The instant invention is for a skill based lottery system wherein winning, rather than depending on a random selection, is determined by the outcome of a pre-selected sporting event or events.
Typical lottery games require participants to correctly pick numbers (3, 4, 5 or 6 numbers), which may win if the selected numbers are drawn from a larger pool of numbers. Typically, numbers are chosen from a computer coded card which is then presented to an authorized lottery agent. Lottery tickets containing the selected set or sets of numbers are then generated by a ticket generator. Players also may opt to “quick pick,” i.e., have their selections made for them by a random number generator contained in the lottery ticket machine.
The drawing to determine the winning numbers is conducted by means of a random number generating device such as, but not limited to, those disclosed in U.S. Pat. Nos. 4,583,736, 4,796,890 and 4,813,676.
A particular problem which has faced numerous jurisdictions which sponsor lottery games is that of declining revenues and profits. There are a number of state lottery agencies which are running deficits due to increased competition for players. With the proliferation of lotteries, states and Canadian provinces have aggressively campaigned to receive a larger share of static lottery revenues.
In addition, it is common for lottery jackpots to accumulate over many weeks. Accordingly, players frequently wait until a jackpot has grown to a substantial level before beginning to purchase tickets. Thus, the size of the jackpot is directly proportional to the demand for tickets. This phenomenon tends to create an inconsistent cash-flow for the lottery authority and frequently leads to frenzied buying at the last minute as the jackpot accumulates. This situation can result in people waiting in line for hours to purchase tickets, which disrupts the business of the ticket vendor and discourages the elderly and infirm from purchasing tickets.
It would be desirable to provide a novel lottery game which would increase player interest and which would help to increase the revenues of a lottery which adopted and sponsored the game.
There is also a need for a skill-based lottery to increase interest in lottery type gaming by permitting players to have an increased chance of success.
It is a further object of the present invention to provide a novel lottery game in which the winning combination is not the result of a random number generator, but is instead based on the outcome of sporting events.
These and other objects of the present invention will become apparent from the Summary and Detailed Description which follow.
In accordance with the present invention, a method for providing a lottery type game is disclosed comprising substantially the steps of establishing winning criteria from the outcome of an actual scheduled sporting event or series of events, such as, but not limited to, a golf tournament, auto race, football game, baseball game, basketball game, tennis tournament, soccer game, cricket match, bass fishing tournament, etc., the criteria being selected from the group consisting of placement in terms of finish, scoring totals, timing of scoring, statistical totals or the like; providing information for the lottery users relating to the winning criteria; accepting selections and a wager from the users; awaiting the outcome of the events to determine winning values; matching the selections of users to the outcome of the events to determine whether a user has won; and providing a payment to winners. In this way, the criteria that form the basis for winning are objective and verifiable elements. Therefore, users of the lottery are assured that the winning combination is not “fixed” and that their own analysis of the sporting participant players or teams is partly responsible for winning the lottery. Thus, the lottery system of the present invention is not just luck.
In a preferred embodiment prior to the users participating in the lottery, the provider selects elements that will result in a winning combination. For example, in a most preferred embodiment the provider selects a golf tournament such as the Masters in which about 140 golfers typically participate. Each golfer is assigned a number by the lottery provider, the number being based on established rankings such as are available on published websites such as the PGA web site. Users then select those players on which to bet will finish in the top six places in the tournament.
In another preferred embodiment the provider can provide a lottery in which only the top four or five finishers need to be correctly chosen. The provider may make several lotteries available simultaneously. According to different embodiments, winning may be the result of selecting all four or five or six players in the finishing sequence or simply selecting the group correctly, without regard to individual placement.
In other preferred embodiments the sporting event upon which the lottery is based is car racing such as but not limited to NASCAR which typically has a field of 43 drivers. Numbers are assigned to the drivers by their starting or “pole” position available from published sources such as newspapers or web sites. Users then select the top four, five or six finishers depending on the lottery game established by the provider.
In a most preferred embodiment, the provider may further divide the sporting event participants into “fields.” For example, for a golf tournament with a large number of players the fields may be divided as follows:
Therefore users can select a field numbered 41 or higher and obtain ten chances (golfers) instead of only one, thereby increasing the users chance of winning. A further embodiment, intended to increase interest in wagering on groups of lower ranked players is to increase the number of players in a group as the ranking goes lower.
