Information
-
Patent Grant
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6638168
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Patent Number
6,638,168
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Date Filed
Thursday, August 3, 200024 years ago
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Date Issued
Tuesday, October 28, 200321 years ago
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Inventors
-
-
Examiners
Agents
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CPC
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US Classifications
Field of Search
US
- 463 1
- 463 7
- 463 9
- 463 23
- 463 35
- 434 247
- 434 258
- 434 308
- 273 237
- 273 153 R
- 273 440
- 273 432
- 273 454
- 273 460
- 446 297
- 446 397
- 446 404
- 446 408
- 446 484
- 446 485
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International Classifications
-
Abstract
A sound elimination game and apparatus includes an electronic game having a housing supporting a plurality of user depressible button thereon. Each button is supported within the housing by a light and button assembly and includes a latent image and means for illuminating the latent image. A control circuit is supported within the housing and is operative to selectively illuminate one or more of the light and button assemblies to reveal the latent image thereon. The control circuit is further operative to activate a sound circuit also within the housing to provide character sounds in association with the illuminated buttons on the housing. Game play is provided in which the entire group of character buttons is simultaneously illuminated and in which the character sounds associated with all of the character buttons is simultaneously sounded.
Description
FIELD OF THE INVENTION
This invention relates generally to electronic game and particularly to those operative to develop memory and concentration skills among game participants.
BACKGROUND OF THE INVENTION
Electronic games have become an extremely well known and popular type of game product in the toy art. With the relatively recent development of low-cost mass-produced microprocessor based circuits, a dramatic increase has been obtained in the capability of such electronic games. Even the most modest of electronic games utilizes a microprocessor which is relatively fast and includes a significant amount of memory. Such circuits take advantage of the,economies of digital signal processing and thus, are for the most part “software driven”. Correspondingly, manufacturing cost of other associated apparatus of the type used in such electronic games has also benefited from high volume production and has been dramatically reduced. Previously expensive electronic components such as light emitting diodes (LED's), sound circuits, audio transducers such as piezoelectric transducers, microprocessor memory and the like have allowed practitioner's in the art to respond to the popularity of electronic games by producing a virtually endless variety of highly entertaining and amusing games.
Perhaps one of the earliest and most significant commercial products in the electronic game art which introduced many consumers to electronic games was a game generally known as “Simon Sez”. The electronic Simon Sez game was to some extent an electronic replication of a long existing child's game in which a leader issued various commands to the participant's challenging the participant's to correctly respond to valid commands such as “Simon Sez stand up” and to reject or ignore invalid claims such as “stand up” which lack the appropriate Simon Sez preface. The electronic version of this game utilized an apparatus having the capability to illuminate a plurality of differently colored buttons on a game housing while producing corresponding musical tones associated with each. The game play involved the initial presentation by the game unit of one or more lighted buttons and accompanying tones in a given sequence. Thereafter, the player was challenged to repeat the same sequence by pressing the previously lighted buttons in the appropriate order. As the player successfully repeated each sequence portion, the game then replayed the sequence and added an additional button thereto further challenging the player.
The popularity of such early electronic games prompted practitioner's in the art to provide a continuous array of electronic games having increasing levels of complexity and amusement. For example, U.S. Pat. No. 4,326,710 issued to Breslow et al sets forth a TALKING ELECTRONIC GAME having an integrated circuit voice synthesizer to generate a plurality of beginning phrases each forming the beginning of a complete phrase. The apparatus further produces a plurality of ending phrases each forming the end of a complete phrase. The beginning and ending phrases are assigned at random to a plurality of push buttons and the object of the game is to match up the beginning and ending phrases of various sentences by appropriate actuation of the various push buttons.
U.S. Pat. No. 4,336,935 issued to Goldfarb sets forth a MUSICAL GAME APPARATUS having a housing generally resembling a miniature jukebox having a plurality of depressible buttons and apparatus for playing musical notes. The apparatus is operated in various game modes ranging from low difficulty to substantially difficulty.
