow a predefined ruleset, particular patterns, partition trees, or any partition structure or scheme. The partitioning may be hierarchical and recursive. After dividing or partitioning a base block following any of the example partitioning procedures or other procedures described below, or the combination thereof, a final set of partitions or coding blocks may be obtained. Each of these partitions may be at one of various partitioning levels in the partitioning hierarchy, and may be of various shapes. Each of the partitions may be referred to as a coding block (CB). For the various example partitioning implementations described further below, each resulting CB may be of any of the allowed sizes and partitioning levels. Such partitions are referred to as coding blocks because they may form units for which some basic coding/decoding decisions may be made and coding/decoding parameters may be optimized, determined, and signaled in an encoded video bitstream. The highest or deepest level in the final partitions represents the depth of the coding block partitioning structure of tree. A coding block may be a luma coding block or a chroma coding block. The CB tree structure of each color may be referred to as coding block tree (CBT). The coding blocks of all color channels may collectively be referred to as a coding unit (CU). The hierarchical structure of for all color channels may be collectively referred to as coding tree unit (CTU). The partitioning patterns or structures for the various color channels in in a CTU may or may not be the same.
In some implementations, partition tree schemes or structures used for the luma and chroma channels may not need to be the same. In other words, luma and chroma channels may have separate coding tree structures or patterns. Further, whether the luma and chroma channels use the same or different coding partition tree structures and the actual coding partition tree structures to be used may depend on whether the slice being coded is a P, B, or I slice. For example, For an I slice, the chroma channels and luma channel may have separate coding partition tree structures or coding partition tree structure modes, whereas for a P or B slice, the luma and chroma channels may share a same coding partition tree scheme. When separate coding partition tree structures or modes are applied, a luma channel may be partitioned into CBs by one coding partition tree structure, and a chroma channel may be partitioned into chroma CBs by another coding partition tree structure.
In some other example implementations for coding block partitioning, a quadtree structure may be used. Such quadtree splitting may be applied hierarchically and recursively to any square shaped partitions. Whether a base block or an intermediate block or partition is further quadtree split may be adapted to various local characteristics of the base block or intermediate block/partition.
In yet some other examples, a ternary partitioning scheme may be used for partitioning a base block or any intermediate block, as shown in
The above partitioning schemes may be combined in any manner at different partitioning levels. As one example, the quadtree and the binary partitioning schemes described above may be combined to partition a base block into a quadtree-binary-tree (QTBT) structure. In such a scheme, a base block or an intermediate block/partition may be either quadtree split or binary split, subject to a set of predefined conditions, if specified. A particular example is illustrated in
In some example implementations of the QTBT, the quadtree and binary splitting ruleset may be represented by the following predefined parameters and the corresponding functions associated therewith:
In some example implementations of the QTBT partitioning structure, the CTU size may be set as 128× 128 luma samples with two corresponding 64×64 blocks of chroma samples (when an example chroma sub-sampling is considered and used), the MinQTSize may be set as 16×16, the MaxBTSize may be set as 64×64, the MinBTSize (for both width and height) may be set as 4×4, and the MaxBTDepth may be set as 4. The quadtree partitioning may be applied to the CTU first to generate quadtree leaf nodes. The quadtree leaf nodes may have a size from its minimum allowed size of 16×16 (i.e., the MinQTSize) to 128×128 (i.e., the CTU size). If a node is 128×128, it will not be first split by the binary tree since the size exceeds the MaxBTSize (i.e., 64×64). Otherwise, nodes which do not exceed MaxBTSize could be partitioned by the binary tree. In the example of
In some example implementations, the QTBT scheme above may be configured to support a flexibility for the luma and chroma to have the same QTBT structure or separate QTBT structures. For example, for P and B slices, the luma and chroma CTBs in one CTU may share the same QTBT structure. However, for I slices, the luma CTBs maybe partitioned into CBs by a QTBT structure, and the chroma CTBs may be partitioned into chroma CBs by another QTBT structure. This means that a CU may be used to refer to different color channels in an I slice, e.g., the I slice may consist of a coding block of the luma component or coding blocks of two chroma components, and a CU in a P or B slice may consist of coding blocks of all three colour components.
