1. Technical Field
The present disclosure relates generally to the process of building software on computer systems and more specifically to techniques for managing build dependencies among software modules to produce reproducible builds.
2. Background Information
In a large scale software development, it is often desirable to create reusable software modules that solve general purpose problems, and then combine these software modules in various forms, to create different deliverable software products. Individual developers, or teams of developers, may each write source code for different software modules. Such source code may be written in high-level programming languages (such as C or Java™), in scripting or dynamic languages (such as Perl or Python), and/or in low-level languages (such as assembly code). Typically the source code is stored in one or more source files held and versioned in a source code management (SCM) system. A SCM system may provide helpful management of source code, for example, managing who is allowed to make changes to the source code, providing the ability to document and annotate changes, providing the ability to roll-back to previous versions if changes are not successful, as well as providing other useful functionality.
A developer may periodically “build” the software module(s) he or she is working on from the source files maintained in the SCM, for example, at completion of coding or at an interim point for testing purposes. Building software typically involves processing of source files containing source code, and possibly other files such as previously built files, libraries and/or data files, using one or more software development tools, e.g., a build tool, a compiler, and/or a linker, to create deliverable software that may be used by others. During building, at least some portions of the source code may be converted into executable code.
A variety of challenges are faced when attempting to build software, even when only an individual software module is being built. For example, even when building an individual software module, a developer must deal with “build dependencies”. Typically, certain portions of software should be built in a certain order, such that some portions of the software should be already present (e.g., already built) before other portions may be built.
Some build dependencies are quite simple. Other build dependencies are far more complex, and may involve interdependencies created by references in a first source file to individual classes, methods, functions, and/or data found in other source files. These complex build dependencies may be expressed in a build-order dependency graph, having nodes and directed acyclic links that represent dependencies between source code modules.
A build tool may be employed by developers to manage the building of an individual software module. A build-order dependency graph is typically provided to a build tool as an implicit representation, for example, in one or more Makefiles or solution files that define a file (or set of files) or a rule name as depending on a set of files, in build commands that specify a build ordering (e.g., “BeforeBuild” and “AfterBuild” in Microsoft Visual Studio™ development environments “solution” files), and/or in batch files that specify a build order.
While these solutions may be sufficient when individual developers are attempting to build individual software modules, they suffer a number of shortcomings when applied to a large scale software development, wherein many reusable software modules are often combined in various forms to create different deliverable software products. Individual software developers often attempt to control the building process for the individual software modules they create, as if those modules had no external dependencies. That is, individual software developers often tend to concentrate solely on the sub-graph of the build-order dependency graph related to their particular software modules. This often creates a hard-to-manage implementation, where Makefiles, solution files, build commands, and/or batch files for individual software modules attempt to control the entire building process for the overall software product. This approach may lead to sometimes hard to locate inconsistencies and errors.
Even if an individual developer tries to properly consider external dependencies, with conventional tools, it may be quite difficult. As discussed above, such dependencies may be expressed implicitly, rather than explicitly, in Makefiles, solution files, build commands, and/or batch files. This obfuscation makes the handling of external dependencies quite difficult.
Further, enforcing standards for interaction between individual software modules during a build in a large scale software development is often problematic, since individual software modules may be built using different software development tools, versions of software development tools, etc.
Finally, conventional tools often fail to allow incorporation in a current build of previously-built “last known good” builds of individual software modules that have not changed. As a result, resources may be wasted rebuilding software modules that have not changed.
Accordingly, there is a need for improved techniques for orchestrating building of software modules to create deliverable software products, including techniques for managing build dependencies among software modules that may be created by different software developers.
In one embodiment, a build orchestration framework manages the building of a plurality of buildable components (e.g., Build Parts) of a deliverable software product, handling build dependencies by creating one or more structures (e.g., Build Contexts) that include symbolic links that chain the “outputs” of respective sub components (e.g., Build Sub Parts) to the “inputs” of buildable components (e.g., Build Parts) that depend on them.
Each buildable component (e.g., Build Part) and sub component (e.g., Build Sub Part) is related to a particular software module. A software developer first selects one or more collections of information (e.g., Build Strategies) that control how the individual buildable components are to be processed in building the software product. A build orchestration process may then be used to retrieve (i.e., “pull”) source code and/or last known good builds of the buildable components. The build orchestration process may then proceed to build buildable components, using embedded build commands that activate Makefiles associated with each buildable component.
