1. Field Of The Invention
The present invention pertains generally to the field of water amusement toys, in particular bathtub toys for young children.
2. Background Of The Invention
Tub toys provide multiple useful purposes by engendering a positive outlook in the child with respect to bathing. Tub toys encourage creative thinking and imagination and learning through the experience of interacting with water. With the addition of tub toys to the bathing experience the child looks forward to the bathing experience and stays in the tub longer. The toy not only provides amusement for the child, but the child exercises imagination and creativity by generating play scenarios with the toy. The child learns about floating objects and what keeps them afloat. The child is encouraged to learn more about the subject of the models used in the tub toys—a springboard for learning history, physics, model building or any other aspect related to the toy.
Bathtub toys may also be used in swimming pools, front yard pools, or streams and lakes. Children may develop group play with a number of related toys.
Zhu (U.S. Pat. No. 6,022,261) teaches a vertically sinkable toy ship model. Ship sinks bow first in a vertically standing position before submerging under water. The ship provides only one mode of sinking, which may be found dull and boring after a relatively short time.
Blackshear (U.S. Pat. No. 1,292,422) teaches a sinkable ship which may be sunk by hitting-a target. The target mechanism appears far too fragile to withstand the rough treatment of a 4 year old nor is a 4 year old likely to be able to set up the mechanism or fire a projectile to hit the target.
Schwartz (U.S. Pat. No. 3,434,716) describes a ship model having a funnel shaped target for receiving water from a squirt gun. Upon receiving sufficient water, the ship model sinks. The Schwartz device requires a squirt gun delivering a large amount of water, which may potentially create a big mess in the hands of a 4 year old. The game becomes a game of squirt gun marksmanship, not a game of imagination.
Benjetsky (U.S. Pat. No. 2,987,849) describes a ship having a meniscus based port that may be triggered by a water droplet to allow entry of water to sink the ship model. Thus, a toy bomber may drop a “bomb” being a water droplet, which, if accurately dropped, initiates the sinking of the toy ship. The meniscus is likely to be dependent on surface tension, which is destroyed by soapy water, and thus not suitable as a bathtub toy.
Springfors (U.S. Pat. No. 3,451,159) describes a toy boat with a single adjustment at the top for allowing water into the hull for stabilizing or sinking the boat. The Springfors mechanism requires close alignment between the top and hull portions, which appears not likely to stand up well to the dropping, slapping, and banging treatment likely to be delivered by a 4 year old.
Huth (U.S. Pat. No. 1,145,420) describes a toy war-boat which includes a mechanism to break apart the bow and stern sections of the boat upon receiving an impact from a toy torpedo.
Holt (U.S. Pat. No. 2,472,279) describes an exploding ship toy including a spring mechanism to cause the ship to break apart into pieces upon receiving a jolt from a marble or projectile from a toy cannon. Again, both the Huth war-boat and Holt exploding ship include mechanisms which appear to be beyond the skill level of a 4 year old to set up and operate. Further, toy torpedoes and projectiles are likely to pose swallowing hazards.
Lewis (U.S. Pat. No. 1,205,759) teaches a toy ship having a weight in the center that may be dislodged by a jolt causing the weight to shift to tilt the ship to a partially submerged condition in simulation of sinking of the ship. The mechanism may be beyond the capability of a typical 4 year old to set up. Further the play requires a projectile, which may present a swallowing hazard.
Thus, there is a need for a toy ship for a toy navy that provides a sinkable characteristic that is suitable for 4 to 8 year olds, simple and safe to operate, rugged enough to withstand the treatment from the child, low cost, and easy to manufacture.
Briefly, the present invention relates to a toy ship and associated toy navy wherein the toy ship has multiple chambers within the hull, each chamber having a plug below the water line to allow entry of water to sink the ship. The child determines as a matter of play that the ship has been struck by a projectile or torpedo and appropriately should have one or more plugs pulled. The child then pulls the plug(s) allowing entry of water to sink the ship. As the ship is struck further, more plugs may be pulled by the child to hasten sinking of the ship. The plugs may be fabricated to remain with the ship when pulled so as not to get lost or become a swallowing hazard for the child. The ship may be fabricated with impact resistant plastic to withstand throwing, dropping, and slapping treatment typical from 4 to 8 year olds. The ship contains no delicate or complex mechanisms beyond the capability of the typical 4 to 8 year old. The ship may be provided in association with a toy submarine, a toy airplane and/or a second toy ship, which may be of different design.
These and further benefits and features of the present invention are herein described in detail with reference to exemplary embodiments in accordance with the invention.
