Sound effects controller

Abstract
A self-contained audio effects processor has a handheld joystick from which both position-dependent and state-dependent effects are effectuated by means of motion of the joystick as well as by actuation of one or more buttons on the joystick. The position-dependent effects control the degree to which an effect is produced, e.g., the amount of intentional distortion applied to a signal, the amount of pitch-shift, etc.; these effects are produced primarily by selective directional motion of the joystick by the user. The state-dependent effects define the particular effect to be imparted to a signal being processed or produced in the processor, e.g., distortion, pitch-shift, etc.; these effects are selected largely by one more or buttons on the joystick which are preferably accessible from the same hand that grips the stick, thus providing a natural and convenient “feel” that many users have already become accustomed to from electronic game-playing. The audio effects processor of the present invention is self-contained, i.e., it includes a complete signal processor which can itself serve as a primary sound source or a modifier for sound signals applied to it. Thus, by itself, it provides an essentially complete sound generation/modification system readily operable by both amateur and professional alike.
Description




BACKGROUND OF THE INVENTION




The invention relates to the modification of musical signals and comprises an integrated controller for modifying sound in real time.




The electronic processing of musical signals has been undertaken in a wide variety of contexts, ranging from the professional studio to the strictly amateur music maker. The tools available in the two extreme environments, and their concomitant costs and results, vary greatly, and the amateur musician has generally been foreclosed from significant capabilities of music modification and enhancement, particularly in a performance environment.




Some attempts have been made to provide the individual musician with sound modification or enhancement on specific instruments. One example is set forth in U.S. Pat. No. 4,481,584, issued Nov. 13, 1984 to Paul Dugas and entitled “Control For Musical Instruments”. This patent shows a pair of “joysticks” (

FIG. 1

, elements 7, 8) whose motion is used to provide simultaneous volume and panning control.




Another example is that set forth in U.S. Pat. 5,403,970, issued Aug. 4, 1995 to Eiichiro Aoki and entitled “Electrical Musical Instrument Using A Joystick-Type Control Apparatus”. This patent describes a joystick device for generating control signals for a physical model of a bowed instrument, particularly performance parameters such as bow pressure, velocity, position, and the like (see col. 1,1.30ff).




Such devices are of limited applicability and use. They are specific to a particular type of musical instrument, and rely on that instrument for the fundamental tone on which they will operate. Their range of effects is limited, and shaped to the peculiarities of the instrument with which they are to be used.




Professional music studios have more nearly universal equipment for modifying sound. Such equipment typically provides a variety of effects to sound signals applied to it. e.g. flanging, phasor, reverberation, filtering, distortion, and the like. Some have even included a controller termed a “joystick” but apparently of the finger-grip type only: see, e.g, Red Sound Systems “FX Mixer ”. Equipment of this type is expensive, typically built-in to fixed cabinetry, and generally requires significant skill and training to operate




SUMMARY OF THE INVENTION




Accordingly, it is an object of the invention to provide an improved musical sound controller.




Further, it is an object of the invention to provide a musical sound controller for controllably modifying musical sounds in real time.




Further, it is an object of the invention to provide a musical sound controller that is not restricted to a particular instrument or sound source.




Still a further object of the invention is to provide a musical sound controller of substantial processing power but economically accessible to the amateur musician.




Yet another object of the invention is to provide a musical sound controller of simplified design and construction suitable for the non-professional consumer.











BRIEF DESCRIPTION OF THE DRAWINGS




The foregoing, and other and further advantages and features of the invention, will be more readily understood on reference to the following detailed description of the invention, when taken in conjunction with the accompanying drawings, in which:





FIG. 1

is a pictorial view of an effects processor in accordance with the present invention;





FIG. 2

is a functional block diagram illustrating the operation of the controller of the present invention in more detail;





FIG. 3

is a block diagram of one embodiment of a parameter control matrix in accordance with the present invention;





FIG. 4

is a block diagram of an embodiment of a more versatile parameter control matrix in accordance with the present invention.











