The present invention relates generally to reel spinning slot machines and, more particularly, to a reel spinning slot machine having mechanical reels with symbol locations that can provide for multiple symbols, or simulated mechanical reels that are curved like a typical mechanical reel of the machine.
A slot machine generally comprises a plurality of reels controlled by a processor. In response to a wager, the processor randomly selects an outcome from a plurality of possible outcomes and then causes the reels to be stopped to display the selected outcome. The selected outcome is represented by certain symbols on the reels being in visual association with a display area. If the selected outcome corresponds to a winning outcome identified on a pay table, the processor instructs a payoff mechanism to award a payoff for that winning outcome to the player in the form of coins or credits.
Slot machines are generally available in two different types. First, a video-based slot machine depicts the symbol-bearing reels on a video display. Second, a mechanical slot machine includes mechanical reels driven by stepper motors.
In prior art machines having mechanical reels, the display area of reel spinning slot machines is fairly mundane. Several proposals to modify the appearance of the display area have been set forth. For example, the reels may contain electroluminescent elements that define one or more reel symbols, such as diamonds, cherries or bars, where the characteristics of the reel symbols change based on inputs to the electroluminescent elements. In another proposal, the reel symbols are colored by backlighting the symbols with colored light bulbs or similar means.
Video-based slot machines allow for flexibility in game design and multi-denominational play and do not require any additional hardware for implementing bonus games. With respect to flexibility in game design, the video display of a video-based slot machine can depict complex and entertaining graphical images, animations, and play sequences that cannot be employed in mechanical slot machines. With respect to flexibility in multi-denominational play, the game (e.g., reel symbol distribution and pay table) can easily be modified to vary the theoretical payback percentage in response to a player's selection of different coin denominations for game play. Such game modifications are not easily made to mechanical slot machines. Further, video-based slot machines do not require any additional hardware for implementing bonus games because the bonus game may be depicted on the primary video display and executed by the same game controller used to execute the video slot game.
Video-based slot machines and mechanical slot machines generally appeal to different segments of the market. Although many players are attracted to the complex and entertaining graphical images, animations, and play sequences afforded by video-based slot machines, many traditionalists are still drawn to mechanical slot machines because they are simplistic machines that often only pay on a single pay line and only require a pull of a handle to initiate a spin of the reels. Part of the reason that these traditionalists avoid video-based slot machines is that the simulated reels on the video-based machines are markedly different in looks than standard mechanical reels. This is primarily due to the generally flat nature of the video screen displaying the images. While there may be some slight curvature, the curvature on the video screen does not nearly approximate the curvature of a traditional mechanical reel.
It would be beneficial to incorporate some of the features of the video-based slot machines into a traditional mechanical slot machine because of the flexibility that these video-based machines offer. To increase the popularity of video-based slot machines, efforts have been made to promote such machines at gaming establishments and in print advertising mediums. Despite such efforts, many traditionalists remain loyal to mechanical slot machines and generally avoid video-based slot machines. A need exists for a slot machine having video-based capabilities, while still preserving the simplistic rotation of mechanical reels that traditionalists appreciate in the traditional mechanical slot machine.
The present invention solves the aforementioned problems by providing a spinning reel slot machine having increased versatility, while having reels that are aesthetically similar to the traditional mechanical reels.
In one embodiment, the slot machine includes an image display device having a surface for producing images of simulated mechanical reels. The simulated mechanical reels, in response to a wager, move across the surface and stop to place symbols on the simulated mechanical reels in random orientations on the surface. A plurality of optical fibers have first ends optically coupled to the surface of the image display device and seconds ends for displaying the simulated mechanical reels to a player of said slot machine. At least some of the second ends define a curved display surface with a radius of curvature that approximates the radius of curvature of a mechanical reel.
In another embodiment, the slot machine includes a plurality of mechanical reels that, in response to a wager, are rotated and stopped to randomly place symbols on the reels in visual association with a display area. One or more of the mechanical reels has a transparent window at a location where a symbol would normally be present. A video display is located behind the reel with the window and is in alignment with the display area. The video display displays a video symbol when the transparent window stops in the display area. Thus, the video symbol is observable through the transparent window by a player of the slot machine.
In a further embodiment, a spinning reel slot machine includes a plurality of mechanical reels that, in response to a wager, are rotated and stopped to randomly place symbol regions on the plurality of reels in visual association with a display area. At least one of the plurality of mechanical reels has a miniature image display located at a selected one or more of the symbol regions. The miniature image display provides video symbols for the game.
In yet further embodiments, a symbol region on a reel has first features that are visible in response to exposure at a certain wavelength or polarization of light and second features that are visible in response to exposure to a second wavelength or a second polarization of light. The first features define a first symbol in the symbol location and the second features define a second symbol in the symbol location. The wavelength or polarization of a light source is controlled by the machine to develop the first or second symbols.
