This invention relates to simulation systems and methods. Specifically, and not by way of limitation, the present invention relates to an indirect fire simulation system and method.
There are numerous laser tag games utilizing Infrared (IR) emitters and sensors for playing various forms of tag. However, these laser tag games require the use of relatively expensive IR emitters and sensors. U.S. Pat. No. 9,504,907 discusses a unique system and method of using communication devices, such as mobile phones, for simulating shooting. However, a system and method are needed which incorporated in a similar fashion as the methods and systems discussed in U.S. Pat. No. 9,504,907 for use in indirect fire weapons. Indirect fire refers to aiming and firing a projectile without relying on a direct line of sight between the weapon and its target as for direct fire.
Although there are no known prior art teachings of a device such as that disclosed herein, a prior art reference that discuss subject matter that bears some relation to matters discussed herein is U.S. Patent Application Publication 2007/0190494 to Rosenberg (Rosenberg). Rosenberg discloses a targeting gaming system for a group of users, each having a portable gaming device. Positional and orientation data is obtained and stored in a UTA server. Using the positional data and orientation data, a network server determines if a shot taken by one user is a hit or miss. Thus, Rosenberg utilizes a server adjudicated system where the server determines if a player's targeting of another player is a hit or miss. Additionally, Rosenberg does not disclose an indirect firing system. Rather, Rosenberg merely disclosed a line of sight firing system.
As there are no prior art references relating to indirect fire simulation systems as detailed above, it would be advantageous to have a system and method providing indirect fire simulations for a user. It is an object of the present invention to provide such a system and method.
In one aspect, the present invention is directed to an indirect fire simulation system. The system includes a plurality of communication devices where each communication device is associated with a separate player. Each communication device includes a location services device for determining some location indicia of the communication device and a mechanism for communicating the location indicia to a network. The location indicia provides a location of the communication device. The system also includes a game server communicating with the network for relaying the location indicia of each communication device to the plurality of communication devices. Each communication device includes a mechanism for determining a directional orientation of the communication device when creating a targeting solution of a simulated indirect fire weapon. A shooting communication device targeting a targeted player having a targeted communication device receives the location indicia of the targeted communication device. A processor is used for determining if a simulated targeting of another player by a simulated indirect fire weapon is a hit or miss based on the location indicia of a shooting communication device and the directional orientation of the shooting communication device. The processor determines a hit or miss of the targeting of another player and provides immediate feedback of a hit or miss to a shooting player of the shooting communication device. The targeting solution may be determined by aligning an aiming vector over the targeted communication device shown on a display of the shooting communication device.
In another aspect, the present invention is directed to a method of simulating targeting by indirect fire of a target. The method begins by associating a shooting communication device by a first player and a targeted communication device by a targeted second player. A geographic location of both the shooting and targeted communication devices is determined. The geographic location of the targeted communication device is relayed to the shooting communication device through a network. A targeting solution is created by the shooting communication device of the targeted communication device by aligning an aiming vector of the shooting communication device with the targeted communication device. A processor determines if the targeting is a hit based on the orientation of the aiming vector and the location of the targeted communication device. Immediate feedback of a hit or miss is then provided to a shooting player of the shooting communication device.
The present invention is a shooting simulation system and method for an indirect firing weapon.
In one embodiment, each player A and B includes some specific indicia 19 (19a is associated with player A and indicia 19b is associated with player B) associated with the player. The indicia 19 is a location indicia related to the geographical location of the player. In one embodiment, a processor, which may be located in the game server or the communication device, stores an identifier for each player as well as each player's location indicia. Each communication device playing in the game registers with a location and identifier (e.g., callsign or other type of identifier). The shooting communication device, when targeting a targeted communication device, is provided with the identifier (e.g., callsign or other identification) of the targeted communication device. The processor then can pair the shooter communication device and the targeted communication device. The location indicia may be calculated by any location aware communication device.
The present invention may be utilized in a game or simulated combat scenario where players A and B are aligned on opposite sides. The present invention may utilize more than two players and include more than two teams. With this indirect firing system 10, the players are not within visual range and utilize simulated indirect firing weapon systems, such as missiles. In one embodiment, the players utilize their communication devices 16 and 18 by orientating the communication devices at an opposing player shown on a display and actuating a simulated triggering mechanism for simulating targeting of the opposing player. In this embodiment, the player is aiming and simulating employing indirect fire, such as directing a missile to a specific target, designating a target for a strike by a notional airborne drone, utilizing mortars, artillery, helicopters, other over the horizon weapons, etc. The game server 14 communicates with all the communication devices and stores the location of all such communication devices. The game server may then provide the location of other communication devices and associated players to all players. In one embodiment, the location of specific players may be displayed on a visual display. With the knowledge of the position of other players provided by the game server, the communication device may be orientated in a specific direction (i.e., “aimed”) at the opposing player. In one embodiment, the communication device (for mobile devices such as a mobile phone), is longitudinally aligned (directional or azimuth) with the desired target displayed on the display. Upon actuation of the trigger or simulated trigger, the processor of the communication device may determine the direction of the communication device. It may be determined (adjudicated) by the processor of the shooting mobile phone or by the game server having a processor if there would be a hit or miss. In another embodiment where it is not possibility to orientate the communication device along a line with the target (such as with a desktop computer), a display may be provided to the player which allows a simulated positioning of an aiming vector which is orientated relative to the targeted player.