In this case, the fields would be divided as follows:
The foregoing adjusted “field” can be divided in any number of ways. The field can be divided in a variety of sporting events in the same way, e.g., for car racing, bicycle racing such as the Tour de France, boat racing such as the Americas Cup yacht race and the like.
In yet another embodiment, the lottery can be applied to team sporting events. For example, the criteria can be set based on scoring totals of football, basketball, baseball, soccer or hockey teams over a given period of time. In one preferred embodiment the provider sets the criteria as the six highest scoring football teams during one weekend of regular season National Football League play. Users must then correctly choose the six National Football League teams that will score the most points during that weekend. The same type of criteria can be applied to any other team sport for a given time period. Other variations of criteria may be fewest points (runs, goals, etc.) allowed by a team, fewest points (runs, golds, etc.) scored, etc. Other combinations of betting criteria are, for example, the six highest (or lowest) scoring teams in a time period, the first (or last) teams to score, teams shooting the most (least) shots on goal, and other possible permutations.
Other variations include season-long criteria for team sports such as, but not limited to, wins, losses, total points (runs, goals, etc.) scored, total points (runs, goals, etc.) allowed, etc. In every instance, regardless of the criteria, users of the lottery must choose four, five or six finishers depending on the lottery structure in order to win.
Another advantage of the invention is that the winning combination is not entirely random. Factors such as how participants in the sporting event compete in certain venues, injury reports, weather conditions, current level of play and the like all influence the outcome. Therefore, the skill of a user as a “handicapper” in large part can increase the chances of that user winning.
In a most preferred embodiment, the lottery is available to a global market, increasing the number of system users and the potential for returns.
In additional preferred embodiments, a user accesses the game via a wide area network or by some other remote means. The user is requested to input information regarding identification of the user and payment means. Once the user has decided to actually place a wager on a game or a grouping of games and has provided the requested information, the user accesses a gaming page which presents choices and accepts the user's selection for the given game or games. Once the user has input his or her selection, the user is asked to confirm the user's number and/or character selection. The user is then sent a confirmation of the user's number and/or character and, in some preferred embodiments, a ticket or an entry identification number, preferably by email. The user then waits for the conclusion of the event for the winning combination to be established.
Preferred embodiments of the instant invention operate on a network, such as, for example, the Internet, or another type of remote access system, such as a kiosk-based terminal, a telephone, a personal digital assistant, a pulse code system, web TV, or any other device or method that communicates alpha numeric data through a server.
Preferred embodiments of the instant invention operate in accordance with a plurality of networked computers, such as, for example, a user computer and a server computer which are coupled together on a communications network, such as, for example, the Internet or a wide area network.
In some preferred embodiments, network communication hardware 10 includes a plurality of either servers 12, user computers 14, or any combination thereof. Server 12 incorporates a memory device from which gaming information and other relevant data is accessible to user computer 14. Preferably, hardware 10 includes a plurality of servers 12 that are operatively connected to network 17. Two such servers 12 are shown in
Server computer 12 comprises any suitable network-connectable device capable of providing content (data representing text, hypertext, photographs, graphics, video and/or audio) for communication over network 17. In preferred embodiments, server computer 12 is a programmable processor capable of operating in accordance with programs stored on one or more of computer readable media 24 (for example, but not limited to, floppy disks, hard disks, random access memory RAM, CD-ROM, ZIP disks), to provide content for communication to a connected user computer 14. Server computer 12 comprises, for example, but is not limited to, a personal computer, a mainframe computer, network computer, portable computer, personal digital assistant (such as, a 3Com Palm Pilot), or the like. The server computer 12 may include one or more internal data storage devices, e.g. a hard drive (not shown), for storing content for communication to a user computer 14. Alternatively, or in addition, server computer 12 is coupled to an external data storage device, computer or other means, generally represented at 26, from which server computer 12 obtains information for communication to user computer 14. In one embodiment, external device 26 comprises a further network device coupled to network 17. Server computer 12 is controlled by suitable software to provide the requested content information to the requesting user computer 14, provided that various criteria are met.