U.S. Pat. No. 4,363,482 issued to Goldfarb sets forth a SOUND RESPONSIVE ELECTRONIC GAME having apparatus for generating a series of player-interrogation signals and maintaining a series of correct responses. The correct sequences is defines in accordance with established game rules which are known to the players. The game apparatus receives actual auditory and switch closure responses from the players, compares the responses with the correct sequence, and indicates visually and auditory whether each response is correct.
U.S. Pat. No. 5,106,097 issued to Levine sets forth an AUDIO QUIZ GAME in which a player attempts to answer a question after listening to a corresponding audio clip provided on a compact disk. Each track of the compact disk contains one or more'sound clips separated by audio cues. The questions and answers relating to specific tracks are provided in a book, or playing cards, or in a computer memory and may be randomly accessed.
U.S. Pat. No. 5,145,447 issued to Goldfarb sets forth a MULTIPLE CHOICE VERBAL SOUND TOY having a housing supporting a plurality of depressible keys and an audio circuit for producing verbal sound. The audio circuit uses a microprocessor to produce one sound or poem that has at least one space or slot for introducing a supplementary verbal sound segment to complete the song or poem. The child user is given a plurality of different choices for segments for completing the song or poem.
U.S. Pat. No. 5,638,308 issued to Danell set forth a SOUND RECORDING AND PLAYBACK SYSTEM having electronic apparatus which brakes a stream of recorded sound into discreet segments. The apparatus randomizes the order of the sound segments and allows the sound segments to be reordered to their original sequence or some other desired order.
U.S. Pat. No. 5,405,153 issued to Hauck sets forth a MUSICAL ELECTRONIC GAME having apparatus for randomly selecting a sequence of musical notes and for,presenting a recognizable sequence of notes to the user. A switch device actuated by the player causes a signal to be generated indicative that the player identified the recognition sequence of notes within those previously presented.
U.S. Pat. No. 5,947,478 issued to Kwan et al sets forth a TOY ELECTRONIC GAME WITH FLEXIBLE INTERACTIVE PLAY SECTION having an electronic game processor unit and a flexible play panel upon which a plurality of visual indicia are supported. A plurality of depressible buttons also of flexible structure are supported beneath the invisible indicia and are operatively coupled to the circuitry of the game. The panel may be rolled up for convenient storage between use.
While the foregoing described prior art devices have generally improved the art and in some instance enjoyed commercial success, there remains nonetheless a continuing need in the art for ever more unusual, novel and entertaining electronic games.
SUMMARY OF THE INVENTION
Accordingly, it is a general object of the present invention to provide and improved electronic game and apparatus. It is a more particular object of the present invention to provide an improved electronic game and apparatus which effectively uses sound and visual effects.
In accordance with the present invention there is provided a game comprising: a housing; a plurality of light and button assemblies supported by the housing, each having a depressible button and a latent image; a control circuit, within the housing, having a microprocessor and associated memory and a sound circuit for producing sounds associated with each of the latent images; and means for illuminating each of the depressible buttons to reveal the latent image thereon, the microprocessor and the associated memory operative to perform game play which includes randomly selecting one of the light and button assemblies and operating the means for illuminating and the sound circuit to reveal a selected latent image and produce an associated sound and thereafter simultaneously reveal a plurality of the latent images and produce a corresponding plurality of the associated sounds.
BRIEF DESCRIPTION OF THE DRAWINGS
The features of the present invention, which are believed to be novel, are set forth with particularity in the appended claims. The invention, together with further objects and advantages thereof, may best be understood by reference to the following description taken in conjunction with the accompanying drawings, in the several figures of which like reference numerals identify like elements and in which:
FIG. 1
sets forth a perspective view of a sound elimination game apparatus constructed in accordance with the present invention;
FIG. 2
sets forth a partial section view of a portion of the present invention game of
FIG. 1
taken along section lines
2
—
2
therein;
FIG. 3
sets forth a partial perspective view of an illustrative interactive button element of the present invention game apparatus;
FIG. 4
sets forth a block diagram of the sound and button circuit of the present invention game and apparatus;
FIG. 5
sets forth a flow diagram of game play of the present invention game and apparatus;
FIG. 6
sets forth a block diagram of an alternate game play of the present invention game and apparatus.