DETAILED DESCRIPTION OF AN ILLUSTRATIVE EMBODIMENT




In accordance with the present invention, we provide a self-contained audio effects processor having a handheld joystick from which both position-dependent and state-dependent effects are effectuated by means of motion of the joystick as well as by actuation of one or more buttons on the joystick. The position-dependent effects control the degree to which an effect is produced, e.g., the amount of intentional distortion applied to a signal, the amount of pitch-shift, etc.; these effects are produced primarily by selective directional motion of the joystick by the user. The state-dependent effects define the particular effect to be imparted to a signal being processed or produced in the processor, e.g., distortion, pitch-shift, etc.; these effects are selected largely by one more or buttons on the joystick which are preferably accessible from the same hand that grips the stick, thus providing a natural and convenient “feel” that many users have already become accustomed to from electronic game-playing. The audio effects processor of the present invention is self-contained, i.e., it includes a complete signal processor which can itself serve as a primary sound source or a modifier for sound signals applied to it. Thus, by itself, it provides an essentially complete sound generation/modification system readily operable by both amateur and professional alike.




Turning now specifically to

FIG. 1

, an integrated sound effects controller


10


in accordance with the present invention is formed from a joystick


12


mounted on a controller base


14


. The joystick is of a type commonly utilized for computer games and the like. It has an elongated, rearwardly inclined body


16


for grasping by the user, and actuable switches or “buttons”


18




a


-


18




f


for selecting effects modifications as described more fully hereinafter. It is mounted for rotation about three orthogonal axes x-y-z. In particular, the joystick may be moved by a user in a first direction +X/−X toward and away from the user and equivalent to a rotation about the y axis; in a second direction +Y/−Y from left to right with respect to the user and equivalent to a rotation about the x axis; and in a third direction +Z/−Z about its own longitudinal body axis and equivalent to a rotation about the z axis.




The joystick


12


provides outputs to a converter


20


which track movement of the joystick about its x, y, z axes, and also depression of one or more of the buttons


18


or other control elements that may be associated with the joystick. The converter


20


converts these outputs to MIDI-formatted digital signals for controlling a sound chip. The MIDI (Musical Instrument Digital Interface) format is a standard format commonly used in musical instruments for controlling sound information generation and processing. In one embodiment of the invention, the converter


20


comprised an analog-to-digital converter coupled to a MIDI conversion device made by the Technology Playgroup of Montreal, Canada. This converter is readily available, relatively inexpensive, and provides the desired MIDI interface. It will be understood that any converter which converts the rotational motion of the joystick, as well as its button actuations, to a form suitable for driving an effects processor as described below is appropriate.




The converter


20


supplies its outputs via leads


24


to a programmable digital signal processing (DSP) chip


26


. A memory


28


connected to the chip by a bidirectional bus


30


provides substantial storage capacity (preferably on the order of megabits) to supplement the native memory in the digital signal processor. The chip


26


also has a first pair of input ports


32




a


and


32




b


for receiving a stereophonic audio signal to be modified and applying it the digital signal processor, and a first pair of output ports


34




a


and


34




b


for supplying the modified signal as output for subsequent processing or performance through loudspeakers of the like. It has a further input port


36




a


for receiving MIDI input signals, and a further output port


36




b


for supplying the processed MIDI signals as output to subsequent circuits or the like.




A keypad


40


on the base


14


has a numeric section


40




a


and a control section comprising map select key


40




b


, effects hold key


40




c


, and controller capture key


40




d


. A display


42


provides status and control information to the user. The keypad and display are connected to the digital signal processor by a bidirectional bus


44


.




The chip


26


performs essentially all the signal processing to be performed on the audio and MIDI inputs. In particular, responsive to control inputs from the joystick


16


, and/or to MIDI inputs at terminal


36




a


, the processor chip provides delay, reverberation, chorus, flange, phase, distortion, pan, filter, morphing, modulation, compression/expansion and other effects. To this end, the chip


26


is preferably a single-chip microcomputer providing basic DSP facilities (computation, data address generation, program sequencing) together with additional facilities such as on-board program and data memory, programmable timers, input/output ports, and a host interface. In the preferred embodiment of the invention, we have used the Analog Devices ADSP-2106X chip incorporating the “Csound” music processing software. “Csound” is a music synthesis and processing program developed by Professor Barry Vercoe at M.I.T. The software has over


300


functions that can be configured in a variety of combinations to provide a multiplicity of musical syntheses or effects. As used in the present invention, it responds to MIDI input signals to apply desired musical effects to sound signals applied to it from an external source, or generated internally.