In a preferred WAN environment, such as the Internet, server computer 12 is controlled by software adapted to generate a response to a valid request for content information by transmitting or downloading data in the form of one or more HTML files to a requesting user computer 14. It will be understood by those skilled in the art that this process involves communication through routers and other network components in addition to suitable servers, as is dictated by the particular network environment.
User computer 14 comprises any suitable network-adapted device capable of communicating with other devices in the network system according to an established protocol. In preferred embodiments, user computer 14 comprises a programmable processor capable of operating in accordance with programs stored on one or more computer readable media 18 (for example, but not limited to floppy disk, hard disk, computer network, random access memory (RAM), CD Rom, ZIP disks, or the like). User computer 14 also has a display device 20 for providing a user-perceivable display (for example, but not limited to visual displays, such as cathode ray tube (CRT) displays, light-emitting-diode (LED) or liquid-crystal-diode (LCD) displays, plasma displays or the like, audio displays or tactile displays), and a user input device 22 (for example, but not limited to, a keyboard, mouse, trackball, touch pad, microphone, or the like). In one preferred embodiment, user computer 14 comprises a personal computer system having a CRT display, a keyboard and a mouse user-input device.
The user computer 14 is controlled by suitable software, including network communication and browser software to allow a user to request, receive and display information (or content) from or through a provider computer 12 on the network system 10. The user computers 14 are any means capable of communicating with the server computers 12, including, but not limited, to personal computers, PDAs, email-enabled cell phones and ATM-type terminals. User computers 14 access server computers 12 via network 17 or through some other remote access, such as, for example, by telephone lines.
Preferred embodiments of the instant invention base winning criteria on one or more sporting events, the results of the sporting event or events, and further provide a verifiable method of determining the winning combination of the lottery. The present invention is typically applied to a single sporting event when the sporting event involves a large number of competing entrants, such as but not limited to a golf tournament, basketball tournament such as the NCAA tournament or a baseball season. The invention is typically applied to a plurality of sporting events when the number of entrants in a single event is small, a basketball game (between two teams), but there are many such games being played in a confined time frame, such as a weekend of professional basketball games. Indeed, individual players can independently ascertain the results of the lottery and verify the authenticity of such results through published outcomes of the particular sporting events involved.
With reference to
Once a player has established a connection with server 12 (
Once connected to the gaming pages, the user enters selections at step 26, and enters the number of desired drawings, that is, the number of games to play with these selections. The “selection” is data, in the form of numbers, alphabet characters, mouse clicks, or other indicia, being representative of the user's choices for the game.
When the user is satisfied with his selections, the user selects a confirmation 27, or multiplay element on the gaming page via an access button. The gaming server then accesses the confirmation page. Once the user has accessed the confirmation page, the user's selections and number of plays are displayed for the user. The display of the selections provides confirmation at step 28 to the user that the correct selections have been recorded. In one preferred embodiment, the user reconfirms the selections by selecting an “OK” feature, or has the opportunity to change the selections by selecting a “CLEAR” feature, which indicates that the choices are incorrect and allows the user to make new selections.
After the user's selections and plays have been confirmed, the user can access another play via a repeat play utility, such as a “Play Another Game” feature at step 29. If the user selects the “Play Another Game” option and chooses to play, the server will return the user to the general gaming page at step 30. If instead, the user chooses to terminate play, the user then exits the gaming web site 32.
A further preferred embodiment of the present invention is shown in flowchart depiction in
The results, or outcome, of the sporting event is determined at step 54. The outcome may be reported directly to the server from a wire service or may be inputted manually after reference to a news reporting service or the like. Each wager ticket is evaluated by comparison to the reported outcome to determine whether it is a winner or a loser. If a winner is determined at step 58, the account of the holder of the winning ticket is updated, i.e., winning amount deposited, at step 60, and the information is entered into database 44. If the ticket is not a winner, determined at step 56, or after a deposit of the winning amount is made at step 58 and the account is updated at step 60, the holder of the winning ticket is notified at step 62, by any known means of communication.