DESCRIPTION OF THE EMBODIMENTS
FIG. 1
sets forth a perspective view of an electronic game constructed in accordance with the present invention and generally referenced by numeral
10
. Electronic game includes a housing
11
supporting a start button
12
and a plurality of depressible buttons
20
through
29
. A scene image is formed upon housing
11
which in the illustration of
FIG. 1
is a fanciful representation of a child's bedroom. It will be apparent to those skilled in the art that other image scenes may be used which employ alternative scenes and images without departing from the spirit and scope of the present invention. Housing
11
supports a plurality of depressible buttons
20
through
29
which bear respective latent images
30
through
39
. For purposes of illustration, latent images
30
through
39
are shown in FIG.
1
. However, in accordance with operation of game
10
set forth below in greater detail, in a typical play pattern certain ones of latent images
30
through
39
will be visible while others will be invisible at any particular moment of game play. In accordance with the apparatus set forth below in
FIG. 2
, latent images
30
through
39
are preferably transformed from invisible to visible by illumination of the interior structure of buttons
20
through
29
. Thus, the operative circuit means set forth below in FIG.
4
, operates to selectively illuminate one or more of buttons
20
through
29
to display latent images
30
through
39
.
In further accordance with the present invention, electronic game includes a sound circuit
63
driving a small speaker
64
(seen in FIG.
4
). Correspondingly, housing
11
supports a speaker grille
13
which allows sound produced by speaker
64
pass outwardly through grille
13
to be readily heard by the user.
In operation, and in accordance with the game play set forth below in
FIGS. 5 and 6
, electronic game
10
is capable of playing a plurality of games which preferably includes a pair of novel games shown in
FIGS. 5 and 6
. Suffice it to note here, that electronic game
10
may for example play sound and illumination game in which a selected one of buttons
20
through
29
and images
30
through
39
is randomly chosen by the circuit within housing
11
. Thereafter, the circuit within housing
11
illuminates the selected one of buttons
20
through
29
thereby displaying the selected one of images
30
through
39
. Correspondingly, sound circuit
63
(seen in
FIG. 4
) produces a particular sound associated with each of buttons
20
through
29
and images
30
through
39
when each is illuminated. Thus, as the selected image and button is illuminated, a corresponding sound is played. Thereafter, the ,operative circuit within housing
11
illuminates all of buttons
20
through
29
simultaneously thereby displaying of latent images
30
through
39
and causing the associated sounds therewith to be simultaneously played. The player is then challenged to recognize the selected sound from among the plurality of sounds being played and depress the corresponding button relating thereto. In the event the player is successful, the game is restarted and the time interval for successful play is shortened. In the event the player is unsuccessful, a loss signal is provided and the game is restarted.
In an alternative game play, the various sounds associated with each of latent images
30
through
39
and buttons
20
through
29
are arranged sequentially from a loudest volume to a lowest volume and all of buttons
20
through
29
are simultaneously illuminated and their accompanying sounds simultaneously play. The result is the simultaneous display of all of latent images
30
through
39
and the playing of their associated sounds. The player is then challenged to sequentially press the buttons associated with each latent image in the correct order starting with the loudest sound and working toward the lowest volume sound. Indications are provided for correct play and incorrect play. Each time the play successfully presses a button in the correct order of decreasing volume, that button illumination is terminated and its corresponding sound is deleted. The player wins by pressing the entire sequence of buttons in the correct order.
FIG. 2
sets forth a partial section view of electronic game
10
taken along section lines
2
—
2
in FIG.
