The invention relates to methods for conducting a reel or symbol array type wagering game including a feature that selects and rotates groups of symbols to improve a spin result.
Various slot machine games use features that enhance certain game symbols to improve the game experience for games with reels, simulated reels, or other arrays of gaming symbols. For example, many slot machines have features that turn certain symbols wild in certain situations in order to achieve more winning patterns along defined paylines. Other games provide various enhancements to the symbols in a spin result that provide for higher prizes when the result is evaluated.
What is needed are more exciting variations for the creation and use of symbol enhancements in order to increase player excitement and enjoyment of slot machine games.
The present invention includes a highly entertaining method of conducting a slot machine game for one or more players. The entertainment value is achieved with gaming method including a bonus feature wherein, after the base-game reels or symbol updates have stopped to populate the symbol array, a rectangular region or group of symbols within in the symbol array is selected, and this region is rotated to produce a modified symbol array which is then evaluated for wins. This is preferably done after spins that do not win a prize, in order to improve the payout and excitement of the game. The group rotation can be made available in base or bonus games, and can be used with game logic that searches for a suitable group to rotate by evaluating the prize that will result and choosing a group above a designated threshold.
The search algorithm used may vary in the context of a free spin bonus round, to lower the resulting prize threshold and provide for more frequent awards in the free spin bonus round. Example algorithms are disclosed to implement such thresholds.
Another version of the invention is a computer program stored on a non-transitory readable medium. The software version is, of course, typically designed to be executed by a gaming machine or networked gaming system. The software includes multiple portions of computer executable code referred to as program code. Gaming results are provided in response to a wager and displayed by display program code that generates simulated slot reels each including one or more symbol locations. The program also has game controller program code for determining game play results involving spins or other randomization of an array of symbols, each spin producing a spin result, each spin result having a chance to include one or more of the group rotations.
Another version of the invention is a gaming system that includes one or more gaming servers, and a group of electronic gaming machines connected to the servers by a network. The various functionality described herein may be distributed between the electronic gaming machines and the gaming servers in any practically functional way. For example, a Class III architecture may be used in which random number generation and game logic are primarily executed by processors in the electronic gaming machine. Another example architecture is for the servers to determine all aspects of game logic, random number generation, and prize awards. The gaming machines provide functionality of interfacing with the player and animating the game results received from the server in an entertaining manner. However, other embodiments might use a thin client architecture in which the animation is also conducted by the server, and electronic gaming machines serve merely as a terminal to receive button or touch screen input from the player and to display graphics received from the server.
Different features may be included in different versions of the invention. For example, different animation themes may be applied that display the application of the group rotations in different ways.
These and other advantages and features of the invention will be apparent from the following description of the preferred embodiments, considered along with the accompanying drawings.
In this embodiment of the invention, a slot machine matrix game employs a group rotation feature, in which selected groups of symbols that meet a defined criteria, such as the depicted group 1020, are rotated after the array is updated to move the symbols to a new position to be evaluated as further described below. Preferably the group rotations are employed in base game play and any bonus rounds, but this is not limiting and the feature may be used in any suitable game. Depicted in the base game result shown in matrix 1001 is an example group rotation 1020, which is shown highlighted by the dotted box but in the electronic display will be highlighted in a suitable animated fashion. The activation and function of the group rotation feature is further described below, but generally it proceeds according the example sequence of
The graphic display 1000 also includes a box 1006 for displaying texts regarding prize features. There may also be displayed a prize table 1008. A group of accounting indicators at the lower right displays various pieces of data such as the current wager box 1010, available credits 1012, and/or payouts 1014. The touch screen play button 1016 also displays the wager for each game 1016. A message line 1018 displays messages concerning game progress, results, and related information.
While a 4×5 two-dimensional symbol array is shown, the techniques herein may be employed with any suitable slot machine games that use randomized groups of symbols as the basis of the games. In one alternative version, for example, the matrix of symbol locations includes X (horizontal), Y (vertical), and Z (depth) dimensions with at least two symbol locations deep in the Z dimension. 3D graphics are employed to display the depth of the matrix. This alternative embodiment allows the groups may be rotated in the in the Z dimension.