The above summary of the present invention is not intended to represent each embodiment, or every aspect, of the present invention. This is the purpose of the Figures and the detailed description which follow.
The foregoing and other advantages of the invention will become apparent upon reading the following detailed description and upon reference to the drawings.
a and 9b illustrate the versatility provided by the increase of symbols for the reels of
a illustrates an alternative embodiment where a mechanical reel has a plurality of video displays on its exterior symbols at symbol locations.
b illustrates one type of circuitry that could be used to supply power to the embodiment of
a and 12b illustrate a mechanical reel with a compound symbol at one symbol location that is produced by varying wavelengths of light.
a-13d illustrate a mechanical reel with a compound symbol at one symbol location that is produced by varying polarization states of light.
While the invention is susceptible to various modifications and alternative forms, is specific embodiments have been shown by way of example in the drawings and will be described in detail herein. It should be understood, however, that the invention is not intended to be limited to the particular forms disclosed. Rather, the invention is to cover all modifications, equivalents, and alternatives falling within the spirit and scope of the invention as defined by the appended claims.
A second end 18 of the fiber optic bundle 14 is located on a curved plane having a radius R that approximates the curvature of a typical mechanical reel. The radius is generally in the range of from about 4 to about 7 inches. Thus, the second end 18 provides a simulated mechanical reel 20 having a plurality of symbols 22. Each of the symbols 22 is produced by the image display device 12 which, in response to a wager input from a player, causes the apparent movement of the simulated reel 20 behind a glass pane 24 that isolates the reel from the player. The glass pane 24 may also include the artwork that provides additional aesthetics to the gaming machine. The apparent movement of the simulated reel 20 is caused by movement of the symbols 22 across the second end 18 of the fiber optic bundle 14.
In
The player views a display region 62 of the mechanical reel 50. The display region 62 typically has several symbols 54 that are visible to the player, with the visible symbols 54 dictating the outcome of the game when they stop along a pay line or pay lines of the slot machine. Because the transparent window 56 rotates with the reel 50, it passes over the video display 60 that is located within the display region 62 with each rotation. When the window 56 passes over the video display 60, the player sees the video display 60. If the transparent window 56 stops on one of the play lines within the display region 62, then the video symbol (shown in
The video display 60 need not be displaying a video symbol when the reel 50 is spinning at a high rate of speed since the symbols 54 are imperceptible to the human eye in this condition. The video symbol in the window 56 will be seen when the reel 50 is moving slowly and is preferably displayed for viewing in this condition. Further, because the lower edge of the transparent window 56 sweeps upwardly across the video symbol (assuming upward rotation of the reel 52), it is desirable to slightly alter the tilt angle of the video symbol (i.e., simulate tilting of the top of the video symbol in the rear direction) as the transparent window moves across the symbol. As will be described below with respect to
The video display 60 may be located at the general position where traditional reel backlighting would be located. The video display 60 can be a CRT display, liquid crystal display (LCD), dot matrix, vacuum fluorescence display, organic liquid crystal display (OLCD), LED array, Electronic paper, or any other display device capable of producing images.
Further, one larger video display 60 could provide the video symbols and backlighting for several reels. For example, the video display 60 may have three distinct sections, one for each reel in a three-reel slot machine, that provide backlighting or video symbols.
The video display 94 is large enough to cover the entire display region 84. Thus, it can be used for providing multiple video symbols if adjacent transparent windows are present on the reel 82. Further, the video display can be used as a light source for the backlighting that is provided to normal symbols. Moreover, the larger video display 94 can display the video symbol moving across its surface (with tilt angle simulation if desired on the video symbol) as the transparent window moves from the region 86 to the region 88 to the region 90. In the state shown in
A display device 112 develops images that are transmitted through a plurality of optical fibers 114 (e.g., a light pipe). The optical fibers 114 have an end region 116 that projects the image through the transparent window in the second window region. While shown as flat, the end region 116 may be rounded, preferably at a radius that approximates the radius of the mechanical reel 102. The display device 112 can be located outside the reel 102 (i.e., outside the cylindrical volume defined by the reel) and the optical fibers can extend into the reel 102 so as to produce the image in the transparent window. Also, the display device 112 and optical fibers 114 can serve to provide images and backlighting for several reels 102.
By providing the transparent windows on each of the reels 154, 156, 158, the slot machine is provided with more flexibility in altering the theoretical payout table of the machine. For example, if it were desired to increase the percentage of winning combinations, albeit with the amount of the winnings being reduced, the transparent windows could be programmed to display the video symbols that are the same as winning symbols already present on the reel. Thus, if the combination of “7” symbols produces a winning outcome for which the likelihood of achieving such an outcome is to be increased, then the transparent windows can be used to “add” three additional “7” symbols to the reels.
