Claims
- 1. A gaming system comprising the steps of:
a) establishing criteria based on an outcome of at least one actual scheduled event; b) providing access to at least one user of the system to the criteria; c) accepting from the user at least one wager and selections by the user relating to the criteria; d) awaiting an outcome of the at least one event to determine event results; e) comparing the selections of the user to the outcome of the at least one event to determine whether the user has met the criteria and thereby won; and f) providing a payment to the user if the user has won.
- 2. The invention according to claim 1, said step of establishing criteria comprising requiring a winning ticket to identify the top six finishers of a contest.
- 3. The invention according to claim 1, said sporting event selected from the group consisting of a golf tournament, a tennis tournament, a car race, a bicycle race and a boat race.
- 4. The invention according to claim 1, wherein the at least one sporting event comprises a series of sporting events.
- 5. The invention according to claim 4, wherein the series of sporting events is a sport series contest.
- 6. The invention according to claim 4, wherein the sporting events comprise a series of events in a selected time period.
- 7. The invention according to claim 1, wherein the step of establishing criteria comprises requiring a winning ticket to identify the top five finishers of a contest.
- 8. The invention according to claim 1, wherein the step of establishing criteria comprises requiring a winning ticket to identify the top four finishers of a contest.
- 9. The invention according to claim 4, wherein the step of establishing criteria comprises requiring a winning ticket to identify the top six scoring teams for a given time period.
- 10. The invention according to claim 4, wherein the step of establishing criteria comprises requiring a winning ticket to identify the top five scoring teams for a given time period.
- 11. The invention according to claim 4, wherein the step of establishing criteria comprises requiring a winning ticket to identify the top four scoring teams for a given time period.
- 12. The invention according to claim 1, wherein the winning criteria comprises selecting the six teams to score the fastest goal for a given time period.
- 13. The invention according to claim 1, wherein the winning criteria comprises selecting the five teams to score the fastest goal for a given time period.
- 14. The invention according to claim 1, wherein the winning criteria comprises selecting the four teams to score the fastest goal for a given time period.
- 15. The invention according to claim 1, including the user accessing the system via a wide area network.
- 16. The invention according to claim 15, wherein the network comprises the Internet.
- 17. The invention accordingly to claim 1, including the user accessing the system via a remote access system.
- 18. The invention according to claim 17, wherein the remote access system employs communication of alpha numeric data with a server selected from the group consisting of a kiosk terminal, telephone, personal digital assistant, pulse code system and web TV.
- 19. The invention according to claim 15, further comprising requesting from the user information regarding the identity of the user and payment information;
a) accepting or denying access of the user in response to a prompt; b) providing in the prompt information to the user relating to criteria that has been identified; c) accepting selections from the user; and d) confirming to said user the selections.
- 20. A skill based gaming system comprising at least one user computer coupled to at least one server computer on a communications network, the server computer storing gaming data accessible to the user computer and software to provide requested content to the user computer.
- 21. In a skill based gaming system with a list of participants, a method for establishing a field of participants and participant groups from which selections are made, comprising the steps of:
a) determining a total number of participants; b) establishing a total number of selections; c) establishing a maximum number of participants to list individually as selections; d) determining a number of selections available for participant groups; e) assigning individual participants to the individual participant selection list; and f) assigning remaining participants to the group selection list.
- 22. The method as described in claim 22, wherein the maximum number of players to list individually is not greater than the total number of players.
- 23. The method as described in claim 22, wherein the step of assigning remaining participants comprises dividing the number of remaining participants into participant groups of equal size.
- 24. The method as described in claim 22, wherein the step of assigning remaining participants comprises dividing the number of remaining participants into player groups of unequal size.
- 25. The method as described in claim 24, further comprising participants having a rank, wherein the step of assigning remaining participants comprises dividing the number of remaining participants into groups wherein the lower ranked participants are placed into a larger size group.
- 26. The method as described in claim 25, wherein the step of assigning remaining participants comprises dividing the number of remaining participants into groups wherein each successive group of lower ranked participants is formed to contain approximately 50% or more players than the previous higher ranked group.
- 27. A gaming system for wagering on a plurality of sporting events, comprising the steps of:
a) defining requirements to win the game; b) making the established requirements available to users of the system; c) receiving wagers from users of the system in respect to the requirements to win; d) obtaining results from the plurality of sporting events; e) comparing the results to the wagers of the users with results from the sporting events; and f) determining whether any user won the game.
- 28. The system according to claim 27, wherein the requirements to win comprise picking a defined number of teams that attained the highest score in the plurality of sporting events.
- 29. The system according to claim 27, wherein the requirements to win comprise picking a defined number of teams that attained the lowest score in the plurality of sporting events.
- 30. The system according to claim 27, wherein the requirements to win comprise picking a defined number of teams that attained the earliest score among the plurality of sporting events.
- 31. The system according to claim 27, wherein the requirements to win comprise picking a defined number of teams that attained the latest score among the plurality of sporting events.
- 32. The system according to claim 27, wherein the requirements to win comprise picking a defined number of teams that attained the most shots on goal.
- 33. The system according to claim 27, wherein the requirements to win comprise picking a defined number of teams that attained the least shots on goal.
- 34. The system according to claim 27, wherein the method is implemented electronically via a communication network.
RELATED-APPLICATION
[0001] This application is a conversion of provisional patent application No. 60/402,814, filed Aug. 12, 2002 and 60/443,360, filed Jan. 29, 2003.
Provisional Applications (2)
|
Number |
Date |
Country |
|
60402814 |
Aug 2002 |
US |
|
60443360 |
Jan 2003 |
US |