FIG. 2

is a functional block diagram illustrating the controller of the present invention in more detail. The joystick


12


is coupled through the converter


20


to an effects parameter controller


50


. An effects memory


52


responds to the map select button


40




b


(

FIG. 1

) to load into the controller


50


a “map” defining the relation between the inputs to the controller


50


from the converter


20


and the outputs


54


of the controller which are applied to the sound processor


26


over a bus


54


. A “capture” memory


56


responds to activation of the capture key


40




d


and to one or more joystick buttons B


i


(elements


18




a


-


18




f


of

FIG. 1

) to store a dynamic history of movement of the joystick and depression of the buttons over a defined period of time as synchronized by a clock


58


. For example, the capture memory may receive from the converter


20


and store for subsequent use a string of values defining the movements of the joystick in the x, y, z direction over a period of time. This string can thereafter be applied to the effects parameter controller


50


which maps the string to a set of control values applied to the sound processor to thereby control the synthesis of a sound or modify its characteristics.




The map button


40




b


may operate in multiple modes. In its load mode, a single depression of the button followed by keying in of a number on the numeric keypad loads into the controller


50


a defined set of relationships among the selector buttons


18


, the movement of joystick


14


, and sets of effects corresponding to the number so input. These relationships may be programmed in advance or may be programmable by the user. For example, pressing the map button


40




b


twice in succession may be used to take the system into program mode. Thereafter, activation of a button


18


coupled with entry of one or more numbers on the numeric keypad


40




a


selects a corresponding number of parameters for association with that button in a parameter set. Movement of the joystick over a given range while the button is depressed may be used to establish the amplitude of the parameter control. Other selector buttons may be programmed in a similar manner. Completion of the programming is indicated by successive activation of the map button, followed by entry of a number by which the mapping Mi that has just been completed will be retrieved when needed.





FIG. 3

illustrates an illustrative mapping, e.g., M


1


, between the position of the joystick and the specific parameters that are controlled responsive to its motion when a specific joystick selector button, B


i


, is actuated. It will be noted that for some positions of the joystick a plurality of parameters are controlled. Further, it will be noted that motion of the joystick along a different axis may select different parameters for control along different portions of the axis. Thus, responsive to depression of button B


1


, and selection of mapping M


1


via keyboard


40


(FIG.


1


), the positive X-axis is associated with a reverberation effect, and motion along this axis changes the reverberation level. Similarly, the negative X-axis is associated with a distortion effect, and motion along this axis changes the level of distortion applied to the audio signal by the audio processor. The Y and Z axes are similarly associated with particular audio effects as indicated, and motion along these axes controls the level of the effects applied to audio processed by the system. It will be noted that the association is not restricted to one-to-one. For example, as indicated in

FIG. 3

, motion along the positive Z-axis may simultaneously provide both a phaser and a chorus effect, the extent to which these effects are applied being controlled by the extent of motion along that axis.




A much simpler mapping may be provided in response to depression of button B


2


, for example. As shown in

FIG. 3

, the association for this button provides a filter whose bandwidth is controlled by movement of the joystick controller along the X-axis and whose center frequency is controlled by movement of the joystick along the Z-axis. Similar associations sets between motions of the joystick and one or more effects are established by the remaining buttons


18


.




The buttons


18


thus provide a rapid method for changing the effects that one can apply to audio as it is playing in real time. The natural feel of the joystick and the ease with which it can be manipulated have proven to be a powerful aid in the creative manipulation of real-time audio, and thus most useful in its own right. However, we have further extended the capabilities of the controller by providing for a remapping of the button-effects associations by means of the keypad


40


. In particular, a plurality of sets of mappings Mi, designated as


52




a


,


52




b


,


52




c


, etc., are stored in effects memory


52


. A specific set is selected responsive to map selection key


40




b


and stored in effects parameter controller


50


to establish a new set of associations between the buttons and the effects. To this end, map selection key


40




b


may be actuated simultaneously with the one or more keys of the numeric keypad portion


40


a to select a desired mapping. This greatly extends the capabilities of the controller, and provides rapid setup for the user.





FIG. 4

illustrates a more versatile, and thus more complex, parameter matrix in accordance with the present invention. A plurality of buttons,


18




a-




18




c


, map a variety of effects onto motion of the joystick


12


in the X, Y, or Z direction. The buttons may enable or disable the various effects, and may be operable simultaneously or mutually exclusive, or a combination of these. Certain effects may always be active, as shown in FIG.


