The accompanying drawings, which are incorporated in and constitute a part of the specification, illustrate a preferred embodiment of the invention and, together with a general description given above and the detailed description of the preferred embodiment given below, serve to explain the principles of the invention.
Reference will now be made in detail to the present preferred embodiments of the invention as illustrated in the accompanying drawings.
In accordance with the present invention, there is provided a software mediated and enabled word game for entertainment, fun and educational purposes, comprising the steps of using software to digitally illustrate turning a plurality of letter tiles upside down with each letter tile having a single letter on one side thereof, randomly determining which player goes first, and each player then selects a single letter tile until each player can form a three letter word. The players then take turns guessing the word that another player has by making a guess of a three letter word with each guess responded to by the answer ‘odd’ or ‘even’ corresponding to either an odd or even number of correct letters guessed respectively. Points are scored for the player who correctly guessed the word. The play may continue with longer words for each subsequent round up to seven, or play may be stopped at any time.
The game is preferably played by two or more players of any age, but is well suited for those 8 years of age and above. The object of the game of this invention is to guess your opponent's word and score the most points. The game may be played using game CD's DVD, or other software medium which may be utilized on any computer, game console, computer with dual screens, hand held device or any other hardware capable of handling the particular software medium.
Preferably the CD, DVD or other software medium is placed into the computer, game console, or other device capable of operating the software. Alternately, the game software may be downloaded from a web site.
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Preferably, for playing the game the tiles shown on screen of a computer, game console, hand held device or the like comprise a plurality of tiles each of which has a letter of the alphabet shown thereon. The tiles are preferably lettered in proportion to their use in the English language. Of course, if the game is to be provided in other languages, such as Spanish, German, or Japanese, for example, the number of a particular lettered tile would correspond to use of that particular letter in the subject language. Preferably, each tile is shown as an approximately one inch by one inch size, however, variations in both size, dimensions, and configurations are contemplated. For example, the tiles may be digitally illustrated as round, rectangular, oval, or any other geometric configuration.
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Preferably, scoring 15, is done by awarding points for two phases of the game. The first phase is the draw. For example, 5 points may be awarded the first player to form a word. The second phase is the guessing phase. Preferably, points are awarded in a reverse graduated scale. The scale may start, for example, at 25 and drops with the number of guesses made. However, the points available never goes to zero. For example, if a player should guess an opponents word on the first guess, that player would be awarded the maximum of 25 points. The minimum points awarded no matter how many guesses are needed, could for example be set at 5 points. Of course different point schedules may vary on the set up options chosen, and may be adjusted according to the difficulty of the level achieved. Preferably, during the guessing phase a set number of points, for example 5, are also deducted, depending on the version of play, if a player should ask ‘Is that the word?’ and receive the answer ‘no’. A score pad may be shown for marking and keeping scores and records
The game may be played with three letter words every round if desired. Or, it may be played with as few as two letter words, or as many letters as the players choose. The game may be played without a penalty of a lost turn or lost points if desired, and different point scaling may be used if desired. The game software may, in some embodiments, be allowed to control selected parts of the game, such as scoring, time permitted per player turn, length of word, and the like.
An example of game play once the players begin to play would be, if a player's opponent has the word ‘car’. The player then guesses a word say, ‘bat’. The player's opponent would then answer with the response ‘odd’. Since one letter is the same and in exactly the same location, and one is an odd number, then the correct reply is ‘odd’. Using the same word as before, ‘car’, suppose the guess is made of ‘bar’. Now two letters are the same and in exactly the same location. Now, the response would be ‘even’, since two is an even number.
The game methodology may be made available using any number of game making softwares. For example, these might include but are not limited to such game making software as Macromedia's Director, Macromedia's Flash, Macromedia's Dreamweaver, Adobe's Premiere Pro, and the like. Additionally, the game may be created from scratch using any number of computer languages. These include but are not limited to, such languages as Basic, C, C2, and the like. It may also be made available in a any number of formats which will make it available for play at a website or between players over the Internet.
As is evident from the above description, herein and additional advantages and modifications will readily occur to those skilled in the art. The invention in its broader aspects is, therefore, not limited to the specific details, representative apparatus and illustrative examples shown and described. Accordingly, departures from such details may be made without departing from the spirit or scope of the applicant's general inventive concept