This application relates to simulation-based training of an autonomous vehicle.
In some examples, an autonomous vehicle has a controller that is configured according to policy to accept sensor measurements (also referred to as “observations” or “state observations”), including for example images acquired from the vehicle and to output control signals or commands that are provided to the vehicle, including for example speed and direction (e.g., steering) commands. A goal for the vehicle, such as a desired maneuver to be performed (e.g., lane change or merge), route to be followed, or a goal of stably remaining in a lane may be an input to the policy and/or may be otherwise integrated into the policy. These control signals, or equivalently the resulting incremental change in state of the vehicle (e.g., the change in location direction and speed of the vehicle), may be referred to as the “action” resulting from the policy. New sensor measurements are acquired after the vehicle has traveled according to the control signals, for example, an incremental time or distance, and new sensor measurements are presented to the policy, which then determines the next control signals to provide to the vehicle. This control process continues until the vehicle achieves its goal, or fails (e.g., crashes).
One goal of configuring a controller for an autonomous vehicle is to determine values of configurable parameters of a policy implemented by the controller such that the vehicle achieves the goal as well as possible according to a quantitative metric, for example, based on how well the vehicle remains in its lane.
End-to-end trained neural networks for autonomous vehicles have shown promise for lane-stable driving. However, these neural networks often lack methods for learning robust models at scale and require vast amounts of training data that is time consuming and expensive to collect. Learned end-to-end driving policies and modular perception components in a driving pipeline often require capturing training data from all necessary edge cases, such as recovery from off-orientation positions or even near collisions. This is not only prohibitively expensive, but also potentially dangerous.
Training and evaluating robotic controllers in simulation has emerged as a potential solution to the need for more data and increased robustness to novel situations, while also avoiding the time, cost, and safety issues of current methods. However, transferring policies learned in simulation into the real-world remains an open research challenge.
Aspects described herein address this challenge by implementing an end-to-end simulation and training engine capable of training real-world reinforcement learning (RL) agents in simulation, without any prior knowledge of human driving or post-training fine-tuning. Trained models can then be deployed directly in the real world, on roads and environments not encountered in training.
In some examples, the engine synthesizes a continuum (or dense set) of driving trajectories that are photorealistic and semantically faithful to their respective real-world driving conditions, from a small dataset of human collected driving trajectories in a real-world environment. A virtual agent can not only observe a stream of sensory data from stable driving (i.e., human collected driving data), but also from a simulated band of new observations from off-orientations on the road. Given visual observations of the environment (i.e., camera images), the system learns a lane-stable control policy over a wide variety of different road and environment types, as opposed to current end-to-end systems which only imitate human behavior. This is a major advancement as there does not currently exist a scalable method for training autonomous vehicle control policies that go beyond imitation learning and can generalize to and navigate in previously unseen road and complex, near-crash situations.
State-of-the-art model-based simulation engines often do not provide enough detail (e.g., graphical detail) to generate an agent that can be directly deployed in real-world driving conditions. Unlike those approaches which use observations that might be generated from a fully synthetic world, the present observations are adapted from recordings of a real world and as a result are more realistic, resulting in more transferable agent policies.
By synthesizing training data for a broad range of vehicle positions and orientations from real driving data recorded in a limited number of vehicle positions and orientations, the learning engine can generate a continuum or a large set of novel trajectories consistent with that road and learn policies that transfer to other roads. This variety ensures that agent policies learned in our simulator benefit from autonomous exploration of the feasible driving space, including scenarios in which the agent can recover from near-crash off-orientation positions. Such positions are a common edge-case in autonomous driving and are difficult and dangerous to collect training data for in the real-world.
In a general aspect, a method of simulating an agent's view as the agent acts in a world includes obtaining a database of observations recorded by one or more entities as they traversed the route, each observation including an image obtained when the entity was in a corresponding state, simulating the agent's view including, in a first state of the agent, transforming an image associated with an observation recorded by the entity to approximate a view of the image that would be seen by the agent in the first state.