This concept of altering the theoretical payout table is described graphically in
In the embodiments of
a illustrates yet another alternative in which the system 180 includes a reel having a plurality of video displays 182 at each symbol location. Each video display 182 is capable of displaying various video symbols, which provides the system 180 with the flexibility of a true video slot machine, while preserving the movement of mechanical reels that numerous slot machine players find desirable. The signal for producing the video symbols is transmitted to each video display 182 by a wire 184. A primary power cable 186 feeds the signals into the reel where the signals are distributed to the wires 184 (see FIG. 10b). The video displays 182 can be a liquid crystal display (LCD), dot matrix, vacuum fluorescence display, organic liquid crystal display (OLCD), LED array, Electronic paper, or any other display device capable of producing images.
To control the inputs to the video displays 182, circuitry using a transformer may be used as is shown in
In addition to the power source 190, the transformer 192 also receives data signals from a data source 191. These data signals are encoded signals on the alternating current and are received by the microcontroller 196 by a data line 197. The data signals provide the instructions for which video symbols are to be displayed by the video displays 182. The data source 191 would typically be the primary microprocessor for the gaming machine, which sends the signals to the reel corresponding to the random outcome it has selected in is response to receiving a wager input. The microcontroller 196 then provides the signals to each of their video displays 182 over the corresponding wire 184 to display this outcome.
Preferably, there is one transformer 192 per reel. The stator 192a, including the primary winding and the core, is mounted in a fixed position along the axis of rotation of the reel. The rotor 192, comprised of the secondary winding, is mounted to the rotating portion of the reel 180 and rotates around the core of the stator 192a. The bridge 194 and the microcontroller 196, which is mounted on a circuit board, rotates with the reel. The microcontroller 196 includes either internal or external memory. The circuit board may also include other peripheral and lamp controllers.
a and 12b illustrate a reel 250 that can be used by itself or in conjunction with the embodiments of
The source 254 can be any kind of display device capable of providing various output wavelengths. In one preferred embodiment, the source 254 is an array of multi-colored LEDs. While colored bulbs may work, the LEDs are preferred since the bulbs get hot and burn out due to cycling, and white bulbs become yellow over time. In these situations, the LED is used for backlighting when non-compound symbols require such backlighting and for selective wavelength lighting when one or more features of a compound symbol require visualization. The source 254 can also be an electroluminescent element.
Further, the reel can include compound symbols at some locations and transparent windows in other locations to provide varying degrees of versatility. For such a system, the source 254 must also be able to provide video symbols for display through the transparent window.
The invention described in
a-13d illustrate another reel system 270 for developing a compound symbol, similar to that which is shown in
The exemplary symbol 280 shown in
The filter 274, shown in
d illustrates the resultant visible symbol 280 that is displayed to the player as is a function of the orientation angle of the filter 274. When at 0 degrees, the vertically polarized light causes the top and bottom bars to be visible while the middle bar is not visible, thereby creating a two bar symbol 280a. If the light is polarized horizontally by the filter 274 (i.e., at 90 degrees), then the middle bar is visible and the top and bottom bars are not visible, thereby creating a one bar symbol 280c. Finally, if the light is polarized by the filter 274 at 45 degrees, then all three bars transmit the same amount of light and all three are visible, thereby creating a three bar symbol 280b. It should be noted that the intensity of the three bars when the filter 274 is at 45 degrees is less than the intensity of the visible bars (one bar or two bars) when the filter 274 is at 0 or 90 degrees.
Accordingly, the system 270 provides for the creation of multiple symbols at one symbol location by adjusting the polarization state with the filter 274. While this system 270 has been described with a basic bar symbol that can be made to be three different symbols (one bar 280b, two bars 280a, or three bars 280c), the symbol location could contain features from other types of symbols, such as the number “7” symbol and a “cherry” symbol, wherein the first symbol is displayed with vertically polarized light and the second symbol is displayed with horizontally polarized light.
While the present invention has been described with reference to one or more particular embodiments, those skilled in the art will recognize that many changes may be made thereto without departing from the spirit and scope of the present invention. Each of these embodiments and obvious variations thereof is contemplated as falling within the spirit and scope of the claimed invention, which is set forth in the following claims.
This application is a continuation of U.S. application Ser. No. 11/875,736, filed on Oct. 19, 2007, entitled “Simulation of Mechanical Reels on a Gaming Machine,” which is a divisional of U.S. patent application Ser. No. 10/077,443, filed Feb. 15, 2002, entitled “Simulation of Mechanical Reels on a Gaming Machine,” and each of these applications are hereby incorporated by reference in their entirety.