1
. It will be
understood that the structure set forth in
FIG. 2
which shows the details of button
28
bearing latent image
38
is representative of the remaining buttons supported upon housing
11
and there associated apparatus. Thus, the descriptions set forth in
FIG. 2
relating to the structure supporting button
28
will be understood to be equally descriptive of the structure supporting buttons
20
through
27
and button
29
.
More specifically, electronic game
10
includes a housing
11
defining an interior cavity
14
. Housing
11
further defines an aperture
40
. A conventional battery power supply
47
is supported within interior
14
. A control circuit
50
constructed in accordance with conventional fabrication techniques, includes printed circuit board
11
and a plurality of electronic circuit components such as component
52
. In accordance with conventional fabrication techniques, control circuit
50
utilizes a plurality of integrated circuit components to form the operative circuit shown in schematic diagram in FIG.
4
.
Electronic game
10
includes a light and button assembly
88
having a depressible button
28
extending through aperture
40
and a housing
43
supporting button
28
. A switch
41
having a depressible button actuator
42
is supported beneath housing
43
and provides a supporting force which maintains housing
43
as shown and maintains the extension of button
28
through aperture
40
. In accordance with an important aspect of the present invention, button
28
supports a latent image
38
on the upper surface thereof. Switch
41
is constructed in accordance with conventional fabrication techniques, and is a normally open switch in the absence of depression of button
42
. If desired, an additional return spring may be supported within interior
14
to urge housing
43
and button
28
upwardly. However, it has been found sufficient to utilize the return spring force of switch
41
to maintain the position of housing.
43
and button
28
. Housing
43
further supports a pair of light emitting diodes (LEDs)
44
and
45
. In the preferred fabrication of the present invention, LED
45
is directly wired to switch
41
and to control circuit
50
to provide illumination thereof each time switch
41
is actuated. In addition, LED
44
is controlled by the operation of control circuit
50
and is selectively illuminated in accordance with the above described game play as desired.
In accordance with an important aspect of the present invention, latent image
38
supported upon button
28
utilizes light passing through button
28
produced by either LED
44
or LED
45
to provide the illumination of the latent image. In the preferred fabrication of the present invention, button
28
is fabricated of a light transmissive plastic material which may be either clear or tinted or translucent., In the illustration of game play set forth above in
FIG. 1
, each of the latent images forming latent images
30
through
39
is a representation of a game play character. Correspondingly, each of the sounds produced in association with each latent image corresponds in some manner to the sounds associated with such character. It will be apparent to those skilled in the art however, that other sound and character association may be utilized without departing from the spirit and scope of the present invention.
In operation, each time button
28
is forced downwardly in the direction indicated by arrow
46
, switch
41
is actuated as housing
43
and button
28
moves downwardly. The actuation of switch
41
causes LED
45
to be illuminated thereby revealing latent image
38
. Correspondingly, the actuation of switch
41
is communicated to control circuit
50
to provide input to control circuit
50
of the pressing of button
28
. This input is utilized in the manner described below to provide game play. Additionally, in the absence of actuation of,switch
41
by pressing on button
28
, control circuit
50
is able to energize LED
44
as desired to illuminate latent image
38
and provide the various game play actions described below.
FIG. 3
sets forth a partial perspective view of an illustrative button structure having an image formed thereon. Accordingly, housing
11
supports a button
55
having an upper surface
56
. An image sheet
57
formed of a partially light transmissive material such as translucent plastic or the like support a latent image
59
on the undersurface thereof. A translucent surface
58
is formed on the opposite side of sheet
57
. As a result, in the absence of illumination of button
55
translucent surface
58
obscures latent image
59
and image sheet
57
and button
55
do not display an image. Once button
55
is illuminated however, light passes upwardly through surface
56
illuminating image
59
producing an image which passes outwardly through translucent surface
58
and resulting in image display.