The method may include simulating the agent's view over a sequence of states, including transforming images associated with a corresponding sequence of observations recorded by the entity to approximate a sequence of views of the images that would be seen by the agent over the sequence of states. Simulating the agent's view as the agent acts in the world further may include simulating the agent's view over a plurality of sequences of states and training a control policy based on the simulated agent's view over the plurality of sequences of states.
Training the control policy may be further based on a plurality of actions taken by the agent to move through the plurality of sequences of states, the plurality of sequences of states, and a measure of quality of each sequence of states of the plurality of sequences of states. The image associated with each of the observations may include a photograph of a part of the world.
In another general aspect, software embodied on a non-transitory, computer-readable medium is configured for executing any one or any combination of the steps of methods set forth above.
In another general aspect, a method of training one or more policies includes receiving observation data for physical traversals by entities of routes in a world, generating simulated observation data for simulated agents traversing simulated routes deviating from the entities' routes, and using the simulated observation data to train the one or more policies for control of agents in the real world.
It is to be understood that the foregoing description is intended to illustrate and not to limit the scope of the invention, which is defined by the scope of the appended claims. Other embodiments are within the scope of the following claims.
Referring to
In the system 100, the observations include successive images of the physical environment acquired by a camera affixed to the vehicle and may include other state information (e.g., the speed of the vehicle, steering angle, etc.). The physical vehicle 120 has a dynamic vehicle part 122, which responds to the actions 114. For example, the vehicle adjusts its speed (vt) and adjusts its steering curvature (κt) based on the input action. Generally, the controller receives an observation 128 at a time t, and determined the action 114 to apply at time t. The vehicle then proceeds for an increment of time, for example, a fixed time step Δt and then a new observation is acquired at time t+Δt. Over that increment of time, the physical vehicle proceeds according to the commanded action at time t. This control loop continues as the vehicle traverses a path on the roadway.
As introduced above, the vehicle has sensors 126 that including a camera, whose position and direction/orientation (i.e., its point of view) is that of the vehicle, and therefore each observation is acquired from a different point of view. (In the discussion below, for brevity a vehicle's “location” should from context be understood to include the position (xt, yt) as well as the direction or orientation θt of the vehicle.) In general, in addition to a 2D image, which includes pixel values (intensity, and optionally color) at different image locations, the sensors provide a corresponding “depth map” at those image locations, either by processing the 2D image (or sequence of images) or by using a separate depth sensor. In either case, the controller has available to it, for each image acquired by the camera, the range (i.e., distance) from the camera to the objects seen at image locations (e.g., for individual pixels) in the 2D image. The controller makes use of the combination of the 2D image and the depth map to generate the output action. As introduced above and discussed further below, the policy 112 defines the mapping from the image and depth map to the action to apply to the vehicle.
In the system illustrated in
In the system 100 of
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An observation simulator 226 uses the simulated state to synthesize observations corresponding to the simulated vehicle's location, that is, from the simulated vehicle's point of view.
It may be appreciated that there are a variety of ways of synthesizing the observations form the simulated vehicle's point of view. In general, it is desirable to synthesize realistic observations in order for the simulation of the behavior of the simulated vehicle to accurately predict how a real autonomous vehicle would behave using the same controller and policy. That is, if the simulated observations 228 are not accurate representations of real observations 128 that would be acquired from a real vehicle, then the output 114 from the controller is not necessarily an accurate representation of the control that would have been applied to a real vehicle at the state of the simulated vehicle, and therefore the simulation does not well represent what would occur in the real world.
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Generally, the image synthesizer 426 receives a location 424 of a simulated vehicle (e.g., from the simulated vehicle state 224 in a simulation of an autonomous vehicle as illustrated in
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In a next processing step 516, the 2D image 432 is projected into a 3D world frame to form a 3D observation 510 from the point of view of the location 431 of the retrieved record 514. The depth map 433 essentially provides the range at which to locate pixels in the 3D space.