To facilitate a build, the build orchestration process creates a structure (e.g., Build Contexts) for each buildable component (e.g., Build Part). When a build command for a buildable component is triggered, a Makefile is launched and the buildable component is built to create outputs. A symbolic link to the outputs as specified in binding statements of the buildable component are written to the structure (e.g., to the Build Context). If a buildable component (e.g., Build Part) is dependent on any sub components (e.g., Build Sub Parts), these sub components are built first, recursively, and the build orchestration process creates a symbolic link for the bindings of the sub component, and all of it's sub components recursively, into the structure (e.g., Build Context) for the buildable component (e.g., Build Part) before building the buildable component itself. With such symbolic links in its structure (e.g., Build Context), the buildable component (e.g., Build Part) need only look to its own structure (e.g., Build Context) for files on which it depends. After a build is complete, the build orchestration process 140 may be used to post (i.e., “push”) software to a repository or set of repositories
Such a build orchestration framework may enable more efficient and reliable building of software than typically achievable with conventional techniques.
The description below refers to the accompanying drawings of example embodiments, of which:
As used herein, “source code” shall be understood to refer to a collection of statements or declarations written in a human-readable computer programming language, for example C, C++, C#, Java™, etc. Source code may, but need not, be stored in source files.
As used herein, the term “building” shall be understood to refer to the processing of source code, and possibly other information, such as prebuilt files, libraries and/or data files, using one or more software development tools (e.g., a build tool, a compiler, and/or a linker) to create deliverable software modules that may be used by others.
As used herein, the term “building dependency” shall be understood to refer to a requirement that certain portions of software should be built in a certain order, such that some portions of the software should be already present (e.g., already built) when another portion is being built.
As used herein, the term “Build Part” shall be understood to refer to a specification of an individual buildable component of a building process, which may be incorporated into a deliverable software product. One example of a Build Part is a specification of a buildable component that corresponds to a dynamically linked library (“.dll”) file.
As used herein, the term “Build Sub Part” shall be understood to refer to a Build Part upon which a particular other Build Part depends.
As used herein, the term “Build Context” shall be understood to refer to a structure that contains symbolic links to the “output” of Build Parts, for example, so that they can be used as an “input” of another Build Part.
As used herein, the term “Makefile” shall be understood to refer to a file or a plurality of files that specify a procedure to build code and possibly other information. For example, a Makefile may be the input to a Unix-style “make” utility (e.g. “nmake”). Alternatively, a “Makefile” can be a Visual Studio solution file, a batch file, or some other high-level description of the process that builds a Build Part.
As used herein, the term “Build Strategy” shall be understood to refer to a collection of information that controls how one or more Build Parts are processed in building software. A Build Strategy may, but need not, take the form of one or more of XML files.
As used herein, a “Remote Repository” shall be understood to refer to a receptacle that stores a high level copy of source code and/or last known good builds for software modules from which working copies may be retrieved and updated software may be posted. A Remote Repository may, but need not, be located physically remote from the working copies and/or the computer used by a software developer.
As used herein, a “Local Repository” shall be understood to refer to a receptacle for a working copy of source files and/or last known good builds of software modules. A Local Repository may, but need not, be located physically local to (e.g., on the computer used by) a software developer.
In addition, the memory 130 may store portions of other software, including a software build orchestration framework 135. The software build orchestration framework 135 may include a build orchestration process 140 that initiates various stages of a build, one or more Build Part files 142 that include one or more Build Parts that specify is individual buildable components that may be incorporated into a deliverable software product, one or more Build Contexts 144 created from corresponding Build Part files 142 and containing symbolic links, and a Local Repositories 146 that hold local working copies of source files and/or last known good builds of software modules. Further, the build orchestration framework 135 may include one or more Build Strategy files 148 including Build Strategies that control how Build Parts are processed in building. As explained further below, the build orchestration process 140, in conjunction with the one or more Build Part files 142, the one or more Build Contexts 144, and the one or more Build Strategy files 148, may work together to orchestrate building of deliverable software products, including the managing of build dependencies among individual buildable components.
