A portion of the disclosure of this patent document contains material that is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by anyone of the patent document of the patent disclosure as it appears in the Patent and Trademark office patent file or records, but otherwise reserves all copyright rights whatsoever.
1. Field of the Invention
The instant invention is for a skill based lottery system wherein winning, rather than depending on a random selection, is determined by the outcome of a pre-selected sporting event or events.
2. Description of the Related Art
Typical lottery games require participants to correctly pick numbers (3, 4, 5 or 6 numbers), which may win if the selected numbers are drawn from a larger pool of numbers. Typically, numbers are chosen from a computer coded card which is then presented to an authorized lottery agent. Lottery tickets containing the selected set or sets of numbers are then generated by a ticket generator. Players also may opt to “quick pick,” i.e., have their selections made for them by a random number generator contained in the lottery ticket machine.
The drawing to determine the winning numbers is conducted by means of a random number generating device such as, but not limited to, those disclosed in U.S. Pat. Nos. 4,583,736, 4,796,890 and 4,813,676.
A particular problem which has faced numerous jurisdictions which sponsor lottery games is that of declining revenues and profits. There are a number of state lottery agencies which are running deficits due to increased competition for players. With the proliferation of lotteries, states and Canadian provinces have aggressively campaigned to receive a larger share of static lottery revenues.
In addition, it is common for lottery jackpots to accumulate over many weeks. Accordingly, players frequently wait until a jackpot has grown to a substantial level before beginning to purchase tickets. Thus, the size of the jackpot is directly proportional to the demand for tickets. This phenomenon tends to create an inconsistent cash-flow for the lottery authority and frequently leads to frenzied buying at the last minute as the jackpot accumulates. This situation can result in people waiting in line for hours to purchase tickets, which disrupts the business of the ticket vendor and discourages the elderly and infirm from purchasing tickets.
It would be desirable to provide a novel lottery game which would increase player interest and which would help to increase the revenues of a lottery which adopted and sponsored the game.
There is also a need for a skill-based lottery to increase interest in lottery type gaming by permitting players to have an increased chance of success.
It is a further object of the present invention to provide a novel lottery game in which the winning combination is not the result of a random number generator, but is instead based on the outcome of sporting events.
The gaming system that is the subject of the present invention is likely to increase public interest in lottery games and to improve revenues and profits for states, Canadian provinces and other jurisdictions sponsoring games generated by the gaming system. Incident to such benefits, the present invention can also be expected to accommodate the average sports fan's need for a reliable and readily available sports-betting opportunity that is more compatible with most sports fans' interest and gaming objectives than that offered by fantasy-based games such as those referenced in the Third Office Action issued on Dec. 18, 2005 in U.S. patent application Ser. No. 11/742,921. Whereas the average fan's primary interests and activities resolve around the competitive interaction of actual sporting events, fantasy games essentially ignore these interests, focusing instead on statistics and performance records compiled by participants during sporting events in which they may not even compete against each other. Moreover, fantasy games require familiarity with statistical analysis and a knowledge base regarding a broader range of existing sports and sporting events than that usually acquired by the average sports enthusiast.
The present gaming system constitutes a unique approach to sports betting, which is largely the province of odds-based betting. In odds-based betting gaming systems, the bookmaker or provider offers what are typically referred to as “odds,” but more appropriately referred to as “payout odds,” for each outcome of an event on which a user can wager. A winning user's payout is calculated by multiplying the payout odds offered by the provider times the amount wagered by the user on the correct, or winning, outcome. A provider establishes payout odds for each outcome by adjusting downward by a small percentage his estimate of the actual odds or probability of an outcome's occurring. He does this to ensure himself a profit, since adjusting the actual odds downward enables a provider to pay out less for a winning outcome than the actual odds would otherwise have required. The present gaming system employs a very different wagering methodology, i.e., a form of parimutuel betting similar to that of a conventional lottery. In parimutuel-type gaming systems, users compete against each other, instead of the provider, for a pool of money representing the total volume of monies wagered on an event, minus the commission paid to the game provider. Parimutuel-type gaming systems typically provide substantially larger payouts than odds-based systems and exhibit a high reward-to-risk ratio owing to the difference between the size of these payouts and the minimal fees charged to participate in a game. This high reward-to-risk ratio, in turn, attracts the number of users and volume of wagers required to support such payouts. The prospect offered by the present gaming system of substantial reward for minimal monetary risk can be expected to comport with the gaming objectives of a broad spectrum of sports enthusiasts and to attract new sports fans to a variety of popular, as well as less known, sports for which wagering opportunities are generated by the present gaming system.