Referring to
In this embodiment, the group rotation feature triggers as mystery only after a losing reel spin, as shown by step 2006 in which the process checks whether the updated matrix or “spin” currently wins any prizes. If so, the game round is played out according to the other games rules and bonus features at step 2007, with the array evaluated and any prizes won awarded at step 2008. If the spin does not win a prize at step 2006, the spin qualifies to possibly activate a group rotation feature as shown at step 2010. A rectangular group of symbols in the reel window is defined at step 2014, and shown to be highlighted and rotated at step 1018, to form a modified matrix of symbols. If the selected region is square, it can rotate 90 degrees clockwise, or 90 degrees counterclockwise, or 180 degrees rotating either way. If it is non-square, oblong, it always rotates 180 degrees. Preferably, the process only performs a rotation if the resulting symbol matrix will form a win over some threshold. This involves searching for an appropriate group to rotate as further described below. After the rotation stops, the matrix is evaluated according to the game rules such as by evaluating paylines or paygroups, and resulting prizes awarded at step 2013.
Referring again to step 2106, if the free spin bonus round is triggered, the process goes to step 2112, where it conducts multiple free spins and makes the symbol group rotation feature available for the spins. The group rotation feature is conducted according to the process in
It is noted that while this embodiment provides the group rotation feature as a mystery event only allowed when a spin does not win a prize, other versions may trigger the feature even after a spin wins a prize, in the base game or the bonus game. The trigger mechanism in such case may be mystery trigger, or a special symbol, pattern, or scatter pattern. The prize threshold used to search for a group to rotate will be adjusted accordingly to achieve a desired payout according to the game math, usually by adjusting the threshold downward to provide for lower prizes. The search algorithm in this case, or the preferred embodiment, may also include a target prize amount or an upper prize threshold to achieve a desired payout percentage for the game title's long term performance.
While the group rotation feature is described in this embodiment as being activated as a mystery feature, and particularly only after a losing reel spin, this is not limiting and any suitable activation method may be used to trigger the feature. For example, it could be triggered by the appearance of a special symbol or symbol combination in the reel stop. Further, while a losing reel spin is specified as a game history precondition, other versions may use no precondition, or use any other suitable precondition.
Preferably, the symbol groups that are rotated according to the techniques herein are of 2×2 size or larger for a two-dimensional symbol array. The rotated group can be any suitable size less than the entire array.
Further, the rotated groups of symbols are described as being a rectangular subset of the array of locations, but this is not limiting and other versions may employ other shapes for the rotated group, given that the shape is suitable for rotation such that it fills the groups original locations when stopped. Further, while contiguous groups of symbols are described as being rotated, any suitable group may be selected, such as only corners or edges of a rectangle, only two opposing edges, or any other group of symbols that may be rotated to achieve the payline or paygroup adjustment feature described herein. A paygroup is referred to as a group of symbols of a designated type that are contiguous horizontally or vertically, such as a group of matching symbols. Such paygroups are employed in certain Multimedia Games slot machine games instead of paylines, with the prize awarded for achieving a contiguous matched group being based on the size of the group. The game logic and search techniques applied herein may be employed to achieve the same effect with paygroups as they do with paylines. That is, to located a group of symbols for rotation that would create a paygroup with a minimum or designated prize amount due according to the game rules.
In the preferred version, the above described game is provided on a gaming network such as that of
In preferred versions, the gaming machine 100 illustrated in
It will be appreciated that gaming machines may also include a number of other player interface devices in addition to devices that are considered player controls for use in playing a particular game. Gaming machine 100 also includes a currency/voucher acceptor having an input ramp 112, a player card reader having a player card input 114, and a voucher/receipt printer having a voucher/receipt output 115. Audio speakers 116 generate an audio output to enhance the user's playing experience. Numerous other types of devices may be included in gaming machines that may be used according to the present invention.
Those familiar with data processing devices and systems will appreciate that other basic electronic components will be included in gaming machine 100 such as a power supply, cooling systems for the various system components, audio amplifiers, and other devices that are common in gaming machines. These additional devices are omitted from the drawings so as not to obscure the present invention in unnecessary detail.