A relative transformation 522 between the location 431 and the simulated location 424 is provided as input to a 3D coordinate transformation step 524, which takes as input the 3D observation 510 from the location the image was acquired, and produces as output a transformed 3D image 526 from the point of view of the simulated location 424. This transformed 3D image 526 is then mapped back into a 2D image 228, which is provided as output of the observation simulator 226. In some embodiments, the 2D image 228 is mapped to a smaller field-of-view than the collected image 432 (e.g., which starts at) 120°. Missing pixels are inpainted using a bilinear sampler, or alternatively, data-driven approaches could also be used.
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Realistic simulation of an autonomous vehicle under a particular control policy as described above may be used to refine or improve (e.g., “train” or update) the control policy to better achieve the desired behavior. One general class of approaches to improve a policy is referred to as “reinforcement learning” in which experience of the effect of actions that are applied in different states are used to improve the policy. With realistic simulation, simulated experience can be used to refine the policy without actually requiring a vehicle to perform the actions upon which the improvement in policy is based. One such learning approach is referred to as “end-to-end learning.”
In an example of end-to-end learning using a Reinforcement Learning (RL) approach, the controller has a goal of lane-stable driving (i.e., having the vehicle stay in its lane on the roadway). In this example, the controller acts based on their current observation without memory or recurrence built in. Features are extracted from the observation image using a series of convolutional layers into a lower dimensional feature space, and then through a set of fully connected layers to learn the final control actuation commands Since all layers are fully differentiable, the model can be optimized entirely end-to-end according to error function. For example, the policy implements lateral control by predicting the desired curvature (inverse of the turning radius) of motion, which can be converted to steering angle for the vehicle.
In this example the parameters of a stochastic policy, which maps the observation (also referred to as the state in the context of RL) to a distribution of steering control (e.g., curvature) are updated based on a discounted reward, where the reward at time t is a discounted distance traveled between t and the time when the (simulated) vehicle requires an intervention (e.g., deviates from the center of a lane by 1 m, crashes, etc.). A gradient update procedure is then applied to maximize this discounted reward over simulated driving of the vehicle. Various simulated environments are used in the training. For example, different types of roadways, lighting (e.g., sun position), time of day, weather (e.g., rain) etc. can be sampled in training.
Alternative embodiments may have different control goals. For example, instead of a control goal lane-stable driving, a goal of end-to-end navigation (i.e., from a point A to a point B) may be learning by stitching together collected trajectories to learn through arbitrary intersection configurations. Other learning approaches may also be used. In other alternatives, a combination of human driving data and simulated autonomous driving data may be used to optimize the policy. Other inputs to the controller and policy may be used to augment the image data, for example, including other state information (e.g., vehicle state such as speed, environment state such as temperature or time of day, etc.), and sequence of images rather than individual images may be used as input to the policy. Other learning approaches may be used, and stochastic policy-based reinforcement learning is only an example. Other sensor systems may also be used. For example, multiple cameras may be used to acquire simultaneous images, and dedicated range sensors may be used.
The description above focusses on control of autonomous vehicles trained using a limited number of images collected by human-operated vehicles. However, other forms of agents other than autonomous vehicles, for example, other forms of vehicles (e.g., wheelchairs, aerial or underwater drones, etc.) can be used, and the similarly, other entities than human-operated vehicles may be used to acquire the observations that are used in the simulation procedures.
The approaches described above may be implemented in software, in hardware, or in a combination of software and hardware. Software can include instructions stored on computer-readable media that when executed by a processor cause the procedures described above to be performed. Some or all of the functions and procedures may be implemented in circuitry, including in application specific integrated circuits (ASICs), field programmable gate arrays (FPGAs) and the like.
A number of embodiments of the invention have been described. Nevertheless, it is to be understood that the foregoing description is intended to illustrate and not to limit the scope of the invention, which is defined by the scope of the following claims. Accordingly, other embodiments are also within the scope of the following claims. For example, various modifications may be made without departing from the scope of the invention. Additionally, some of the steps described above may be order independent, and thus can be performed in an order different from that described.
This application claims the benefit of U.S. Provisional Application No. 63/038,376, titled “Simulation-Based Training,” filed Jun. 12, 2020, which is incorporated herein by reference.
Number | Date | Country | |
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63038376 | Jun 2020 | US |