The game administrator or provider presents the winning numbers which have been obtained from the results of an event. For example, and discussed below, in one preferred embodiment winning criteria are determined from the results of a selected sporting event such as, but not limited to a golf tournament wherein, for example, the players are ranked according to their prior performance and given ranking numbers. The top six finishers of the event are identified in a post-tournament report by numbers corresponding to their rankings. The results of the tournament are posted and the lottery winners are notified by any acceptable means, including, but not limited to, telephone, e-mail, postal service, facsimile and posting on the web site maintained by the service operator.
Registration is preferably completed before wagering. Registration can be implemented by entry of the information either manually or through a computer terminal, such as may be presented over the Internet or in a sports book parlor or at a kiosk. Each potential user will preferably be asked to register when entering the system by being presented with a screen, an example of which is shown in
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Funds may be linked to be transferred between existing betting pools and the lottery of the present invention. Wagering fees are typically transferred after selections are made, but before the user is issued a wager confirmation. Winnings are typically credited at the conclusion of the sporting event via the Internet, or other transmission means, to existing bank, credit or betting accounts.
In many sporting events, for example a major golf tournament, there are a large number of players who compete, possibly 100 or more. This presents a group that is typically too large for purposes of a lottery. Thus, it is recognized that if a plurality of lower ranked players were to be grouped for betting purposes, the number of available selections from which to choose can be reduced to a manageable number appropriate for a lottery. This rank-group size inverse concept is exemplified in the flowchart of
Referring to
If the groups are to be unequal, as determined in step 411, the number of grouped players “G” is divided by a preestablished factor “X,” rounding odd numbers upwardly. Factor “X” is designed to determine the size of the first, smallest, group, and is reflective of the total number of grouped players. The result of the “G/X” division is assigned the first group number in step 412. “G/X,” the size of the first group, is then multiplied by a factor, e.g., 1.5, to determine the size of the second group in step 413. The resultant group of players from the 1.5דG/X” is assigned to the second group in the listing in step 414, and the process continues until all players are assigned in step 415. In this way, the second group has 50% more players than the first group and the third group has 50% more players than the second group, increasing the likelihood that one of the low ranked players in the groups may place high in the tournament. By way of example, and not limitation, if there are 50 grouped players, “X” is set at 8, making the first group=6, the second group=9, the third group=13, and the fourth group=20 (the 2 remaining players may be included in the fourth group—if the number of remaining players is greater than half the number assigned to the fourth group, the remaining players may be divided between the third and fourth groups, equally or proportionally). The factor 1.5 may be adjusted depending on the administrator's preference.
In a further example, the administrator may wish to conduct a game based on an event having 130 participants, such as a golf tournament, but desires the event to have 49 available selections, such that in order to win a user must correctly pick the four, five or six top finishers in any order. The administrator may specify the top 40 ranked participants are numbered 1 through 40. The remaining 90 participants are divided into 9 groups of 10 participants. Thus, the game will have 40 players individually listed with the corresponding identifying numbers 1-40 associated with their name and 90 players grouped in 9 groups with the identifying designations G1-G9 associated with each of the 9 groups of 10, resulting in 49 selections from which a player may select.
As indicated above, some preferred embodiments utilize a wide area network, such as, the Internet, for transmission and receipt of information for the gaming data. In these preferred embodiments the gaming server transmits information to the player in the form of a web site. The user accesses an initial, or home, page upon entry into the lottery system. The home page is an introductory page that comprises textual information and hyperlinks for access to subsequent screens in the lottery system. In some preferred embodiments, the home page is designed to direct a player to a foreign language home page and following pages, if desired, in which the information is presented in a specific language selected by the player.
The textual information comprises any type of information that the gaming provider chooses. In one embodiment, the textual information comprises gaming information and rules and regulations, or, in alternate embodiments, a link that connects the user to access a rules and regulatory information page. Gaming information comprises jackpot totals (i.e., an amount representing current wagers for an event that is soon to be played), upcoming lottery participatory sporting events and previous winning combinations. In some preferred embodiments, winning numbers and/or characters are updated immediately after the new winning combinations are determined.