The host bus 120 of the computer 105 is coupled to an input/output (I/O) bus 150 through a bus controller 145. A video display subsystem 155, coupled to a display screen 160, is coupled to the I/O bus 150. The display screen 160 may show a user interface of the build orchestration framework 135, for example, a text-based user interface such as a command line, or a graphical user interface. One or more input devices 170, such as a keyboard, a mouse, etc., are provided and used for interaction with the computer 105, and the build orchestration framework 135. A persistent storage device 180, such as hard disk drive, a solid-state drive, or other type or persistent data store, is coupled to the I/O bus 150, and may persistently store data, including computer-executable instructions. Persistently stored data may be loaded to the volatile memory 130 when needed. For example, computer-executable instructions related to the operating system 135, and the build orchestration framework 135 and its constituent part may be stored in the persistent storage device 180 until they are needed.
The I/O bus 150 may further be coupled to a network interface 185 that interfaces via a computer network 187 with one or more development team servers 190. Each development team server 190 may include components similar to computer 105 (not shown) to provide a platform that supports Remote Repositories 195 accessible to a plurality of software developers (e.g., each using a different computer). The Remote Repositories 195 maintains a high level copy of source files and/or last known good builds of software modules from which working copies to populate the Local Repositories 146 on the computer 105 may be retrieved (i.e., pulled). The local copies may be changed and updated, and updated software may be posted (i.e., pushed) back to the Remote Repositories 195. While the Remote Repositories 195 are shown resident on a development team server 190, in alternative embodiments, the Remote Repositories 195 may be differently located, and need not be on a physically remote platform. For example, some or all of the Remote Repositories 195 could be located on the computer 105.
In general, it should be understood that the arrangement of computing platforms depicted in
According to one embodiment of the present disclosure, the software build orchestration framework 135 may be employed to orchestrate the building of Build Parts to create deliverable software products. A software developer may first select appropriate Build Strategies, for example, by creating and/or selecting already created Build Strategy files 148. The build orchestration process 140 may then be used to retrieve (i.e., “pull”) source code and/or last known good builds of Build Parts, according to the Build Strategies, for example, from the Remote Repositories 195. The Build Strategies indicate particular Build Parts from Build Part files 142 that should be built, and how they should be built. The build orchestration process 140 may then be used to build the particular Build Parts indicated by the Build Strategies, according to embedded build commands that activate Makefiles associated with the Build Parts.
To facilitate a build, the build orchestration process 140 creates symbolic links in the Build Context 144 for each Build Part. An example embodiment of a Build Context would be a directory on a computer disk. When a build command for a Build Part is triggered, a Makefile is launched and the Build Part is built to create outputs. As part of the Makefile processing, symbolic links to the outputs, matching specifications of the binding statements of the Build Part, are created in the Build Part's Build Context. If the Build Part is dependent on any Build Sub Parts, the build orchestration process 140 builds these Build Sub Parts first and creates symbolic links, from the bindings of the Build Sub Parts into the Build Part's Build Context, prior to building the Build Part. With such symbolic links in its Build Context, every Build Part need only look to its own Build Context for everything upon which it depends. The use of symbolic links in the Build Contexts may effectively chain the “outputs” of Build Sub Parts to the “inputs” of other Build Parts that depend on them, to enable a more efficient and reliable builds than typically achievable with conventional techniques. After a build is complete, the build orchestration process 140 may be used to post (i.e., “push) built software to a repository.
The example Build Part 200 includes a name attribute 210 to uniquely identify the Build Part. Further, the Build Part 200 includes a build command 220 that indicates how the Build Part is built. For example, the build command 220 may indicate the name of an application or file that builds the Build Part 200 and configuration options for that application or file. While the build command 220 may take different forms depending on the particular embodiment, in one embodiment, the build command 220 is composed of a Makefile attribute 222 that specifies a path to a Makefile, and a make options attribute 224 that specifies configuration options for that Makefile.
The Build Part 200 further may include a set of sub elements 230. A required repository sub-element 232 indicates repositories that should have a Local Repository present for the build command 220 to be executed. A Build Sub Part sub-element 234 indicates other Build Parts upon which the Build Part 200 depends. For example, a Build Sub Part sub-element 234 may reference a particular other Build Part whose “output” should be present when the Build Part 200 is being built. Each Build Sub Part element 234 may have its own attributes (not shown), for example, a name attribute indicating the Build Sub Part's name, a file attribute indicating a Build Part file 142 where the Build Sub Part can be found, a repository attribute that specifies which repository contains the Build Part file, etc. Finally, a Bindings sub-element 236 indicates “outputs”, e.g. one or more files, such as .dll files, .lib files, etc. that are produced by the Build Part 200.