The present invention is described with reference to the accompanying drawings. In the drawings, like reference numbers indicate identical or functionally similar elements. Additionally, the left most digit(s) of a reference number identifies the drawing in which the reference number first appears. In the drawings, a reference number with a letter suffix typically indicates a specific instance of a general concept designated by the same number without a suffix, e.g., 102 refers to plugs generally, 102a refers to the plug for the stem compartment (see
The present invention relates to a toy ship and toy navy primarily for use by children in the age group from 4 to 8 years old. In accordance with the invention, a ship is constructed with several compartments, each compartment having a port below the water line with a plug that may be pulled to open the port and allow water to enter the compartment to begin sinking the ship. When several compartments are flooded, the water may reach a level where the water may leak through an opening in the partition between compartments to fill any remaining compartments to finish flooding the ship and allow the ship to sink.
To operate the invention, a child in play, may pretend that the ship is struck by a torpedo or missile at some point along the ship. The child then pulls the plug associated with that point along the ship and the ship begins to take on water. As the child continues to play the child fires another torpedo and imagines that it strikes the ship at a second location. The child then pulls the plug associated with the second location. Now, the ship sinks-lower and may begin to leak across internal partitions to fill the remaining chambers allowing the ship to sink completely.
At 4 to 8 years, childhood imagination is in full swing. The toy need only suggest the subject, and the child's imagination can create any missing features or ignore any seeming inconsistency in order to maintain the play scenario. Prior art ships of Holt, Huth, Springfors, and Blackshears utilize elaborate mechanisms to cause the ship to sink triggered by an actual impact of a projectile or other object, satisfying the adult need for realism in the process. The present invention, however, is better adapted to the imagination of the 4 to 8 year old, who can easily guide a missile to impact the ship with one hand and pull the plug with the other while voicing explosion sounds with the mouth, and then be pleased with the result. Further, the prior art mechanisms are relatively fragile in that they cannot withstand the dropping, banging and slapping that a 4 year old is likely to deliver. The present invention, however, can be built with impact resistant plastic and can be designed to have no thin fragile protrusions so that the toy may take the physical abuse likely to be received from a young child.
Also shown are vents 104a-104d for each compartment 116a-116d. Each compartment to be flooded should be vented by some means. Each compartment may be vented by providing the vents shown above the empty water line 110. Alternatively, the compartments may be vented by providing space between the upper section 114 and the hull section 108, or by proving vents in the deck or superstructure 112. Vents between the hull and superstructure also provide a convenient means for emptying the water once play is finished or a new play scenario is to be initiated. The compartments 116a-116d shown are open at the top allowing venting at any convenient location along the top of the ship 100.
The hull section and top section may be joined by snap or interlocking fastening mechanisms as are known in the art of plastic toy making. Alternatively, the sections may be fastened by adhesive, plastic welding or other similar techniques. Air vents 104 are shown near the top of the hull. Alternatively, the junction between the top section and the hull section may include spaces to serve as air vents. To facilitate sinking the ship may be made from a high density sinkable plastic. Alternatively, the ship may be weighted by adding or incorporating high density materials.
The ship shown is an aircraft carrier, however, the invention may be applied to any ship type including but not limited to a battle ship, missile cruiser, PT boat, pirate sailing ship, freighter, liner, or other boat or ship.
Referring to the open configuration shown in
Referring to
One may appreciate that the process may be extended to any number of partitions and compartments by setting the height of the partition 106 or inter-compartment port 202 to a level above the equilibrium level of water in a flooded compartment for a stable floating in a partially sunken configuration with a first partial set of plugs pulled, but below a level achieved with additional plugs pulled. Pulling the additional plugs then precipitates the internal filling of adjacent compartments and leading to the complete the submerging of the ship by successive filling of chambers by internal flooding. Alternatively, additional ports may be placed in the hull above the empty water line to allow filling of additional ports after sinking begins.
In accordance with one embodiment of the invention, the ship may be part of a set comprising at least one additional water or aircraft, which may include an aircraft carrier, missile cruiser, battleship, submarine, or bomber. The multiple ships may be used by the child as opposing forces. For example, the bomber or submarine may attack the aircraft carrier. Alternatively the craft may be on the same side, according to the child's imagination. Further, several children may gather together with one set, or with more than one set, and may devise a group scenario or game to their liking.
One should understand that numerous variations may be made by one skilled in the art based on the teachings herein. While various embodiments of the present invention have been described above, it should be understood that they have been presented by way of example only, and not limitation. Thus, the breadth and scope of the present invention should not be limited by any of the above-described exemplary embodiments, but should be defined only in accordance with the following claims and their equivalents.
This application claims the benefit under 35 USC 119(e) of provisional application Ser. No. 60/975,172, filed 26 Sep. 2007 by Strebeigh, which is hereby incorporated herein by reference in its entirety.
Number | Date | Country | |
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60975172 | Sep 2007 | US |