The present invention relates, in general, to a decoration of apparel, purses, bags, backpacks, footwear, fashion accessories and the like and, more particularly, this invention relates to snap-on adornment and for a releasable attachment to a socket or a stud member and a method of use thereof.
N/A
N/A
As is generally well known, electronic devices and social media have become predominant communication tools. Whether it is texting, e-mailing, sending snap shots, tweeting or posting personal information, the information is transmitted in a digital format. As such, Applicants found that many lack an opportunity and/or means to generate a conversation without use of electronic devices and/or social media, as well as, to express their individual traits, choices, attitudes, behavior, interests and the like.
The invention provides a button that includes a socket on a back surface thereof for a snap-on engagement onto a complimentary stud that is affixed to a surface.
It is, therefore, one of the objects of the present invention to provide a snap-on button that allows for a more secure way to fasten a badge/button.
Another object of the present invention is to provide a snap-on button that allows for a quicker removal and interchangeability.
Yet another object of the present invention is to provide a snap-on button that provides a more fun way to wear buttons/badges.
A further object of the present invention is to provide a snap-on button that can be used in any way a standard pin/badge is used, but not limited to those applications, eg, decoration, promotion, campaign, fashion, reward system (think girl scout badges), recognition (think volunteer, nursing staff), souvenir, accessory.
Yet a further object of the present invention is to provide a snap-back button attached to a male part of snap, providing a safe alternative to pin-back buttons.
An additional object of the present invention is to provide a more easily transferable/tradeable/interchangeable way to wear/use buttons/badges.
In addition to the several objects and advantages of the present invention which have been described with some degree of specificity above, various other objects and advantages of the invention will become more readily apparent to those persons who are skilled in the relevant art, particularly, when such description is taken in conjunction with the attached drawing Figures and with the appended claims.
Prior to proceeding to the more detailed description of the present invention, it should be noted that, for the sake of clarity and understanding, identical components which have identical functions have been identified with identical reference numerals throughout the several views illustrated in the drawing figures.
Reference is now made, to
The exterior surface 24 of the button 20 may be adapted with indicia 58 either being directly adhered to the surface 24 or the invention may provide an optional member 60 having the indicia 58 thereon and further provided with a clear protective member 70, manufactured for example from a clear Mylar material.
To complete the button assembly 10, the shell 20 with or without members 60 and 70 is crimped around the back portion 30 having the socket 40 attached thereto.
In use, the button assembly 10 is snapped onto the stud member 80, shown in one form for environmental purposes only, which is attached to item 2 that can be, without limitations, any one of apparel, purse, bag, backpack, footwear, fashion accessories, pegboard, shaped object and the like.
The button assembly 10′ would snap onto the socket 40 attached to such member 2.
Without any limitation, the shell 20 may have any shape, including a shape of particular indicia 58.
In accordance with one embodiment of
Now in reference to
In accordance with another embodiment of the invention, the purpose of using button(s) 10 is to allow the wearer or user of the button(s) is to express his or her individual traits, choices, attitudes, behavior, interests and the like as well as to generate a conversation by way of specific indicia displayed on the surface of the button(s) 10. In today's world where everyone is attached to and/or distracted by an electronic device, buttons 10 are configured to bring people together.
Indicia or image on the button 10 is provided such that a plurality of buttons 10 having a different image on a surface thereof tells a story or a tale. By way of one example only, buttons 10 are attached to a strip of nylon webbing, for example such as a lanyard of
In another form, either a single button 10 or the group of preselected buttons 10 is provided so as to determine/decipher meaning of a particular button 10. In one example, an elephant image may mean that the wearer of such button 10 ‘likes jungle animals’, ‘likes to eat’ or ‘has republican leanings’. In another example, a rubber ducky image may mean that the wearer of such button 10 ‘likes bubble baths’ or is ‘a germ-a-phobe’.
The instant invention configures the images on the buttons 10 such that an image's shear ambiguity can often spark a conversation ‘hey, what is the meaning of that geometric shape or squiggle?’
The invention also provides a condition wherein a person tries to determine/decipher a combination/collection of snaps, particularly when the images in one combination of buttons 10 are seemingly unrelated to each other.
The invention also provides a system or method, wherein the image on the button or images on a group of buttons correspond with an online content or unlock a specific online content. Online content could include profiles/personalities of the characters and character conversations/stories. The user (collector) of the buttons will be able to group images that fit each character. For example, one character may have a pet, live in the city and eat pizza. Further, these images/characters can be used in books, puzzles, and games. The button/badges with these images would be available individually to be used collectively on tales or placed into a book with a story with periodic blank spaces (studs). Once all studs are filled, the story is complete and ready to read. If the buttons are placed randomly you can have infinite silly stories. The buttons can be placed with grammar rules observed (i.e. noun, adjective, verb) somewhat like Mad Libs, to make the story more coherent. Further, the story can constantly evolve as a person collects more buttons with different images and thus introduces new characters, settings, actions and objects into the story. Games may include treasure hunt/geo-cache type activities.