In contrast to its apparent simplicity, the gaming system disclosed in the claims appended hereto is sophisticated in both its design and mode of implementation and can be expected to attract the substantial number of users required to support the large payouts typifying parimutuel-type games of wager. To do so, the system must be designed to maximize accessibility for users, must adopt a fairly simple wagering format, and must provide a basis for winning that is keyed to objective and verifiable events that enables users to validate the authenticity of the gaming process. To maximize accessibility for users, the system is structured for easy adaptation to existing gaming platforms, foremost among which are those of established gaming venues seeking to attract new users by expanding the scope of the games they offer. To encourage ease of use and promote confidence in the gaming process, the system employs a wagering format that is easy for users to understand and a basis for winning that is keyed to the outcome of actual, scheduled sporting events for which information needed for verification is readily available to users. These and other objects of the present invention will become apparent from the Summary and Detailed Description which follow.
In accordance with the present invention, a lottery-type gaming system is disclosed in which users must identify the required number of participants placing in one of the top six positions in an actual, scheduled sporting event, based on performance criteria established by the system for the event. Such events may include a golf tournament, auto race, football game, baseball game, basketball game, tennis tournament, soccer game, cricket match, or bass fishing tournament. The performance criteria may include placement in terms of finish, scoring totals, timing of scoring, statistical totals or the like. Operating games generated by the system is comprised of selecting a sporting event or series of sporting events on which users can wager; compiling a list of the participants representing selection options on which users can place wagers; establishing performance criteria for identifying “participants placing in one of the top six positions” in the event, referred to as such in the claims appended hereto and referred to herein using this term, as well as the alternative synonymous terms “top participants,” “top six participants,” and “top” “finishers” or “finishes;” establishing the number of those six participants that a user must identify correctly in order to win the game; accepting selections and wagers from users; determining which participants place in one of the top six positions in the event; comparing users' selections to the list of these six participants to identify users that have a “winning combination” based on correct identification of the requisite number of such participants; and providing payouts to those users. The term “outcome” respecting a sporting event refers to the six participants placing in one of the top six positions in the event and is a function of the performance criteria established for evaluating participants' performances in the event. The term “winning combination” refers to a user's selection matching the requisite number of top participants needed to win the game. Where users must identify less than all six top participants, the particular selections comprising a winning combination may vary from user to user. In games where user selections must match all six top participants, the terms outcome and winning combination are synonymous. Because based on the outcome of actual, scheduled sporting events, the basis for winning is objective and verifiable. Therefore, users of the lottery are assured that the winning combination is not “fixed” and that their own analysis of the sporting participant or teams is partly responsible for winning the lottery. Thus, the lottery system of the present invention is not just luck.
The present invention is referred to in the claims appended hereto as the “gaming system,” and referred to herein using this term, as well as the alternative and synonymous terms “system,” “lottery,” “lottery system,” “lottery game,” “skill-based lottery system,” and “lottery-type gaming system.” The term “lottery,” used alone, or in such phrases as those listed above and the phrases “lottery-type games,” “lottery structure,” “lottery administrator,” and “lottery provider” is employed for descriptive purposes only, not as a term of art. It merely adverts to the fact that certain features of the present gaming system are similar to those of a conventional lottery. Chief among these is the high reward-to-risk ratio characteristic of both, which reflects the relationship between the significant amounts available for payouts to winners and the minimal fees required to participate in a game. The provider, referred to elsewhere herein using the alternative and synonymous term “administrator,” programs the gaming system by selecting sporting events and participants on which users can wager, and establishing performance criteria and the number of participants a user must identify correctly in order to have winning combination. Participants listed as user selection options may comprise teams or individuals participating in sporting events composed solely of individual participants, such as golfers, race car drivers, jockeys and harness-racing drivers, or participants in mixed martial arts, electronic sports field and track, gymnastics and similar sporting events. For example, the provider may select a golf tournament such as the Masters in which about 140 golfers typically participate. Each golfer is assigned a number by the provider, the number being based on established rankings such as are available on published websites such as the PGA web site. Users then select the participants they bet will place in one of the top six positions in the tournament.