The various CB partitioning schemes above and the further partitioning of CBs into PBs may be combined in any manner. The following particular implementations are provided as non-limiting examples.
The division of a video frame into various levels of partitions are, to certain extent, applicable to a still image, or an image not in a video context. Other manners of partitioning may be applied in a still image (referred to as “image”). The term “block” is used below for purposes of representing a coding/decoding unit in Low Dynamic Range encoding/decoding implementations. A block may be one or more partitions above or one or more partitions determined using any other partitioning schemes. A block, for example, may include various color components, e.g., luma and chroma components, or RGB components, and the like. The various implementations described below with respect to LDR are applicable to blocks in video frames or in still images. The proposed implementations below may be used separately or combined in any order. Further, each of the embodiments of encoder, decoder, and bitstream may be implemented by processing circuitry (e.g., one or more processors or one or more integrated circuits). In one example, the one or more processors may execute a program that is stored in a memory or a non-transitory computer-readable medium to implement the various embodiments below. Alternatively, a dedicated circuitry may be configured to implement such an encoder to decoder.
By way of instruction to LDR, for machine consumption in computer vision, automation, and other autonomy applications, and for some other situations, lower bit depth for videos or images may be sufficient. A video or image having an original bit depth of, e.g., 8 bit each pixel for each color component, may be more than adequate for these applications. For these applications, the original data with higher bit depth may be reduced to a lower bit depth before the original data is compressed or encoded into a bitstream. Video/image data with reduced bit depth may be compressed using any compression and encoding scheme. The decoder may be configured to reconstruct the video/image samples having the reduced bit depth. The decoder may further implement a bit depth up conversion or recovering procedure to generated decoded samples with, e.g., the original bit depth. The up-conversion/recovering step may be optional. Information loss during the mapping process by the encoder to LDR that is not recovered by the decoder may nevertheless not negatively affect these applications due to the nature and use of the images/videos in these applications.
In the following context, the reduced bit depth may be referred to as Lower Dynamic Range (LDR) for the videos or images. An LDR thus may represents a range of sample values that is smaller than the dynamic range of the original sample sequence. For instance, an LDR may have 2N1 different sample values, where N1 is an integer value that is less than the bit depth N2 of the original sequence. For example, if the original sequence has a bit depth of N2=8, then N2 could be any integer value less than 8, such as 1, 2, 3, 4, 5, 6, or 7. N1 thus represents the number of bits needed to represent all the sample values associated with the LDR. For another example, if the original sequence has a bit depth of N2=10, then a 9-bit or 8-bit dynamic range would also be considered LDR in addition to 1, 2, 3, 4, 5, 6, or 7-bit dynamic ranges.
In some example implementations, an encoder may first determine whether a block of an input video frame or image (for simplicity, the term “image” is used below to represent either a video frame or a still image) is to be applied with LDR. If the LDR is to be applied to the block, the encoder may further determine the LDR to be applied. For example, the encoder may determine an original bit depth N2 and the reduced bit depth N1 for LDR. The reduced bit depth N1 would provide the value range of the bit-depth-reduced samples before compression. The encoder may then perform an LDR mapping procedure to map the original input samples (with a value range is determined by the original bit depth N2) to mapped sample values in the reduced value range (the LDR) characterized by the bit depth N1. The mapped sample values for the block may then be encoded via any encoding processes described above.
A decoder, on the other hand, may first receive a bitstream and determine whether an LDR has been applied to the block. The decoder may further determine the LDR applied to the block. For example, the decoder may determine the bit depths N1 and N2 above either from the bitstream or from other information. The decoder may then decode the block from the bitstream to generate reconstructed samples of the block with an LDR bit depth of N1. The decoder may then perform a mapping of the reconstructed sample to mapped samples of the block with the original bit depth of N2.
In some example implementations, once the encoder determines that an LDR is to be applied, a syntax may be explicitly signaled to indicate whether the current image or video is coded using (LDR. Alternative, implicit indication of whether the current image or video is coded using LDR may be derived from the bitstream. From the perspective of a decoder, if there an explicit or implicit indication that LDR is used for a block, then the decoder may perform one or more operations related to LDR. Otherwise, the decoder may decode the block without performing any LDR operations.