Number | Name | Date | Kind |
---|---|---|---|
4448419 | Telnaes | May 1984 | A |
4454670 | Bachmann et al. | Jun 1984 | A |
4517558 | Davids | May 1985 | A |
4718672 | Okada | Jan 1988 | A |
4875144 | Wainwright | Oct 1989 | A |
5152529 | Okada | Oct 1992 | A |
5205555 | Hamano | Apr 1993 | A |
5375043 | Tokunaga | Dec 1994 | A |
RE35188 | Howard | Mar 1996 | E |
5580055 | Hagiwara | Dec 1996 | A |
5725210 | Yamaguchi et al. | Mar 1998 | A |
5752881 | Inoue | May 1998 | A |
5818998 | Harris | Oct 1998 | A |
5873645 | Belfer | Feb 1999 | A |
5911024 | Wallace | Jun 1999 | A |
5934672 | Sines et al. | Aug 1999 | A |
6027115 | Griswold et al. | Feb 2000 | A |
6036188 | Gomez et al. | Mar 2000 | A |
6038188 | Akamatsu | Mar 2000 | A |
6056642 | Bennett | May 2000 | A |
6068552 | Walker et al. | May 2000 | A |
6135884 | Hedrick et al. | Oct 2000 | A |
6164645 | Weiss | Dec 2000 | A |
6368216 | Hedrick et al. | Apr 2002 | B1 |
6471387 | Henshaw et al. | Oct 2002 | B1 |
6475087 | Cole | Nov 2002 | B1 |
6497617 | Yoshida | Dec 2002 | B1 |
6517433 | Loose et al. | Feb 2003 | B2 |
6820875 | Hedrick et al. | Nov 2004 | B1 |
7160187 | Loose et al. | Jan 2007 | B2 |
7166029 | Enzminger | Jan 2007 | B2 |
20010054794 | Cole et al. | Dec 2001 | A1 |
20020173354 | Winans et al. | Nov 2002 | A1 |
20030017865 | Beaulieu et al. | Jan 2003 | A1 |
20030027624 | Gilmore et al. | Feb 2003 | A1 |
20030060269 | Paulsen et al. | Mar 2003 | A1 |
20030157980 | Loose et al. | Aug 2003 | A1 |
20040029636 | Wells | Feb 2004 | A1 |
20040192430 | Burak et al. | Sep 2004 | A1 |
20040198485 | Loose et al. | Oct 2004 | A1 |
20040266515 | Gauselmann | Dec 2004 | A1 |
20050140088 | Randall | Jun 2005 | A1 |
20050153775 | Griswold et al. | Jul 2005 | A1 |
20050255908 | Wells | Nov 2005 | A1 |
20060014580 | Hawthorn | Jan 2006 | A1 |
20060135248 | Anderson et al. | Jun 2006 | A1 |
20060281530 | Seelig et al. | Dec 2006 | A1 |
20070004513 | Wells et al. | Jan 2007 | A1 |
20070010318 | Rigsby et al. | Jan 2007 | A1 |
20070054730 | Mattice et al. | Mar 2007 | A1 |
20070077986 | Loose et al. | Apr 2007 | A1 |
20070149281 | Gadda et al. | Jun 2007 | A1 |
20070228651 | Loose et al. | Oct 2007 | A1 |
Number | Date | Country |
---|---|---|
0789338 | Aug 1997 | EP |
0989531 | Mar 2000 | EP |
2124505 | Feb 1984 | GB |
2253299 | Sep 1992 | GB |
2349494 | Nov 2000 | GB |
06-285236 | Oct 1994 | JP |
08-164253 | Jun 1996 | JP |
08164253 | Jun 1996 | JP |
10-071228 | Mar 1998 | JP |
2000-262738 | Sep 2000 | JP |
2002-113150 | Apr 2002 | JP |
WO 9953454 | Oct 1999 | WO |
WO 2006039371 | Apr 2006 | WO |
WO 2007005846 | Jan 2007 | WO |
WO 2007030781 | Mar 2007 | WO |
Entry |
---|
Article for “Flip Flop”, Strictly Slots, p. 48, Jun. 2000. |
Article for “The Pink Panther”, Strictly Slots, p. 50, Feb. 2001. |
Brochure for “3RV”, WMS Gaming Inc., Waukegan, IL. (2 pages). |
Third Party Submission in Published Application, Jan. 17, 2012 (3 pages). |
Number | Date | Country | |
---|---|---|---|
20110281635 A1 | Nov 2011 | US |
Number | Date | Country | |
---|---|---|---|
Parent | 10077443 | Feb 2002 | US |
Child | 11875736 | US |
Number | Date | Country | |
---|---|---|---|
Parent | 11875736 | Oct 2007 | US |
Child | 13188841 | US |