FIG. 4
sets forth a schematic block diagram of control circuit
50
in combination with light and button assemblies
80
through
89
. It will be apparent to those skilled in the art, that control circuit
50
may be fabricated in accordance with conventional fabrication techniques typical of small electronic microprocessor driven circuitry of the type commonly used in toys and other apparatus.
More specifically, control circuit
50
includes a microprocessor
60
and memory
61
associated therewith. Microprocessor
60
and memory
61
are fabricated in accordance with conventional fabrication techniques such that microprocessor
60
operates in accordance with a stored program or instruction set residing within memory
61
.
FIGS. 5 and 6
set forth flow diagrams of the operative game play software within memory
61
. Control circuit
50
further includes a light driver having an input coupled to microprocessor
60
. Light driver
62
is fabricated in accordance with conventional fabrication techniques and operates in response to digital commands provided by microprocessor
60
to selectively activate a plurality of devices operatively coupled to light driver
62
. Accordingly, light driver
62
includes a plurality of outputs
70
through
79
each operatively coupled to a respective one of light and button assemblies
80
through
89
. It will be recalled from FIG.
2
and the descriptions utilized in connection therewith that light and button assemblies
80
through
89
utilize the structure set forth in
FIG. 2
to provide illumination of a selected light button assembly by pressing the associated button supported thereby.
Returning to.
FIG. 4
, control circuit
50
further includes a conventional sound circuit
63
having a plurality of inputs
90
through
99
. Sound circuit
63
is further coupled to a conventional electro-acoustic transducer represented in
FIG. 4
by a speaker
64
. Sound circuit
63
is fabricated in accordance with conventional fabrication techniques and utilizes an internal memory having stored audio data and a microprocessor having a stored instruction set operative to provide appropriate output audio signals in response to one or more inputs. It will be well understood by those skilled in the art, that virtually any standard sound circuit may be utilized in place of sound circuit
63
. The essential characteristic of sound circuit
63
is the provision of appropriate signals to speaker
64
for audibilizing a predetermined speech message or sound combination each time an input signal is received at one or more of inputs
90
through
99
. For example, a combination of a microprocessor, read only memory, audio synthesizer and audio output amplifier suitable for functioning as sound circuit
63
is formed as a single integrated circuit chip device manufactured by Texan Instruments, Inc. under the device name TMS 50C44. However, it will be understood that a variety of sound integrated devices may be utilized for sound circuit
63
.
In operation, microprocessor
60
operates in accordance with a stored game play instruction set to play either of the games set forth in the flow diagrams of
FIGS. 5 and 6
. Microprocessor
60
provides output signals which are utilized by light driver
62
to energize one or more of outputs
70
through
79
. Light and button assemblies
80
through
89
respond to the applied output signals from light driver
62
to activate the LED within the selected light and button assembly. In addition, the output signal of light driver
62
is also applied to one or more of inputs
90
through
99
of sound circuit
63
. In response to each inputs at inputs
90
through
99
, sound circuit
63
produces output signals relating to the corresponding one of light and button assemblies
80
through
89
to energize speaker
64
and provide accompanying sound. Thus, the user is able to alternatively manually press the associated button of light and button assemblies
80
through
89
in the manner set forth above in
FIG. 2
, to energize the LED supported therein and illuminate the image while triggering output from sound circuit
63
. In alternative operation, light and button assemblies
80
through
89
and sound circuit
63
respond to output signals from light driver
62
.
FIG. 5
sets forth a flow diagram of the operation of microprocessor
60
in controlling control circuit
50
(seen in Figure) to operate the present invention sound elimination game apparatus in accordance with the present invention game play. At an initial step
100
, microprocessor
60
randomly selects one of the light and button assemblies supported upon housing
11
(seen in FIG.
