This invention relates to puzzle games that require the player to deduce a cylinder lock's combination, using auditory and tactile stimuli as part of the feedback to assist a player's deduction, as well as having the ability to reset the puzzle such that the solution can be changed to one of sixteen possible configurations with ease, enhancing replayability. This toy dramatizes the act of picking a lock.
Dolev (US 2013/0091911A1, April 2013) under “Cylinder Lock Assembly With Non-Rotating Elements,” described a normal lock with spring assisted locking pins and a flat key that uses divots in lieu of the more popular ridge/teeth design on common house keys. The divots on the flat key are similar in action to teeth, in that they also allow the pins to extend or be depressed a distance that aligns the pins along a shear line that would permit the central cylinder to rotate upon key insertion into the look.
Felson (U.S. Pat. No. 3,416,336A. December 1968) under “Magnetic Lock Devices,” described a normal lock using a magnetic key, and where for each metal locking pin, there was an auxiliary magnet fixed on the lock housing. When the key is not present in the lock, the pins would be magnetically attracted to the housing and held across the shear line such that they prevent rotation of the key cylinder. Felson then proposed a key with a stronger magnet such that it would attact the locking pins to the key upon insertion. The key would also have a pattern of depressions, similar to teeth on a normal key, that allowed the lock to have an additional measure of security.
Fischer (DE834345C, 1950) under “Twin Keys” described a methodology “to make twin keys cheaper” as the purpose of his invention. German house keys sometimes had two ends with teeth, one side meant to be used to unlock the door from the outside, and the other end used to lock the door again from the inside. At the time each key was almost custom made and difficult to da locally, so Fischer proposed preformed guides so that the most common key teeth patterns can be kept in stock by local locksmiths and copies could be made on request.
This invention is a novel implementation of elements proposed in the devices above, but differs significantly in design and purpose. Dolev utilized a flat key but relied on spring assisted locking pins. Felson envisioned a magnetic housing that attracted a metal locking pin in competition with the magnetic strength of an inserted key, and Fischer proposed the concept of a twin sided key. These devices, foremost, were meant as security feature improvements for normal locks with a single fixed key combination, whereas the proposed invention is a puzzle that can be set to one of 16 possible key combinations. This invention also relies on gravity to maintain the locking pins across a shear line while at rest, dispenses with a magnetized frame, and utilizes dual sided “lockpicks” meant to assist in deducing the right locking pin combination.
The present invention addresses a deficiency in most board games, tabletop games, and role playing games where there is a lockpicking mechanic, as the typical player interaction in those instances involve a singular die roll and comparison to a target number, which lacks the deductive nature of lockpicking. The existing lockpick mechanics often reduce a player to a single brief action, and then they are reduced to waiting for other players to take their turns. This invention will permit the player to be occupied with deducing the combination of the lock when they are waiting, enhancing player engagement and game play. This invention may also have medical applications for developmentally disabled patients, as there is auditory and tactile feedback from locking pin movement or impact when they are attracted to, or repelled by, the magnet combinations on the various lockpicks when they are inserted into the keyway. Some patients respond better to these stimuli when undergoing therapies.
The description herein makes reference to the accompanying drawings wherein like reference numerals refer to like parts throughout the several views, and wherein:
Refer to
Drill four 2/8 inch diameter holes 2 that intersect the wider side of the rectangular passage, starting from 2/8 inches from the edge of the spool with ⅛ in separation between holes. These holes should also terminate in a cone shape 3 before breaking through to the central passage, leaving a ⅛ inch hole, per
Refer now to
Refer now to
Refer now to
Drill a 2/8 inch hole in the upper half of the base 7 that wall intersect the ⅛ inch depressions on the cylinder as shown in