4


. For example, as indicated, the distortion level and output muting level may be assigned to the +X and −X axes, respectively, and the reverb level and chorus rate to the +Y and −Y axes, respectively, independent of the state of any of the buttons. Motion along the +X axis also controls the phaser level via button


18




a


; distortion overdrove via button


18




b


; and compressor level and delay level via button


18




c.






Motion along the +Y axis controls the ring modulation level via button


18




a


; and left panning via button


18




b


; and compressor ratio and delay time ({fraction (1/16)}th note steps) via button


18




c


. Right panning is controlled by motion along the −Y axis, as is delay time (also in {fraction (1/16)}th note steps). Motion along the +Z axis controls the ring modulation frequency and filter cutoff frequency via button


18




a


, as well as pitch shift and delay time in ⅛th note steps via button


18




c


. Finally, motion along the −Z axis controls the chorus level via button


18




a


, and pitch shift up and delay time (⅛th note steps).




With the setup of

FIG. 4

, an extraordinarily rich and varied palette of effects can be applied to music in real time in a simple and readily controllable manner.



Claims
  • 1. A self-contained audio effects processor for modifying an audio signal applied thereto, comprising:A. an audio signal processor for receiving said audio signal that is responsive to control inputs thereto to modify said audio signal applied thereto; B. a joystick controller comprising a joystick and a plurality of user-manipulable selector controls, the controller providing position-dependent output signals indicative of position of said joystick in a plurality of directions; C. means for associating said selector controls with respective sets of specific effects to be imparted based upon the position of the joystick to said audio signals applied to said audio signal processor; D. means for applying said position-dependent output signals to said audio processor for controlling degree to which said audio signals are modified by a respective set of specific effects selected by user actuation of said controls; wherein respective user-manipulations of the selector controls select which of the respective sets of specific effects is to be imparted to the audio signals, and the degree to which specific effects comprised in the selected respective set of specific effects modify the audio signals is selected based upon the position of the joystick.
  • 2. An audio effects processor according to claim 1 in which the means for associating said selector controls and said sets of effects comprises a memory having a plurality of relationships between said controls and said sets of effects stored therein.
  • 3. An audio effects processor according to claim 2 in which said memory stores a plurality of sets of said relationships and which includes means for selecting among said relationships.
  • 4. An audio effects processor according to claim 3 in which said relationships include at least one one-to-many relationships between a joystick position and a plurality of control parameters.
  • 5. An audio effects processor according to claim 3 in which said selecting means includes a display for displaying an identifier for a parameter set to be selected.
  • 6. An audio effects processor according to claim 3 which includes means for holding states of selector buttons and joystick position after release of said buttons and said joystick to thereby maintain control of processing in accordance with the parameters associated with the buttons and joystick positions after release thereof.
  • 7. An audio effects processor according to claim 3 which includes means to capture and store the settings defined by states of selector buttons and joystick position.
  • 8. A self-contained audio effects processor comprising:A. a base enclosing a processor for imparting audio effects to a signal being received and processed by said processor; and B. a handheld joystick mounted on said base and in electrical communication with said processor, said joystick providing control of amount of one or more effects in a set of effects to be imparted to said signal responsive to translational and/or movement of said joystick; the set of effects being selected by user-manipulation of selector controls, the set of effects being one of a plurality of respective sets of effects selectable by the user-manipulation of the selector controls.
  • 9. A self-contained audio effects processor according to claim 8 in which said processor implements a Csound audio processing system.
US Referenced Citations (5)
Number Name Date Kind
4481854 Dugas Nov 1984
5399799 Gabriel Mar 1995
5403970 Aoki Apr 1995
5541358 Wheaton et al. Jul 1996
6011212 Rigopulos et al. Jan 2000
Non-Patent Literature Citations (4)
Entry
Barry Vercoe, et al., World Wide Web page http://www.leeds.ac.uk/music/Man/Csound/title.html, “The Csound Manual (version3.48)”, Feb. 17, 1999, pp. 1-19.
Lipscomb, Eric, World Wide Web page http://www.eeb.ele.tue.nl/midi/intro.html, “Introduction into MIDI”, Jan. 18, 1999, pp. 1-5.
Analog Devices, Inc., “ADSP-2100 Family DSP Microcomputers”, 1996, pp. 1-62.
Analog Devices, Inc., “Low Cost DSP Microcomputers”, 1996, pp. 1-36.