In another preferred embodiment, the jackpot total is displayed in the different currencies of all of the countries in which the lottery game is available to be played. As more players participate in placing wager selections, the jackpot becomes larger. As the jackpot becomes larger, the displayed totals change to reflect the most recent information each preset time interval, such as, for example, every minute, quarter hour, or every hour.
The rules and other regulatory information can be included directly on the home page, or, in alternate embodiments, is able to be accessed via a hyperlink from the home page. Players may also access the rules and regulations from other pages (described below) on the site, or from a number of different pages. If the rules and regulation information is accessed via a hyperlink, the user is directed to a file comprising “How to Play” information stored in a memory device from which it can be retrieved. Preferably, the rules and regulations information comprise information related to restrictions of the game, including, but not limited to, information regarding who is not eligible to play the game; entry provisions; how to claim the jackpot; claiming deadlines; dispute resolution; miscellaneous transaction fees; and definition of legal terms. As regulations and rules change, due, for example, to changes in laws, or at the discretion of the lottery provider, this section is updated to reflect such changes.
The home page includes at least one hyperlink, for example, a “Play” button, such that the player can exit the home page and advance to other pages on the system, wherein the user can ultimately indicate his or her selections to play. In one preferred embodiment, the home page comprises hyperlinks to registration or sign-up pages, which are written in English and a number of foreign languages, or as previously discussed, as well as hyperlinks to the rules and regulations file.
If a user chooses to participate in the game, the user may be required to register prior to commencing play of the game. Selection of the aforementioned command hyperlink will send the user to a registration page. If a user has previously registered, the registered user can simply access selection pages by entry of a password.
Once information has been entered into the registration page, the player enters a command, such as a HTML hyperlink embedded in a “play” button graphic which moves the user to the next step of the process. In some preferred embodiments, a user cannot progress to the next step of the process until all of the information is provided and the underlying transaction has been authorized and cleared. In some preferred embodiments, if any part of the registration page form is not filled in completely, or if the form of payment is rejected, the player is sent back to the registration page to correct the problem.
In some preferred embodiments, once the requested information on the registration page has been provided and transmitted, and the underlying transaction has been approved and accepted, the user can access the game page via the gaming server. In preferred embodiments, the user clicks on a “play” button which accesses the game page if the above requirements have been met. Alternatively, a player may browse the game page and is not required to register until he is satisfied he wishes to play. In such a case, the user may make all selections and not be required to register until he decides to participate.
Different payouts for correct choices are contemplated. The highest payout is made to a user selecting six out of six correct top finishers. Correctly choosing five of five or four of four also results in payouts. In a most preferred embodiment, a bonus payment may be made for picking the top six or five or four finishes in the correct order of finishing. A further variation is to pick the top finisher in the top spot and the other top finishers in random order.
In a preferred embodiment, if there is no winner for a particular lottery the jackpot is rolled over into another lottery game, preferably based on a similar sporting event. For example, if there is no winner of the lottery based on the outcome of the British Open, the jackpot is rolled into the next scheduled PGA event.
Having described preferred embodiments of a system and a method for facilitating on-line lottery games according to the present invention, it is noted that modifications and variations can be made by persons skilled in the art in light of the above teachings. For example, notwithstanding the fact that the present invention is a skill based lottery system, it is contemplated that the game be offered to users with the option of making “quick pick” selections via a random number generator.
It is also contemplated that the game may be offered such that users may enter their picks on paper or verbally communicated to an administrator and the users selections are used to generate a “ticket”, either in electronic, paper or other suitable form. The ticket may be a confirmation containing the users' selections and the player may determine if the ticket is a winner by submitting it to an administrator for determination and subsequent payment.
Accordingly, it is not intended that the scope of the claims appended hereto is limited to the description as set forth herein, but the claims should be construed as encompassing all features that would be treated as equivalent to those of the present invention by those skilled in the art.
This application is a continuation of U.S. patent application Ser. No. 10/392,138, filed Mar. 19, 2003, the entirety of which is incorporated herein by reference, which claims the benefit of and is a conversion of provisional application Nos. 60/402,814, filed Aug. 12, 2002 and 60/443,360, filed Jan. 29, 2003.
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Child | 11742921 | US |