In other embodiments, the buttons 10 are provided to:
The method of using the buttons 10 and/more particularly, the sign and/or symbol image provided thereby are important concepts to understand in discussing any subjects, for example such as a literature. Even experts define and use them in different ways. A sign is anything that stands for something else. A sign represents something—an idea, an experience, a feeling, an object, etc. Words as ordinarily used are signs in this sense. The object referred to by a sign does not need to be present for the meaning of the sign to be understood. Context helps define the specific meaning of a sign. (Dictionaries list only general meanings). The word tree generally stands for a large class of plants; if I say, “Look at that tree,” I am designating a specific meaning for the word. As defined, a sign has a literal meaning; that is, its meaning is simple and straightforward, a matter of conventional agreement among people who use that particular sign. A symbol has complex meaning; it has not only “literal” meaning, but also additional meaning(s) beyond the literal. Sometimes the literal meaning of a symbol is absurd, so that the symbolic meaning over-rides and cancels out the literal meaning. A symbol may have more than one meaning. In fact, the most significant symbols do convey an indefinite range of meanings. In the context of Christian symbolism, a tree can refer to the cross on which Jesus was crucified. Thus, in the right context, a tree can suggest a much wider range of meaning than its simple, literal meaning.
Symbols with fairly fixed meanings can be used as ciphers; that is, the symbols can be arranged to encode a meaning that only someone who understands the cipher system can decode. (Symbols used in this way are not really signs because the literal meaning is not intended; the reader is supposed to decipher the symbolic meaning). In using symbols in this manner, the author has a clear “story” (set of ideas) already in mind; the author simply transposes that pre-existing story item by item into a symbolic system, matching each element in the story with an appropriate cipher. The reader then decodes the cipher by transposing back into the original meaning. People often treat literature as a cipher, although that works with only a limited number of literary works. Allegory is closest to cipher, but good allegory is richer in meaning and feeling than limited cipher systems.
The symbol can be defined as being similar to a metaphor. A metaphor is a statement that means something different, or more, than its literal meaning. For instance, Psalm 103.14 says that God “remembers that we are dust.” Literally, human beings are not dust; metaphorically, to call us dust is to express the transiency and humility of human life. Psalm 103 continues, using a familiar simile: “As for mortals, their days are like grass” (103.15a). (A simile is like a metaphor, except that it uses the words “like” or “as” to make a more explicit comparison).
A symbol may be also defined as being different than a metaphor in that a symbol is used more consistently and widely than a metaphor. Also, a metaphor is a statement (even if implied), whereas a symbol need not be a statement. The common element in symbols and metaphors is that the literal, conventional meaning is exceeded or negated by a nonliteral meaning.
Symbols may have very narrow or quite wide ranges of meaning. The range may be limited to an individual, or perhaps to a small group. People other than the individual or group will not understand that meaning of the symbol. A symbol's range may be cultural, meaning that it is known by members of cultural groups: ethnic groups, religious groups, national groups, and so on.
Some people believe that some symbols have a universal range of meaning; that is, like C. G. Jung, they believe that some symbols occur with the same meaning across individual and cultural boundaries. These universal symbols are often called archetypes, especially by followers of Jung. While there is much evidence to support the existence of universal symbols, or archetypes, one must remember that any use of a symbol is specific, and that makes its meaning specific. Just as the word “tree” used in a sentence has a specific meaning, rather than the general meaning given in the dictionary, so an archetype used in a work of art has specific meanings, rather than a general meaning one might find in a dictionary of archetypes. (Such dictionaries exist).
Archetypes include more than symbols—they also include character types, basic plots (cf. the Monomyth), scenes, and so on. Essentially, archetypes are universally meaningful, nonliteral elements in the arts and culture.
The instant invention builds on the above principles by providing a means for easily and effectively communicating a specific story or a tale by way of a limited number of images or symbols. The invention also contemplates that an image on one of the plurality of buttons can be used as a control or cue image, for example differentiating between a riddle, question, statement and the like.
The invention builds on a recognition that the idea of passing on a message through an image has been practiced before. Egyptian hieroglyphs are the living example of conveying messages through series of images. The same rule applies to modern day images. It is a universal fact that a picture is worth thousand words. Each picture and/or image can effectively communicate if created with care and contemplation. An image is an iconic mental representation. Humans identify an image by referring to the stored simulations in their sub-conscious. In simple words, image is a combination of various design elements and/or entities that conjure up a series of signals in the memory that identifies common elements in the image and construct a mental comprehension that helps humans understand the message.
The main purpose of graphic design is to convey an important message through a picture or an image. Generally, text is also an image element that helps the viewers understand underlying message in the image. Similarly sketches, lines, dots and basic shapes combine to create an image that can help a viewer comprehend the image as a whole entity.
To effectively convey a message through an image, one has to understand the human mind and how it reacts on seeing an image since a graphic representation grabs the attention of the viewer instantly before he ever considers reading the accompanying text. Therefore, the graphic representation generally compliments the text providing an opportunity to understand the text accompanying it. In one form, the instant invention utilizes symbols or graphic elements only and disallows use of any text thus providing an effective way to create an image through a series of familiar graphic elements that logically flows in a harmonious manner creating a familiar picture in the mind of viewers or create an image through a series of familiar graphic elements that are disposed in a conventionally non-logical manner and/or non-related manner so as to facilitate a particular conversation and/or enact a particular action.
This application is a continuation of a prior non provisional patent application Ser. No. 14/120,435, entitled “A SNAP BUTTON AND METHOD OF USE” filed Mar. 14, 2014, pending and being incorporated herein in its entirety by reference thereto.
Number | Date | Country | |
---|---|---|---|
Parent | 14120435 | Mar 2014 | US |
Child | 15193465 | US |