In another embodiment the provider can sponsor a lottery in which only the top four or top five finishers need to be correctly chosen. For example, the provider may base a game on one or more selected days of horse racing at one or more tracks and require that users identify four or more of the jockeys generating the greatest amount of winnings on the race days selected. The provider may make several lotteries available simultaneously. Some games may be based on finishing sequence, i.e., the temporal or numerical order in which competing participants place in a sporting event. Other games may be based on the number of points scored, such as runs, goals and the like, for a game or game segment or for a series or season's worth of sporting events. Games involving sports that base winning on a points system in the absence of a more decisive event, such as a pin in a wrestling match or knockout in a boxing match or mixed martial arts bout, may require that users identify participants placing in one of the top six positions based on performance criteria keyed to such decisive events, or to the number of points scored, or to some combination thereof. Games may also be based on performance criteria that are keyed to specific types of event characteristics of the particular sport involved but that do not necessarily equate to winning, including, but not limited to, the total number of points, runs, goals, and the like “allowed,” i.e., scored by a competitor, the number of shots on goal in a hockey game, the number of rebounds or steals in a basketball tournament, or the greatest number of running or passing yards, time in possession, first downs, interceptions, or completed passes in a football game or series of football games. According to different embodiments, winning may be the result of selecting all four or five or six participants in the correct order or simply selecting the required number of participants correctly, without regard to individual placement.
In other preferred embodiments the sporting event upon which the lottery is based is car racing such as but not limited to NASCAR which typically has a field of 43 drivers. Numbers are assigned to the drivers by their starting or “pole” position available from published sources such as newspapers or web sites. Users then select the top four, five or six finishers depending on the lottery game established by the provider.
In yet another embodiment, the lottery can be applied to team sporting events. For example, the performance criteria can be based on scoring totals of football, basketball, baseball, soccer or hockey teams over a given period of time. In one embodiment the provider sets the criteria as the six highest scoring football teams during one weekend of regular season National Football League play. Users must then correctly choose the six National Football League teams that will score the most points during that weekend. The same type of criteria can be applied to any other team sport for a given time period. Other variations may be fewest points (runs, goals, etc.) allowed by a team, fewest points (runs, goals, etc.) scored, etc. Other performance criteria are, for example, the six highest (or lowest) scoring teams in a time period, the first (or last) teams to score, teams shooting the most (least) shots on goal, and other possible permutations.
Other variations include season-long criteria for team sports such as, but not limited to, wins, losses, total points (runs, goals, etc.) scored, total points (runs, goals, etc.) allowed, etc. In every instance, regardless of the criteria, users of the lottery must choose four, five or six finishers depending on the lottery structure in order to win.
Another advantage of the invention is that the winning combination is not entirely random. Factors such as how participants in the sporting event compete in certain venues, injury reports, weather conditions, current level of play and the like all influence the outcome. Therefore, the skill of a user as a “handicapper” in large part can increase the chances of that user winning.
The most preferred embodiment is a web site that users access via the Internet, making games generated by the gaming system available to a global market, increasing the number of system users and the potential for returns. It should be noted that the term “most preferred embodiment” as used herein, refers to, and is synonymous with, the term “best mode” in 35 U.S.C. 112. The term “preferred embodiments” is used herein to distinguish from the best mode other embodiments within the scope of the claims appended hereto and their legal equivalents.
In the most preferred embodiment and preferred embodiments other than those involving the use of an intermediary, a user accesses the gaming system directly via the Internet or using a private communications network. The terms “access” and “accessible” as used herein and in the claims appended hereto refer to the act of connecting to, or with, an entity, such as a gaming server, in such manner as to be able to communicate information and requests to, and respond to information and requests from, such entity. In these embodiments, the user is requested to input information regarding identification of the user and payment method. Once the user has decided to actually place a wager on a game or a grouping of games and has provided the requested information, the user accesses a gaming page which presents choices and accepts the user's selection for the given game or games. Once the user has input his or her selections, the user is asked to confirm the user's selections. The user is then sent a confirmation and, in some embodiments, a ticket or an entry identification number, preferably by email. In an alternative preferred embodiment, the interactive wagering process is replaced by what is primarily a single exchange between the gaming system and a user, who places a wager using the services of an intermediary, such as an authorized agent, operating a ticket machine or a member of the staff in a betting parlor or casino sports book. No matter how the wager is placed, the user then waits for the conclusion of the event for the outcome to be established.
