The present disclosure relates to simulated hunting devices and methods, and in particular to an accessory for a real or toy firearm that provides a simulated hunting experience in a real hunting environment.
Game hunting is a popular recreational pastime in the United States and many other countries worldwide. However, hunting regulations have become increasingly strict, limiting the duration and scope of hunting activities to particular animals, geographic areas, and other limits. In addition, some hunters prefer to participate in outdoor activities without killing or injuring animals.
The present disclosure relates to simulated hunting devices and methods, and in particular to an accessory for a real or toy firearm that provides a simulated hunting experience in a real hunting environment. A hunting simulation accessory can be attached to a real or toy firearm, such as by attaching the accessory to an accessory rail along the barrel of the firearm. The simulation accessory provides audio and visual responses to the user to simulate a hunting experience, even when no live ammunition is fired.
In an embodiment, a hunting simulation accessory includes a housing with a mount that interfaces with a functional or non-functional firearm. The accessory also includes a sensor compressible by the firearm trigger to generate a trigger signal. The accessory also includes a laser module with an emitter oriented to emit a laser toward an object, and a detector responsive to light reflected from the object. The accessory also includes a display screen and a processor configured to receive the trigger signal, provide a first user feedback, activate the emitter, receive a signal from the detector, and provide a second user feedback.
In an embodiment, a method for simulating a hunting experience includes receiving a signal from a trigger of a functional or non-functional firearm, and then generating a first user feedback, which could include a first audible, visual, or tactile response. The method includes emitting a laser along a line of sight of the firearm, detecting a reflected laser, and then generating a second user feedback different from the first.
The present disclosure relates to simulated hunting devices and methods, and in particular to an accessory for a real or toy firearm that provides a simulated hunting experience in a real hunting environment. A hunting simulation accessory can be attached to a real or toy firearm, such as by attaching the accessory to an accessory rail along the barrel of the firearm. The simulation accessory provides audio and visual responses to the user to simulate a hunting experience, even when no live ammunition is fired. Embodiments of the present invention may be used alone or in conjunction with the apparatus and methods described in U.S. Patent Publication No. 2014/0323187, the contents of which are incorporated by reference in their entireties.
For example, in an embodiment, the hunting simulation accessory includes a laser module at one end of a housing, facing along the barrel of the firearm, and a video screen at the opposite end, facing the user. A sensor such as a pressure sensor is positioned behind the trigger of the firearm and is connected to the housing with a cable. When the user pulls the trigger, the sensor sends a signal to a processor, which generates a first feedback to simulate the discharge of the firearm, such as playing the sound of fired ammunition. The laser module emits a laser along the barrel toward the object in the user's aim. If the laser hits the target, it is reflected back to and detected by the laser module, resulting in a second feedback to the user to confirm the successful shot. The second feedback can include a video selected by the user, such as a video of a bird falling to the ground after being shot. With this accessory, the user can fully participate in an outdoor hunting activity, including tracking, aiming, and firing at live animals and viewing a resulting video, without actually firing any live ammunition and without causing harm to any animals.
A hunting simulation accessory 10 according to an embodiment is shown in
The housing 12 includes a mount 24 along one side of the housing, for attaching the accessory unit 10 to a firearm. The mount 24 may be a track or groove for interfacing with a standard firearm accessory rail (such as rail 54 shown in
The housing 12 also includes a user input 26 such as a keypad with a plurality of buttons or keys the user can press, and optionally a cover 28 that can close over the keypad. In another embodiment, the display screen 18 is a touch screen, and the user input 26 is part of the display screen 18 rather than a separate keypad. The display screen displays videos or images to the user and also accepts input from the user via the user's touch interaction with a menu on the touch screen.
The housing 12 also includes a speaker 30 for playing sounds, and a vibrator 32 (shown in
As shown in
A schematic view of a simulator 100 is shown in
Inside the housing is a processor 42 that communicates with the various electrical components of the system, as indicated by the communication circuits shown in solid lines in
The memory 46 includes non-transitory, computer-readable storage media that stores software that is executed by the processor 42 and which controls the operation of the simulation accessory. In an embodiment, the memory 46 includes one or more solid-state storage devices such as flash memory chips. Although the description of computer-readable media contained herein refers to a solid-state storage, the computer-readable storage media can be any available media that can be accessed by the processor 42. That is, computer-readable storage media includes non-transitory, volatile and non-volatile, removable and non-removable media implemented in any method or technology for storage of information such as computer-readable instructions, data structures, program modules or other data. For example, computer-readable storage media includes RAM, ROM, EPROM, EEPROM, flash memory or other solid state memory technology, CD-ROM, DVD, or other optical storage, magnetic cassettes, magnetic tape, magnetic disk storage or other magnetic storage devices, or any other medium which can be used to store the desired information and which can be accessed by the processor. The processor 42 may be a suitable microprocessor that can access the memory 46 and execute the instructions stored in the memory, including receiving signals from the sensor 36, providing user feedback such as sounds and videos, and communicating with the laser module 14.
