The disclosure pertains to graphics that permit enhanced perception of object motion, including rotation, particularly for balls used in team and individual athletics.
Improved athletic performance has been made possible by significant advances in athletic training, training aids, nutrition, equipment and apparel. Even amateur athletes have easy access to world class training programs and trainers, and sophisticated training methods and equipment are widely available to all. Athletes can also find equipment, uniforms, shoes, and apparel that are both stylish and functional. Advances in injury prevention and treatment reduce periods of inactivity. As a result, today's athletes, both professional and amateur, can have long athletic careers in which performance is consistently high.
Athletic apparel and safety equipment are two areas in which significant improvements have been made. For example, head gear for team and individual athletics has incorporated strong, lightweight materials, and designs have been realized that tend to safely dissipate energy received when the headgear is struck. Advanced athletic apparel provides temperature control, comfort, and freedom of motion under even the most demanding conditions.
While many advances have been made, the visual appearance of most athletic gear frequently provides only stylish appearance, and is typically colored, patterned, or decorated only to provide team identification and manufacturer or event logos. While such conventional gear is popular with participants and spectators, it does little to promote athletic performance. Thus improved athletic gear is needed in which visual appearance can contribute to athletic performance.
Soccer balls include a first exterior field region associated with a first visual stimulus and a second exterior field region in which a motion graphic is defined. The motion graphic is defined based on a second visual stimulus that is substantially contrasting with the first visual stimulus, and includes first and second termination portions that are substantially symmetric with respect to a first longitudinal axis and asymmetric with respect to a second longitudinal axis that is perpendicular to the first longitudinal axis. The termination portions are partially coupled by a connection portion that extends substantially perpendicularly to the first longitudinal axis. In some examples, the connection portion extends from the first termination portion to the second termination portion.
In additional representative examples, the motion graphic further comprises an interior region within the connection portion and the termination portions and defined by the first visual stimulus. In some examples, the termination portions consist essentially of section of an annular ring. According to representative examples, this section of an annular ring extends along a semicircular arc. In some examples, a radius of the semicircular arc is less than about ⅘ of a radius of the soccer ball. In other examples, a height of the motion graphic along the first longitudinal axis is less than about ⅖ of a circumference of the soccer ball. In additional examples, the first and second termination portions of the motion graphic are substantially symmetric about the second longitudinal axis. In some examples, contrasting colors or spectrally opposite colors such as blue and yellow are used to define the first and second visual stimuli. In some examples, the blue and yellow colors are configured to have substantially equal effective average reflectances.
According to some examples, balls comprise an exterior casing and a motion graphic defined on the exterior casing. The motion graphic is defined by a perimeter that establishes end portions that are symmetric with respect to a ball longitude. The end portions are coupled by a connection region, and the perimeter defines a motion graphic interior and includes first, second, and third perimeter portions configured so as to exhibit selected visual characteristics substantially visually contrasting with respect to the exterior casing. In additional examples, the motion graphic is asymmetric with respect to any longitude perpendicular to the longitude about which the end portions are symmetric. In further examples, the first, second, and third perimeter portions are situated so that the first and third perimeter portions are the exterior-most and interior-most perimeter portions, respectively, and the second perimeter portion is situated between the first and third perimeter portions. In some example, the first and third perimeter portions are configured so as to exhibit a common visual characteristic.
In other examples, methods comprise defining a motion graphic that includes first and second pattern ends that are situated symmetrically with respect to a first longitudinal axis on an exterior casing of a ball, and configuring the motion graphic to exhibit a visual characteristic that is substantially contrasting with respect to the ball casing. In some examples, the visual characteristic exhibited by the ball casing and the motion graphic are substantially opposite. In further examples, each pattern end is substantially asymmetric with respect to any axis perpendicular to the first axis. According to some examples, the motion graphic is defined by a perimeter that exhibits two or more shades of a common color.
These and other features and aspects of the disclosure are set forth below with reference to the accompanying drawings.
