1. Field of the Invention
The present invention relates generally to the field of toys and more particularly to a spinner toy that holds a smart device such as a smartphone.
2. Description of the Prior Art
It is known in the prior art to provide toys that children can spin about a point which end up pointing in a particular direction. A very well-known game is spin-the-bottle where a bottle is laid flat and spun. Many different toys have also been made in the past that can be spun in a similar fashion.
Cellular telephones and other devices with extra processing capability known typically as “smartphones” are common and can wirelessly download applications (apps.) that are stored and execute on a processor in the device. In addition, many such smartphones contain accelerometers and compasses.
It would be very advantageous to have a spinner toy that could hold a smartphone with an optional application executing in the smartphone that can placed on a flat surface and spun by the user.
The present invention relates to a spinner toy that can hold a cellular telephone, particularly those telephones known as “smartphones”. The toy can take any shape, color or configuration, but has a cavity on its upper surface that can receive a smartphone usually laid flat with the screen facing upward. The bottom of the toy has a protruding area that acts as a pivot so that the toy can be spun on a surface. An optional application can run in the smartphone that uses the accelerometer(s), compass and the like to sense the direction the front of the toy is pointing when it stops spinning or how long it spun or how fast. Various games or activities can be programmed to request the person being pointed at to perform some activity.
Attention is now directed to several drawings that illustrate features of the present invention:
Several drawings and illustrations have been presented to aid in understanding the present invention. The scope of the present invention is not limited to what is shown in the figures.
The present invention relates to a toy, device or other object that will be called a spinner that can receive a portable telephone such as a smartphone in a cavity or cradle on the top of the toy, or clip onto a smartphone, such that the telephone lies substantially flat and somewhat flush with the device. While the preferred orientation is substantially flat, the smart device or telephone can be place in any position. The spinner device has a protrusion or pivot on its bottom surface so that, when placed on a relatively flat surface, it can be freely spun. The telephone or other smart device can be optionally running an application (App) that senses the direction the toy is pointing when it stops using the accelerometer and/or compass in the phone or other parameter such as spin speed or length of spin time.
More particularly, the smart device spinner device of the present invention is designed so that any smart device (such as an iPad™, iPhone™, iPod™, Droid™ or other telephone) can be spun easily on a surface. There are several embodiments that can accomplish this. In a cradle embodiment, the smart device is put into an open tray in the top and lies flat within the device. In a clip embodiment, a flexible clip can be slid or snapped around the smart device holding the telephone. In either case the device has a bump or pivot on the bottom allowing it to be spun on a surface.
An application (App) can optionally be installed on the smart device so that when the device is spun, it allows one or more participants to engage in a social interactive play which may be either a game or activity. This can be accomplished by utilizing one or more of the compass, accelerometer, camera, microphone and/or GPS or any other position or motion sensing technology within the smart device. The application can be a set of executable instructions that are downloaded into the smart device wirelessly from a network as is known in the art. The application can respond to where the device is located, how fast the device is spun, or which direction the device is pointing.
The smart device can contain software and graphics that react to the spinning and/or handling of the device. The application can mediate the game or activity based on how fast the device was spun, where it is pointed when stopped or started, where it stopped last, how long it spun and so on. In one particular example of basic play, the device is spun, and when it comes to rest, it knows which direction it is pointing. The person it is pointing at must perform some activity to advance either the game or the activity.
The present invention can also be themed as a preschool themed bug centerpiece or other creature to promote activity play with toddlers. The play would be based on spinning the device and structuring simple game play or activity. Alternatively, the present invention can be styled in many other ways such as an abstract arrow, a bottle, a large bug, or any other styling. The particular styling can relate specifically to the consumer. The styling will typically also dictate how the application appears on the display screen as well. In addition to spinning, for instance, if the present invention is themed as a bottle, the screen can show liquid that appears to slosh around as it is picked up and drain out of the top of the screen if someone mimics drinking out of the bottle.
Turning to the drawings,
Several descriptions and illustrations have been presented to aid in understanding the present invention. A person with skill in the art will realize that numerous changes and variations may be made without departing from the spirit of the invention. Each of these changes and variations is within the scope of the present invention.
This application is related to, and claims priority from, U.S. Provisional Patent Application No. 61/707,582 filed Sep. 28, 2012. Application Ser. No. 61/707,582 is hereby incorporated by reference in its entirety.
Number | Date | Country | |
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61707582 | Sep 2012 | US |