The present invention relates to the three known board games Sudoku, Go and American checkers.
Sudoku is a number-placement puzzle the objective of which is to fill 9×9 grids such that each row, column and each 3×3 matrix contains all digits from 1 to 9. The puzzle starts with a partially completed 9×9 grid which generally has a unique solution.
Go is a 2000 year old game in which two players alternately place black and white pieces of a 19×19 grid. The object of the game is for a player to surround a larger portion of the board with one's pieces than the opposing player. When a chain of pieces is surrounded by opposing pieces, the chain is captured by the opposing pieces.
American checkers is played with twenty-four game pieces of two different colors on an board having 8×8 squares of alternating color. Pieces move diagonally from a square of one color to a square of the same color.
Known Sudoku boards are not child-friendly. They do not facilitate logical thinking steps and team work. Additionally, known Sudoku boards lack color-coding, small place-holder pieces and simple depressions for holding large pieces in a horizontally arrested position. Current square depressions require lining up corners for placement. A suitable box for holding the game pieces in an organized, easy-to-access fashion is also lacking.
It has been shown that color coding attracts the attention of learners to perceptually salient information. Studies also suggest color coding increases retention. No color-coded Sudoku board games are known. Working two parts of the brain together with digits and color in Sudoku provides exercise for different parts of the brain.
The standard Go board of 19×19 positions requires too much time to finish a game. A board with less positions will reduce the loss of interest of players as games drag on.
Presently, no known board game system integrates board sets for the games Sudoku, Go and Checkers.
The present invention is child-friendly. Sudoku thinking steps are facilitated by the inclusion of numbered and colored small game pieces to hold the place of a potential large game piece while the player is considering possibilities. Small, place holder pieces are provided to replace scratch writing of guessed numerical values. Accordingly, paperless arithmetic is easier.
Child-friendly colors are used to identify 3×3 blocks on the game board of the present invention.
Simple, circular depressions in the game board of the present invention allow receipt of large cylindrical game pieces to hold the large game pieces in place and prevent sliding out of position. Because of the circular base of large game pieces, a child may easily place a large game piece into a depression without lining up any corners.
A provided box tray organizes big pieces into nine cells. Each cell holds nine large game pieces in 3×3 groups with a small separator. Nine additional cells provide for receipt of small game pieces and have a smooth curved interior making fetching small pieces easy.
The game board according to the present invention allows for play of a simpler 9×9 game of Go to reduce game time.
The present invention integrates the games Sudoku, Checker and Go in a single board.
According to one benefit of the present invention a parent may play Sudoku with their children to supervise their thinking and ruling. Alternatively, a single player may play alone. Another benefit of the present invention is it provides social interaction and cooperation through groups of players solving Sudoku puzzles together. According to the present invention, two- or four-player checkers may be played. With two or more game sets according to the present invention, two or more groups may compete by solving the same puzzle on the two or more provided game sets in the fastest time. Furthermore, the game set allows for two players to play a 9×9 Go game.
The game set of the present invention comprises eighty-one large game pieces 18 having a generally cylindrical shape and comprising first and second sides or circular bases of equal diameter, a game board 10 having eighty-one depressions 16 therein for receiving the eighty-one large game pieces 18 and also including nine regions 12 and 14 within the game board 10; 135 small game pieces 20; a tray 26 for containing large 18 and small game pieces 20; an instruction manual containing written instructions for playing Sudoku, checkers and go using large pieces 18, small pieces 20, game board 10 and said nine regions 12 and 14.
The eighty-one large game pieces 18 are divided into groups of nine large game pieces 18 such that each group of nine large game pieces 18 is of a different color. Preferred colors include orange, teal, brown, green, dark blue, light blue, yellow, red, and pink as indicated in
The nine regions 12 and 14 of the game board 10 each include nine of the eighty-one depressions 16 arranged in a 3×3 matrix. Five of said nine regions 12 are shaded a first color and four of the nine regions 14 are shaded a second color. The eighty-one depressions 16 have a cylindrical shape corresponding to that of the eighty-one large pieces such that the respective diameters are approximately equal. This correspondence in circumference prevents large pieces from sliding horizontally along the board 10 surface so that large pieces remain organized. As viewed in
The small game pieces 20 are divided into groups of fifteen small pieces 20 such that each group of fifteen is of a different color. It is preferable that each of the nine color groups corresponds to one of the large game piece colors. Within each color group, all of the fifteen small pieces 20 are numbered with indicia representing the numbers 1-9 as seen in
The tray 26 includes nine large receptacles 30 and nine small receptacles 28. Each of large receptacles 30 are of a generally half-cylindrical configuration and are divided into three sections by restrictions 42 in the diameter of the half-cylindrical configuration. Each large receptacle 30 is also shaped and configured to receive nine of said large game pieces 18 such that three sets of three of said large game pieces 18 are grouped according to said restrictions 42. The restrictions 42 help to stabilize the large game pieces 18 in a position in which their top and bottom sides are generally perpendicular to the longitude of the half-cylinders represented by the large receptacles 30. Each of the small receptacles 28 is configured to hold 15 of said small game pieces 20 and includes curved sloping edges to facilitate dragging one or more small pieces 20 from the small receptacles 28.
Finally, an instruction manual containing written instructions for playing Sudoku, Go and Checkers using large pieces, small pieces, game board 10 and the nine regions is provided with the other components. The instruction manual describes the set-up for ten different levels of Sudoku play each of which having ten different games for a total of one hundred pre-defined games at ten different levels. Difficulty of game level may be determined from a number of factors including but not limited to the number of pieces used to set up a game and the kind of reasoning strategy involved to solve a particular game. A set up with more pieces, for example, will generally be considered less difficult than a set up with fewer pre-placed pieces.
To use the game to play Sudoku, a number of large game pieces 18 are placed into a number of depressions 16 to set the known cells of the game. Players subsequently make educated guesses as to solutions by placing one or more small pieces 20 into one or more depressions 16 to hold the places where large game pieces 18 may be placed later. When a small game piece 20 has been verified, it is replaced by a large game piece 18. Once all depressions 16 of the game board 10 have been filled with large game pieces 18, the Sudoku game concludes.
To use the game to play Go, players progressively place large game pieces 18 with their white or black marked sides 22 facing up. Since there are eighty-one depressions 16, a Go game may be up to a size of 9×9.
Finally, two- or four-player checkers games are supported by the large game pieces 18 and game board 10. Two players place nine large game pieces 18 into the nine depressions 16 at opposing corners with white and black marked sides 22 facing up as shown in
In some embodiments, stickers may be provided.
In some embodiments, the game set may be provided without an instruction manual.
While the present invention has been described according to physical embodiments of a game board as well as large and small pieces, providing each of these elements in virtual forms in an electronic game may be found desirable.
While the invention has been described with respect to certain specific embodiments, it will be appreciated that many modifications and changes may be made by those skilled in the art without departing from the spirit of the invention. It is intended, therefore, by the appended claims to cover all such modifications and changes as fall within the true spirit and scope of the invention.
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4241923 | Meirovitz | Dec 1980 | A |
20090278312 | Bower | Nov 2009 | A1 |