As used in this application and in the claims, the singular forms “a,” “an,” and “the” include the plural forms unless the context clearly dictates otherwise. Additionally, the term “includes” means “comprises.” The described systems, apparatus, and methods described herein should not be construed as limiting in any way. Instead, the present disclosure is directed toward all novel and non-obvious features and aspects of the various disclosed embodiments, alone and in various combinations and sub-combinations with one another. The disclosed systems, methods, and apparatus are not limited to any specific aspect or feature or combinations thereof, nor do the disclosed systems, methods, and apparatus require that any one or more specific advantages be present or problems be solved.
Although the operations of some of the disclosed methods are described in a particular, sequential order for convenient presentation, it should be understood that this manner of description encompasses rearrangement, unless a particular ordering is required by specific language set forth below. For example, operations described sequentially may in some cases be rearranged or performed concurrently. Moreover, for the sake of simplicity, the attached figures may not show the various ways in which the disclosed systems, methods, and apparatus can be used in conjunction with other systems, methods, and apparatus. Additionally, the description sometimes uses terms like “produce” and “provide” to describe the disclosed methods. These terms are high-level abstractions of the actual operations that are performed. The actual operations that correspond to these terms will vary depending on the particular implementation and are readily discernible by one of ordinary skill in the art.
In examples described below, motion graphics are provide that are associated with visual cues for the assessment and estimation of spin or other rotation of a ball such as, for example, a soccer ball or other sporting object. Such motion graphics can be based on hue, saturation, or value (HSV) or other color coordinates of areas defined on an exterior surface. Black and white or contrasting color areas can be used and solid or patterned areas can be used. For example, a particular gray level can be provided as a uniform gray field, or as a plurality of black elements that provides a gray appearance. Conventional logos and colors can be incorporated into such motion graphics, or can be provided in addition to one or more motion graphics.
Some specific examples of motion graphics are described with respect to a particular activity—soccer. This activity is selected as an example because of its worldwide appeal and familiarity. The disclosed motion graphics and related methods are applicable to other team and individual sports such as basketball, baseball, soccer, lacrosse, hockey, rugby, tennis, and football.
Assignment of a specific visual stimulus such as hue, saturation, or value to one or more particular surface areas (zones) can be associated with improved perception. Various kinds of visual stimuli can be used. For central vision or peripheral vision, luminance contrast and object detail can be used to provide an appropriate visual stimulus. For central vision, color characteristics (such as hue or saturation) can be used. Color characteristics can be used for peripheral vision as well but generally tend to be somewhat less effective due reduced peripheral color sensitivity, and total reflectivity based stimuli typically provide superior results. Visual stimuli can be provided using texture, color, gray level, patterning, surface reflectivity, fluorescence, iridescence, or other visually observable surface properties. To preserve traditional appearance, one or more color parameters such as hue, saturation, and value associated with one or more selected surface portions can be configured to provide, for example, a selected contrast, while remaining color parameters are selected to retain a traditional appearance. For example, a relatively dark surface portion can be configured to contrast with a relatively light surface portion while other color parameters are selected in accordance with traditional team colors, logos, and designs. For visual stimuli targeting peripheral vision, gray values can be used that can provide an intended stimulus in a selected zone while not detracting from a traditional team colors or team appearance.
Typically, graphics such as motion graphics are applied to a soccer ball or other ball by providing contrasting visual characteristics to different surface portions. For convenience, one portion of a surface area of a ball can be referred to as a casing, and other portions can be referred to as a graphic portion. Colors, patterns, or other visual characteristics can be assigned to the graphic and casing areas so as to define a motion graphic. In some examples, the casing characteristic is a background characteristic on which a motion graphic and the associated visual characteristics are defined.
A representative motion graphic 100 is illustrated in
The motion graphic 100 is defined on the field 101 and is symmetric about an axis 106 that is generally a portion of a circular arc of radius R associated with a circumference of a great circle. As used herein, a great circle is a circular section of a sphere that includes a sphere diameter, and circular arcs along great circles are referred to as longitudinal arcs. In some examples, the axis 106 is not associated with a longitudinal arc but a small circle on the sphere, i.e., a circular section that does not includes a sphere diameter. Such arcs are referred to herein as latitudinal arcs.