As discussed above, Build Context 144 typically contains one or more symbolic links. A symbolic link is a special type of file that contains a reference to another file or directory in the form of an absolute or relative path that affects pathname resolution. Operations on symbolic links generally behave as if operating directly on the target directory or target file. In one embodiment, Build Context 144 includes two general types of symbolic links. A first type of symbolic link is a symbolic link 310 to an output of the Build Part itself. For example, when the build orchestration process 140 calls the Makefile associated with the Build Part to build the Build Part, and produce outputs (e.g., a .dll and a .lib file), a symbolic link to an output (e.g., the .lib file) referenced by a bindings statement in the Build Part may be created in the corresponding Build Context 144.
A second type of symbolic link is a symbolic link 320 to an output of a Build Sub Parts upon which the Build Part depends. For example, the build orchestration process 140 may see that the Build Part depends on a particular Build Sub Part, so the build orchestration process 140 creates a symbolic link to an output (e.g., a .lib file) indicated in the bindings statement of the particular Build Sub Part in the Build Context 144 of the Build Part. This is typically done before calling the Makefile associated with the Build Part. Thereby, when the Makefile is called, and the Build Part is built, the Makefile for the Build Part need look only to the Build Context 144 of the Build Part for necessary files, and not directly into the source or output trees of any Build Sub Parts of the Build Part.
Build Strategies may be maintained in Build Strategy files 148, for example XML files, that are accessed by the build orchestration process 140 when it is executed. Build Strategy files 148 are typically processed by the build orchestration process 140 linearly, e.g., top-to bottom. A value specified later in a Build Strategy file may override a previous value. Further, a Build Strategy in a Build Strategy file 148 may “import” another Build Strategy (e.g., another Build Strategy file). Importing a Build Strategy has the same result as copying the entire imported Build Strategy into the present Build Strategy. In this manner, one Build Strategy can “build on” another Build Strategy, initially setting parameters according to the imported Build Strategy and then overriding at least some parameters with later-specified values presented in the present Build Strategy file.
The example Build Strategies 400 may include a Remote Repository list element 410 that specifies Remote Repositories, a Local Repository element 415 that indicates Local Repositories 146, an import strategy element 420 that, as discussed above, can be used to specify one or more other Build Strategies to import. Further, the example Build Strategy 400 may include a repository strategy element 435 that indicates a strategy to use with one or more Remote Repositories, and a part strategy element 440 that indicates a strategy to use for one or more Build Parts. The example Build Strategies 400 may also include a default target element 445 that indicates a default Build Part to use as a starting point, and a provenance element 450 that indicates an action to take if a provenance error (e.g., an inconsistency between the versions of Remote Repositories) is detected. Finally, the example Build Strategy 400 may include a last known good sources element 455 that indicates a name given to a set of last known good builds of certain Build Parts as well as an address of the where the last known good builds of certain Build Parts can be found and a type of delivery technique for such last known good builds. The last known good sources element 455 is typically used in conjunction with a last known good element 460 that references the last known good sources element 455 by name and specifies where to store last known good builds locally. It should be understood that in alternative embodiments a wide variety of other elements may be used in a Build Strategy 400, in addition to, or rather than, one or more of the above described elements.
Next, as shown in
Next, as shown in
Finally, as shown in
It should be understood that this type of progression may continue for any number of build dependencies (e.g., there could be a Build Part D, a Build Part E, etc). Further, the progression need not be linear (e.g., one Build Part may depend on several Build Parts and a given Build Part may be the target of many dependencies.) However, in one embodiment, no cyclic dependencies are permitted and an error is generated if a circular reference is detected. In general, it should be understood that while the above description discusses various specific examples, a wide variety of modifications and/or additions may be made to these examples without departing from the disclosure's intended spirit and scope. While various XML files are discussed above, it should be understood that the techniques described herein are not limited to use with XML, but may alternatively be employed with any of a variety of other data structures and programming languages, including mark-up language, and other types of languages.
Further, it should be understood that at least some of the above-described techniques may be implemented in software, in hardware, or a combination thereof. A software implementation may include computer-executable instructions stored in a computer-readable storage medium, such as a volatile or persistent memory, a hard-disk, a compact disk (CD), or other tangible medium. A hardware implementation may include specially configured processors, logic circuits, application specific integrated circuits, and/or other types of hardware components. Further, a combined software/hardware implementation may include both computer-executable instructions stored in a computer-readable storage medium, as well as one or more hardware components, for example, processors, memories, etc. Accordingly, it should be understood that the above descriptions are meant to be taken only by way of example.
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