Whereas preferred embodiments requiring an intermediary involve but a single exchange between the user and the gaming system, other preferred embodiments, as well as the most preferred embodiment, involve a dynamic and interactive wagering process that is facilitated by the gaming server. The gaming server includes among its components what is referred to in the claims appended hereto as a “non-transitory, computer-usable medium having computer-readable instructions embodied therein,” and which is referred to herein using the alternative and synonymous terms “computer readable media 24,” and “software” (except where the latter term is used with reference to “browser software”). The instructions for conducting the wagering process, as well as for storing sporting event-specific selections received from an electronic communications device 15, are written in a computer-readable code that is understandable to a processing device contained in the gaming server but that is unintelligible to those server components capable of performing such tasks. The processing device translates these coded instructions into commands expressed in a language that is understandable to such components, which then carry them out. These tasks include, but are not limited to, establishing user selection options and performance criteria for sporting events on which users can wager; requesting and receiving sporting event-specific selections, as well as those received via an intermediary in an “internal database,” referred to as such in the claims appended hereto and referred to herein, using this term, as well as the alternative and synonymous terms “database” and “memory device,” searching the internal database to identify and provide payouts to, users whose sporting event-specific selections match the requisite number of participants placing in one of the top six positions in a sporting event; and storing information in the internal database on completed games. The gaming server conducts the wagering process in real time, i.e. on the spot, in response to input from users. Because instructions embodied in the computer-usable medium are encoded in segments called “threads,” each of which represents a discrete task performed during the wagering process, gaming servers can perform a multiplicity of different tasks independently and can accommodate a plurality of users simultaneously.
In some preferred embodiments, network communication hardware 10 includes a plurality of either servers 12, user computers 14, or any combination thereof. Server 12 incorporates a memory device from which gaming information and other relevant data is accessible to user computer 14. Preferably, hardware 10 includes a plurality of servers 12 that are operatively connected to network 17. Two such servers 12 are shown in
Server computer 12 comprises the gaming system and can be any suitable network-connectable computer-type device capable of providing content (data representing text, hypertext, photographs, graphics, video and/or audio) for communication over network 17 in accordance with computer-readable instructions stored on one or more of computer readable media 24 (for example, but not limited to, floppy disks, hard disks, random access memory RAM, CD-ROM, ZIP disks). The server computer 12 may include one or more internal data storage devices, e.g. a hard drive (not shown), for storing content for communication to a user computer 14 and to electronic communications device 15. Server computer 12 is connected to an external data storage device, generally represented at 26, from which server computer 12 obtains information concerning sporting events for communication to user computer 14. In one embodiment, external device 26 comprises a further network device coupled to network 17. Server computer 12 is controlled by suitable software to provide the requested content information to the requesting user computer 14 and to electronic communications device 15.
Gaming server 12 accesses information on upcoming sporting events from this external data storage device and information on the outcome of game-based sporting events either from this device or from a sports wire service such as that represented in
User computer 14 comprises any suitable network-connectable, computer-type device capable of communicating with other devices in the network system according to an established protocol. User computer 14 has a display device 20 for providing a user-perceivable display (for example, but not limited to visual displays, such as cathode ray tube (CRT) displays, light-emitting-diode (LED) or liquid-crystal-diode (LCD) displays, plasma displays or the like, audio displays or tactile displays), and a user input device 22 (for example, but not limited to, a keyboard, mouse, trackball, touch pad, microphone, or the like). In the most preferred embodiment, user computer 14 comprises a personal computer having a CRT display, a keyboard and a mouse user-input device.
The user computer 14 is controlled by suitable software, including network communication and browser software to allow a user to request, receive and display information (or content) from or through a provider computer 12 on the network system 10. The user computers 14 are any computer-type device capable of communicating with the server computers 12, including, but not limited, to personal computers, PDAs, email-enabled cell phones and ATM-type terminals. User computers 14 access server computers 12 via network 17.
Where the services of an intermediary are involved, gaming server 12 comprising the gaming system communicates information on games open for wager to, and receives information on users' sporting event-specific selections from, an electronic communicates device located in the retail store of an authorized ticket agent or located in a betting parlor or casino sports book. The gaming server stores sporting event-specific selections received from this device in a file such as file 506 depicted in
The gaming system of the instant invention bases winning on the outcome of actual sporting events, providing a verifiable method of determining the results of the lottery. The present invention is typically applied to a single sporting event when the sporting event involves a large number of competing participants, such as but not limited to a golf tournament, basketball tournament such as the NCAA tournament or a baseball season. The invention is typically applied to a plurality of sporting events when the number of participants in a single event is small, such as a basketball game (between two teams), there are usually many such games being played in a confined time frame, such as a weekend of professional basketball games. Users can independently ascertain the results of the lottery and verify the authenticity of such results through published reports of the particular sporting event or events involved.