For convenience, edges 120, 121 of the field 101 are referred to as a top edge and a bottom edge, respectively, although as applied to a sphere, these edges are diametrically opposite locations (poles) of the sphere. A shaded body region 110 of the motion graphic 100 does not extend fully to the edges 120, 121 (i.e., to the poles of the sphere), and typically extends over only about 9/10, ⅘, ⅗, ½ or less of a full semicircular arc connecting the edges 120, 121.
The motion graphic 100 includes substantially similar termination portions 102, 104 that are situated symmetrically with respect to the axis 106 and are coupled by a connection portion 108. Typically, the termination portions 102, 104 are situated on a surface of a ball such as a soccer ball so as to be substantially opposite along a diameter of the ball. As shown in
As noted above, termination portions 102, 104 of the motion graphic 100 typically approach but do not extend to the upper edge 120 of the field 101. In addition, the termination portions 102, 104 are approximately symmetric about respective longitudinal axes 124, 126. As shown in
In use, the motion graphic 100 provides visual clues to ball rotations, and thus permits a participant to assess likely ball trajectories. As noted above, a common rotation rate about different axes produces different visual appearances. In use, rotations are unlikely to be exactly about a particular axis, and the motion graphic 100 thus provides a visual appearance that assists a participant in estimating complex ball rotations.
Spectrally opposite or contrasting colors can provide superior designs. Color coordinates for a representative color pair is tabulated below in Table 1, and
Selection of complementary or opposite colors for a motion graphic defined by graphic and casing colors or otherwise defined can offer significant visual contrast, but such complementary color contrast can be further enhanced by selection of contrasting total reflectances that can be associated with luminance values of, for example, the graphic and the casing. In addition, selection of contrasting graphic/casing colors can provide aesthetically superior visual appearance of, for example, a soccer ball or other item. In addition, selection of these contrasting colors can be based on an anticipated use environment. For example, for a soccer ball that is to be used in matches played on natural grass pitches, colors are preferably selected to enhance mutual contrast between the ball and the grass pitch. In other examples, contrast based on a different background such as blue sky, cloud cover, stadium seating, or other immediate surround to a playing surface such as trees, playground structures, or spectator clothing can be selected.
A representative selection of visibility-enhancing coloration based on these additional considerations is illustrated in
Contrasting colors for motion graphics can have CIE X-Y coordinate locations that are widely separated and opposite with respect to the location of a standard white illuminant on a CIE plot. Color coordinates (both x-y-z and L-a-b coordinates) associated with the spectral reflectances of
Additional representative examples of complementary spectral reflectance pairs include magenta and green, cyan and red, as well as additional blue/yellow combinations.
An additional example motion graphic 400 is illustrate in
Referring to
Another representative motion graphic 900 is illustrated in
In additional examples, a motion graphic is defined by a first region on a ball that is configured to exhibit a first visual characteristic. The first region is enclosed by a perimeter that includes one, two, three, or more perimeter portions that exhibit second, third, and fourth visual characteristics.
Various example motion graphics are described above. It will be appreciated that these are convenient examples, and that motion graphics can be similarly selected and applied in a variety of sporting applications, and are not limited to soccer or any particular activity. These examples are not to be taken as limiting the scope of the disclosure, and I claim all that is encompassed by the appended claims.
The present application is a continuation-in-part of U.S. Design patent application Ser. Nos. 29/250,770, filed Nov. 30, 2006, 29/250,773, filed Nov. 30, 2006, and 29/250,775, filed Nov. 30, 2006, and U.S. patent application Ser. No. 10/770,862, filed Feb. 2, 2004, now U.S. Pat. No. 8,360,905 all of which are incorporated herein by reference.
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Number | Date | Country | |
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Number | Date | Country | |
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Parent | 29250770 | Nov 2006 | US |
Child | 11801931 | US | |
Parent | 29250773 | Nov 2006 | US |
Child | 29250770 | US | |
Parent | 29250775 | Nov 2006 | US |
Child | 29250773 | US | |
Parent | 10770862 | Feb 2004 | US |
Child | 29250775 | US |