In some example implementations, a group of low dynamic ranges (LDRs) are pre-defined. These predefined LDRs may be identified by LDR indexes. These LDR indexes may be predefined. An LDR may be selected by the encoder for encoding a block and the index of the selected LDR may be signaled in the bit stream. Alternatively, a selection bit map or other types of flag may be used in the bitstream to indicated the LDR selected from the group of predetermined LDRs for encoding the block.
In some example implementations, a signaling of whether LDR is applied may be signaled first. If such a signaling indicate that the LDR is applied, an additional signaling may be included in the bitstream to indicate which LDR among the group of predefined LDRs is applied for the block. In some example implementations, the predefined LDR index may include a value for indicating that LDR is not applied, and may include other values for indicating which LDR among the group of LDRs.
In some example implementations, a number of sample values supported by low dynamic ranges are always may be power of 2, i.e., 2N, as described above as N1. Example values of N for 8 bit original bit depth may include but are not limited to 7 (128 sample values), 6 (64 sample values), 5 (32 sample values), or 4 (16 sample values). Allowed N values thus forms the group of possible LDRs.
In some example implementations above, the encoder may select a particular N value for LDR, and such a selected dynamic range may be signaled as a value of 7-N, which is a non-negative integer value. In such a manner, the higher the N for the selected LDR, the smaller the signaled value for indicating the selected LDR. This may help increase coding efficiency of such signaling in the bitstream considering that LDR, when being employed, tends to only involve bit depth reduction by a small amount.
In some example implementations, the signaling above for whether to perform LDR and/or which LDR is selected may be provided by one or multiples of high-level syntaxes, such as at a sequence header, a picture header, a subpicture header, a frame header, a slice header, or a tile header. Examples of sequence header include but not limited to sequence parameter set (SPS). Examples of picture header include but not limited to picture parameter set (PPS). As such, the LDR signaling can be applicable at different levels. For example, if such an LDR signaling of is provided in the bitstream at the picture level, then LDR is applied to all blocks in this picture or the selected LDR is applicable to all LDR blocks in the picture.
In some example implementations, the signaling above for whether to perform LDR and/or which LDR is selected may be provided by one or multiples of block level syntaxes in the bit stream. Examples of block level syntaxes include but not limited to the largest coding block level syntax (such as CTU or superblock level syntax), coding block level syntax, prediction block level syntax, transform block level syntax, or a pre-defined fixed block size (such as 512×512, 256×256, 128×128, 64×64) level syntax.
In some example implementations, the signaling above for whether to perform LDR and/or which LDR is selected may be provided in one or more supplemental enhancement information (SEI) messages, which may contain additional data inserted into the bitstream to convey extra information, and can be received in accurate synchronization with the related image and video content.
In some example implementations, the application and/or selection of low dynamic range is conditionally signaled. For example, whether low dynamic range related syntax (ex) is/are signaled may depends on a value of another syntax in the bitstream. For example, low dynamic range related syntax(es) may only be signaled when the bitstream is intended at least for machine vision or some other related applications. An indication for such an intention of use in machine vision may be specified by another syntax in the bit steam (such as being included in one or more SEI messages). For another example, low dynamic range related signaling may only be included (and/or applied) when one or more quantization parameters of the block are greater than (or alternatively, less than) a pre-defined quantization parameter value. For another example, low dynamic range related signaling may only e included (and/or applied) when a picture resolution associated with the block is greater than (or alternatively, less than) a pre-defined picture resolution value. For yet another sample, low dynamic range related syntax may only be included (and/or applied) when the frame rate is greater than (or less than) a pre-defined value.
In some example implementations, different low dynamic ranges are signaled for different color components. Alternatively, low dynamic range is only signaled for specific color components. In one example, low dynamic range is only signaled for luma component.
In some example implementations, the selected LDR may be implicitly derived based on coded information, including but not limited to a syntax value indicating whether the bitstream is at least intended for machine task
The techniques described above, can be implemented as computer software using computer-readable instructions and physically stored in one or more computer-readable media. For example,
The computer software can be coded using any suitable machine code or computer language, that may be subject to assembly, compilation, linking, or like mechanisms to create code comprising instructions that can be executed directly, or through interpretation, micro-code execution, and the like, by one or more computer central processing units (CPUs), Graphics Processing Units (GPUs), and the like.