The game server 14 receives location data (e.g., A-GPS data from each communication device) and may independently determine/verify a hit or miss of the target. Since the game server may know the position of each player and the information on the triggered simulated indirect fire weapon (i.e., the orientation of the communication device), the game server may determine/verify a hit or miss. Alternatively, the game server may relay location data of the opposing player's communication device to the firing player's communication device and enable the processor 20 to determine if the fired shot would have been a hit or miss. Additionally, the game server 14 may manage the location of all the players as well as compiling all the hits and misses of each player at a specific location and time during the simulation. This compilation may be used for debrief of the players and determination of the success of each player and each team. The game server may compile a wide variety of data, such as time of firing, accuracy, number of munitions fired, times the player is targeted, etc. In one embodiment, the game server may provide a playback of each encounter providing a graphical representation of each player, trajectory of the simulated indirect munitions, or targeting of the drone. Furthermore, the game server may send back information on a hit or miss to the intended target. For example, the target and its associated communication device may be informed that he is killed by receiving an aural warning. In addition, the game server may determine a size or pattern of what is defined as a “hit” or “miss”. For example, a confirmed “hit” may be reduced to a smaller pattern (e.g., a smaller concentric circle or circles for which a hit is scored). Additionally, the game server may provide a handicap based on previous performance of the player for the determination of a hit.
The present invention provides many advantages over existing shooting simulation systems. The present invention is a method and system providing the simulation of indirect fire weapons unlike other existing systems which rely on visual acquisition of the target. Thus, the present invention enables the simulation of a wide variety of weapons which cannot be simulated in existing systems. Additionally, the present invention may be incorporated in existing mobile phones.
The present invention may be utilized between two players or multiple players on two or more teams. The present invention may be used as a shooting simulation system and method by a simulated shooting firearm or by a device for targeting a player with a notional airborne drone.
While the present invention is described herein with reference to illustrative embodiments for particular applications, it should be understood that the invention is not limited thereto. Those having ordinary skill in the art and access to the teachings provided herein will recognize additional modifications, applications, and embodiments within the scope thereof and additional fields in which the present invention would be of significant utility.
Thus, the present invention has been described herein with reference to a particular embodiment for a particular application. Those having ordinary skill in the art and access to the present teachings will recognize additional modifications, applications and embodiments within the scope thereof.
It is therefore intended by the appended claims to cover any and all such applications, modifications and embodiments within the scope of the present invention.
This application is a continuation-in-part application of co-pending U.S. Ser. No. 15/361,287 entitled “System and Method of Assigning a Target Profile for a Simulation Shooting System” filed Nov. 25, 2016 under the name of George Carter which is a continuation in part of U.S. Pat. No. 9,504,907 entitled “Simulated Shooting System and Method” filed Sep. 26, 2014 under the name of George Carter which is a continuation-in-part of U.S. Pat. No. 8,888,491 entitled “An Optical Recognition System and Method For Simulated Shooting” filed on Jan. 30, 2014 under the name of George Carter which is a continuation-in-part application of U.S. Pat. No. 8,678,824 entitled “Shooting Simulation System and Method Using an Optical Recognition System” filed on Sep. 12, 2012 under the name of George Carter which is a continuation-in-part application of U.S. Pat. No. 8,459,997 entitled “Shooting Simulation System and Method” filed on Oct. 29, 2009 under the name of George Carter which claims the benefit of U.S. Provisional Patent Application Ser. No. 61/156,154 filed Feb. 27, 2009 by George Carter, all of which is hereby incorporated by reference.
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Number | Date | Country | |
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61156154 | Feb 2007 | US |
Number | Date | Country | |
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Parent | 15361287 | Nov 2016 | US |
Child | 15698615 | US | |
Parent | 14498112 | Sep 2014 | US |
Child | 15361287 | US | |
Parent | 14168951 | Jan 2014 | US |
Child | 14498112 | US | |
Parent | 13611214 | Sep 2012 | US |
Child | 14168951 | US | |
Parent | 12608820 | Oct 2009 | US |
Child | 13611214 | US |