In an embodiment, the laser module 14 is selected to provide a range that is a reasonable hunting distance, such as 40 yards. The laser emitter and detector can detect a laser reflected from an object at about this distance, but not necessarily further, in order to maintain a reasonable hunting simulation. In other embodiments, the laser emitter and detector may be sized and configured to provide other target ranges.
A method 200 for simulating a hunting experience, according to an embodiment, is shown in
The method 200 also includes receiving a trigger signal 202. This signal is generated by the sensor 36, described above, when the user pulls the trigger of the firearm. At this point, the method may also include initiating a timer 203. The timer is an optional feature that the user may turn on or off. When enabled, the timer prevents the user from firing more than a set number of shots within a time window, such as 3 shots within 2 seconds, which is a limit on live shots imposed by many hunting regulations. With this timer, the user can better simulate a real hunting experience, simulating the same rules that apply when the user fires live ammunition. A timer may also be generated after emitting the laser, as discussed below, to limit the duration for the second feedback.
The method 200 also includes generating first user feedback 204, after the trigger signal is received. This first user feedback may include audible, visual, or tactile feedback played by the accessory unit through the speaker, display screen, or vibrator. The feedback could include a combination of these responses. In an embodiment, the first feedback includes the sound of a gun being fired, to simulate the firing of live ammunition when the user pulls the trigger. The first feedback may include vibrating the vibrator mechanism to provide tactile feedback such as a shock or vibration to simulate kick or recoil from the firearm.
The method 200 includes emitting a laser 205, after receiving the trigger signal. The laser is emitted along the line of sight of the firearm, toward the object in the user's aim. If the user is not aiming properly at the object, the fired laser may miss the object and not return to the laser module. For example, if the user is aiming at a bird in flight and misses, the laser may not reflect back. However if the user aims correctly and the laser makes contact with the object, such as the bird in flight, then a portion of the laser will be reflected back to the laser module. The method then includes detecting the reflected light 206, and generating second user feedback 207. In an embodiment, the second user feedback is different from the first. For example, the second feedback may indicate a successful shot by playing a second sound (such as an impact, or a louder firearm discharge, or a congratulatory ring, bell, or song, or other sounds) and/or displaying a video or image (such as a video of an animal being shot, or a congratulatory video of a trophy presented or a sports celebration, or other images or videos), and/or vibrating the vibrator mechanism to provide tactile feedback.
The memory on the accessory device may store a variety of sound, image, and video options for the user to choose from in order to customize the hunting experience. For example, the user may select a type of animal being hunted (such as goose, ducks, turkeys, pheasants, deer, elk, and many other game or wild animals), and the accessory may then provide suitable sounds, images and videos of that type of animal being hunted. For example, the user can select a duck, and the accessory will then show a video of a duck falling from the sky as the second feedback. The user may also select data files that are entirely unrelated to hunting, such as a video of a piano falling to the floor, a sports celebration, a cartoon, or a pie eating contest, or sounds such as a raygun, bell, pop, or scream. The user can also select sounds and tactile feedback, with no images or video, or video with no sounds or tactile feedback, or other combinations. These options enable the user to customize his or her hunting experience to be as realistic or as imaginative as desired.
In an embodiment, the first feedback that is given when the trigger signal is received has a first volume or impact, and the second feedback when the reflected laser is detected has a second higher volume or impact, to provide positive reinforcement to the user when the laser successfully hits an object and reflects back. The second feedback may be limited to a certain amount of time after the laser is emitted, so that second feedback is not provided from an unrelated light detected by the laser module. For example, the second feedback may be provided if the reflected laser is detected within 3 seconds of the laser being emitted; otherwise, no second feedback is provided. A timer may be used for this function.
With the described simulator, a user can participate in hunting activities without being constrained by real hunting regulations. For example, when actually hunting to kill, hunters must obtain permits, show proper age and training, use approved equipment, limit the number of rounds of ammunition fired, hunt only approved animals, hunt during an approved time duration or season, and stay physically within a hunting area. By contrast, when hunting with the present simulator, users can experience an outdoor hunt without those constraints. Users may include children, visitors, others not qualified for real hunting, and anyone who wants to enjoy an outdoor activity without harming animals.
It should be noted that components in the figures are shown to demonstrate how they might interact with each other, and are not necessarily to scale.