All of the elements 205, 206, 207, 208, 209, 210, and 211 shown in
It will also be appreciated that graphics processors are also commonly a part of modern computer systems. Although separate graphics processor 215 is shown for controlling primary video display device 104, secondary video display device 107, and graphics processor 216 is shown for controlling both auxiliary display devices 108 and 109, it will be appreciated that CPU 205 may control all of the display devices directly without any intermediate graphics processor. The invention is not limited to any particular arrangement of processing devices for controlling the video display devices included with gaming machine 100. Also, a gaming machine implementing the present invention is not limited to any particular number of video display device or other types of display devices.
In the illustrated gaming machine 100, CPU 205 executes software which ultimately controls the entire gaming machine including the receipt of player inputs and the presentation of the graphic symbols displayed according to the invention through the display devices 104, 107, 108, and 109 associated with the gaming machine. As will be discussed further below, CPU 205 either alone or in combination with graphics processor 215 may implement a presentation controller for performing functions associated with a primary game that may be available through the gaming machine and may also implement a game client for directing one or more display devices at the gaming machine to display portions of a group rotation feature according to the present invention. CPU 205 also executes software related to communications handled through network controller 210, and software related to various peripheral devices such as those connected to the system through audio controller 209, serial interface 211, and touch screen controller 217. CPU 205 may also execute software to perform accounting functions associated with game play. Random access memory 206 provides memory for use by CPU 205 in executing its various software programs while the nonvolatile memory or storage device 207 may comprise a hard drive or other mass storage device providing storage for programs not in use or for other data generated or used in the course of gaming machine operation. Network controller 210 provides an interface to other components of a gaming system in which gaming machine 100 is included. In particular, network controller 210 provides an interface to a game controller which controls certain aspects of the group rotation feature as will be discussed below in connection with
It should be noted that the invention is not limited to gaming machines employing the personal computer-type arrangement of processing devices and interfaces shown in example gaming machine 100. Other gaming machines through which a group rotation feature is implemented may include one or more special purpose processing devices to perform the various processing steps for implementing the present invention. Unlike general purpose processing devices such as CPU 205, these special purpose processing devices may not employ operational program code to direct the various processing steps.
It should also be noted that the invention is not limited to gaming machines including only video display devices for conveying results. It is possible to implement a group rotation feature within the scope of the present invention using an electro mechanical arrangement or even a purely mechanical arrangement for displaying the symbols needed to complete the group rotation feature as described herein. However, the most preferred forms of the invention utilize one or more video display devices for displaying the spinning reels, the accumulated symbols, and the group rotations feature. For example, a gaming machine suitable for providing a group rotation feature may include a mechanical reel-type display rather than a video-type display device for displaying results in a primary game, and include a video display device for presenting the group rotation feature as a bonus game.
Still referring to the hardware and logical block diagram 200 showing an example design for a gaming machine 100, the depicted machine in operation is controlled generally by CPU 205 which stores operating programs and data in memory 207 with wagering game 204, user interface 220, network controller 210, audio/visual controllers, and reel assembly 213 (if mechanical reel configuration). CPU or game processor 205 may comprise a conventional microprocessor, such as an Intel® Pentium® microprocessor, mounted on a printed circuit board with supporting ports, drivers, memory, software, and firmware to communicate with and control gaming machine operations, such as through the execution of coding stored in memory 207 including one or more wagering games 204. Game processor 205 connects to user interface 220 such that a player may enter input information and game processor 205 may respond according to its programming, such as to apply a wager and initiate execution of a game.
Game processor 205 also may connect through network controller 210 to a gaming network, such as example casino server network 400 shown in
Referring now to
Each gaming machine 100, and particularly player interface 301 associated with each gaming machine, allows a player to make any inputs that may be required to make the respective gaming machine eligible for a group rotation feature, and make selections of any selectable objects displayed at the respective gaming machine in the course of the group rotation feature. Player interface 301 also allows a player at the gaming machine to initiate plays in a primary game available through the gaming machine in some implementations. The respective video display device 107 associated with each respective gaming machine 100 is used according to the invention to generate the graphic displays to show the various elements of a group rotation feature at the respective gaming machine.