The instructions can be executed on various types of computers or components thereof, including, for example, personal computers, tablet computers, servers, smartphones, gaming devices, internet of things devices, and the like.
The components shown in
Computer system (1200) may include certain human interface input devices. Input human interface devices may include one or more of (only one of each depicted): keyboard (1201), mouse (1202), trackpad (1203), touch screen (1210), data-glove (not shown), joystick (1205), microphone (1206), scanner (1207), camera (1208).
Computer system (1200) may also include certain human interface output devices. Such human interface output devices may be stimulating the senses of one or more human users through, for example, tactile output, sound, light, and smell/taste. Such human interface output devices may include tactile output devices (for example tactile feedback by the touch-screen (1210), data-glove (not shown), or joystick (1205), but there can also be tactile feedback devices that do not serve as input devices), audio output devices (such as: speakers (1209), headphones (not depicted)), visual output devices (such as screens (1210) to include CRT screens, LCD screens, plasma screens, OLED screens, each with or without touch-screen input capability, each with or without tactile feedback capability—some of which may be capable to output two dimensional visual output or more than three dimensional output through means such as stereographic output; virtual-reality glasses (not depicted), holographic displays and smoke tanks (not depicted)), and printers (not depicted).
Computer system (1200) can also include human accessible storage devices and their associated media such as optical media including CD/DVD ROM/RW (1220) with CD/DVD or the like media (1221), thumb-drive (1222), removable hard drive or solid state drive (1223), legacy magnetic media such as tape and floppy disc (not depicted), specialized ROM/ASIC/PLD based devices such as security dongles (not depicted), and the like.
Those skilled in the art should also understand that term “computer readable media” as used in connection with the presently disclosed subject matter does not encompass transmission media, carrier waves, or other transitory signals.
Computer system (1200) can also include an interface (1254) to one or more communication networks (1255). Networks can for example be wireless, wireline, optical. Networks can further be local, wide-area, metropolitan, vehicular and industrial, real-time, delay-tolerant, and so on. Examples of networks include local area networks such as Ethernet, wireless LANs, cellular networks to include GSM, 3G, 4G, 5G, LTE and the like, TV wireline or wireless wide area digital networks to include cable TV, satellite TV, and terrestrial broadcast TV, vehicular and industrial to include CAN bus, and so forth.
Aforementioned human interface devices, human-accessible storage devices, and network interfaces can be attached to a core (1240) of the computer system (1200).
The core (1240) can include one or more Central Processing Units (CPU) (1241), Graphics Processing Units (GPU) (1242), specialized programmable processing units in the form of Field Programmable Gate Areas (FPGA) (1243), hardware accelerators for certain tasks (1244), graphics adapters (1250), and so forth. These devices, along with Read-only memory (ROM) (1245), Random-access memory (1246), internal mass storage such as internal non-user accessible hard drives, SSDs, and the like (1247), may be connected through a system bus (1248). In some computer systems, the system bus (1248) can be accessible in the form of one or more physical plugs to enable extensions by additional CPUs, GPU, and the like. The peripheral devices can be attached either directly to the core's system bus (1248), or through a peripheral bus (1249). In an example, the screen (1210) can be connected to the graphics adapter (1250). Architectures for a peripheral bus include PCI, USB, and the like.
The computer readable media can have computer code thereon for performing various computer-implemented operations. The media and computer code can be those specially designed and constructed for the purposes of the present disclosure, or they can be of the kind well known and available to those having skill in the computer software arts.
While this disclosure has described several exemplary embodiments, there are alterations, permutations, and various substitute equivalents, which fall within the scope of the disclosure. It will thus be appreciated that those skilled in the art will be able to devise numerous systems and methods which, although not explicitly shown or described herein, embody the principles of the disclosure and are thus within the spirit and scope thereof.
This application is based on and claims the benefit of priority to U.S. Provisional Patent Application No. 63/542,073 filed on Oct. 2, 2023 and entitled “Signaling of Low Dynamic Range for Image and Video Coding,” which is herein incorporated by reference in its entirety.
Number | Date | Country | |
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63542073 | Oct 2023 | US |