With reference to
Once a player has established a connection with server 12 (
Once connected to the gaming pages, the user enters selections at step 26, and enters the number of desired drawings, that is, the number of games to play with these selections. The “selection” is data, in the form of numbers, alphabet characters, mouse clicks, or other indicia, being representative of the user's choices for the game.
When the user is satisfied with his selections, the user selects a confirmation 27, or multiplay element on the gaming page via an access button. The gaming server then accesses the confirmation page. Once the user has accessed the confirmation page, the user's selections and number of plays are displayed for the user. The display of the selections provides confirmation at step 28 to the user that the correct selections have been recorded. In one preferred embodiment, the user reconfirms the selections by selecting an “OK” feature, or has the opportunity to change the selections by selecting a “CLEAR” feature, which indicates that the choices are incorrect and allows the user to make new selections.
After the user's selections and wagers have been confirmed, the user can access another play via a repeat play utility, such as a “play Another Game” feature at step 29. If the user selects the “Play Another Game” option and chooses to play, the server will return the user to the general gaming page at step 30. If instead, the user chooses to terminate play, the user then exits the gaming system at step 32.
The most preferred embodiment of the present invention is shown in the flowchart in
The results, or outcome, of the sporting event is determined at step 54. The outcome may be reported directly to the server from a wire service or may be inputted manually after reference to a news reporting service or the like. Each wager ticket is evaluated by comparison to the reported outcome to determine whether it is a winner or a loser. If a winner is determined at step 58, the account of the holder of the winning ticket is updated, i.e., winning amount deposited, at step 60, and the information is entered into database 44. If the ticket is not a winner, determined at step 56, or after a deposit of the winning amount is made at step 58 and the account is updated at step 60, the holder of the winning ticket is notified at step 62, by any known means of communication.
The game administrator or provider presents the winning numbers which have been obtained from the results of an event. For example, and discussed below, in one preferred embodiment winning criteria are determined from the results of a selected sporting event such as, but not limited to a golf tournament wherein, for example, the players are ranked according to their prior performance and given ranking numbers. The top six finishers of the event are identified in a post-tournament report by numbers corresponding to their rankings. The results of the tournament are posted and the lottery winners are notified by any acceptable means, including, but not limited to, telephone, e-mail, postal service, facsimile and posting on the web site maintained by the service operator.
Registration is preferably completed before wagering. Registration can be implemented by entry of the information either manually or through a computer terminal, such as may be presented over the Internet or in a sports book parlor or at a kiosk. Each potential user will preferably be asked to register when entering the system by being presented with a screen, an example of which is shown in
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Funds may be linked to be transferred between existing betting pools and the lottery of the present invention. Wagering fees are typically transferred after selections are made, but before the user is issued a wager confirmation. Winnings are typically credited at the conclusion of the sporting event via the Internet, or other transmission means, to existing bank, credit or betting accounts.
In many sporting events, for example a major golf tournament, there are a large number of players who compete, possibly 100 or more. This presents a group that is typically too large for purposes of a lottery because a user's chances of winning decrease as the number of selection options increases. Thus, it is recognized that if a limited number of those sporting event participants ranked higher based on their prior performances, such as between 35 and 40, are listed individually as user selection options and the remaining, lower-ranked sporting event participants are assigned to a group constituting a single user selection option, the number of available selections from which to choose can be reduced to a manageable number appropriate for a lottery.
As indicated above, the most preferred embodiment involves use of the Internet for transmission and receipt of gaming data and other information. In this preferred embodiment the gaming server is one of a plurality of gaming servers comprising the gaming system's web site. The user accesses the main page upon connecting with the web site. The main page is an introductory page that comprises textual information and hyperlinks for access to subsequent pages on the web site designed to direct a user to a reign language page and following pages, if desired, in which the information is presented in a specific language selected by the user.
The textual information comprises any type of information that the gaming provider chooses. In one embodiment, the textual information comprises gaming information and rules and regulations, or, in alternate embodiments, a link that connects the user to access a rules and regulatory information page. Gaming information comprises jackpot totals (i.e., an amount representing current wagers for an event that is soon to be played), upcoming lottery participatory sporting events and previous winning combinations. In some preferred embodiments, winning numbers and/or characters are updated immediately after the new winning combinations are determined.