The game control arrangement made up of game server 302 and the respective game client 303 at a given gaming machine functions to control the respective video display device 107 for that gaming machine to display a group rotations graphic and a number of selectable objects. Award controller 305 is responsible for awarding prizes for a player's participation in a group rotation feature, and maintaining progressive prize information where the group rotation feature offers one or more progressive prizes. The network arrangement made up of network switches 306 and 307, and the various communication links 308 shown in
Referring to
As shown, networked gaming machines 100 (EGM1-EGM4) and one or more overhead displays 413 may be network connected and enable the content of one or more displays of gaming machines 100 to be mirrored or replayed on an overhead display. For example, the primary display content may be stored by the display controller or game processor 205 and transmitted through network controller 210 to the overhead display controller either substantially simultaneously or at a subsequent time according to either periodic programming executed by game processor 205 or a triggering event, such as a jackpot or large win, at a respective gaming machine 100. In the event that gaming machines 100 have cameras installed, the respective players' video images may be displayed on overhead display 413 along with the content of the player's display 100 and any associated audio feed.
In one or more embodiments, game server 403 may provide server-based games and/or game services to network connected gaming devices, such as gaming machines 100 (which may be connected by network cable or wirelessly). Progressive server 407 may accumulate progressive awards by receiving defined amounts (such as a percentage of the wagers from eligible gaming devices or by receiving funding from marketing or casino funds) and provide progressive awards to winning gaming devices upon a progressive event, such as a progressive jackpot game outcome or other triggering event such as a random or pseudo-random win determination at a networked gaming device or server (such as to provide a large potential award to players playing the community feature game). Accounting server 411 may receive gaming data from each of the networked gaming devices, perform audit functions, and provide data for analysis programs, such as the IGT Mariposa program bundle.
Player account server 409 may maintain player account records, and store persistent player data such as accumulated player points and/or player preferences (e.g. game personalizing selections or options). For example, the player tracking display may be programmed to display a player menu that may include a choice of personalized gaming selections that may be applied to a gaming machine 100 being played by the player.
In one or more embodiments, the player menu may be programmed to display after a player inserts a player card into the card reader. When the card reader is inserted, an identification may be read from the card and transmitted to player account server 409. Player account server 409 transmits player information through network controller 210 to user interface 220 for display on the player tracking display. The player tracking display may provide a personalized welcome to the player, the player's current player points, and any additional personalized data. If the player has not previously made a selection, then this information may or may not be displayed. Once the player makes a personalizing selection, the information may be transmitted to game processor 205 for storing and use during the player's game play. Also, the player's selection may be transmitted to player account server 409 where it may be stored in association with the player's account for transmission to the player in future gaming sessions. The player may change selections at any time using the player tracking display (which may be touch sensitive or have player-selectable buttons associated with the various display selections).
In one or more embodiments, a gaming website may be accessible by players, e.g. gaming website 421, whereon one or more games may be displayed as described herein and played by a player such as through the use of personal computer 423 or handheld wireless device 425 (e.g. Blackberry® cell phone, Apple® iPhone®, personal data assistant (PDA), iPad®, etc.). To enter the website, a player may log in with a username (that may be associated with the player's account information stored on player account server 409 or be accessible by a casino operator to obtain player data and provide promotional offers), play various games on the website, make various personalizing selections, and save the information, so that during a next gaming session at a casino establishment, the player's playing data and personalized information may be associated with the player's account and accessible at the player's selected gaming machine 100.
Any use of ordinal terms such as “first,” “second,” “third,” etc., to refer to an element does not by itself connote any priority, precedence, or order of one element over another, or the temporal order in which acts of a method are performed. Rather, unless specifically stated otherwise, such ordinal terms are used merely as labels to distinguish one element having a certain name from another element having a same name (but for use of the ordinal term).
Further, as described herein, the various features have been provided in the context of various described embodiments, but may be used in other embodiments. The combinations of features described herein should not be interpreted to be limiting, and the features herein may be used in any working combination or sub-combination according to the invention. This description should therefore be interpreted as providing written support, under U.S. patent law and any relevant foreign patent laws, for any working combination or some sub-combination of the features herein.
The above described preferred embodiments are intended to illustrate the principles of the invention, but not to limit the scope of the invention. Various other embodiments and modifications to these preferred embodiments may be made by those skilled in the art without departing from the scope of the present invention.