1
). As described above, the example of the present invention game play set forth in
FIG. 1
, associates a character image With each of buttons
20
through
29
. Accordingly, in the game play of
FIG. 5
, random selection step
100
comprises the selection of a character from among the plurality of characters supported by each of the buttons of the present invention electronic game. Thereafter, at a step
101
, microprocessor plays the selected character by illuminating the light and button housing associated therewith and activating the sound circuit to produce its associated sound. Next, at a step
102
, microprocessor
62
activates all of the light and button assemblies illuminating all characters and causes the output of all of the associated sound messages simultaneously. At step
103
, a timer is activated and at a step
104
the system waits for a selected input from the game player. In the game illustrated in
FIG. 5
which is referred to above briefly, the game objective is to challenge the user to press the button associated with the character selected at step
100
and played at step
101
from the plurality of characters played at step
102
. Thus, at step
104
a user input in a form of a button pressing is received. With the user input received, a determination at step
105
takes place as to whether the timer initiated at step
103
has timed out ending the players turn. If this has taken place, the system moves to a step
108
in which a loss or negative sound is played and thereafter returns to step
100
to initiate a new round of game play. If however at step
105
it is determined that the time interval has not passed the system moves to a step
106
at which the input at step
104
is compared to the selected character at step
100
. At step
107
, a determination is made as to whether the comparison in step
106
shows a correct response. If the response is not correct, the system moves to step
108
initiating a loosing sound and returning to step
100
. If however a determination is made at step
107
that the response was correct, the system moves to step
109
and randomly selects a different character. Thereafter, the system moves to a step
110
in which the timer interval is shortened to further challenge the player. Thereafter, the system returns to step
101
playing the character selected at step
109
and commencing an additional round of play at a shorter timer interval. This process continues until the player is able to perform in the shortest of the timer intervals which in turn constitutes winning the game.
FIG. 6
sets forth a flow diagram of the operation of microprocessor
60
(seen in
FIG. 4
) performing an alternative form of the present invention game play. The game play of
FIG. 6
commences at a step
120
in which the characters supported in the latent images of light and button assemblies
80
through
89
(seen in
FIG. 4
) are arranged in a predetermined character sequence. In the preferred fabrication of the present invention, the character sequence arranged at step
120
places the characters and their associated sounds at a descending order of sound volume or loudness. The system then moves to step
121
in which the remaining characters which in the initial round following step
120
comprises all of the characters are played simultaneously. Thereafter, at step
122
the system awaits a user input as the game player attempts to press the button associated with the loudest volume sound and its character. Once a user input has been received at step
122
, a determination at step
123
as to whether the input was a correct selection. In the game play of
FIG. 6
, and in accordance with the arrangement of characters initially structured at step
120
, the inquiry at step
123
is a determination as to whether the button associated with the loudest volume sound character has been selected. In the event the user has failed to correctly select the loudest sound, the system moves to a step
125
producing a loss or looser sound message and returning to step
120
to initiate another round of game play. If however the correct input has been determined at step
123
, the system moves to step
124
and deletes the loudest character. Thereafter, the system returns to step
121
and plays all of the remaining characters simultaneously. The player then moves through step
122
attempting to select the loudest character sound from the remaining sounds and proceeds in the next round of game play. This game play continues until the user either selects incorrectly thereby using the game or successfully deletes each character sound in accordance with the loudness sequence and wins the game.
It has been found that the present invention sound elimination game and apparatus provide a significant increase in the amusement and entertainment as well as the challenge afforded which has not been provided by prior art sound games. The use of a plurality of sounds simultaneously generated and the game play which variously challenges the user to discriminate between simultaneous sounds and characters and select a predetermined sound and character is extremely challenging. It is also extremely entertaining in that a great deal of light and sound activity is taking place as the user plays the game. The present invention game and apparatus may be operated in accordance with conventional fabrication integrated circuit technology of the type which is readily available for devices such as electronic games and the like.
While particular embodiments of the invention have been shown and described, it will be obvious to those skilled in the art that changes and modifications may be made without departing from the invention in its broader aspects. Therefore, the aim in the appended claims is to cover all such changes and modifications as fall within the true spirit and scope of the invention.