In another preferred embodiment, the jackpot total is displayed in the different currencies of all of the countries in which the lottery game is available to be played. As more players participate in placing wager selections, the jackpot becomes larger. As the jackpot becomes larger, the displayed totals change to reflect the most recent information each preset time interval, such as, for example, every minute, quarter hour, or every hour.
The rules and other regulatory information can be included directly on the home page, or, in alternate embodiments, is able to be accessed via a hyperlink from the home page. Players may also access the rules and regulations from other pages (described below) on the site, or from a number of different pages. If the rules and regulation information is accessed via a hyperlink, the user is directed to a file comprising “How to Play” information stored in a memory device from which it can be retrieved. Preferably, the rules and regulations information comprise information related to restrictions of the game, including, but not limited to, information regarding who is not eligible to play the game; entry provisions; how to claim the jackpot; claiming deadlines; dispute resolution; miscellaneous transaction fees; and definition of legal terms. As regulations and rules change, due, for example, to changes in laws, or at the discretion of the lottery provider, this section is updated to reflect such changes.
The home page includes at least one hyperlink, for example, a “Play” button, such that the player can exit the home page and advance to other pages on the system, wherein the user can ultimately indicate his or her selections to play. In one preferred embodiment, the home page comprises hyperlinks to registration or sign-up pages, which are written in English and a number of foreign languages, or as previously discussed, as well as hyperlinks to the rules and regulations file.
If a user chooses to participate in the game, the user may be required to register prior to commencing play of the game. Selection of the aforementioned command hyperlink will send the user to a registration page. If a user has previously registered, the registered user can simply access selection pages by entry of a password.
Once information has been entered into the registration page, the player enters a command, such as a HTML hyperlink embedded in a “play” button graphic which moves the user to the next step of the process. In some preferred embodiments, a user cannot progress to the next step of the process until all of the information is provided and the underlying transaction has been authorized and cleared. In some preferred embodiments, if any part of the registration page form is not filled in completely, or if the form of payment is rejected, the player is sent back to the registration page to correct the problem.
In some preferred embodiments, once the requested information on the registration page has been provided and transmitted, and the underlying transaction has been approved and accepted, the user can access the game page via the gaming server. In preferred embodiments, the user dicks on a “play” button which accesses the game page if the above requirements have been met. Alternatively, a player may browse the game page and is not required to register until he is satisfied he wishes to play. In such a case, the user may make all selections and not be required to register until he decides to participate.
Different selection requirements and payouts for correct choices are contemplated. The provider may require that users select all six of the participants placing in one of the top six positions in a sporting event. In the alternative, the provider may require that users select only four of the six, or only five of the six participants placing in one of the top six positions in the event. Where users are required to select all six participants correctly, it is contemplated that the highest payout be made to a user correctly selecting all six of the six and that users correctly choosing five out of six or four out of six receive smaller payouts. A bonus payment may be made for picking the top six or five or four participants placing in one of the top six positions in the correct order of finishing or for picking the participant placing in the top spot and the other top participants in random order.
In a preferred embodiment, if there is no winner for a particular lottery the jackpot is rolled over into another lottery game, preferably based on a similar sporting event. For example, if there is no winner of the lottery based on the outcome of the British Open, the jackpot is rolled into the next scheduled PGA event.
Having described preferred embodiments of a system and a method for facilitating online lottery games according to the present invention, it is noted that modifications and variations can be made by persons skilled in the art in light of the above teachings. For example, notwithstanding the fact that the present invention is a skill based lottery system, it is contemplated that the game be offered to users with the option of making “quick pick” selections via a random number generator.
Accordingly, it is not intended that the scope of the claims appended hereto is limited to the description as set forth herein, but the claims should be construed as encompassing all features that would be treated as equivalent to those of the present invention by those skilled in the art.
The present application is a continuation and claims the priority benefit of U.S. patent application Ser. No. 11/742,921 filed May 1, 2007, which is a continuation and claims the priority benefit of U.S. patent application Ser. No. 10/392,138 filed Mar. 19, 2003, which claims the priority benefit of U.S. provisional application 60/443,360 filed Jan. 29, 2003 and U.S. provisional application 60/402,814 filed Aug. 12, 2012, the disclosures of which are incorporated herein by reference.
Number | Date | Country | |
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60443360 | Jan 2003 | US | |
60402814 | Aug 2002 | US |
Number | Date | Country | |
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Parent | 11742921 | May 2007 | US |
Child | 14171118 | US | |
Parent | 10392138 | Mar 2003 | US |
Child | 11742921 | US |