Claims
- 1. A game comprising:a housing; a plurality of light and button assemblies supported by said housing, each having a depressible button and a latent image; a control circuit, within said housing, having a microprocessor and associated memory and a sound circuit for producing sounds associated with each of said latent images; and means for illuminating each of said depressible buttons to reveal the latent image thereon, said microprocessor and said associated memory operative to perform game play which includes randomly selecting one of said light and button assemblies and operating said means for illuminating and said sound circuit to reveal a selected latent image and produce an associated sound and thereafter simultaneously reveal a plurality of said latent images and produce a corresponding plurality of said associated sounds.
- 2. The game set forth in claim 1 wherein each of said light and button assemblies each include a button housing supporting one of said depressible buttons and wherein said means for illuminating includes a plurality of light emitting diodes supported within each said button housings.
- 3. The game set forth in claim 2 wherein said plurality of light and button assemblies;each include a switch activated when said depressible button is depressed and wherein each of said light and button assemblies include a light emitting diode for illuminating one of said latent images.
- 4. A method of playing a game comprising the steps of:providing a game housing having a plurality of depressible buttons each supporting a latent image and means for illuminating each of said buttons to reveal said latent image and means for producing sounds associated with said latent images; selecting one of said depressible buttons as a selected depressible button; selectively illuminating said selected depressible buttons and producing its associated sounds; illuminating a plurality of said depressible buttons and producing said associated sounds, said plurality of depressible buttons including said selected depressible button; receiving a user input resulting from a user's attempt to identify said selected depressible button; indicating an incorrect choice in the event the user's input is not said selected depressible button; and indicating a correct choice in the event the user's input is said selected depressible button.
- 5. The method of playing a game set forth in claim 4 wherein said plurality of said depressible buttons illuminated in said illuminating step includes all of said depressible buttons.
- 6. The method of playing a game set forth in claim 5 wherein said step of receiving a user input includes determining whether said user input is received within a response time.
- 7. The method of playing a game set forth in claim 6 wherein said step of indicating a correct choice includes the step of establishing a reduced duration response time for the next game play.
- 8. The method of playing a game set forth in claim 4 wherein said selecting step includes the step of selecting the loudest of said associated sounds.
- 9. The method of playing a game set forth in claim 8 wherein said step of indicating a correct choice includes the steps of:deleting the loudest of said associated sounds; and selecting the next loudest of said associated sounds.
- 10. A game comprising:a housing; a plurality of light and button assemblies supported by said housing, each having a depressible button and a latent image; a control circuit, within said housing, having a microprocessor and associated memory and a sound circuit for producing sounds associated with each of said latent images; and means for illuminating each of said depressible buttons to reveal the latent image thereon, said microprocessor and said associated memory having means for performing game play which includes: selecting one of said depressible buttons as a selected depressible button; selectively illuminating said selected depressible buttons and producing its associated sounds; illuminating a plurality of said depressible buttons and producing said associated sounds, said plurality of depressible buttons including said selected depressible button; receiving a user input resulting from a user's attempt to identify said selected depressible button; indicating an incorrect choice in the event the user's input is not said selected depressible button; and indicating a correct choice in the event the user's input is said selected depressible button.
- 11. The game set forth in claim 10 wherein said plurality of said depressible buttons illuminated in said illuminating step includes all of said depressible buttons.
- 12. The game set forth in claim 11 wherein said step of receiving a user input includes determining whether said user input is received within a response time.
- 13. The game set forth in claim 12 wherein said step of indicating a correct choice includes the step of establishing a reduced duration response time for the next game play.
- 14. The game set forth in claim 10 wherein said selecting step includes the step of selecting the loudest of said associated sounds.
- 15. The game set forth in claim 14 wherein said step of indicating a correct choice includes the steps of:deleting the loudest of said associated sounds; and selecting the next loudest of'said associated sounds.
US Referenced Citations (11)